Head of Personnel: Difference between revisions

786 bytes added ,  22:36, 3 April 2020
Headers formatting, paragraph about HOPcurity.
(→‎Inhuman Resources: Old version had tips for HOP-traitor. HOP-traitor does not exist. Added antag HOP tips for things that actually happen.)
(Headers formatting, paragraph about HOPcurity.)
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Just so we're clear. Ian is ''your'' little buddy. Protect him from the [[traitor|various]] [[assistant|dangerous]] [[clown|criminals]], and make sure he escapes on the shuttle alive. This is your most important job of all.
Just so we're clear. Ian is ''your'' little buddy. Protect him from the [[traitor|various]] [[assistant|dangerous]] [[clown|criminals]], and make sure he escapes on the shuttle alive. This is your most important job of all.


== Taking a Stroll as John Doe ==
== Other Things to Know ==
 
=== You and Security ===
The Head of Personnel's locker contains an armor vest, sunglasses, a flash, cable cuffs, and an Energy Pistol. However, [[Administrators|CentComm]] has decided that the HoP is not a member of security. You have been given all the tools to be an effective vigilante, but your bosses have mandated otherwise. Unless you are the acting captain, or the station goes into [[Nuclear_Operative|Red Alert]], you shouldn't be using your equipment ''offensively''. However, in the case that [[Clown|someone]] breaks into your office, you should <s>shoot them dead</s> stun & cuff them. After they're detained, you should ask security to take care of them. If security is busy, release them back into [[Waste_Disposal|the hallway]].
 
=== Taking a Stroll as John Doe ===
When [[Revolution]] abounds, you will be one of the more well armed and threatening heads. However, because of your supreme ID abilities, you'll also be one of the most valuable heads to lynch & loot.  
When [[Revolution]] abounds, you will be one of the more well armed and threatening heads. However, because of your supreme ID abilities, you'll also be one of the most valuable heads to lynch & loot.  


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Fuck that shit, grab the nearest blunt object or gun and go out in a blaze of glory.
Fuck that shit, grab the nearest blunt object or gun and go out in a blaze of glory.


== Gangs ==
=== Gangs ===
You have the ability to mass produce all-access IDs, and you do not start the round loyalty implanted. As a result of this, you are a prime target for conversion. As soon as you hear that a gang has been discovered, move your ID console to security and get yourself implanted, assuming security hasn't been made [[Gangs|an offer they can't refuse]].
You have the ability to mass produce all-access IDs, and you do not start the round loyalty implanted. As a result of this, you are a prime target for conversion. As soon as you hear that a gang has been discovered, move your ID console to security and get yourself implanted, assuming security hasn't been made [[Gangs|an offer they can't refuse]].


It is in your best interest to cooperate with security early on, as Gangs tend to bring out the worst in security, and being on their side early on can spare you a lot of pain later on. Unless of course you've already plegged your allegiance to a gang.
It is in your best interest to cooperate with security early on, as Gangs tend to bring out the worst in security, and being on their side early on can spare you a lot of pain later on. Unless of course you've already plegged your allegiance to a gang.


==Tips==
=== Tips ===
* As a fail-safe, you can remove your own ID console access after granting it to a special blank card. This should slow people down who attempt to use your stolen ID to hand out all-access.  
* As a fail-safe, you can remove your own ID console access after granting it to a special blank card. This should slow people down who attempt to use your stolen ID to hand out all-access.  
* A good tactic is to have three ID cards on you. One ID is you general ID card (but with ID Console access removed), a second blank card is your hidden all access ID card (with ID Console access removed), and the final card is you actual ID Console access card. Hide or place your two special access cards somewhere (one of your ID Card boxes helps) and shuffle the deck. This will make it extremely hard for anyone who killed you to figure out which card is the all access.
* A good tactic is to have three ID cards on you. One ID is you general ID card (but with ID Console access removed), a second blank card is your hidden all access ID card (with ID Console access removed), and the final card is you actual ID Console access card. Hide or place your two special access cards somewhere (one of your ID Card boxes helps) and shuffle the deck. This will make it extremely hard for anyone who killed you to figure out which card is the all access.
* You can heal Ian by applying bruise packs to him.
* You can heal Ian by applying bruise packs to him.


== Inhuman Resources ==
=== Inhuman Resources ===
Similar to of a Chief Engineer tasked with stealing his own blueprints, traitor HoP <s>is the easiest job on the station</s>. <u>Roundstart antagonist roles do not exist for the HoP on Yogstation.</u> However, as the HoP, you can be [[Blood_Cult|converted]] by [[Gang_War|various]] [[Clockwork_Cult|degenerate]] [[Traitor|criminals]] after a round starts.
Similar to of a Chief Engineer tasked with stealing his own blueprints, traitor HoP <s>is the easiest job on the station</s>. <u>Roundstart antagonist roles do not exist for the HoP on Yogstation.</u> However, as the HoP, you can be [[Blood_Cult|converted]] by [[Gang_War|various]] [[Clockwork_Cult|degenerate]] [[Traitor|criminals]] after a round starts.


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