Wizard: Difference between revisions

2,771 bytes added ,  16:28, 7 November 2019
updated with spells
(Updates Wizard spells and within the spells adds a JoJo reference)
(updated with spells)
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You can take any of your spells multiple times to upgrade them, generally giving them a lower cooldown.  
You can take any of your spells multiple times to upgrade them, generally giving them a lower cooldown.  


==Spells==
==Spells and Artifacts==


===Offensive===
===Offensive===
Spells and items geared towards debilitating and destroying. You can reduce the cooldown by spending more points on the spell.
Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased.
{|class="wikitable sortable"
{|class="wikitable sortable"
!Icon!!Name!!class="unsortable" | Description!!Cost!!Robed?!!Cooldown
!Icon!!Name!!class="unsortable" | Description!!Cost!!Robed?!!class="unsortable" | Cooldown (seconds)
|-
|[[Image:fireballspell.png|64px]]||Fireball||This spell fires an explosive fireball at a target.||2||✗||6/5/4/3/2
|-
|[[Image:defaultspell.png|64px]]||Spell Cards||Blazing hot rapid-fire homing cards. Send your foes to the shadow realm with their mystical power!||2||✗||5/4/3/2/1
|-
|[[Image:rodspell.png|64px]]||Rod Form||Take on the form of an immovable rod, destroying all in your path. Purchasing this spell multiple times will also increase the rod's damage and travel range.||2||✓||25/21.2/17.5/13.7/10
|-
|[[Image:einathspell.png|64px]]||Disintegrate||This spell charges your hand with vile energy that can be used to violently explode victims.||2||✓||60/50/40/30/20
|-
|[[Image:blindspell.png|64px]]||Blind||This spell temporarily blinds a single target.||1||✗||30/23.7/17.5/11.2/5
|-
|-
|[[Image:fireballspell.png|64px]]||Fireball||This spell fires an explosive fireball at a target.||2||||6 seconds
|[[Image:mutatespell.png|64px]]||Mutate||This spell causes you to turn into a hulk and gain laser vision for a short while.||2||||40/37.5/35/32.5/30
|-
|-
|[[Image:defaultspell.png|64px]]||Spell Cards||Blazing hot rapid-fire homing cards. Send your foes to the shadow realm with their mystical power!||2||||5 seconds
|[[Image:fleshtostone.png|64px]]||Flesh to Stone||This spell charges your hand with the power to turn victims into inert statues for a long period of time.||2||||60/40/30/20
|-
|-
|[[Image:rodspell.png|64px]]||Rod Form||Take on the form of an immovable rod, destroying all in your path. Purchasing this spell multiple times will also increase the rod's damage and travel range.||2||✓||25 seconds
|[[Image:teslablast.png|64px]]||Tesla Blast||Charge up a tesla arc and release it at a random nearby target! You can move freely while it charges. The arc jumps between targets and can knock them down.||2||✓||30/23.2/16.5/9.7/3
|-
|-
|[[Image:einathspell.png|64px]]||Disintegrate||This spell charges your hand with vile energy that can be used to violently explode victims.||2||✓||60 seconds
|[[Image:defaultspell.png|64px]]||Lightning Bolt||Fire a lightning bolt at your foes! It will jump between targets, but can't knock them down.||3||✓||20/15.7/11.5/7.2/3
|-
|-
|[[Image:blindspell.png|64px]]||Blind||This spell temporarily blinds a single target.||1||||30 seconds
|[[Image:lessersummonguns.png|64px]]||Lesser Summon Guns||Why reload when you have infinite guns? Summons an unending stream of bolt action rifles that deal little damage, but will knock targets down. Requires both hands free to use. Learning this spell makes you unable to learn Arcane Barrage.||3||||75/56.5/38/19.5/1
|-
|-
|[[Image:mutatespell.png|64px]]||Mutate||This spell causes you to turn into a hulk and gain laser vision for a short while.||2||✓||60 seconds
|[[Image:arcanebarrage.png|64px]]||Arcane Barrage||Fire a torrent of arcane energy at your foes with this (powerful) spell. Deals much more damage than Lesser Summon Guns, but won't knock targets down. Requires both hands free to use. Learning this spell makes you unable to learn Lesser Summon Gun.||3||✓||75/56.5/38/19.5/1
|-
|-
|[[Image:fleshtostone.png|64px]]||Flesh to Stone||This spell charges your hand with the power to turn victims into inert statues for a long period of time.||2||||60 seconds
|[[Image:curseoftheyard.png|64px]]||Curse of the Barnyard||This spell dooms an unlucky soul to possess the speech and facial attributes of a barnyard animal.||2||||15/12/9/6/3
|-
|-
|[[Image:teslablast.png|64px]]||Tesla Blast||Charge up a tesla arc and release it at a random nearby target! You can move freely while it charges. The arc jumps between targets and can knock them down.||2||||30 seconds
|[[File:Staff change.png|64px]]||Staff of Change||Allows the wizard to randomly change anyone and anything into an alien, slime, lizardman, cyborg, Syndicate cyborg, monkey, or more! Although it has limited uses, it recharges its magic over time.||2||||
|-
|-
|[[Image:defaultspell.png|64px]]||Lightning Bolt||Fire a lightning bolt at your foes! It will jump between targets, but can't knock them down.||3||||20 seconds
|[[File:Staff of chaos.png|64px]]||Staff of Chaos||Shoots random bolts of magic equal to any of the other wands (including wand of nothing).||2||||
|-
|-
|[[Image:lessersummonguns.png|64px]]||Lesser Summon Guns||Why reload when you have infinite guns? Summons an unending stream of bolt action rifles that deal little damage, but will knock targets down. Requires both hands free to use. Learning this spell makes you unable to learn Arcane Barrage.||3||||75 seconds
|[[File:Spellblade.gif|64px]]||Spellblade||A sword capable of firing blasts of energy which rip targets limb from limb.||2||||
|-
|-
|[[Image:arcanebarrage.png|64px]]||Arcane Barrage||Fire a torrent of arcane energy at your foes with this (powerful) spell. Deals much more damage than Lesser Summon Guns, but won't knock targets down. Requires both hands free to use. Learning this spell makes you unable to learn Lesser Summon Gun.||3||||75 seconds
|[[File:Mjolnir.gif|64px]]||Mjolnir||The mighty hammer of Thor. Striking your foes with it will send them flying away from you, and can be thrown to achieve the same effect.||2||||
|-
|-
|[[Image:curseoftheyard.png|64px]]||Curse of the Barnyard||This spell dooms an unlucky soul to possess the speech and facial attributes of a barnyard animal.||2||✗||15 seconds
|[[File:Mjolnir.gif|64px]]||Singularity Hammer||A hammer that creates a powerful gravitational field around its target, pulling everything towards it on hit.||2||✗||
|-
|-
|[[Image:cluwnecurse.png|64px]]||Curse of the Cluwne||This spell dooms the fate of any unlucky soul to the live of a pitiful cluwne, a terrible creature that is hunted for fun.||2||✓||60 seconds
|[[Image:cluwnecurse.png|64px]]||Curse of the Cluwne||This spell dooms the fate of any unlucky soul to the live of a pitiful cluwne, a terrible creature that is hunted for fun.||2||✓||60/46.8/33.7/20.6/7.5
|-
|-
|[[File:Slip_spell.png|64px]]||Slip||Causes the floor within three tiles to become slippery.||2||✓||30/25/20/15/10
|}
|}


===Defensive===
===Defensive===
Spells and items geared towards improving your survivability or reducing foes' ability to attack. You can reduce the cooldown by spending more points on the spell.
Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased.
{|class="wikitable sortable"
{|class="wikitable sortable"
!Icon!!Name!!class="unsortable" | Description!!Cost!!Robed?!!Cooldown
!Icon!!Name!!class="unsortable" | Description!!Cost!!Robed?!!Cooldown
|-
|-
|[[Image:magicmissilespell.png|64px]]||Magic Missile||This spell fires several, slow moving, magic projectiles at nearby targets.||2||✓||20 seconds
|[[Image:magicmissilespell.png|64px]]||Magic Missile||This spell fires several, slow moving, magic projectiles at nearby targets.||2||✓||20/16.5/13/9.5/6
|-
|[[Image:empspell.png|64px]]||Disable Tech||This spell disables all weapons, cameras and most other technology in range.||1||✓||40/35/30/25/20
|-
|[[Image:repulsespell.png|64px]]||Repulse||This spell throws everything around the user away.||2||✓||40/33.7/27.5/21.2/15
|-
|[[Image:defaultspell.png|64px]]||Thrown Lightning||Forged from eldrich energies, a packet of pure power, known as a spell packet will appear in your hand, that when thrown will stun the target.||2||✓||1
|-
|-
|[[Image:empspell.png|64px]]||Disable Tech||This spell disables all weapons, cameras and most other technology in range.||1||✓||40 seconds
|[[Image:stoptimespell.png|64px|link=https://www.youtube.com/watch?v=Ec0SbbLAr44]]||[https://www.youtube.com/watch?v=Ec0SbbLAr44, Stop Time]||This spell stops time for everyone except for you, allowing you to move freely while your enemies and even projectiles are frozen.||2||✓||50/40/30/20/10
|-
|-
|[[Image:repulsespell.png|64px]]||Repulse||This spell throws everything around the user away.||2||||40 seconds
|[[Image:smokespell.png|64px]]||Smoke||This spell spawns a cloud of choking smoke at your location.||1||||12/9.5/7/4.5/2
|-
|-
|[[Image:defaultspell.png|64px]]||Thrown Lightning||Forged from eldrich energies, a packet of pure power, known as a spell packet will appear in your hand, that when thrown will stun the target.||2||||1 second
|[[Image:forcewallspell.png|64px]]||Force Wall||Create a magical barrier that only you can pass through.||1||||10/8.7/7.5/6.2/5
|-
|-
|[[Image:stoptimespell.png|64px|link=https://www.youtube.com/watch?v=Ec0SbbLAr44]]||[https://www.youtube.com/watch?v=Ec0SbbLAr44, Stop Time]||This spell stops time for everyone except for you, allowing you to move freely while your enemies and even projectiles are frozen.||2||||50 seconds
|[[Image:bindsoulspell.png|64px]]||Bind Soul||A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use, along with the weakness that the new skeleton body will experience upon 'birth'. Note that becoming a lich destroys all internal organs except the brain.||2||||1
|-
|-
|[[Image:smokespell.png|64px]]||Smoke||This spell spawns a cloud of choking smoke at your location.||1||||12 seconds
|[[Image:defaultspell.png|64px]]||Spacetime Distortion||Entangle the strings of space-time in an area around you, randomizing the layout and making proper movement impossible. The strings vibrate...||1||||30
|-
|-
|[[Image:forcewallspell.png|64px]]||Force Wall||Create a magical barrier that only you can pass through.||1||||10 seconds
|[[Image:thetrapsspell.gif|64px]]||The Traps!||Summon a number of traps around you. They will damage and enrage any enemies that step on them.||1||||25/20/15/10/5
|-
|-
|[[Image:bindsoulspell.png|64px]]||Bind Soul||A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use, along with the weakness that the new skeleton body will experience upon 'birth'. Note that becoming a lich destroys all internal organs except the brain.||2||✗||1 second
|[[File:Staffofhealing.png|64px]]||Staff of Healing||Shoots bolts that can fully heal the living and raise the dead.||1||✗||
|-
|-
|[[Image:defaultspell.png|64px]]||Spacetime Distortion||Entangle the strings of space-time in an area around you, randomizing the layout and making proper movement impossible. The strings vibrate...||1||||30 seconds
|[[File:Lockerstaff.png|64px]]||Staff of the Locker||A staff that shoots lockers. It eats anyone it hits on its way, leaving a welded locker with your victims behind.||2||||
|-
|-
|[[Image:thetrapsspell.gif|64px]]||The Traps!||Summon a number of traps around you. They will damage and enrage any enemies that step on them.||1||||25 seconds
|[[File:Scryingorb.gif|64px]]||Scrying Orb||Summoning this crackling orb of energy will grant you permanent x-ray vision in addition to allowing you to ghost while alive, letting you speak with any dead souls. A deceptively powerful tool for spying, essential for the elusive stealth wizard.||2||||
|-
|-
|[[File:Soulstone Belt.png|64px]]||Wand Assortment||A belt that comes of one of each useful wand, generated with the highest number of shots possible; they will not, however, regenerate their shots. Includes:
[[File:Wand of death.gif|64px]] '''Wand of Death:''' Can and will kill anything instantly. Nasty, nasty stuff.<br>
[[File:Wand of healing.gif|64px]] '''Wand of Healing:''' This wand uses healing magics to heal the living and revive the dead. Rarely utilized within the Wizard Federation, for some reason.<br>
[[File:Wand of polymorph.gif|64px]] '''Wand of Polymorph:''' For when you just need a change. Be careful if using on yourself, as many potential forms lack arms to wield the wand!<br>
[[File:Wand of teleportation.gif|64px]] '''Wand of Teleportation:''' Will rip up and scatter anyone or anything caught in its path. Unlike teleportation spells employed by the wizard, this wand makes no qualms about depositing teleportees in space, fires, or the center of a black hole.<br>
[[File:Wand of door creation.png|64px]] '''Wand of Door Creation:''' For when you need an easy way out. Point at a solid wall and fire -- who needs ID cards in this day and age?<br>
[[File:Wand of fireball.gif|64px]] '''Wand of Fireball:''' Useful for burning those you don't like and everyone else too. Point away from face.
||2||✗||
|-
|[[File:Wizardsuit.png|64px]]||Mastercrafted Armor Set||Functions the same as normal wizard robes, plus being space-worthy and armored. Minor slowdown. Now you can cast spells in space and low temperature places!||2||✗||
|-
|[[File:Battlemagesuit.png|64px]]||Battlemage Armour||An ensorceled suit of armour, protected by a powerful shield. The shield can completely negate sixteen attacks before being permanently depleted.||2||✗||
|-
|[[File:Electricity2.gif|64px]]||Battlemage Armour Charges||A powerful defensive rune, it will grant eight additional charges to a suit of battlemage armour.||1||✗||
|-
|[[File:Spells_cauterize.png|64px]]||Cauterize||Replace all brute/burn damage with burn damage, taken over time. Higher levels increases time taken to return back to original damage level.||2||✓||80/75
|}
|}


===Mobility===
===Mobility===
Spells and items geared towards improving your ability to move. It is a good idea to take at least one. You can reduce the cooldown by spending more points on the spell.
Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased.
{|class="wikitable sortable"
{|class="wikitable sortable"
!Icon!!Name!!class="unsortable" | Description!!Cost!!Robed?!!Cooldown
!Icon!!Name!!class="unsortable" | Description!!Cost!!Robed?!!Cooldown
|-
|-
|[[Image:mindswapspell.png|64px]]||Mind Transfer||This spell allows the user to switch bodies with a target.||2||✗||60 seconds
|[[Image:mindswapspell.png|64px]]||Mind Transfer||This spell allows the user to switch bodies with a target.||2||✗||60/50
|-
|-
|[[Image:blinkspell.png|64px]]||Blink||This spell randomly teleports you a short distance.||2||||2 seconds
|[[Image:blinkspell.png|64px]]||Blink||This spell randomly teleports you a short distance.||2||||2/1.6
|-
|-
|[[Image:defaultspell.png|64px]]||Teleport||This spell teleports you to an area of your selection.||2||✓||60 seconds
|[[Image:defaultspell.png|64px]]||Teleport||This spell teleports you to an area of your selection.||2||✓||60/50
|-
|-
|[[Image:jauntspell.png|64px]]||Ethereal Jaunt||This spell turns your form ethereal, temporarily making you invisible and able to pass through walls.||2||✓||30 seconds
|[[Image:jauntspell.png|64px]]||Ethereal Jaunt||This spell turns your form ethereal, temporarily making you invisible and able to pass through walls.||2||✓||30/25
|-
|-
|[[Image:knockspell.png|64px]]||Knock||This spell opens nearby doors and closets.||1||✗||10 seconds
|[[Image:knockspell.png|64px]]||Knock||This spell opens nearby doors and closets.||1||✗||10/8/6/4
|-
|-
|[[File:Staff of door creation.png|64px]]||Staff of Door Creation||Turns any wall into a door and opens unbolted doors.||1||✗||
|-
|[[File:Wizard_whistle.png|64px]]||Warp Whistle||A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the beginning of every use.||1||✗||
|}
|}


===Assistance===
Spells and items geared towards bringing in outside forces to aid you or improving upon your other items and abilities. You can reduce the cooldown by spending more points on the spell.


== Artifacts ==
Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased.
'''These are not spells but tools that can be used by anyone. Extremely dangerous to a wizard should one of the crew members pick them up.'''
{|class="wikitable sortable"
!Icon!!Name!!class="unsortable" | Description!!Cost!!Robed?!!Cooldown
|-
|[[Image:Bg_spell.png|64px]]||Instant Summons||This spell can be used to recall a previously marked item to your hand from anywhere in the universe.||1||✗||10
|-
|[[Image:defaultspell.png|64px]]||Charge||This spell can be used to recharge a variety of things in your hands, from magical artifacts to electrical components. A creative wizard can even use it to grant magical power to a fellow magic user.||1||✗||60/55/50
|-
|[[File:Shapechage_spell.png|64px]]||Shapechange||Take on the shape of another for a time to use their natural abilities. Once you've made your choice it cannot be changed.||1||✗||20/16.2/12.5
|-
|[[File:Soultap_spell.png|64px]]||Soul Tap||Fuel your spells using your own soul!||3||✓||1
|-
|[[File:Staff of animation.png|64px]]||Staff of Animation||An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life. This magic doesn't affect machines.||2||✗||
|-
|[[File:Soulstone.png|64px]]||Six Soul Stone Shards and the spell Artificer||Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot.||2||✗||
|-
|[[File:Necrostone.gif|64px]]||A Necromantic Stone||A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command.||2||✗||
|-
|[[File:Scroll.png|64px]]||[[Wizard#Faithful Apprentice|Contract of Apprenticeship]]||A magical contract binding an apprentice wizard to your service, using it will summon them to your side.||2||✗||
|-
|[[File:Syndi cards.png|64px]]||Guardian Deck||A deck of guardian tarot cards, capable of binding a personal guardian to your body. There are multiple types of guardian available, but all of them will transfer some amount of damage to you. It would be wise to avoid buying these with anything capable of causing you to swap bodies with others.||2||✗||
|-
|[[File:Bloodvial.gif|64px]]||Bottle of Blood||A bottle of magically infused blood, the smell of which will attract extradimensional beings when broken. Be careful though, the kinds of creatures summoned by blood magic are indiscriminate in their killing, and you yourself may become a victim.||2||✗||
|-
|[[File:Bloodvial.gif|64px]]||Bottle of Tickles||A bottle of magically infused fun, the smell of which will attract adorable extradimensional beings when broken. These beings are similar to slaughter demons, but they do not permamently kill their victims, instead putting them in an extradimensional hugspace, to be released on the demon's death. Chaotic, but not ultimately damaging. The crew's reaction to the other hand could be very destructive.||1||✗||
|}


{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
===Rituals===
! style='background-color:lightgreen;' width='32px'|Icon
These powerful spells change the very fabric of reality. Not always in your favour.
! style='background-color:lightgreen;' width='32px'|Artifact name
{|class="wikitable sortable"
! style='background-color:lightgreen;'            |Description
!Name!!class="unsortable" | Description!!Cost
! style='background-color:lightgreen;' width='32px'|Cost
|-
! style='background-color:lightgreen;' width='100px'|Artifact Type
|Summon Ghosts||Spook the crew out by making them see dead people. Be warned, ghosts are capricious and occasionally vindicative, and some will use their incredibly minor abilities to frustrate you.||0
|-style="text-align: center;"
|-
![[File:Staff change.png|64px]]
|Curse of Madness||Curses the station, warping the minds of everyone inside, causing lasting traumas. Warning: this spell can affect you if not cast from a safe distance.||4
!Staff of Change
|Allows the wizard to randomly change anyone and anything into an alien, slime, lizardman, cyborg, Syndicate cyborg, monkey, or more! Although it has limited uses, it recharges its magic over time.
|2
|Offensive
|-style="text-align: center;"
![[File:Staff of animation.png|64px]]
!Staff of Animation
|A deadly weapon for a wizard who likes to steamroll their opposition. The staff of animation will shoot a bolt that brings whatever object it hits (besides complex machinery, tables or windows) to life. The animated object will then move and attack everyone in range but the person who spawned it (which is hopefully you). It has limited uses but recharges its magic over time. In combination with the Flesh to Stone spell, the Staff of Animation can be used to create player-controlled statues. These statues have a wide selection of unique powers (of the "MY EYES!" variety), are near-invincible and receive explicit instructions to not harm or kill the Wizard. However, these statues may also blind you.
 
(tl;dr: Powerful, especially when paired with Flesh to Stone, until some chucklefuck steals the staff and sends the station infrastructure after YOU.)
|2
|Offensive
|-style="text-align: center;"
![[File:Staff of door creation.png|64px]]
!Staff of Door Creation
|Turns any wall into a door and opens unbolted doors.
|1
|Mobility
|-style="text-align: center;"
![[File:Staff of chaos.png|64px]]
!Staff of Chaos
|Shoots random bolts of magic equal to any of the other wands (including wand of nothing).
|2
|Offensive
|-style="text-align: center;"
![[File:Staffofhealing.png|64px]]
!Staff of Healing
|Shoots bolts that can fully heal the living and raise the dead.
|1
|Defensive
|-style="text-align: center;"
![Broken Image]
!A Necromantic Stone
|This stone will allow you to raise up to three dead people as skeletal servants.
|2
|Assistance
|-style="text-align: center;"
![Broken Image]
!Bottle of Blood
|This bottle of blood, when broken, will attract a Slaughter Demon, which can bloodcrawl and will kill indiscriminately. It does not serve you and it'll try to kill you if it gets the chance, but it can decimate an unarmed crew. Maximum of 3.
|2
|Assistance
|-style="text-align: center;"
![Broken Image]
!Bottle of Tickles
|This bottle of tickles, when broken, will attract a Laughter Demon. It will try to prank the crew (and you) by tickling them to submission. The only effective difference from a slaughter demon is that when killed it will revive all of the corpses it has eaten, because it was just a prank bro. Maximum of 3.
|1
|Assistance
|-style="text-align: center;"
![[File:Mjolnir.gif|64px]]
!Mjolnir
|The mighty hammer of Thor. Striking your foes with it will send them flying away from you, and can be thrown to achieve the same effect.
|2
|Offensive
|-style="text-align: center;"
![[File:Mjolnir.gif|64px]]
!Singularity Hammer
|A hammer that creates a powerful gravitational field around its target, pulling everything towards it on hit.
|2
|Offensive
|-style="text-align: center;"
![[File:Soulstone Belt.png|64px]]
!Wand Assortment
|A belt that comes of one of each useful wand, generated with the highest number of shots possible; they will not, however, regenerate their shots. Includes:
 
[[File:Wand of death.gif|64px]] '''Wand of Death:''' Can and will kill anything instantly. Nasty, nasty stuff.<br>
[[File:Wand of healing.gif|64px]] '''Wand of Healing:''' This wand uses healing magics to heal the living and revive the dead. Rarely utilized within the Wizard Federation, for some reason.<br>
[[File:Wand of polymorph.gif|64px]] '''Wand of Polymorph:''' For when you just need a change. Be careful if using on yourself, as many potential forms lack arms to wield the wand!<br>
[[File:Wand of teleportation.gif|64px]] '''Wand of Teleportation:''' Will rip up and scatter anyone or anything caught in its path. Unlike teleportation spells employed by the wizard, this wand makes no qualms about depositing teleportees in space, fires, or the center of a black hole.<br>
[[File:Wand of door creation.png|64px]] '''Wand of Door Creation:''' For when you need an easy way out. Point at a solid wall and fire -- who needs ID cards in this day and age?<br>
[[File:Wand of fireball.gif|64px]] '''Wand of Fireball:''' Useful for burning those you don't like and everyone else too. Point away from face.
|2
|Offensive
|-style="text-align: center;"
![[File:Soulstone.png|64px]]
!Six Soul Stone Shards and the spell Artificer
|A belt filled with several soulstone shards that can can be used to trap and enslave the spirits of your friends! You also gain the spell Artificer, which lets you spawn a shell every 60 seconds. Unlike other artifacts, this cannot be used by the crew.
|2
|Assistance
|-style="text-align: center;"
![[File:Wizardsuit.png|64px]]
!Mastercrafted Armor Set
|Functions the same as normal wizard robes, plus being space-worthy and armored. Minor slowdown. Now you can cast spells in space and low temperature places!
|2
|Defensive
|-style="text-align: center;"
![[File:Scryingorb.gif|64px]]
!Scrying Orb
|Summoning this crackling orb of energy will grant you permanent x-ray vision in addition to allowing you to ghost while alive, letting you speak with any dead souls. A deceptively powerful tool for spying, essential for the elusive stealth wizard.
|2
|Defensive
|-style="text-align: center;"
|}
|}


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