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(<---- To be updated) |
(Supplies are done, now time to go back to slumber) |
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Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more. | Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more. | ||
</tab> | </tab> | ||
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|footerfontcolor = black | |footerfontcolor = black | ||
}} | }} | ||
==Facilities== | |||
The Supplies Department consists of the following facilities: | |||
* [[Cargo Office]] | |||
* [[Cargo Bay]] | |||
* [[Mining Dock]] | |||
* [[Delivery Office]] | |||
* [[Quartermaster's Office]] | |||
* Warehouse | |||
Supplies is a small department with two main job openings: [[Cargo Technician]] and [[Miner]]. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the [[Quartermaster]], the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift. | |||
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more. | |||
</tab> | </tab> | ||
<tab name = "MetaStation"> | <tab name = "MetaStation"> | ||
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|footerfontcolor = black | |footerfontcolor = black | ||
}} | }} | ||
==Facilities== | |||
The Supplies Department consists of the following facilities: | |||
* [[Cargo Office]] | |||
* [[Cargo Bay]] | |||
* [[Mining Dock]] | |||
* [[Delivery Office]] | |||
* [[Quartermaster's Office]] | |||
* Warehouse | |||
Supplies is a small department with two main job openings: [[Cargo Technician]] and [[Miner]]. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the [[Quartermaster]], the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift. | |||
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more. | |||
</tab> | </tab> | ||
<tab name = "OmegaStation"> | <tab name = "OmegaStation"> | ||
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|footerfontcolor = black | |footerfontcolor = black | ||
}} | }} | ||
==Facilities== | |||
The Supplies Department consists of the following facilities: | |||
* [[Cargo Office]] | |||
* [[Cargo Bay]] | |||
* [[Mining Dock]] | |||
* [[Delivery Office]] | |||
* [[Quartermaster's Office]] | |||
* Warehouse | |||
Supplies is a small department with two main job openings: [[Cargo Technician]] and [[Miner]]. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the [[Quartermaster]], the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift. | |||
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more. | |||
</tab> | </tab> | ||
<tab name = "PubbyStation"> | <tab name = "PubbyStation"> | ||
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|footerfontcolor = black | |footerfontcolor = black | ||
}} | }} | ||
==Facilities== | |||
The Supplies Department consists of the following facilities: | |||
* [[Cargo Office]] | |||
* [[Cargo Bay]] | |||
* [[Mining Dock]] | |||
* [[Delivery Office]] | |||
* [[Quartermaster's Office]] | |||
* Warehouse | |||
Supplies is a small department with two main job openings: [[Cargo Technician]] and [[Miner]]. The technicians run the supply shuttle, which gives them access to Nanotrasen's trading services, and the miners harvest minerals and other natural resources on any accessible body off-station. While they are both tecnically overseen by the [[Quartermaster]], the miner's isolation forces a strict radio-only contact between these two branches of the department during most of the shift. | |||
Supplies may be a small department, but its special position as middleman of the station between Nanotrasen trade routes and the general off-station world makes it very strategically important. It is often broken into when left unsupervised, and can often be a pivotal element for gamemodes such as cult, revolution, nuclear emergency, blob and more. | |||
</tab> | </tab> | ||
edits