Maps: Difference between revisions

98 bytes added ,  16:21, 3 September 2019
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! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:MinskyStationThumb.png|400px|link=https://www.mediafire.com/convkey/eff7/vm2oqewhwc5r5xjzg.jpg]]
![[File:MinskyStationThumb.png|400px|link=https://www.mediafire.com/convkey/eff7/vm2oqewhwc5r5xjzg.jpg]]
|'''MinskyStation''' is a revival of the old Minsky. A very large station only entering the map rotation at 80 players. With a similar design to Donut, by following the main hallway you'll most likely find what you're looking for. Because of its large size, teleporters are located near Arrivals to aid in getting from one place to another.
|'''MinskyStation''' is a revival of the old Minsky. A very large station only entering the map rotation at 80 players. With a similar design to Donut, by following the main hallway you'll most likely find what you're looking for. Because of its large size, teleporters are located near Arrivals to aid in getting from one place to another.
|Notes
|
*Currently being re-worked.
|
* This map is best suited for a very high population.
* This map is best suited for a very high population.
* This map will only enter rotation at 80 players.
* This map will only enter rotation at 80 players.
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![[File:OmegaStationThumb.png|400px|link=https://www.mediafire.com/convkey/3b01/pmorp6jy8bhssv8zg.jpg]]
![[File:OmegaStationThumb.png|400px|link=https://www.mediafire.com/convkey/3b01/pmorp6jy8bhssv8zg.jpg]]
|To be added
|To be added
|Notes
|
* Very small.
* Very small.
|}
|}
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![[File:AsteroidStation.png|400px|link=https://cloud.githubusercontent.com/assets/5573038/7975826/523a26ba-0a38-11e5-8a8b-6dcd174b5e10.png]]
![[File:AsteroidStation.png|400px|link=https://cloud.githubusercontent.com/assets/5573038/7975826/523a26ba-0a38-11e5-8a8b-6dcd174b5e10.png]]
|'''AsteroidStation''' is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received. (The station is currently out of rotation due to mapping errors and similar problems)
|'''AsteroidStation''' is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received. (The station is currently out of rotation due to mapping errors and similar problems)
|Notes
|
* The map plays best with 30+ players.
* The map plays best with 30+ players.
* The layout of the map is designed to accommodate to the central engine.
* The layout of the map is designed to accommodate to the central engine.
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![[File:DiscStationThumb.png|400px|link=https://dl.dropboxusercontent.com/s/bpgq3bvycw3taeg/DiscStation20.png?dl=0]]
![[File:DiscStationThumb.png|400px|link=https://dl.dropboxusercontent.com/s/bpgq3bvycw3taeg/DiscStation20.png?dl=0]]
|'''Discstation''' is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them.
|'''Discstation''' is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them.
|Notes
|
* This map plays best with 40+ players
* This map plays best with 40+ players
* The transit tube system through the center of the station is a fast and efficient way to get between otherwise far apart departments like Medbay and R&D
* The transit tube system through the center of the station is a fast and efficient way to get between otherwise far apart departments like Medbay and R&D
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![[File:RuntimeStation.png|400px]]
![[File:RuntimeStation.png|400px]]
|'''Runtime Station''' is designed to test new features without having to load a whole new station every time.
|'''Runtime Station''' is designed to test new features without having to load a whole new station every time.
|Notes
|
* All doors bear no access.
* All doors bear no access.
* Has a simple engine room.
* Has a simple engine room.
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![[File:donutfull.png|400px]]
![[File:donutfull.png|400px]]
|'''Donutstation''' is a faithful modernization of the Goon classic. A large, circular hallway connects every department meaning that you'll eventually find what department you're looking for if you keep going in one direction. All escape pods can be found in the maintenance sections of each major department, the same with various surplus supplies for each department.
|'''Donutstation''' is a faithful modernization of the Goon classic. A large, circular hallway connects every department meaning that you'll eventually find what department you're looking for if you keep going in one direction. All escape pods can be found in the maintenance sections of each major department, the same with various surplus supplies for each department.
|Notes
|
* This map is best suited for medium/high population.
* This map is best suited for medium/high population.
* A large circular design with a singularity engine anchored in the center with multiple arms branching out with the main power lines.
* A large circular design with a singularity engine anchored in the center with multiple arms branching out with the main power lines.
System Operators, Wiki Staff
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