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(adds ragin mages into the official rotation) |
(→Secret: vampire added) |
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* Have all their blood brothers group be the only ones on the Emergency Shuttle when it leaves or escape alive together. | * Have all their blood brothers group be the only ones on the Emergency Shuttle when it leaves or escape alive together. | ||
If the blood brothers can meet their objectives and are all present and alive on a pod or the shuttle when it leaves, they win. However, being in the shuttle brig (marked with red flooring) does not count towards escaping and will cause them to fail. Note that in order to win, all of your team must succeed. | If the blood brothers can meet their objectives and are all present and alive on a pod or the shuttle when it leaves, they win. However, being in the shuttle brig (marked with red flooring) does not count towards escaping and will cause them to fail. Note that in order to win, all of your team must succeed. | ||
===[[File:Vampire.png|link=Vampire]] [[Vampire|Vampires]]=== | |||
Vampires are creatures of the night - predatory beings of occult origin who feed on crew members for their blood (if they have any). They have assimilated into the crew and must feed off of other crew members to gain new powers. Vampires worship Lilith, who in exchange for their humanity gives them immortality and eternal youth in exchange for a neverending hunger for blood. In the Vampires gamemode, crew are randomly selected to fill the role of Vampire, and are given a set of objectives fit for a vampire. | |||
'''Game Ending Conditions:''' | |||
* When the Emergency Shuttle docks at Central Command. | |||
* If a Vampire has completed all objectives, they get greentext. | |||
===[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Nuclear Emergency]]=== | ===[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Nuclear Emergency]]=== |
edits