Nuclear Operative: Difference between revisions

1,837 bytes added ,  11:01, 27 December 2014
(Added Singo Beacon and Emag.)
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| This thing is useful. Extremely useful. The only downside is that if anyone sees you with one, Security will beat your brains out the other side of your skull with their batons and toss your desecrated body out of an airlock and into space. It will force doors open permanently, permanently bolt bolted doors, and break the locks on lockers. It has multiple different uses on machinery; like overloading the safety restrictions on the crusher or holodeck console, or allowing discussion with the {'''REDACTED'''} via the {'''REDACTED'''}. It can be used to subvert [[Cyborg|Cyborgs]] to the owner of the emag by unlocking the console, crowbarring it, and then emagging the interface.
| This thing is useful. Extremely useful. The only downside is that if anyone sees you with one, Security will beat your brains out the other side of your skull with their batons and toss your desecrated body out of an airlock and into space. It will force doors open permanently, permanently bolt bolted doors, and break the locks on lockers. It has multiple different uses on machinery; like overloading the safety restrictions on the crusher or holodeck console, or allowing discussion with the {'''REDACTED'''} via the {'''REDACTED'''}. It can be used to subvert [[Cyborg|Cyborgs]] to the owner of the emag by unlocking the console, crowbarring it, and then emagging the interface.
| This thing is '''invaluable''' if you're not using a powersink. It'll let you into every place you want to go, except bolted areas. Be sure not to emag bolted doors, unless that's what you want, because once a bolted door is emagged, the bolts aren't ever going back up. Remember to bring C4 along, since the [[AI]] can bolt doors around you.
| This thing is '''invaluable''' if you're not using a powersink. It'll let you into every place you want to go, except bolted areas. Be sure not to emag bolted doors, unless that's what you want, because once a bolted door is emagged, the bolts aren't ever going back up. Remember to bring C4 along, since the [[AI]] can bolt doors around you.
|-
! scope="row"| [[File:Meson.png]]
| Thermal Imaging Glasses
| 6 TC
| One of the best traitor items. It is disguised as a pair of "Optical Meson Scanners", so wear a mask, or be an Engineer. These allow you to see all mobs, including Silicons through walls. Useful for seeing a Security ambush or waiting for your target to come by. It's almost impossible to surprise you with this item.
| Very useful as a Nuclear Operative, even more so when used in conjunction with a Power Sink. You can avoid Sec or launch surprise attacks on the disc holder. It's a good gadget for an Operative to have, guaranteed to never let you down.
|-
! scope="row"| [[File:Viscgrenade.png]]
| Viscerator Grenade
| 8 TC
| Only available to Operatives. This grenade disperses 5 viscerators; flying rotors which will chase and slice anyone that's not a member of the Syndicate. These will deal a moderate amount of damage, and can actually kill unarmoured crew members. An effective weapon for dispersing crowds.
| This thing is a beast when it comes to clearing out an area. Lob one of these in, and it'll send the NanoTrasen rats running the other direction, giving you time to take out the [[Captain|important]] [[Head of Security|members]] of the staff. It's a bit costly for its effect though, so only purchase it if you know you can use it effectively.
|-
! scope="row"| [[File:Syndibutton.png]]
| Syndicate Detonator
| Free. Another can be ordered for 3 TC.
| Only available to Operatives. Yes. A big red button. This big red button does exactly what you would think. It makes stuff blow up. To be precise, all live Syndicate Bombs will explode when this is detonated.
| Big red buttons. What more could you want. Use this button to cut down on the timer for bombs, or coordinate the explosions, so you can have separate teams strike at the same time.
|-
|-
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