Clockwork Cult: Difference between revisions
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|Creates a hard-to-see Sigil that, when crossed by a non-Servant, will start to drain them of health, filling the Sigil with Vitality, after a brief delay.<br> | |Creates a hard-to-see Sigil that, when crossed by a non-Servant, will start to drain them of health, filling the Sigil with Vitality, after a brief delay.<br> | ||
When crossed by a Servant, however, it will use the drained Vitality to rapidly heal them of all damage until it runs out of Vitality. It cannot do both at once.<br> | When crossed by a Servant, however, it will use the drained Vitality to rapidly heal them of all damage until it runs out of Vitality. It cannot do both at once.<br> | ||
The Vitality Matrix can also revive dead Servants at a cost of 20 Vitality plus all of that Servant's non-oxygen damage in Vitality | The Vitality Matrix can also revive dead Servants at a cost of 20 Vitality plus all of that Servant's non-oxygen damage in Vitality. | ||
|7s | |7s | ||
|1 | |1 | ||
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When crossed by a Servant, however, it will use the drained Vitality to rapidly heal them of all damage until it runs out of Vitality. It cannot do both at once.<br> | When crossed by a Servant, however, it will use the drained Vitality to rapidly heal them of all damage until it runs out of Vitality. It cannot do both at once.<br> | ||
The Vitality Matrix can also revive dead Servants at a cost of 20 Vitality plus all of that Servant's non-oxygen damage in Vitality. | The Vitality Matrix can also revive dead Servants at a cost of 20 Vitality plus all of that Servant's non-oxygen damage in Vitality. | ||
| | |Use the Vitality Matrix to heal usually difficult-to-remove damage such as cloneloss. | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
![[File:Sigilofaccession.png]] | ![[File:Sigilofaccession.png]] |