Clockwork Cult: Difference between revisions
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|Creates a Mania Motor, which will cause brain damage, confusion, dizziness, and hallucinations in nearby non-Servant humans. The effects get progressively worse as targets near the Motor.<br> | |Creates a Mania Motor, which will cause brain damage, confusion, dizziness, and hallucinations in nearby non-Servant humans. The effects get progressively worse as targets near the Motor.<br> | ||
It will also try to convert humans directly adjacent to the motor; if it fails, it will first force them to touch it, then put them to sleep until they manage to move away or become a valid target for conversion.<br> | It will also try to convert humans directly adjacent to the motor; if it fails, it will first force them to touch it, then put them to sleep until they manage to move away or become a valid target for conversion.<br> | ||
It requires ''' | It requires '''200W''' of power to run, an additional '''400W''' of power to successfully convert non-Servant humans, and '''200W''' of power to force unconvertable humans to sleep. | ||
|8s | |8s | ||
|2 | |2 | ||
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|Mania Motors will cause brain damage, confusion, dizziness, and hallucinations in nearby non-Servant humans. The effects get progressively worse as targets near the Motor.<br> | |Mania Motors will cause brain damage, confusion, dizziness, and hallucinations in nearby non-Servant humans. The effects get progressively worse as targets near the Motor.<br> | ||
Humans directly adjacent to the motor will be converted.<br> | Humans directly adjacent to the motor will be converted.<br> | ||
It requires ''' | It requires '''200W''' of power to run, an additional '''400W''' of power to successfully convert non-Servant humans, and '''200W''' of power to force unconvertable humans to sleep. | ||
|Mania Motors are exceptionally good at protecting bases, as they cripple offensives with ease. | |Mania Motors are exceptionally good at protecting bases, as they cripple offensives with ease. | ||
|20 | |20 |