Clockwork Cult: Difference between revisions
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|1 Hierophant Ansible | |1 Hierophant Ansible | ||
|Creates a pair of Wraith Spectacles, which grant True Sight; effectively x-ray vision.<br> | |Creates a pair of Wraith Spectacles, which grant True Sight; effectively x-ray vision.<br> | ||
Wraith Spectacles will, however, damage your vision if | Wraith Spectacles will, however, damage your vision if worn for more than a minute without periods of rest. | ||
|1s | |1s | ||
|1 | |1 | ||
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|Creates an Interdiction Lens, which imposes an Interdiction Field on the nearby area as long as it remains active.<br> | |Creates an Interdiction Lens, which imposes an Interdiction Field on the nearby area as long as it remains active.<br> | ||
The Interdiction Field will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately disrupt all cameras and radios in the Field.<br> | The Interdiction Field will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately disrupt all cameras and radios in the Field.<br> | ||
It requires '''100W''' of power to run and ''' | It requires '''100W''' of power to run and '''50W''' of power per disrupted object.<br> | ||
'''If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.''' | '''If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.''' | ||
|8s | |8s | ||
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|100 | |100 | ||
|Interdiction Lenses will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately attempt to disrupt all cameras and radios in the Field.<br> | |Interdiction Lenses will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately attempt to disrupt all cameras and radios in the Field.<br> | ||
It requires '''100W''' of power to run and ''' | It requires '''100W''' of power to run and '''50W''' of power per disrupted object. | ||
|If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''. | |If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''. | ||
|25 | |25 | ||
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![[File:Wraithspectacles.png]] | ![[File:Wraithspectacles.png]] | ||
|Wraith Spectacles | |Wraith Spectacles | ||
|Wraith Spectacles allow True Sight at the cost of rapidly deteriorating vision. | |Wraith Spectacles allow True Sight at the cost of rapidly deteriorating vision.<br> | ||
Wraith Spectacles can be worn for about a minute before they start to inflict permanent vision damage. | |||
|Use Wraith Spectacles to quickly check if anyone is near your base before exiting. | |Use Wraith Spectacles to quickly check if anyone is near your base before exiting. | ||
|- style="text-align: center;" | |- style="text-align: center;" |