Clockwork Cult: Difference between revisions
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|Converts all directly adjacent unshielded creatures, including cyborgs and AIs, to Ratvar's cause.<br> | |Converts all directly adjacent unshielded creatures, including cyborgs and AIs, to Ratvar's cause.<br> | ||
Also purges holy water from nearby Servants, including the invoker.<br> | Also purges holy water from nearby Servants, including the invoker.<br> | ||
'''Each human or silicon Servant above 5 increases the invoke time by | '''Each human or silicon Servant above 5 increases the invoke time by 1 second, up to a maximum of 20 seconds.''' | ||
|5s + | |5s +1s per excess Servant | ||
|1 | |1 | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
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|Creates a Tinkerer's Cache, which can store any number of components, which it will share with all other Caches and Slabs.<br> | |Creates a Tinkerer's Cache, which can store any number of components, which it will share with all other Caches and Slabs.<br> | ||
''Provided at least one Tinkerer's Caches exists'', Clockwork Slabs will draw components from the global cache after drawing the maximum it can from its own components.<br> | ''Provided at least one Tinkerer's Caches exists'', Clockwork Slabs will draw components from the global cache after drawing the maximum it can from its own components.<br> | ||
Caches will link to a nearby unlinked Clockwork Wall, which will cause it to generate an additional component every 90 seconds. | |||
|5s | |5s | ||
|1 | |1 | ||
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|1 Hierophant Ansible | |1 Hierophant Ansible | ||
|2 Hierophant Ansibles | |2 Hierophant Ansibles | ||
|Creates a nearly invisible Sigil that, when crossed by a non-Servant, will lock them in place for about | |Creates a nearly invisible Sigil that, when crossed by a non-Servant, will lock them in place for about 7 seconds while emitting a bright flash that will temporarily blind non-servants lacking eye protection.<br> | ||
The Sigil does not mute the target, and, due to how it stuns, they can easily be pushed off of it.<br> | The Sigil does not mute the target, and, due to how it stuns, they can easily be pushed off of it.<br> | ||
You can stack multiple Sigils of different types on a single tile; Try this with a Sigil of Submission and a Sigil of Transgression. | You can stack multiple Sigils of different types on a single tile; Try this with a Sigil of Submission and a Sigil of Transgression. | ||
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1 Belligerent Eye<br> | 1 Belligerent Eye<br> | ||
2 Guvax Capacitors | 2 Guvax Capacitors | ||
|Creates a Sigil that, when crossed by a non-Servant, will attempt to convert them after | |Creates a Sigil that, when crossed by a non-Servant, will attempt to convert them after 7 seconds if they remain on the Sigil for that time.<br> | ||
The Sigil announces conversion attempts over the Hierophant Network, though it will not announce if the target moves off the Sigil first.<br> | The Sigil announces conversion attempts over the Hierophant Network, though it will not announce if the target moves off the Sigil first.<br> | ||
Both successful and unsuccessful conversion attempts will stun and mute the target. | Both successful and unsuccessful conversion attempts will stun and mute the target. | ||
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''Provided at least one Tinkerer's Cache exists'', Clockwork Slabs will draw components from the global cache after drawing the maximum they can from their own components.<br> | ''Provided at least one Tinkerer's Cache exists'', Clockwork Slabs will draw components from the global cache after drawing the maximum they can from their own components.<br> | ||
Using a Clockwork Slab on a Cache will transfer all of the components in the slab to the global cache. | Using a Clockwork Slab on a Cache will transfer all of the components in the slab to the global cache. | ||
| | |Caches will link to a nearby unlinked Clockwork Wall, which will cause it to generate an additional component every 90 seconds. | ||
|10 | |10 | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
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![[File:Sigiloftransgression.png]] | ![[File:Sigiloftransgression.png]] | ||
|Sigil of Transgression | |Sigil of Transgression | ||
|Sigils of Transgression are nearly invisible, and, when crossed by a non-Servant, will lock at non-Servant in place for about | |Sigils of Transgression are nearly invisible, and, when crossed by a non-Servant, will lock at non-Servant in place for about 7 seconds while emitting a bright flash that will temporarily blind non-servants lacking eye protection.<br> | ||
The Sigil does not mute the target, and is immediately consumed when stunning a target. | The Sigil does not mute the target, and is immediately consumed when stunning a target. | ||
|You can stack multiple Sigils of different types on a single tile; Try this with a Sigil of Submission and a Sigil of Transgression. | |You can stack multiple Sigils of different types on a single tile; Try this with a Sigil of Submission and a Sigil of Transgression. | ||
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![[File:Sigilofsubmission.png]] | ![[File:Sigilofsubmission.png]] | ||
|Sigil of Submission | |Sigil of Submission | ||
|Sigils of Submission, when crossed by a non-Servant, will attempt to convert them after | |Sigils of Submission, when crossed by a non-Servant, will attempt to convert them after 7 seconds if they remain on the Sigil for that time.<br> | ||
The Sigil announces conversion attempts over the Hierophant Network, though it will not announce if the target moves off the Sigil first and avoids conversion. | The Sigil announces conversion attempts over the Hierophant Network, though it will not announce if the target moves off the Sigil first and avoids conversion. | ||
|Both successful and unsuccessful conversion attempts will stun and mute the target. | |Both successful and unsuccessful conversion attempts will stun and mute the target. |