Holoparasite: Difference between revisions

707 bytes added ,  19:45, 25 June 2016
→‎Types of Guardian Spirits: Updated the classes
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m (→‎Lightning: corrected some grammar)
imported>Doerakpoes
(→‎Types of Guardian Spirits: Updated the classes)
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==Types of Guardian Spirits==
==Types of Guardian Spirits==
When summoned, the summoner can choose between several different types of spirits. Each have their own abilities, advantages, and drawbacks.
When summoned, the summoner can choose between several different types of spirits. Each have their own abilities, advantages, and drawbacks.t


===Standard===
===Assassin===
Devastating close combat attacks and high damage resist. Can punch through walls. No special powers.
Does medium damage and takes full damage, but can enter stealth, causing its next attack to do massive damage and ignore armor. However, it becomes briefly unable to recall after attacking from stealth.


===Chaos===
===Chaos===
Ignites mobs on touch. teleports them at random on attack. Automatically extinguishes the user if they catch fire.
Ignites enemies on touch and causes them to hallucinate all nearby people as the parasite. Automatically extinguishes the user if they catch on fire.


===Ranged===
===Charger===
Has two modes. Ranged: Extremely weak, highly spammable projectile attack. Scout: Can not attack, but can move through walls. Can lay surveillance snares in either mode.
Moves extremely fast, does medium damage on attack, and can charge at targets, damaging the first target hit and forcing them to drop any items they are holding.
 
===Support===
Has two modes. Combat: Medium power attacks and damage resist. Healer: Attacks heal damage, but low damage resist and slow movement. Can deploy a bluespace beacon and warp targets to it (including the user) in either mode.


===Explosive===
===Explosive===
High damage resist and medium power attack. Can turn any object into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered.
High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.


===Lightning===
===Lightning===
Medium damage resist, weak attack, have a lightning chain to their summoner, and apply lightning chains when attacking targets.
Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.
 
==== Protector ====
Causes you to teleport to it when out of range, unlike other parasites. Has two modes; Combat, where it does and takes medium damage, and Protection, where it does and takes almost no damage but moves slightly slower.
 
===Ranged===
Has two modes. Ranged; which fires a constant stream of weak, armor-ignoring projectiles. Scout; Cannot attack, but can move through walls and is quite hard to see. Can lay surveillance snares, which alert it when crossed, in either mode.
 
===Standard===
Devastating close combat attacks and high damage resist. Can smash through weak walls.
 
===Support===
Has two modes. Combat; Medium power attacks and damage resist. Healer; Heals instead of attack, but has low damage resist and slow movement. Can deploy a bluespace beacon and warp targets to it (including you) in either mode.


===Assassin===
Low damage and take full damage, but can go invisible, causing their next attack to do massive damage and ignore armor.
   
   
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