Guide to races: Difference between revisions
Abductors
imported>XDTM |
imported>XDTM (Abductors) |
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'''Drawbacks''' | '''Drawbacks''' | ||
* Will perish in the light. | * Will perish in the light. | ||
* Generally impossible to maintain a normal life on the station. | * Generally impossible to maintain a normal life on the station. | ||
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'''Drawbacks''' | '''Drawbacks''' | ||
* Cannot heal brute and burn damage with conventional means. | * Cannot heal brute and burn damage with conventional means. | ||
* Paralyzed and heavily damaged by EMPs. | |||
'''Where to find them:''' | '''Where to find them:''' | ||
* Xenobiology | * Xenobiology | ||
===[[Abductor]]s=== | |||
[[File:Abductor_base.png|96px]] | |||
Alien beings sent here to probe the station's crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. | |||
'''Benefits''' | |||
* Does not bleed. | |||
* Does not need to breathe. | |||
* Is immune to viruses. | |||
* Can use abductor-specific equipment. | |||
* Can see in the dark for short ranges. | |||
* Can communicate without restrictions with fellow abductors. | |||
'''Drawbacks''' | |||
* Can't use guns, except the one they start with. | |||
* Cannot be heard by nonabductors when speaking. | |||
'''Where to find them:''' | |||
* [[Abductor]] ships | |||
===Golems=== | ===Golems=== |