Guide to races: Difference between revisions

97 bytes added ,  14:20, 22 July 2016
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→‎Slimepeople: Organized instructions on how to split.
imported>XDTM
imported>XDTM
m (→‎Slimepeople: Organized instructions on how to split.)
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Former humans who were converted to slime by mutation toxin. Many scientists working in xenobiology will undergo this mutation willingly to work closer with their slimes, but others may mass produce the toxin and try to push it on others. Their bodies are composed of a toxic slime, which shouldn't be consumed by other races.
Former humans who were converted to slime by mutation toxin. Many scientists working in xenobiology will undergo this mutation willingly to work closer with their slimes, but others may mass produce the toxin and try to push it on others. Their bodies are composed of a toxic slime, which shouldn't be consumed by other races.
To split they need to acquire slime jelly; they generate it either by being well fed or by taking toxin damage (which heals them). Reaching 1100 jelly volume will let you split once. They can swap between bodies at will as long as they're conscious; dying in your current body will still kill you.


'''Benefits'''
'''Benefits'''
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* Take half damage from heat, fire, and laser weaponry.
* Take half damage from heat, fire, and laser weaponry.
* Can split themselves to create spare bodies.
* Can split themselves to create spare bodies.
* Can grow limbs back using their slimelike blood. They will also consume these limbs to stay alive if they take too much damage.
** To split they need to acquire slime jelly; they generate it either by being well fed or by taking toxin damage (which heals them). Toxin healing chemicals will remove blood at a fast rate.
** Reaching 1100 jelly volume will let you split once, and reset you to 600.
** They can swap between bodies at will as long as they're conscious; dying in your current body will still kill you, being unconscious in one will trap you in that body.
* Can grow limbs back using their slimelike blood.


'''Drawbacks'''
'''Drawbacks'''
* Take toxin damage from chemicals that would normally cure it.
* Lose limbs when blood volume is low.
* Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
* Nonhuman to the AI.
* Nonhuman to the AI.
* More vulnerable to turning into nonhumanoid [[slime|slimes]].
* Large hunger from jelly production.
* Large hunger from jelly production.
* Take double damage from sources of cold.
* Take double damage from sources of cold.
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