imported>Kosmos |
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| {{Location
| | The Armory! a place where alot of security's weapons are held at! located at the far north of the station |
| |headerbgcolor=darkred
| | ID access: Warden, Captain, or HOS |
| |headerfontcolor=white
| | Traitor motive: can be armed and actually dangerous! |
| |imagebgcolor=#ff9999
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| |name=The Armory
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| |image=Armory.png
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| |department=Security
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| |exits= [[Brig|Warden's Office]] south, [[Security Offices]] southwest
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| |purpose=Stores various valuable and dangerous pieces of equipment.
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| |access=Armory
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| |contents=Guns and armour.
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| |clearance=[[Captain]], [[Head of Security]], [[Warden]]
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| |description=This is where the spare [[Security items#Energy Gun|energy guns]] and [[Security items#Laser Gun|laser guns]] are kept. The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection. The armory is also a common target for traitors looking to arm themselves, with the most vulnerable area being the north wall, which is accessible from space.
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| People who break into the armory are usually given harsh sentences, ranging from a long time in the [[brig]] to [[Prison Wing|permabrigging]] or execution.
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| |sec_level=Maximum
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| |style=Storage
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| |balance=--
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| |other=--
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| }}
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| The armory is located in the middle of the security sector, separated by windoors from the [[Brig#Warden's Office|warden's office]]. Includes a sectioned area for dangerous [[Syndicate Items|contraband]] items. Requires Armory access to enter.
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| Inventory includes
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| ===Weaponry===
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| *Three energy guns
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| *Three laser guns
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| *One ion rifle
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| *Two Riot Shotguns
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| *Eight additional Shotgun Shells
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| *A box of Tear Gas Grenades
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| *A box of Flashbang Grenades
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| ===Armour===
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| *Three sets of riot gear
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| *Two Security Space Suits
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| *An ablative armor vest
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| *A bulletproof vest
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| *An EOD suit
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| *A security bio suit
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| ===Miscellaneous Items===
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| *Three mobile blockades
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| *Three portable flashers and a wrench to secure them
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| *Evidence bags and handcuffs
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| *Six gas masks
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| *Three weapon charging stations
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| *A pepper spray dispenser
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| *Boxes of tracking and chemical implants
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| *A lockbox of loyalty implants
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| *Disarmed Syndicate bomb (used for training in disarming a live bomb)
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| The armory is unsurprisingly a prime target for [[traitor]]s and [[nuclear operative]]s, and it is the job of the Warden to watch over it. Breaking in or trespassing is justification for [[Space Law|permanent incarceration]] or even summary execution if the violator proves to be dangerous.
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| ==Gaining Entry==
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| If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you're going to have a very tough time if you aren't the Warden, Captain, or Head of Security. It is possible to get the warden's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Because the armory is at the very back of the security department, [[hacking]] every door you encounter isn't a likely option as you will probably be caught and swiftly [[robust|robusted]].
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| In order to safely gain entry without being detected, you're going to have to exploit the sole weakness that the armory's location has- only one layer of reinforced wall separates it from space. To do so, follow these steps:
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| #Prepare yourself for space travel: acquire [[internals]] and a space/hard suit. If you [[Assistant|don't]] [[Librarian|have]] [[Chef|access]] to either of those, get a space heater and tug it along with you. In addition, grab a toolbelt.
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| #Exit the station discreetly through the [[Escape Shuttle Hallway]] airlocks.
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| #Cling to the wall and keep going up, until you near the holodeck. Take a left. Pass the Head of Security's office (or steal his locker) and keep on going left until you find a warning sign and a security camera, which you may want to disable.
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| #[[Guide to construction#Reinforced_walls_2|Deconstruct]] one of the reinforced walls next to the three-panel walkway. This process may require two welding tools in the event you used your first previously. Note that using an RCD will not work on these walls.
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| #Once you have removed the wall, take your wrench and remove the rack that may be in your way.
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| #Loot the armory to your heart's content.
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| The holodeck is a good place to stash your plunder if you're looking to make multiple rounds due to its proximity and lack of use.
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| [[Category:locations]]
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| {{Locations}}
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