Teleporter: Difference between revisions
no edit summary
imported>Bandit m (minor calibration thing) |
imported>Bandit No edit summary |
||
Line 18: | Line 18: | ||
|other= | |other= | ||
}} | }} | ||
Located in the [[Bridge]], south of the [[Captains Quarters]] | Located in the [[Bridge]], south of the [[Captains Quarters]], the Teleporter houses one of the two [[Hand Teleporter]]s on the station. It also provides a back door into the [[Captains Quarters]] and any location with a [[Tracking Beacon]]. | ||
Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross. | Unless you calibrate the teleporter, or science actually upgrades it for once, it has a chance of malfunctioning, turning you into a fly person. Gross. | ||
Line 34: | Line 34: | ||
The teleporter room stores some [[Shield Generator]]s (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start. | The teleporter room stores some [[Shield Generator]]s (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start. | ||
This is a secure area, and only the [[Captain]] and [[Research Director]] are authorized to enter. | This is a secure area, and only the [[Captain]] and [[Research Director]] are authorized to enter. In practice it is pretty much broken into every round, whether by [[traitor]]s looking to steal the [[Hand Teleporter]] or [[Clown|chucklefucks]] trying to backdoor into the [[Captain's Quarters]]. | ||
[[Category:Locations]] | [[Category:Locations]] |