Teleporter: Difference between revisions
AI minisat / note about flypeople
imported>Deantwo No edit summary |
imported>Bandit (AI minisat / note about flypeople) |
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Located in the [[Bridge]], south of the [[Captains Quarters]]. Pretty much broken into every round, the Teleporter houses one of the two [[Hand Teleporter]]s on the station. It also provides a back door into the [[Captains Quarters]] and any location with a [[Tracking Beacon]]. | Located in the [[Bridge]], south of the [[Captains Quarters]]. Pretty much broken into every round, the Teleporter houses one of the two [[Hand Teleporter]]s on the station. It also provides a back door into the [[Captains Quarters]] and any location with a [[Tracking Beacon]]. | ||
Unless | Unless science actually upgrades the teleporter for once, it has a chance of malfunctioning, turning you into a fly person. Gross. | ||
At the start of the shift, the following [[Tracking Beacon]]s are available: | At the start of the shift, the following [[Tracking Beacon]]s are available: | ||
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*[[Toxins Test Chamber]] | *[[Toxins Test Chamber]] | ||
*[[Research Division|Miscellaneous Research]] | *[[Research Division|Miscellaneous Research]] | ||
*[[AI Mini-Satellite]] | |||
The teleporter room stores some [[Shield Generator]]s (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start. | The teleporter room stores some [[Shield Generator]]s (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start. |