Guide to Awesome Miscellaneous Stuff: Difference between revisions

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=[[File:Generic_botanist.png]] Hydroponics/Botanist=
=[[File:Generic_botanist.png]] Hydroponics/Botanist=
* When attempting to increase the potency of a plant, consider making intermediate-stage seeds in case something goes horribly wrong.
* When attempting to increase the potency of a plant, consider making intermediate-stage seeds in case something goes horribly wrong. Using Mutagen/Radium can act erratic.
* Botany can make nitro grenades without ever having to step inside chemistry. Corn for corn oil. Nettle for sulfuric acid, and death nettle for poly acid. You'll need at least kitchen access though.
* You can fertilize your trays via applying harvested plants to a Hydroponics Tray with something already planted in it.
* If you want to be a potato man: go to the hydroponics and say you want to be a plant, grow the podman with your blood, kill yourself come harvest time (DON’T SUICIDE, POD CHECKS THAT THE BODY IS CLONEABLE).
* The Biogenerator can process excess plants loaded into it into Biomass - This can be used to fabricate gloves, belts, Botany chemicals, and even kitchen products such as meat and milk
* You can directly fertilize your trays with plants. Take what you harvest, or possibly any food (it works with donuts, for instance), click on a seed tray with it. Instant compost!
* You can perform species mutations with >5 units of Unstable Mutagen/Radium - Anything less will mutate other stats
* Use the biogenerator, feed it plants and shit and you can make all three types of fertilizer, very helpful when your vendors run out of robust harvest.
* Remember you can boost a plant back to health long past its normal lifespan by providing lots of nutriment or healing chemicals.
** You can also make meat and milk with the biogenerator, as well as toolbelts, wallets, leather satchels, and botanist gloves.
* Hatchets are extremely effective against Space Vines. Similarly, scythes will destroy them in a 3x3 radius.
* You can do non-species mutations with only 2 units of uranium or radium. 5 units gets you a stronger mutation, but still non-species.
** A goat is effectively a weapon of mass destruction against vines: They will instantly destroy any vines that they walk over (They can't get any under flaps or on tables, though!)
** Remember you can boost a plant back to health long past its normal lifespan by providing lots of nutriment or healing drugs. Composting lots of grass into it is totally valid. Doesn't work once it's actually dead though.
** Anti-Plant spray and grenades are also, of course, very effective at vine control
* Hatchets instakill kudzu, but scythes will violate them up the ass thanks to its 3x3 range. Goats eat any kudzu they walk over instantly.
* Not that game changing but if you like building things, Poker tables are not just a mapping object, you can create them by using grass on wooden table parts.
* Kudzu pods and reishi produce antitoxin when grinded.
 
==[[File:Botanist.png]] Traitor Botanist==
==[[File:Botanist.png]] Traitor Botanist==
* The botanist has three ridiculously deadly plants he can grow. Death berries, contain lexorin; I believe it takes 1-3 berries to kill someone; death nettle, which can be mutated for ridiculous knockdown and damage, and Destroying Angel. I need to do tests for the latter to see exactly what it does, I just know it fucking kills you.
* Potency 100 Deathnettle is the best melee weapon on the station, boasting higher damage than an Energy Sword and a very high knockdown chance. It even fits in your pocket! It will break after a few uses, though.
* If you buddy up with a traitor Chef, you can let him put various deadly plants in their food, making for a meal to die for.
* If you buddy up with a Traitor Chef, you can make some meals to die for with the myriad of deadly chemicals you can produce.
* The water mister is basically a beaker. However, unlike a beaker, it can hold an absolutely ridiculous amount of reagents, 500 units. Pretty sure that's enough to husk someone instantly if you fill it with poly.
* Chemists with a plant tray, or Botanists with some sugar, can make kudzu:
* Chemists with a plant tray, or botanists with a chemdispenser, can make kudzu:
** Apply Sugar to raise the weed level to 6 or above.
** Use sugar to raise the weed level to 6 or above.
** Apply Mutagen in doses of 5u. This has a 10% chance of giving you a rare weed (Deathnette, Destroying Angel, or Kudzu). Repeat until the desired plant mutates.
** Spam mutagen like mad. Theres a 1 in 10 chance your tray will mutate into a rare weed, either deathnettle, angel, kudzu or something else I forget. Reproduce it till you get 30-40 seeds and spam them everywhere.
* Botany can make Nitroglycerin grenades without having to leave Botany for reagents, which can all be ground from plants: Nettle for Sulphuric Acid, Death Nettle for Fluorosulfuric Acid, and Corn for Corn Oil.
* How to Get 100 Potency Bananas And Terrify Everybody:
* You can produce Amatoxin and Lexorin from Destroy Angel, both of which are extremely lethal in small doses!
# Get mutagen AND A DROPPER. The dropper is the most important part. You only need one or two bottles.
# Plant the seed.
# Set the dropper to transfer 2 units of mutagen. Drop 2 units onto the plant. This removes all non-stat mutations -- no weed mutations, no pest mutations, and most importantly of all no killing your plant. You can also do 1 unit, but 2 units gets the job done faster (well, technically with more standard deviation, but normally faster.)
# Repeat until you have 100 potency and a good configuration of stats. Don't worry if potency drops to 0, it's random, just keep mutating. The stats you care most about are potency (obviously), yield (how many bananas you harvest -- you want something nonzero, but obviously more is better) and production (how long it takes before the bananas are ready to harvest -- lower is better.) The other two stats you care about are endurance and lifespan -- the higher is better, and generally they go up the more times you mutate.
# Harvest.
* You can get kudzu by injecting atleast 5u of mutagen into an empty but weed infested plant tray. Pouring sugar into plant trays raises the weed and pest levels quickly! If you get lucky, you can get kudzu 5 minutes into the round. ADDED: You can mutate kudzu to get even deadlier versions of kudzu! Some of them eat oxygen, some eat plasma, some strangle people to death.
* Ever since the botany update, botanists have become fear incarnate.
** 100 potency death nettles are the single best melee weapon in the game in raw damage. It does 50 burn per hit (nearly twice as good as a esword)-- two good hits will crit anyone not wearing armor. Pair this with a vicious stun rate, and the fact that they can't be used against you if the person disarms you unless they have leather/insulated gloves, and you'd better be praying that the hippies weed isn't touched. ADDED: The best part about death nettles is that they disappear once they're used up, i.e. instantly self-destructing evidence.
** Poppies have bicardine in them, and lots of it. Grow them and chomp down during fights for quick healing.
** Green grapes (mutated grapes) grow something that fixes burn damage. Pretty sure it's kelotane.
** Space tobacco grows dexalin. You have to dry out the leaves first, though.
** Ambrosia deux contains a metric fuckton of good medicine, but also contains the only drug you can overdose on-- synapzine. Do not consume if at all possible, the synapzine will fuck you sideways with a spiky dildo.
** A clever botanist can become a ghetto changeling with some preparation.
** Keep whacking someone with the death nettle after they die and they'll get husked. Basically giving a hearty 'fuck you' to the geneticists, and likely making people assume there are lings.
** If a plant's pest level is above 5 and the plant experiences a certain kind of reaction when injected with mutagen, babby spiderlings spawn. The crew will 99.99% of the time assume there are lings. Use this to your advantage. (Extra bonus points if paired with husks)
** Ice chilis contain frost oil. It's the same stuff lings inject into people to freeze them, and has a 99.99% success rate, since only the most diehard of metagamers carry around coffee (the only real way to warm yourself up quickly) in the event of something like this. Put it on food to make a bunch of people really miserable.
** High dosages of frost oil freeze the shit out of you, and you know what medicine works well in cold environments? Cryox and clonex. Get creative.
** Death angels contain a very, VERY deadly poison. Shit fucks you sideways with toxin damage if you don't get to medbay. Combine with high dosage of frost oil and a hatchet for a very quick kill.
** Blue tomatoes grow lube. Fuck bananas, give these to the clown.
** On the topic of bananas, there are really only two kinds of note. Microbananas, that slip you only for a moment but are a bitch to see, and huge manbananas, which are conspicuous as fuck, but knock you on your ass for ages. Grow a little of both and stack their peels one with another to make the crew infinitely mad.
** Soybeans can be mutated into koibeans, which contain carpotoxin, the main ingredient in zombie powder aka parapen juice. The other main ingredient is sleep toxin, which is in reishi, and copper, which requires chemistry (but no one will bitch at you for asking for copper.) If you can pull it off, have fun with that.
** Bluespace tomatoes teleport shit you throw them at. Honk.
** If botany is too lazy to grow poppies Metastation has some in the chapel.


=[[File:Generic_captain.png]] Command/Captain=
=[[File:Generic_captain.png]] Command/Captain=
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