Guide to Combat: Difference between revisions

336 bytes removed ,  16:05, 23 October 2016
imported>XDTM
imported>XDTM
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|Weaken + Stun<br>Duration 5
|Weaken + Stun<br>Duration 5
|[[Makeshift weapons|Made by yourself]]
|[[Makeshift weapons|Made by yourself]]
|Having this is a quick way to get robusted by security.
|Having this is a quick way to get robusted by security. Doesn't fit in backpacks, but can be carried on your back.
|-
|-
![[File:Telescopic_Baton.png|64px]]
![[File:Telescopic_Baton.png|64px]]
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|-
|-
![[File:Hybrid taser.gif|64px]]
![[File:Hybrid taser.gif|64px]]
!{{anchor|Taser}}{{anchor|Hybrid Taser}}[[Hybrid Taser]]
!{{anchor|Taser}}{{anchor|Hybrid Taser}}[[Taser]]
|Weaken + Stun<br>Duration 5
|Weaken + Stun<br>Duration 5
|[[Security]]
|[[Security]]
|A ranged stun, which sets Sec apart from everyone else. Has five charges.
|A ranged stun, which sets Sec apart from everyone else. Has five charges. Can be switched to [[#Disabler|disabler]] mode.
|-
![[File:Energy_Gun.gif|64px]]
!{{anchor|Energy Gun}}[[Energy Gun]]
|Weaken + Stun<br>Duration 5
|[[Captain]], [[HoS]], [[HoP]], [[Armory]]
|Like a [[Taser]], but with more charges, and the option to kill, if needed. HoS is the only person on station to start with one at round start.
|-
|-
![[File:Disarm.png|64px]]
![[File:Disarm.png|64px]]
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|-
|-
![[File:Hspray.png|64px]]
![[File:Hspray.png|64px]]
!{{anchor|Chloral Hydrate}}[[Chloral Hydrate]]
!{{anchor|Chemicals}}[[Guide_to_chemistry|Chemicals]]
|Sleep
|Depends on chemical
|[[Chemistry]]
|[[Chemistry]]
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. This puts anyone to sleep for an extended period of time. Large doses can kill someone (41+ units).
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful.
|-
|-
![[File:Flashbang.gif|64px]]
![[File:Flashbang.gif|64px]]
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|Weaken + Stun<br>Duration varies with distance. Max 10
|Weaken + Stun<br>Duration varies with distance. Max 10
|[[Security]]
|[[Security]]
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile.
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these.
|-
|-
![[File:Laser Pointer.png|64px]]
![[File:Laser Pointer.png|64px]]
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|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.
|-
|-
![[File:Hud-target.gif|64px]]
![[File:Disabler.png|64px]][[File:Hybrid taser.gif|64px]]
!{{anchor|Knockout}}Knockout
|Paralyze<br>Duration varies
|Have arms
|When you hit someone in the head/mouth, there's a fairly low chance for them to be knocked out.
|-
![[File:Disabler.png|64px]]
!{{anchor|Disabler}}[[Disabler]]
!{{anchor|Disabler}}[[Disabler]]
|Stamina damage
|Stamina damage
|Through Disabler Crate from Cargo.
|Switch the Hybrid Taser mode.<br>Disabler Crate from Cargo.
|A self defense weapon that exhausts targets, weakening them until they collapse. Non-lethal.
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br>
|-
Consumes less energy and can travel further than taser electrodes.
![[File:Stun Revolver.png|64px]]
!{{anchor|Stun Revolver}}[[Stun Revolver]]
|Weaken + Stun<br>Duration 5
|Through research
|A high-tech revolver that fires stun cartridges. The stun cartridges can be recharged using a conventional energy weapon recharger. Taser with 8 charges.
|-
|-
!
!
Anonymous user