Guide to Combat: Difference between revisions
→Three kinds of stuns
imported>XDTM m (→Misc Weapons) |
imported>XDTM |
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|Weaken + Stun<br>Duration 5 | |Weaken + Stun<br>Duration 5 | ||
|[[Makeshift weapons|Made by yourself]] | |[[Makeshift weapons|Made by yourself]] | ||
|Having this is a quick way to get robusted by security. | |Having this is a quick way to get robusted by security. Doesn't fit in backpacks, but can be carried on your back. | ||
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![[File:Telescopic_Baton.png|64px]] | ![[File:Telescopic_Baton.png|64px]] | ||
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![[File:Hybrid taser.gif|64px]] | ![[File:Hybrid taser.gif|64px]] | ||
!{{anchor|Taser}}{{anchor|Hybrid Taser}}[[ | !{{anchor|Taser}}{{anchor|Hybrid Taser}}[[Taser]] | ||
|Weaken + Stun<br>Duration 5 | |Weaken + Stun<br>Duration 5 | ||
|[[Security]] | |[[Security]] | ||
|A ranged stun, which sets Sec apart from everyone else. Has five charges. | |A ranged stun, which sets Sec apart from everyone else. Has five charges. Can be switched to [[#Disabler|disabler]] mode. | ||
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![[File:Disarm.png|64px]] | ![[File:Disarm.png|64px]] | ||
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![[File:Hspray.png|64px]] | ![[File:Hspray.png|64px]] | ||
!{{anchor| | !{{anchor|Chemicals}}[[Guide_to_chemistry|Chemicals]] | ||
| | |Depends on chemical | ||
|[[Chemistry]] | |[[Chemistry]] | ||
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. | |Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. Some chemicals, like [[Chloral Hydrate]], or [[Morphine]], can hold targets still for some time, while others can be very harmful. | ||
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![[File:Flashbang.gif|64px]] | ![[File:Flashbang.gif|64px]] | ||
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|Weaken + Stun<br>Duration varies with distance. Max 10 | |Weaken + Stun<br>Duration varies with distance. Max 10 | ||
|[[Security]] | |[[Security]] | ||
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. | |Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these. | ||
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![[File:Laser Pointer.png|64px]] | ![[File:Laser Pointer.png|64px]] | ||
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|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance. | |Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance. | ||
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![[File: | ![[File:Disabler.png|64px]][[File:Hybrid taser.gif|64px]] | ||
!{{anchor|Disabler}}[[Disabler]] | !{{anchor|Disabler}}[[Disabler]] | ||
|Stamina damage | |Stamina damage | ||
| | |Switch the Hybrid Taser mode.<br>Disabler Crate from Cargo. | ||
|A | |A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br> | ||
Consumes less energy and can travel further than taser electrodes. | |||
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! | ! |