Guide to Combat: Difference between revisions

75 bytes added ,  14:57, 23 October 2016
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imported>Thundercoot
imported>XDTM
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|[[Operating Theatre]] [[Robotics Lab]] [[Autolathe]]
|[[Operating Theatre]] [[Robotics Lab]] [[Autolathe]]
|Civilian: Medical/Research
|Civilian: Medical/Research
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them.
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them. You can print one at the [[Cargo Bay]]'s autolathe, if it has metal to make it.
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![[File:Deathnettle.png|64px]]
![[File:Deathnettle.png|64px]]
!{{anchor|Death Nettle}}[[Death Nettle]]
!{{anchor|Death Nettle}}[[Death Nettle]]
|Max 45 burn.<br>Damage depends on potency<br>Damage diminishes every hit.
|Up to 30 Burn.<br>Damage depends on potency.<br>Loses a random amount of damage after each hit.
|Growing them at [[Hydroponics]]
|Growing them at [[Hydroponics]]
|Civilian: Botany
|Civilian: Botany
|A red nettle that knocks people down with massive damage and contains polyacid. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears.) Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are stronger than energy swords.
|A red nettle that deals high damage and can paralyze. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears). Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are as strong as energy swords.
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