Guide to security: Difference between revisions

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A five-man team of operatives that are tasked with assaulting your station, stealing the Nuclear Authentication Disk, and destroying the station via a thermonuclear device. You must make every effort to stop them.
A five-man team of operatives that are tasked with assaulting your station, stealing the Nuclear Authentication Disk, and destroying the station via a thermonuclear device. You must make every effort to stop them.


The [[Nuke ops|Nuke Ops]] are equipped with a deadly armory of weapons that is better than yours in every respect. Their guns can knock you down and kill you in moments, their armor provides better protection and is space-proof, they generally work as a team and they can bring in an impressive arsenal of equipment like assault mechs and syndicate cyborgs.
The [[Nuke ops|Nuke Ops]] are equipped with a deadly array of weapons and devices that are better than yours in every regard. Guns that can knock you down and kill you with a few rounds. Assault mechs and cyborgs that can tear a hole into wherever they goddamn please. Hardsuits that offer protections from the hazards of space and energy weapons. This is a team of five (or maybe more!) hardass sons of bitches who won't go down without a fight, and they'll probably explode if you manage to take em down. Proceed with caution.


Upon the confirmation of Nuclear Operatives, get the Warden/HoS to open the armory and distribute weapons. At the same time, confirm the location of the nuke disk, which should hopefully be on the Captain, and ensure that it stays secure. From this point you should prioritize protecting the disk at all costs. Consider asking for a bulletproof vest and helmet: since nuke ops often use bullets, and these armors block 80% of bullet damage to the chest and head, they can be very helpful.  If the AI is still alive at this point, make sure it's called the shuttle to give the nuke ops a time constraint.
Upon the confirmation of Nuclear Operatives, get the Warden/HoS to open the armory and distribute weapons. At the same time, confirm the location of the nuke disk, which should hopefully be on the Captain, and ensure that it stays as far away from the ops as possible. From this point you should prioritize protecting the disk at all costs. Consider asking for a bulletproof vest and helmet: since nuke ops often use bullets, and that armor blocks 80% of bullet damage to the chest and head, they can be very helpful.  If the AI is still alive at this point, make sure it's called the shuttle.


When fighting nuke ops, use numbers and cover to your advantage, avoid exposing yourself and concentrate on one Operative at a time. If you can attack an isolated operative, go for it. If you down an op, attempt to strip as much of its gear as you can, as nuke ops are equipped with explosive implants that will destroy them and everything on their person. Remember that so long as the disk is with you, you only need to set up positions of defence, so don't give up that advantage until you have to.   
When fighting nuke ops, use numbers and cover to your advantage, avoid exposing yourself and concentrate on one Operative at a time. If you can attack an isolated operative, go for it. If you down an op, attempt to strip as much of its gear as you can before the op triggers their explosive implant. Remember that so long as the disk is with you, you only need to set up positions of defense, so don't give up that advantage until you have to.   


If you encounter a Mech, consider falling back, as it will take concentrated fire to down a mech. Alert the rest of the security and focus fire, get the AI to bolt it down. If you can get access to an ion rifle, use it to destroy the Mech.
If you encounter a Mech, fall back and regroup. The only way to take down a mech is with concentrated firepower or an ion weapon (like the rifle in the [[armory]].  


If you encounter a Syndicate Cyborg, be wary -- it cannot be stunned with tasers or batons, it has an impressive arsenal and it can open almost any door, even if it is bolted (like other borgs, it cannot breach a welded door without assistance). Flashes will disable it just like normal borgs; if you can get into melee range and flash it, drag it away and beat it to death with your baton.  Flashbangs will do the same thing, but at range, so they are a much safer way to do this if you can time it right.
The Syndicate Cyborg, like regular cyborgs, is immune to stun weaponry. Your best bet for countering one of these is to flash it with your flash or a flashbang and then go to town on it with your stun baton or another melee weapon.  


Securing the Disk is your number-one priority. Keep the disk bearer alive at all costs and protect it. If you have a choice between killing an operative and saving the disk, '''save the disk'''! If you lose the disk, to and quickly secure a Sec Hardsuit and scour the exterior to find the Ops. If you are lucky you can catch them trying to arm the nuke. A pinpointer helps greatly in this situation.
'''Securing the Disk is your number-one priority.''' Keep the disk bearer alive at all costs and protect it. If you have a choice between killing an operative and saving the disk, '''save the disk'''! If you lose the disk, quickly secure EVA gear and scour the exterior of the station to find the Ops. If you are lucky you can catch them trying to arm the nuke. A [[pinpointer]] helps greatly in this situation.


===[[File:Generic_wizard.png]] Wizard===
===[[File:Generic_wizard.png]] Wizard===
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