Guide to telescience: Difference between revisions
herp attempted to explain how telescience works
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===How to Rip a Hole in the Fabric of Space and Time Itself to [[Beyond the impossible|Perform Useful Duties]]=== | ===How to Rip a Hole in the Fabric of Space and Time Itself to [[Beyond the impossible|Perform Useful Duties]]=== | ||
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Grab 2 handheld [[GPS]] tools. Put one on your belt and one on the telepad. Now, choose a [[Telepad Control Console]] you want to use (most likely this will be the one in the [[Telescience Lab]]). | |||
''Editors note: I don't actually have a clue how the math behind this is supposed to work, but here is a general idea how to use telescience''--[[User:Spike68|Spike68]] ([[User talk:Spike68|talk]]) 06:16, 23 November 2013 (CET) | |||
At round start, the telepad will be calibrated. At this point, there are somewhere between 30 and 40 uses before it will have to be re-calibrated. Every time the crystals are re-calibrated, the remaining uses until calibration is needed again will be a random number between 30 and 40. Also when recalibrating, the power will be offset between -4 and 0, and the rotation will be offset between -10 and 10 (most likely degrees). These values do not stack, so they will always be within these ranges. This is why you test, so you can judge which direction the machine will be offset. | |||
*Bearing | |||
The bearing setting on the telecommunications console determines the direction you are sending and receiving, where the telepad will be the origin. This setting can be set to 0 to 360 degrees (though 360 defaults to zero, since it's the same thing). Excluding possible '''rotation offset''', 0 would point north, 90 would point east, 180 would point south, and 270 would point west. At very short distances, the offset will not show any noticeable difference since calculations round to the center of a tile. The further you attempt to teleport, the more important it is to know the offset. If you are trying to find an angle, you can just count the tiles. Say you want to teleport something five tiles to the east and eight tiles north, you can calculate the degrees by calculating Tan<small>-1</small>(5/8) in radians (graphing calculators work well for this), which gives us 32. | |||
*Elevation | |||
(This part I do not fully understand, so bear with me) | |||
The elevation setting can be set between 1 and 90 degrees. The elevation coupled with the power output determine how far from the origin the teleported object moves. This is where the '''power offset''' is important. The power basically acts as a kind of multiplier for the distance. Obviously if the multiplier is lower than one, then we don't travel further than one tile. Figuring out where your power is at one is the first step, so pick an easy bearing (0 for north is sufficient), and set the elevation to 1 degree. If the object doesn't travel any distance, try upping the power. If it travels too far, try lowering the power. Once the object only travels one tile, that's (approx) where the multiplier is at one. With the power multiplier at one, you can pick a rotation and and send/receive items up to 40 tiles away at 45 degrees elevation. (I think this is another tangent equation, which explains why at 90 degrees elevation the object travels less distance than at 45 degrees?) By bringing the power output up a notch, you can send items even further. But you will probably need more bluespace crystals for that. | |||
*Power | |||
At round start, the computer starts with three bluespace crystals installed. These can be removed by pressing the "Eject Crystals" button on the console, and put back in by clicking the computer with a crystal in hand. Science might be able to make more crystals. With each teleport, the machine actually uses the power setting plus the power offset power from the APC. Using more power, and teleporting further increases the time the teleporter has to cool down. | |||
*Computer | |||
As of writing this, the computer cannot have its wires exposed to attach signalers for remote teleportations, | |||
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Seems simple, right? Well, sadly, every ''30'' | Seems simple, right? Well, sadly, every ''30'' to ''40'' teleportations (roughly) the [[Telepad]] will '''fizzle'''. This means you need to start again from step one. Click recalibrate and find the difference, because that sucker just did the old switcharoo on you. Now it's '''miscalibrated''' and attempting to send anything through it would be an error of judgement at best! Usually this doesn't affect you, but it can happen at the worst of times, like when you need to recover the bomb, or bring back a teleported space explorer! Learn to recalibrate quickly, or you may end up in a heap of trouble. | ||
Leave handy beacons around the station, and GPS units at interesting locations in space, and you can easily find them again. It's worth putting something down in the [[Medbay]] so you can quickly send the wounded and the dead there. | Leave handy beacons around the station, and GPS units at interesting locations in space, and you can easily find them again. It's worth putting something down in the [[Medbay]] so you can quickly send the wounded and the dead there. |