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====[[File:Generic_borg.png|64px]] [[Cyborg]]s==== | ====[[File:Generic_borg.png|64px]] [[Cyborg]]s==== | ||
{| style="background-color:#EEEEEE" width=" | |||
Total Part Cost: 100000 [[File:Metal.png|Metal]] | |||
{| style="background-color:#EEEEEE" width="469" | |||
!Requires | !Requires | ||
|- | |- | ||
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])<br> | |1 x each Cyborg part (made with the [[Exosuit Fabricator]])<br> | ||
2 x [[File:Flash.gif|Flash]]<br> | 2 x [[File:Flash.gif|Flash]]([[Exosuit Fabricator]]) Two flashes<br> | ||
1 x [[File:CableCoils.png|Cable Coil]]<br> | 1 x [[File:CableCoils.png|Cable Coil]] A bunch of wire<br> | ||
1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)<br> | 1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)<br> | ||
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] | 1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] OR positronic brain[[File:Posibrain.png]] OR a B.O.R.I.S. module | ||
|} | |} | ||
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists. | The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists. | ||
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# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket) | # [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket) | ||
# For final assembly, take each component and apply it to the cyborg endoskeleton | # For final assembly, take each component and apply it to the cyborg endoskeleton | ||
# [[File:Multitool.png|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg | # [[File:Multitool.png|Multitool]] Multitools can be used to give cyborgs names and [[Hacking#Cyborgs|fiddling with the default configuration]]. Simply apply the multitool '''before''' the brain is installed. Note that calling a borg xXx_L33t Haxxor_xXx is not good sport. If you skip the naming process the name of the borg will be whatever the user configured in his character and if he never did, a Default-### name. | ||
# [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery# | # [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain|See here how to remove your '''Willing''' volunteer's brain.]] | ||
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says "This MMI does not seem to fit." it means the user is job banned from cyborg. | # [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says "This MMI does not seem to fit." it means the user is job banned from cyborg. | ||
## Alternatively to the MMI, you can print a Positronic Brain which will be presented for ghosts to occupy after you activate it. | |||
## Another alternative is printing a B.O.R.I.S module after the adequate research, effectivel turnng that borg into an AI Shell | |||
==Cyborg Maintenance== | ==Cyborg Maintenance== | ||
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it: | In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it: | ||
#[[File:Id_regular.png]] Use | #[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel | ||
#[[File:Crowbar.png]] Use a Crowbar to open the cover. | #[[File:Crowbar.png]] Use a Crowbar to open the cover. | ||
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so: | After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so: | ||
#[[File:Crowbar.png]] Use a Crowbar to close the cover. | #[[File:Crowbar.png]] Use a Crowbar to close the cover. | ||
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. | #[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel. | ||
===Cyborg Repairs=== | |||
Cyborgs will often come to you for repairs if damaged. | |||
For brute damage: | |||
# [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents. | |||
For burn damage: | |||
# Unlock and open the Cyborg's cover. | |||
# [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery. | |||
# [[File:Screwdriver_tool.png]] Screwdriver to expose wiring. | |||
# [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once. | |||
# [[File:Screwdriver_tool.png]] Screwdriver to hide wiring. | |||
# Re-insert the old battery or insert a new one. | |||
# Close the cover and lock the Cyborg. | |||
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring. | |||
===Cyborg Batteries=== | ===Cyborg Batteries=== | ||
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# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery. | # [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery. | ||
# [[File:Power_cell.png]] Insert a New Battery. | # [[File:Power_cell.png]] Insert a New Battery. | ||
# Close the cover and lock the Cyborg. | # Close the cover and lock the Cyborg. | ||
===Cyborg Radios=== | ===Cyborg Radios=== | ||
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# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert). | # [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert). | ||
# Close the cover and lock the Cyborg. | # Close the cover and lock the Cyborg. | ||
===Resetting Cyborg models=== | |||
For info on how to reset a cyborg's model, check out the [[Hacking#Cyborgs|Guide to Hacking]]. | |||
===Deconstructing Cyborgs=== | ===Deconstructing Cyborgs=== | ||
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# [[File:Wrench.png]] Wrench to disassemble. | # [[File:Wrench.png]] Wrench to disassemble. | ||
(Alternatively, for steps 4 and 5, you can use a Robotics console) | (Alternatively, for steps 4 and 5, you can use a Robotics console) | ||
==== Upgrades ==== | ==== Upgrades ==== | ||
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, | [[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire. | ||
{| class="wikitable" | {| class="wikitable" | ||
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!Description | !Description | ||
!Materials to produce<br>(unupgraded fabricator) | !Materials to produce<br>(unupgraded fabricator) | ||
|- | |- | ||
!Cyborg Reclassification Module | !Cyborg Reclassification Module | ||
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|- | |- | ||
!Cyborg Emergency Restart Module | !Cyborg Emergency Restart Module | ||
|Used to force a restart of a disabled-but-repaired borg, bringing it back online. | |Used to force a restart of a disabled-but-repaired borg, bringing it back online.<br> | ||
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. | |||
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life | |||
|60000 Metal, 5000 Glass | |60000 Metal, 5000 Glass | ||
|- | |- | ||
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|Used to kick in a borgs VTEC systems, increasing their speed. | |Used to kick in a borgs VTEC systems, increasing their speed. | ||
|120000 Metal, 9000 Glass, 7500 Gold | |120000 Metal, 9000 Glass, 7500 Gold | ||
|- | |||
!Borg Expander | |||
|A cyborg resizer, it makes a cyborg huge. | |||
|200000 metal, 5000 titanium | |||
|- | |- | ||
!Cyborg Ion Thrusters Module | !Cyborg Ion Thrusters Module | ||
| | |An ion-powered thruster system that works like a jetpack for movement in no gravity. | ||
|80000 Metal, 6000 Glass, 6000 Uranium | |80000 Metal, 6000 Glass, 6000 Uranium | ||
|- | |- | ||
!Cyborg Self-Repair Module | !Cyborg Self-Repair Module | ||
|Allows the cyborg to slowly | |Allows the cyborg to slowly repair iteself over time, increasing power consumption. | ||
|15000 Metal, 15000 Glass | |15000 Metal, 15000 Glass | ||
|- | |- | ||
!Illegal Equipment | !Illegal Equipment Modules | ||
|Enables illegal modules, the same that are enabled when cyborgs are emagged. | |Enables illegal modules, the same that are enabled when cyborgs are emagged.<br> | ||
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!) | |||
|10000 Metal, 15000 Glass, 10000 Diamond | |10000 Metal, 15000 Glass, 10000 Diamond | ||
|- | |||
!Engineering Cyborg RPED | |||
|A rapid part exchange device for the engineering cyborg. | |||
|10000 metal, 5000 glass | |||
|- | |- | ||
!Cyborg Diamond Drill | !Cyborg Diamond Drill | ||
|Upgrades a mining cyborg's drill to be faster. | |Upgrades a mining cyborg's drill to be faster. | ||
|10000 Metal, 2000 Diamond | |10000 Metal, 2000 Diamond | ||
|- | |- | ||
!Cyborg Ore Satchel of Holding | !Cyborg Ore Satchel of Holding | ||
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|8000 Metal, 10000 Plasma | |8000 Metal, 10000 Plasma | ||
|- | |- | ||
!Medical Cyborg Crew Pinpointer | |||
|A crew pinpointer module for the medical cyborg. | |||
|15000 Metal, 500 Glass | |||
|- | |||
!Medical Cyborg Expanded Hypospray | |||
|Adds [[Oculine]], [[Inacusiate]], [[Mutadone]], [[Mannitol]], and [[Haloperidol]] to a Medical Cyborg's hypospray chemicals. | |||
|15000 Metal, 15000 Glass, 5000 Plasma | |||
|- | |||
!Medical Cyborg High-Strength Hypospray | |||
|Adds [[Salicyclic Acid]], [[Oxandrolone]], [[Rezadone]], and [[Pentetic Acid]] to a Medical Cyborg's hypospray chemicals. | |||
|15000 Metal, 15000 Glass, 10000 Plasma, 5000 Uranium | |||
|- | |||
!Cyborg Piercing Hypospray | |||
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits. | |||
|15000 Metal, 15000 Glass, 10000 Titanium, 5000 Diamond | |||
|- | |||
!Medical Cyborg Defibrillator | |||
|Gives a Medical Cyborg a defibrillator. | |||
|15000 Metal, 15000 Glass, 10000 Silver, 10000 Gold, 5000 Titanium, 5000 Diamond | |||
|- | |||
!Rapid Disabler Cooling Module | |||
|Increases the recharge rate of security cyborg disablers. | |||
|80000 metal, 6000 glass, 2000 gold, 500 diamond | |||
|} | |||
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades. | |||
==Bots== | ==Bots== | ||
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows: | As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows: | ||
'''Remember:''' All bots can be made | '''Remember:''' All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy! | ||
====[[File:Medibot.gif|64px]] Medibot==== | ====[[File:Medibot.gif|64px]] Medibot==== | ||
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!Requires | !Requires | ||
|- | |- | ||
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm<br> | |||
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)<br> | 1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)<br> | ||
1 x [[File:Healthanalyzer.png|Health Analyzer]]<br> | 1 x [[File:Healthanalyzer.png|Health Analyzer]]<br> | ||
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====[[File:Cleanbot.gif|64px]] Cleanbot==== | ====[[File:Cleanbot.gif|64px]] Cleanbot==== | ||
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will | Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid. | ||
To make: | To make: | ||
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====[[File:Floorbot.gif|64px]] Floorbot==== | ====[[File:Floorbot.gif|64px]] Floorbot==== | ||
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. | Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space. | ||
To manufacture: | To manufacture: | ||
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!Requires | !Requires | ||
|- | |- | ||
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]]<br> | |1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox<br> | ||
10 x [[File:Floor_Tiles.png|Floor Tile]]<br> | |||
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br> | 1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br> | ||
1 x [[File:Cyborg_left_arm.png]] Borg Arm | 1 x [[File:Cyborg_left_arm.png]] Borg Right Arm | ||
|} | |} | ||
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]]. | # Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]]. | ||
# Add the [[Proximity Sensor]]. | # Add the [[Proximity Sensor]]. | ||
# Insert a Borg Arm and your Floorbot is ready! | # Insert a Borg Right Arm and your Floorbot is ready! | ||
====[[File:Firebot.gif|64px]] Firebot==== | |||
This lil guy will scoot around and try his best to extinguish burning people and gases around him. | |||
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire. | |||
To manufacture: | |||
{| style="background-color:#EEEEEE" width="300" | |||
!Requires | |||
|- | |||
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]<br> | |||
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br> | |||
1 x [[File:Fire_Helmet.png|Fire Helmet]]<br> | |||
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right) | |||
|} | |||
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]] | |||
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]] | |||
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready. | |||
====[[File:Honkbot.png|HONK HONK|64px]] [[Honkbot]]==== | |||
It's annoying and useless, but the clown might bug you to make one of this in absentia of a H.O.N.K. mech. God forbid if a traitor emags the thing. | |||
To manufacture: | |||
{| style="background-color:#EEEEEE" width="300" | |||
!Requires | |||
|- | |||
|1 x [[File:Clownbox.png|Clown Box]]<br> | |||
1 x [[File:Clownstamp.png|Clown Stamp]]<br> | |||
1 x [[File:Bike horn.png|Bike Horn]]<br> | |||
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br> | |||
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)<br> | |||
|} | |||
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step) | |||
# Insert a Borg Arm | |||
# Add a [[Proximity Sensor]]. | |||
# Add a Bike Horn | |||
====[[File:Securitron.gif|I AM THE LAW|64px]] [[Securitron]]==== | ====[[File:Securitron.gif|I AM THE LAW|64px]] [[Securitron]]==== | ||
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1 x [[File:Welder.png|Welding Tool]]<br> | 1 x [[File:Welder.png|Welding Tool]]<br> | ||
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br> | 1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br> | ||
1 x [[File: | 1 x [[File:Cyborg_right_arm.png]] Borg Right Arm<br> | ||
1 x [[File:StunBaton.gif|Stun Baton]] | 1 x [[File:StunBaton.gif|Stun Baton]] | ||
|} | |} | ||
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# Toss in a [[Stun Baton]] and your Securitron is ready! | # Toss in a [[Stun Baton]] and your Securitron is ready! | ||
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright. | Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright. | ||
====[[File:GeneralBeepsky.png|FOOLISH JEDI|64px]] General Beepsky==== | |||
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across. | |||
Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP. | |||
To manufacture: | |||
{| style="background-color:#EEEEEE" width="300" | |||
!Requires | |||
|- | |||
|1 x [[File:Signaler.png|Remote Signaling Device]]<br> | |||
1 x [[File:Welder.png|Welding Tool]]<br> | |||
1 x [[File:Helmet.png|Helmet]]<br> | |||
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br> | |||
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)<br> | |||
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench | |||
4 x [[File:ESword.png|Energy Sword]] | |||
|} | |||
# Use a [[Remote Signaling Device]] on a [[Helmet]]. | |||
# [[Welding Tool|Weld]] them together | |||
# Add a [[Proximity Sensor]]. | |||
# Insert a Borg Arm. | |||
# Use a [[Wrench]] to adjust the arm slots for extra weapons. | |||
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim. | |||
====[[File:Ed209.png|64px]] [[ED-209]]==== | ====[[File:Ed209.png|64px]] [[ED-209]]==== | ||
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To manufacture: | To manufacture: | ||
{| style="background-color:#EEEEEE" width=" | {| style="background-color:#EEEEEE" width="350" | ||
!Requires | !Requires | ||
|- | |- | ||
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton<br> | |1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton<br> | ||
1 x [[File:Metal.png|Metal Sheet]]<br> | 1 x [[File:Metal.png|Metal Sheet]] Metal<br> | ||
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg<br> | 2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg<br> | ||
1 x [[File:Armor.png|Body Armor]]<br> | 1 x [[File:Armor.png|Body Armor]] Security Vest or [[File:Redtagarmor.png]][[File:Bluetagarmor.png]]Tag armour<br> | ||
1 x [[File:Welder.png|Welding Tool]]<br> | 1 x [[File:Welder.png|Welding Tool]][[File:Industrial Welder.png]][[File:Upindwelder.png]][[File:Experimental Welder.gif]] Any welder<br> | ||
1 x [[File:Helmet.png|Helmet]]<br> | 1 x [[File:Helmet.png|Helmet]] Helmet or [[File:Redtaghelm.png]][[File:Bluetaghelm.png]] Tag helm<br> | ||
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br> | 1 x [[File:Prox_Sensor.png|Proximity Sensor]] Proximity Sensor<br> | ||
1 x [[File:CableCoils.png|Cable Coil]]<br> | 1 x [[File:CableCoils.png|Cable Coil]] Cable<br> | ||
1 x [[File: | 1 x [[File:DRAGnet.png|DRAGnet]] DRAGnet or [[File:Redtag.png]][[File:Bluetag.png]] Tag Laser<br> | ||
1 x [[File:Screwdriver_tool.png|Screwdriver]]<br> | 1 x [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver<br> | ||
1 x [[File:Power_cell.png|Power Cell]]<br> | 1 x [[File:Power_cell.png|Power Cell]] Power Cell<br> | ||
|} | |} | ||
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# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it. | # [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it. | ||
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs | # [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs | ||
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]] | # [[File:Armor.png|Body Armor]] Add a [[Body Armor]] or Laser Tag Armours! [[File:Redtagarmor.png]][[File:Bluetagarmor.png]] | ||
# [[File:Welder.png|Welding Tool]] Weld everything together | # [[File:Welder.png|Welding Tool]] Weld everything together | ||
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]] | # [[File:Helmet.png|Helmet]] Add in a security [[Helmet]] or Laser Tag Helmets! [[File:Redtaghelm.png]][[File:Bluetaghelm.png]] | ||
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly | # [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly | ||
# [[File:CableCoils.png|Cable Coil]] Insert wires | # [[File:CableCoils.png|Cable Coil]] Insert wires | ||
# [[File: | # [[File:DRAGnet.png|DRAGnet]] Add a [[DRAGnet]] or Laser Tag Lasers! [[File:Redtag.png]][[File:Bluetag.png]] | ||
# [[File:Power_cell.png|Power Cell]] Insert | # [[File:Screwdriver_tool.png|Screwdriver]] Secure it with a [[Screwdriver]] | ||
# [[File:Power_cell.png|Power Cell]] Insert any [[Power Cell]]. Your 100% safe robot officer is complete! | |||
An emagged ED-209 fires deadly lasers AND attacks anyone on sight. | |||
====[[File:Generic drone.png|64px]] [[Drone|Drone]]==== | ====[[File:Generic drone.png|64px]] [[Drone|Drone]]==== | ||
'''Note that Drones are currently admin spawn only, outside of the three derelict drones.''' | |||
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round. | A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round. | ||
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the | # [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Drone Shell Fabricator by inserting glass and metal. | ||
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station | That's it! Any ghost can click on the drone shell to take control of it and start repairing the station. | ||
==Exosuits== | ==Exosuits== | ||
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console. | |||
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant | With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them! | ||
===List of Exosuits=== | ===List of Exosuits=== | ||
The current list of exosuits is as follows. | The current list of exosuits is as follows. | ||
---- | ---- | ||
====[[File: | ====[[File:Ripley_MK-FuckYou.png|64px]] Ripley APLU==== | ||
The Ripley APLU (Autonomous Power Loading Unit) is a | |||
'''Equipment slots''': 6 | |||
'''Movement speed''': Fast. | |||
'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates. | |||
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*. | |||
'''Integrity:''' 200 | |||
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools. | |||
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection. | |||
<nowiki>*</nowiki>The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards. | |||
{| style="background-color:#EEEEEE" width="370" | |||
!Requires | |||
|- | |||
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]] | |||
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br> | |||
5 x Metal sheets [[File:Metal.png|Metal]]<br> | |||
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]<br> | |||
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br> | |||
Higher tier = less power consumption.<br> | |||
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br> | |||
Higher tier = better EMP resistance.<br> | |||
1 x [[File:CableCoils.png|Cable Coil]]<br> | |||
1 x [[File:Power_cell.png|Power Cell]] | |||
|} | |||
'''Construction steps''': | |||
# Build all of the Ripley parts using the Exosuit Fabricator. | # Build all of the Ripley parts using the Exosuit Fabricator. | ||
# Attach all of the parts to the Ripley chassis | # Attach all of the parts to the Ripley chassis | ||
Line 290: | Line 424: | ||
# [[File:CableCoils.png|Cable Coil]] Cable Coil | # [[File:CableCoils.png|Cable Coil]] Cable Coil | ||
# [[File:Wirecutters.png|Wirecutters]] Wirecutters | # [[File:Wirecutters.png|Wirecutters]] Wirecutters | ||
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module | # [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | |||
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module | |||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | |||
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module | |||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | |||
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor | |||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File: | # [[File:Power_cell.png|Power Cell]] Power Cell | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Metal.png|Metal]] 5 pieces of Metal | # [[File:Metal.png|Metal]] 5 pieces of Metal | ||
# [[File:Wrench.png|Wrench]] Wrench | # [[File:Wrench.png|Wrench]] Wrench | ||
# [[File:Welder.png|Welding Tool]] Welding Tool | # [[File:Welder.png|Welding Tool]] Welding Tool | ||
# [[File: | # [[File:Rods.png|Plasteel]] 10 metal Rods | ||
# [[File:Welder.png|Welding Tool]] Welding Tool | # [[File:Welder.png|Welding Tool]] Welding Tool | ||
# [[File: | ---- | ||
The Ripley | |||
====[[File:Ripley.png|64px]] Ripley APLU MK-II==== | |||
'''Equipment slots''': 6 | |||
'''Movement speed''': Slow. | |||
'''Special abilities''': Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates. | |||
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature. | |||
'''Integrity:''' 200 | |||
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&entry or fighting Blobs. | |||
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit. | |||
{| style="background-color:#EEEEEE" width="370" | |||
!Requires | |||
|- | |||
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]] | |||
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]] | |||
|} | |||
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.<br>'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.''' | |||
---- | ---- | ||
====[[File:Firefighter.png|64px]] Firefighter APLU==== | ====[[File:Firefighter.png|64px]] Firefighter APLU==== | ||
'''Equipment slots''': 5 | |||
'''Movement speed''': Slow. | |||
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof. | |||
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature. | |||
'''Integrity:''' 250 | |||
'''Description:''' The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed. | |||
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it! | |||
{| style="background-color:#EEEEEE" width="370" | |||
!Requires | |||
|- | |||
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]] | |||
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br> | |||
5 x Metal sheets [[File:Metal.png|Metal]]<br> | |||
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]<br> | |||
1 x Firesuit [[File:Firesuit.png|Firesuit]]<br> | |||
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br> | |||
Higher tier = less power consumption.<br> | |||
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br> | |||
Higher tier = better EMP resistance.<br> | |||
1 x [[File:CableCoils.png|Cable Coil]]<br> | |||
1 x [[File:Power_cell.png|Power Cell]] | |||
|} | |||
'''Construction steps''': | |||
# Create a Firefighter APLU chassis using the Exosuit Fabricator. | # Create a Firefighter APLU chassis using the Exosuit Fabricator. | ||
# Create all parts of the Ripley APLU except for the chassis. | # Create all parts of the Ripley APLU except for the chassis. | ||
Line 316: | Line 510: | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&D]] or [[QM]]) | # [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&D]] or [[QM]]) | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | |||
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module | |||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | |||
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor | |||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | |||
# [[File:Power_cell.png|Power Cell]] Power Cell | |||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel | # [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel | ||
# [[File:Wrench.png|Wrench]] Wrench | # [[File:Wrench.png|Wrench]] Wrench | ||
# [[File:Welder.png|Welding Tool]] Welding Tool | # [[File:Welder.png|Welding Tool]] Welding Tool | ||
# [[File:Metal_r.png|Plasteel]] | # [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel | ||
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel (This is not an error, you do this twice.) | |||
# [[File:Wrench.png|Wrench]] Wrench | # [[File:Wrench.png|Wrench]] Wrench | ||
# [[File:Welder.png|Welding Tool]] Welding Tool | # [[File:Welder.png|Welding Tool]] Welding Tool | ||
Line 326: | Line 527: | ||
====[[File:Odysseus.png|64px]] Odysseus==== | ====[[File:Odysseus.png|64px]] Odysseus==== | ||
A | |||
'''Equipment slots''': 3 | |||
'''Movement speed''': Fast. | |||
'''Special abilities''': Can use unique medical equipment. Displays an advanced medical HUD to the pilot. | |||
'''Armor''': 20 melee, 10 bullet. 25.000°K max temperature. | |||
'''Integrity:''' 120 | |||
'''Description:''' A fast, lightly armored exosuit that can use unique medical equipment. | |||
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents. | |||
{| style="background-color:#EEEEEE" width="370" | |||
!Requires | |||
|- | |||
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]] | |||
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br> | |||
5 x Metal sheets [[File:Metal.png|Metal]]<br> | |||
2 x Odysseus circuit boards [[File:Circuitboard.png]]<br> | |||
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br> | |||
Higher tier = less power consumption.<br> | |||
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br> | |||
Higher tier = better EMP resistance.<br> | |||
1 x [[File:CableCoils.png|Cable Coil]]<br> | |||
1 x [[File:Power_cell.png|Power Cell]] | |||
|} | |||
'''Construction steps''': | |||
# Create all of the Odysseus parts using the Exosuit Fabricator. | # Create all of the Odysseus parts using the Exosuit Fabricator. | ||
# Assemble all of the Odysseus parts to the chassis (excluding Carapace) | # Assemble all of the Odysseus parts to the chassis (excluding Carapace) | ||
Line 336: | Line 568: | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&D]] or [[QM]]) | # [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&D]] or [[QM]]) | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | |||
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module | |||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | |||
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor | |||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | |||
# [[File:Power_cell.png|Power Cell]] Power Cell | |||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Metal.png|Metal]] 5 pieces of Metal | # [[File:Metal.png|Metal]] 5 pieces of Metal | ||
Line 343: | Line 581: | ||
# [[File:Wrench.png|Wrench]] Wrench | # [[File:Wrench.png|Wrench]] Wrench | ||
# [[File:Welder.png|Welding Tool]] Welding Tool | # [[File:Welder.png|Welding Tool]] Welding Tool | ||
---- | ---- | ||
====[[File:Gygax.png|64px]] Gygax==== | ====[[File:Gygax.png|64px]] Gygax==== | ||
'''Equipment slots''': 3 | |||
'''Movement speed''': Average. | |||
'''Special abilities''': Can overload leg actuators to move at very high speeds and smash through walls, at the cost of extreme energy consumption. | |||
'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature. | |||
'''Integrity:''' 250 | |||
'''Description:''' While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds. | |||
{| style="background-color:#EEEEEE" width="380" | |||
!Requires | |||
|- | |||
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Diamonddone.png|Diamonds]] 10.000[[File:Titaniumdone.png|Titanium]] | |||
5 x Metal sheets [[File:Metal.png|Metal]]<br> | |||
3 x Gygax circuit boards [[File:Circuitboard.png]]<br> | |||
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]<br> | |||
Higher tier = less power consumption.<br> | |||
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]<br> | |||
Higher tier = better EMP resistance.<br> | |||
1 x [[File:CableCoils.png|Cable Coil]]<br> | |||
1 x [[File:Power_cell.png|Power Cell]] | |||
|} | |||
'''Construction steps''': | |||
#Create all of the Gygax parts using the Exosuit Fabricator. | #Create all of the Gygax parts using the Exosuit Fabricator. | ||
#Assemble all of the Gygax parts to the chassis (except the Armor plates) | #Assemble all of the Gygax parts to the chassis (except the Armor plates) | ||
Line 359: | Line 619: | ||
# [[File:CableCoils.png|Cable Coil]] Cable Coil | # [[File:CableCoils.png|Cable Coil]] Cable Coil | ||
# [[File:Wirecutters.png|Wirecutters]] Wirecutters | # [[File:Wirecutters.png|Wirecutters]] Wirecutters | ||
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module | # [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module | # [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module | # [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add | # [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Capacitor.png|Advanced Capacitor]] Add | # [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | |||
# [[File:Power_cell.png|Power Cell]] Power Cell | |||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Metal.png|Metal]] 5 pieces of Metal | # [[File:Metal.png|Metal]] 5 pieces of Metal | ||
Line 377: | Line 639: | ||
---- | ---- | ||
====[[File: | ====[[File:Durand.png|64px]] Durand==== | ||
'''Equipment slots''': 3 | |||
'''Movement speed''': Slow. | |||
'''Special abilities''': Has devastating punches that can knock people out. Can enable defense mode, which increases its armor's deflect chance, but leaves the mech unable to move or turn. | |||
'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance. | |||
'''Integrity:''' 400 | |||
'''Description:''' A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it! | |||
== | {| style="background-color:#EEEEEE" width="440" | ||
!Requires | |||
|- | |||
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]] | |||
5 x Metal sheets [[File:Metal.png|Metal]]<br> | |||
3 x Durand circuit boards [[File:Circuitboard.png]]<br> | |||
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]<br> | |||
Higher tier = less power consumption.<br> | |||
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]<br> | |||
Higher tier = better EMP resistance.<br> | |||
1 x [[File:CableCoils.png|Cable Coil]]<br> | |||
1 x [[File:Power_cell.png|Power Cell]] | |||
|} | |||
'''Construction steps''': | |||
#Create all of the Durand parts using the exosuit fabricator. | #Create all of the Durand parts using the exosuit fabricator. | ||
#Assemble all of the Durand parts to the chassis (except the Armor plates) | #Assemble all of the Durand parts to the chassis (except the Armor plates) | ||
Line 412: | Line 675: | ||
# [[File:CableCoils.png|Cable Coil]] Cable Coil | # [[File:CableCoils.png|Cable Coil]] Cable Coil | ||
# [[File:Wirecutters.png|Wirecutters]] Wirecutters | # [[File:Wirecutters.png|Wirecutters]] Wirecutters | ||
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard | # [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | |||
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard | |||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Circuitboard.png|Durand | # [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File: | # [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File: | # [[File:Capacitor.png|Super Capacitor]] Add a Capacitor | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File: | # [[File:Power_cell.png|Power Cell]] Power Cell | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Metal.png|Metal]] 5 pieces of Metal | # [[File:Metal.png|Metal]] 5 pieces of Metal | ||
Line 428: | Line 693: | ||
# [[File:Wrench.png|Wrench]] Wrench | # [[File:Wrench.png|Wrench]] Wrench | ||
# [[File:Welder.png|Welding Tool]] Welding Tool | # [[File:Welder.png|Welding Tool]] Welding Tool | ||
---- | |||
====[[File:Phazon.png|64px]] Phazon==== | ====[[File:Phazon.png|64px]] Phazon==== | ||
'''Equipment slots''': 3 | |||
'''Movement speed''': Fast. | |||
'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage. | |||
'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature. | |||
'''Integrity:''' 200 | |||
'''Description:''' Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology. | |||
Unless you manage to neutralize an anomaly, you won't be able to build one of these. | |||
{| style="background-color:#EEEEEE" width="440" | |||
!Requires | |||
|- | |||
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]] | |||
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]<br> | |||
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]<br> | |||
1 x Neutralized Anomaly Core<br> | |||
3 x Phazon circuit boards [[File:Circuitboard.png]]<br> | |||
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]<br> | |||
Higher tier = less power consumption.<br> | |||
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]<br> | |||
Higher tier = better EMP resistance.<br> | |||
1 x [[File:CableCoils.png|Cable Coil]]<br> | |||
1 x [[File:Power_cell.png|Power Cell]] | |||
|} | |||
'''Construction steps''': | |||
#Create all of the Phazon parts using the exosuit fabricator. | #Create all of the Phazon parts using the exosuit fabricator. | ||
#Assemble all of the Phazon parts to the chassis (except the Armor plates) | #Assemble all of the Phazon parts to the chassis (except the Armor plates) | ||
Line 446: | Line 735: | ||
# [[File:CableCoils.png|Cable Coil]] Cable Coil | # [[File:CableCoils.png|Cable Coil]] Cable Coil | ||
# [[File:Wirecutters.png|Wirecutters]] Wirecutters | # [[File:Wirecutters.png|Wirecutters]] Wirecutters | ||
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard | # [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard | # [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard | # [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a | # [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Capacitor.png|Advanced Capacitor]] Add a | # [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal | # [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal | ||
# [[File:CableCoils.png|Cable Coil]] Cable Coil | # [[File:CableCoils.png|Cable Coil]] Cable Coil | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | |||
# [[File:Power_cell.png|Power Cell]] Power Cell | |||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel | # [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel | ||
Line 466: | Line 757: | ||
# [[File:Welder.png|Welding Tool]] Welding Tool | # [[File:Welder.png|Welding Tool]] Welding Tool | ||
# Add the Anomaly Core | # Add the Anomaly Core | ||
---- | |||
====[[File:honk.png|64px]]H.O.N.K.==== | |||
'''Equipment slots''': 3 | |||
'''Movement speed''': Average. | |||
'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds. | |||
'''Armor''': -20 melee, 25.000°K max temperature. Yikes. | |||
'''Integrity:''' 140 | |||
'''Description:''' What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people. | |||
{| style="background-color:#EEEEEE" width="369" | |||
!Requires | |||
|- | |||
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]] | |||
1 x Clown mask<br> | |||
1 x Clown shoes<br> | |||
1 x Bike horn [[File:Bike horn.png]]<br> | |||
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]<br> | |||
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]<br> | |||
Higher tier = less power consumption.<br> | |||
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]<br> | |||
Higher tier = better EMP resistance.<br> | |||
1 x [[File:CableCoils.png|Cable Coil]]<br> | |||
1 x [[File:Power_cell.png|Power Cell]] | |||
|} | |||
'''Construction steps:''' | |||
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator. | |||
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis. | |||
#[[File:Bike horn.png]]HONK at the exosuit with a bike horn. | |||
#[[File:Circuitboard.png]] Add the main circuit board. | |||
#[[File:Bike horn.png]]HONK at the exosuit again. | |||
#[[File:Circuitboard.png]] Add the peripherals circuit board. | |||
#[[File:Bike horn.png]]HONK | |||
#[[File:Circuitboard.png]] Add the targeting circuit board. | |||
#[[File:Bike horn.png]]HONK | |||
#[[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module | |||
#[[File:Bike horn.png]]HONK | |||
#[[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor | |||
#[[File:Bike horn.png]]HONK | |||
#[[File:Power_cell.png|Power Cell]] Power Cell | |||
#[[File:Bike horn.png]]'''<span style="font-size:125%">HONK</span>''' | |||
#Add a clown's mask to the exosuit. | |||
#[[File:Bike horn.png]]'''<span style="font-size:140%">HENK</span>''' | |||
#Add clown shoes to it. | |||
#[[File:Bike horn.png|100px]]'''<span style="font-size:130%;color:#ff52c5">I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH</span>'''[[File:Bike horn.png|100px]] | |||
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself. | |||
---- | |||
===CentCom Exosuits=== | |||
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]]. | |||
====[[File:Marauder.png|64px]] Marauder==== | |||
'''Equipment slots''': 4 | |||
'''Movement speed''': Very slow. | |||
'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof. | |||
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks. | |||
'''Integrity:''' 500 | |||
'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.<br> It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster. | |||
====[[File:Seraph.png|64px]] Seraph==== | |||
'''Equipment slots''': 5 | |||
'''Movement speed''': Average. | |||
'''Special abilities''': Same as the Marauder's, but punches even harder. | |||
'''Armor''': Same as the Marauder's. | |||
'''Integrity:''' 550 | |||
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster. | |||
---- | |||
===Syndicate Exosuits=== | |||
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s. | |||
====[[File:DarkGygax.png|64px]] Dark Gygax==== | |||
'''Equipment slots''': 4 | |||
'''Movement speed''': Average. | |||
'''Special abilities''': Same as the Gygax', but with additional thrusters for space navigation. | |||
'''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks. | |||
=== | '''Integrity:''' 300 | ||
'''Description:''' A modified Gygax used for nefarious purposes.<br> It starts off with the FNX-99 "Hades" Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay. | |||
====[[File:DarkMarauder.png|64px]] Mauler==== | |||
'''Equipment slots''': 5 | |||
'''Movement speed''': Very slow. | |||
'''Special abilities''': Same as the Marauder's. | |||
'''Armor''': Same as the Marauder's. | |||
'''Integrity:''' 500 | |||
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.<br> Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster. | |||
---- | |||
==Exosuit operation and maintenance== | |||
To climb into an exosuit, just drag and drop your character onto it. | To climb into an exosuit, just drag and drop your character onto it. | ||
==== | ====Exosuit beacons==== | ||
Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. | |||
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit. | |||
====Locking/unlocking Exosuits==== | |||
There are two ways to lock exosuit: A) ID ("keycode") lock or B) DNA lock. | |||
A) '''ID lock (keycode)''': | |||
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech. | |||
For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter. | |||
* Enter the exosuit and unlock the ID upload panel. | |||
* Exit the exosuit. | |||
* Use an ID card/PDA on exosuit and select "Edit operation keycodes". | |||
B) '''DNA lock''': | |||
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech. | |||
====Exosuit Repairs==== | This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies. | ||
* Enter the exosuit and open the stats menu. | |||
* Unter Permissions&Logging, click "DNA-lock". | |||
* To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:". | |||
====Exosuit Damage and Repairs==== | |||
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window. | |||
'''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional. | |||
'''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid. | |||
'''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid. | |||
'''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking "Recalibrate" in the damage report. | |||
'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps). | |||
====Exosuit Battery Replacement==== | ====Exosuit Battery Replacement==== | ||
# Make sure the | # Make sure maintenance protocols are permitted (Permissions&Logging inside the mech). | ||
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside. | # [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol". | ||
# [[File:Wrench.png|Wrench]] Wrench | # [[File:Wrench.png|Wrench]] Wrench | ||
# [[File:Crowbar.png|Crowbar]] Crowbar | # [[File:Crowbar.png|Crowbar]] Crowbar | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Hud-hands.gif]] | # [[File:Hud-hands.gif]] Pick the old battery up from the floor | ||
# [[File:Power_cell.png]] New Battery | # [[File:Power_cell.png]] New Battery | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
# [[File:Crowbar.png|Crowbar]] Crowbar | # [[File:Crowbar.png|Crowbar]] Crowbar | ||
# [[File:Wrench.png|Wrench]] Wrench | # [[File:Wrench.png|Wrench]] Wrench | ||
# [[File:Id_regular.png]] ID Card | # [[File:Id_regular.png]] ID Card and select "Initiate maintenance protocol" again. | ||
# Optional: Forbid maintenance protocols inside the mech. | |||
==Exosuit Equipment== | |||
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on the exosuit. | Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). | ||
To attach a tool or weapon, simply click with it on the exosuit. | |||
====Generic Exosuit Equipment==== | |||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
!style="background-color:#EEEEEF;" width=200|Equipment | !style="background-color:#EEEEEF;" width=200|Equipment | ||
!style="background-color:#EEEEEF;" |Description | !style="background-color:#EEEEEF;" |Description | ||
|- | |- | ||
![[File:Exosuit drill.png]] Drill | ![[File:Exosuit drill.png]] Drill | ||
|The drill can completely destroy most objects (with the exception of reinforced walls) | |The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br> | ||
When used for mining, targeted and two adjacent mineral deposits will be drilled. | When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br> | ||
Can't be attached to the Odysseus. | |||
|- | |- | ||
![[File:Mecha diamond drill.png]] Diamond Drill | ![[File:Mecha diamond drill.png]] Diamond Drill | ||
|Essentially an upgraded drill | |Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br> | ||
Can't be attached to the Odysseus. | |||
|- | |- | ||
![[File: | ![[File:MiningScanner.gif]] Exosuit Mining Scanner | ||
| | |A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached. | ||
|- | |- | ||
![[File:Mecha teleporter.png]] Teleporter | ![[File:Mecha teleporter.png]] Mounted Teleporter | ||
| | |A mounted teleporter that can teleport the exosuit to any location in view. | ||
|- | |- | ||
![[File:Mecha teleporter.png]] Gravitational Catapult | ![[File:Mecha teleporter.png]] Mounted Gravitational Catapult | ||
|Can be used to throw objects around (S mode) or | |Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode). | ||
|- | |- | ||
![[File:Wormhole generator.gif]] Wormhole Generator | ![[File:Wormhole generator.gif]] Exosuit Wormhole Generator | ||
|As the name implies, | |As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location. | ||
|- | |- | ||
![[File:Mounted RCD.png]] Mounted RCD | ![[File:Mounted RCD.png]] Mounted RCD | ||
|An exosuit-mounted Rapid Construction Device. | |An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls. | ||
|- | |- | ||
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry) | ![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry) | ||
|Boosts exosuit armor against armed melee attacks. Requires energy to operate. | |Boosts exosuit armor against armed melee attacks. Requires energy to operate. | ||
|- | |- | ||
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry) | ![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry) | ||
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate. | |Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate. | ||
|- | |- | ||
![[File:Repair droid.png]] Repair Droid | ![[File:Repair droid.png]] Repair Droid | ||
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage. | |Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage. | ||
|- | |- | ||
![[File:Energy relay.png]] Energy Relay | ![[File:Energy relay.png]] Exosuit Energy Relay | ||
|Wirelessly drains energy from any available power channel in area. | |Wirelessly drains energy from any APC's available power channel in the area. Not very effective. | ||
|- | |- | ||
![[File:Energy relay.png]] Plasma Converter | ![[File:Energy relay.png]] Exosuit Plasma Converter | ||
|Generates power using solid plasma as fuel. | |Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire. | ||
|- | |- | ||
![[File:Energy relay.png]] ExoNuclear Reactor | ![[File:Energy relay.png]] ExoNuclear Reactor | ||
|Generates power using uranium. | |Generates power using uranium sheets as fuel. Irradiates the environment. | ||
! | |} | ||
====Specialized Exosuit Equipment==== | |||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | |||
!style="background-color:#EEEEEF;" width=200|Equipment | |||
!style="background-color:#EEEEEF;" |Description | |||
!style="background-color:#EEEEEF;" width=200|Can be attached to | |||
|- | |||
![[File:Hydraulic clamp.png]] Hydraulic Clamp | |||
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box. | |||
!Ripley, Firefighter | |||
|- | |||
![[File:Brokenbottle.png]] 217-D Heavy Plasma Cutter | |||
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br> Longer range and higher damage than portable cutters. | |||
!Ripley, Firefighter | |||
|- | |||
![[File:Exosuit extinguisher.png]] Exosuit Extinguisher | |||
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank. | |||
!Ripley, Firefighter | |||
|- | |- | ||
![[File:Cable layer.png]] Cable Layer | ![[File:Cable layer.png]] Cable Layer | ||
| | |Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer. | ||
!Ripley | !Ripley, Firefighter | ||
|- | |- | ||
![[File:Sgun.png]] Syringe Gun | ![[File:Sgun.png]] Exosuit Syringe Gun | ||
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. Can scan and | |Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu. | ||
!Odysseus | !Odysseus | ||
|- | |- | ||
![[File:Sleeper.gif]] Mounted Sleeper | ![[File:Sleeper.gif]] Mounted Sleeper | ||
|Exo-suit mounted sleeper | |Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated. | ||
!Odysseus | |||
|- | |||
![[File:Mecha_medigun.png]] Medigun | |||
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams! | |||
!Odysseus | !Odysseus | ||
|- | |- | ||
Line 585: | Line 1,032: | ||
|- | |- | ||
![[File:CH-LC "Solaris" laser cannon.png]] CH-PS "Immolator" Laser | ![[File:CH-LC "Solaris" laser cannon.png]] CH-PS "Immolator" Laser | ||
|Fires a Laser bolt, identical to | |Fires a Laser bolt, identical to laser rifles. | ||
!Durand, Gygax, Honker, Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:CH-LC "Solaris" laser cannon.png]] CH-LC "Solaris" Laser Cannon | ![[File:CH-LC "Solaris" laser cannon.png]] CH-LC "Solaris" Laser Cannon | ||
|Fires a Heavy Laser bolt, identical to the | |Fires a Heavy Laser bolt, identical to the laser cannon. | ||
!Durand, Gygax, Honker, Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon | ![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon | ||
|Fires a Ion bolt, identical to | |Fires a Ion bolt, identical to ion rifles. Don't hit yourself! | ||
!Durand, Gygax, Honker, Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle | ![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle | ||
|Fires a heavy pulse laser. | |Fires a heavy pulse laser. [[Death Squad]] only. | ||
!Durand, Gygax, Honker, Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:PBT "Pacifier" mounted taser.png]] PBT "Pacifier" Mounted Taser | ![[File:PBT "Pacifier" mounted taser.png]] PBT "Pacifier" Mounted Taser | ||
|Fires a taser bolt, identical to the security taser. | |Fires a taser bolt, identical to the security taser. | ||
!Durand, Gygax, Honker, Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:LBX AC 10 "Scattershot".png]] LBX AC 10 "Scattershot" | ![[File:LBX AC 10 "Scattershot".png]] LBX AC 10 "Scattershot" | ||
|Fires a | |Fires four bullets in a spread pattern, 20 damage each. | ||
!Durand, Gygax, Honker, Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Ultra AC 2.png]] Ultra AC 2 | ![[File:Ultra AC 2.png]] Ultra AC 2 | ||
|Fires a | |Fires a three shot burst of 20 damage bullets. | ||
!Durand, Gygax, Honker, Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack | ![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack | ||
|Fires a missile which will explode on impact. | |Fires a missile which will explode on impact. | ||
!Durand, Gygax, Honker, Phazon and | !Durand, Gygax, Honker, and Phazon | ||
|- | |||
![[File:Brokenbottle.png]] MKI Tesla Cannon | |||
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well. | |||
!Durand, Gygax, Honker, and Phazon | |||
|- | |- | ||
![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher | ![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher | ||
| | |Launches a flashbang at medium range. | ||
!Durand, Gygax, Honker, Phazon and | !Durand, Gygax, Honker, and Phazon | ||
|- | |||
![[File:SGL-6 grenade launcher.png]] SOB-3 Grenade Launcher | |||
|Launches a cluster of flashbangs at medium range. High cooldown. | |||
!Durand, Gygax, Honker, and Phazon | |||
|- | |- | ||
![[File:Hades-Carbine.png]] FNX-99 "Hades" Carbine | ![[File:Hades-Carbine.png]] FNX-99 "Hades" Carbine | ||
|Shoots | |Shoots incendiary bullets that leave a burning trail. | ||
!Durand, Gygax, Honker, Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Banana mortar.png]] Banana Mortar | ![[File:Banana mortar.png]] Banana Mortar | ||
| | |Launches a banana peel. Very annoying, thus, fun. | ||
!H.O.N.K. | !H.O.N.K. | ||
|- | |- | ||
![[File:Mousetrap mortar.png]] Mousetrap Mortar | ![[File:Mousetrap mortar.png]] Mousetrap Mortar | ||
| | |Launches an armed mousetrap. | ||
!H.O.N.K. | !H.O.N.K. | ||
|- | |- | ||
![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000 | ![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000 | ||
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around. | |Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around. | ||
!H.O.N.K. | |||
|- | |||
![[File:Mecha punching glove.png]] Oingo Boingo Punch-face | |||
|Launches a boxing glove that can punch airlocks right out of their frames. | |||
!H.O.N.K. | !H.O.N.K. | ||
|} | |} | ||
[[Category:Guides]] | [[Category:Guides]] |