Ashwalkers

Revision as of 06:25, 13 June 2020 by Anvilman (talk | contribs) (Correction to spelling and grammar.)
EXTRATERRESTRIAL STAFF
Ashwalker.png
Ashwalker
Access: N/A
Additional Access: N/A
Difficulty: Hard
Supervisors: The Underground
Duties: Protect the Tendril, remove the intruders
Guides: This is the guide
Quote: "SSSsss"

You are an ash walker, one among the plains. The land is bountiful of prey and sustenance, but foriegn powers move to exploit your land. You must build up your tribe and expel these aliens from your home.

You are essentially a group of tribal Lizards who must craft low tech weapons and armor to fight off the more technologically advance, but fewer in number, Human (or Lizard or Plasmaman) invaders. You don't need to breathe, can't use guns or advanced technology, and are immune to ash storms.

For the underground

Your base of operations is small and humble. Your lifeblood is the ash walker nest, a tendril converted and tamed to rapidly grow Ash Walker eggs near instantly when fed.

Whenever any dead sentient corpse (such as the Legion's corpse, or Miners) is brought next to the nest, it'll be consumed and turned into a new Ash Walker egg.

The nest must be protected at all costs, its destruction would spell doom for your tribe.

The nest carries  mythril - one of the richest minerals on lavaland - which helps you craft powerful tools and weapons.

Foreign Invaders

These strange aliens clad in dark clothing have begun to invade your home. You must drive them off of your home. They are armed with better weapons and armour, but they are few in numbers and are far away from home. Use your numbers to your advantage and drive them away.

Their weapons are too complex and advance for your kind to understand, as such you cannot wield and use their advanced weapons.

The Wildlife

In order to grow and prosper you must find and hunt down the wildlife of this land, for sustenance, reproduction and resources. The main reason to hunt the wildlife is to acquire bones and sinew, these resources are critical in crafting the more advance tribal gear on offer to you.

  • Legions: The easiest prey, they're attacks deal low damage and they are weak to your spears. The greatest advantage of the legions are their souls and their host. The host can be returned and reborn as a Ash Walker, while their Souls can be surgically implanted into another Ash Walker in order to heal wounds. These creatures sadly do not drop bones of good value to craft.
  • Watchers: Deadly creatures, they should never be approached alone. Their freeze attacks will slow you in place while they rip you to shreds. Attack in numbers. Watchers are nessecary to hunt as they drop the coveted sinew, which is a necessary component for crafting higher tier weapons and armour, they also drop a single piece of bone.
  • Goliaths: Powerful creatures, but easily kited and killed by a skilled warrior. Do not allow them to stick you in place, keep mobile and rapidly move in, hit them, then move back. These creatures are a good prize to kill and can be killed by a single warrior. They are a worthy prize as they drop two bones upon death.
  • Marrow Weavers: Enormous venomous spiders. Caution is recommended, but they are simple enough to kite and lack a ranged attack. They drop an ever valuable sinew, and 2 bones.

Tribal Equipment

The following is a list of tribal equipment you can craft

Item Description Material Needed
 
Bone Dagger
A respectable and cheap weapon to craft, deals 15 damage.

 2x Bone,

 
Bone Spear
A powerful two handed weapon, deals 20 damage.

 4x Bone,  1x Sinew

 
Bone Axe
The most powerful crafted weapon avaliable, also needed to do surgery, deals 23 damage.

 6x Bone,  3x Sinew

 
Bone Armor
Respectable armor, provides medicore protection to melee (35), bullet (25) and laser (25) attacks.

 6x Bone,

 
Bone Talisman
Attached to bone armor, provides a small boost to base protection but a massive boost to bomb and biological protection. (Useless as accessory's don't provide protection)

 2x Bone,  1x Sinew

 
Bone Bracer
Provides moderate protection to both arms of the wearer.

 2x Bone,  1x Sinew

 
Skull Helmet
Provides moderate protection to the wearers head.

 4x Bone

 
Sinew Tent
A mostly useless deployable spring-loaded tent. Practically, the ghetto version of a survival pod. Doesn't come with walls however. Sandstone can be gathered from the basalt of lavaland or the sand pile in the ashwalker ruin. Only really useful for hermits, since they start with mythril and lack ash storm immunity.

 3x Bone,  2x Sinew,  1x Mythril,  6x Sandstone

File:Pathfindercloak.png
Pathfinder Cloak
An extremely useless fashionable cloak that protects people from ash storms in combination with pathfinders treads and kasa.

 2x Bone,  2x Sinew,  1x Mythril

 
Chitin Plate
An incredibly robust plate of armor that makes an ashwalker incredibly durable! Protects the bearer against 65% of melee, 35% of bullet damage, 15% of laser damage, 10% of energy damage, and 35% of bomb damage

 6x Bone,  3x Sinew,  2x Chitin,  1x Mythril

 
Chitin Gauntlets
Robust gloves that protect the user's arms.

 3x Bone,  1x Sinew,  1x Chitin,  1x Mythril,  1x Bracer

 
Chitin Boots
Robust shoes for kicking the rolled over heads of miners, podpeople, golems, and anyone else that stands in your way.

 1x Bone,  1x Sinew,  1x Chitin,  1x Mythril

 
Heartprotector
Slightly robust armor. It's probably better than your standard paper armor. Basically a security jumpsuit but way cooler.

 1x Bone,  1x Sinew,  1x Mythril