User:Yolopanther/test

< User:Yolopanther
Revision as of 02:18, 11 January 2015 by imported>Yolopanther

--Future Site of Guide to Access Levels (As HoP via ID Console)

Note that the access levels listed here are with the JOBS_HAVE_MINIMAL_ACCESS config setting in game-options.txt UNCOMMENTED. As the name implies, it means jobs have less access. I am creating this guide around this configuring setting because it seems the most logical. If this setting is commented out, access levels for specific jobs will simply have more access to the respective area that the job is in.

Identification Card Modifier Console

When the console is first access, the user will be presented with a screen asking for two IDs to be inserted. The "target" ID is the ID that will be modified (this can be any ID). The "confirm identity" ID can only be an ID that has the "ID Console" access on it. When both IDs both of these conditions are met, you are able to "Log In" and begin modifying the accesses on the "target" ID. Other buttons on this first screen are the "Access Crew Manifest" button and the "Job Management" button.

Logging In

When an ID is in the "target" slot and an ID is in the "confirm identity" slot (this second ID needs to have the "ID Console" access on it), you are able to "log in" and begin modifying accesses on the "target" ID. Pressing the "log in" button will open a new window with a lot of buttons. At the very top, there will be two buttons. The left one will say something like "Remove <name>'s ID Card (<job>)." Clicking this will remove the "target" ID. The right button will say something like "Remove <name>'s ID Card (<job>)." This will remove the "confirm identity" ID. Removing either of these will send you back to the first screen we saw on the console. Below these are two more buttons. One says "Access Crew Manifest" and the other says "Log Out." The first will send you to the "Crew Manifest" page while the second will send you back to the first screen we saw on the console (essentially "logging out" of the console).

Default Accesses

Default access for any job can be seen by selecting any job seen by selecting the desired job from the ID console. The default access associated with that job/id will be colored in red while those accesses not associated with the job/id will be in white.

Icon Job Number of Accesses Granted Accesses
  Assistant 0
  Captain 55 Brig, Security, Holding Cells, Armory, Forensics, Courtroom, HoS Office, Medical, Genetics Lab, Morgue, Chemistry Lab, Virology, Surgery, CMO Office, Science, R&D Lab, Toxins Lab, Robotics, Xenobiology Lab, RD Office, Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Atmospherics, Telecommunications, CE Office, Bridge, RC Announcements, Keycode Auth., ID Console, AI Upload, Teleporter, EVA, Gateway, Personal Lockers, Main Vault, HoP Office, Captain, Kitchen, Bar, Hydroponics, Custodial Closet, Chapel Office, Crematorium, Library, Theatre, Law Office, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
  Head of Personnel 33 Brig, Security, Courtroom, Medical, Morgue, Science, Construction, Maintenance, Engineering, Bridge, RC Announcements, Keycode Auth., ID Console, AI Upload, EVA, Gateway, Personal Lockers, Main Vault, HoP Office, Kitchen, Bar, Hydroponics, Custodial Closet, Chapel Office, Crematorium, Library, Theatre, Law Office, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
  Bartender 1 Bar
  Chef 2 Morgue, Kitchen
  Botanist 2 Morgue, Hydroponics
  Quartermaster 6 Maintenance, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
  Cargo Technician 3 Maintenance, Cargo Office, Cargo Bay
  Shaft Miner 3 Cargo Office, Mining, Mining EVA
  Clown 1 Theatre
  Mime 1 Theatre
  Janitor 2 Maintenance, Custodial Closet
  Librarian 1 Library
  Lawyer 3 Brig, Courtroom, Law Office
  Chaplain 3 Morgue, Chapel Office, Crematorium
  Chief Engineer 14 Brig, Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Atmospherics, Telecommunications, CE Office, Bridge, RC Announcements, Keycode Auth., EVA
  Station Engineer 7 Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Telecommunications,
  Atmospheric Technician 3 Construction, Maintenance, Atmospherics
  Chief Medical Officer 11 Brig, Medical, Genetics Lab, Morgue, Chemistry Lab, Virology, Surgery, CMO Office, Bridge, RC Announcements, Keycode Auth.
  Medical Doctor 3 Medical, Morgue, Surgery
  Chemist 2 Medical, Chemistry Lab
  Geneticist 4 Medical, Genetics Lab, Morgue, Science
  Virologist 2 Medical, Virology
  Research Director 15 Brig, Genetics lab, Morgue, Science, R&D Lab, Toxins Lab, Robotics, Xenobiology Lab, RD Office, Bridge, RC Announcements, Keycode Auth., AI Upload, Teleporter, Gateway
  Scientist 4 Science, R&D Lab, Toxins Lab, Xenobiology Lab
  Roboticist 4 Morgue, Science, Robotics, Technical Storage
  Head of Security 20 Brig, Security, Holding Cells, Armory, Forensics, Courtroom, HoS Office, Medical, Morgue, Science, Construction, Maintenance, Engineering, Bridge, RC Announcements, Keycode Auth., Gateway, Personal Lockers, Cargo Office, Mining
  Warden 5 Brig, Security, Holding Cells, Armory, Courtroom
  Detective 5 Brig, Forensics, Courtroom, Morgue, Maintenance
  Security Officer 4 Brig, Security, Holding Cells, Courtroom

Combination of Access

Something important (and annoying) to note about accesses is that some doors on the station require multiple accesses to be present on the ID card before the door will open.

One example of this is the secure area of tech storage. The door to enter the secure area requires that access to technical storage and the bridge be present. Consequently, this means only two people (by default) have access to this room: the Chief Engineer and the Captain.