User:Yolopanther/test

< User:Yolopanther
Revision as of 02:05, 27 February 2014 by imported>Yolopanther (The beginnings of "Combination of Access." Need to figure out how to format this section.)

--Future Site of Guide to Access Levels (As HoP via ID Console)

Note that the access levels listed here are with the JOBS_HAVE_MINIMAL_ACCESS config setting in game-options.txt UNCOMMENTED. As the name implies, it means jobs have less access. I am creating this guide around this configuring setting because it seems the most logical. If this setting is commented out, access levels for specific jobs will simply have more access to the respective area that the job is in.

Default Accesses

These can all be seen by selecting the desired job from the ID console. The default access associated with that job/id will be colored in red while those accesses not associated with the job/id will be in white.

Icon Job Number of Accesses Granted Accesses
  Assistant 0
  Captain 55 Brig, Security, Holding Cells, Armory, Forensics, Courtroom, HoS Office, Medical, Genetics Lab, Morgue, Chemistry Lab, Virology, Surgery, CMO Office, Science, R&D Lab, Toxins Lab, Robotics, Xenobiology Lab, RD Office, Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Atmospherics, Telecommunications, CE Office, Bridge, RC Announcements, Keycode Auth., ID Console, AI Upload, Teleporter, EVA, Gateway, Personal Lockers, Main Vault, HoP Office, Captain, Kitchen, Bar, Hydroponics, Custodial Closet, Chapel Office, Crematorium, Library, Theatre, Law Office, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
  Head of Personnel 33 Brig, Security, Courtroom, Medical, Morgue, Science, Construction, Maintenance, Engineering, Bridge, RC Announcements, Keycode Auth., ID Console, AI Upload, EVA, Gateway, Personal Lockers, Main Vault, HoP Office, Kitchen, Bar, Hydroponics, Custodial Closet, Chapel Office, Crematorium, Library, Theatre, Law Office, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
  Bartender 1 Bar
  Chef 2 Morgue, Kitchen
  Botanist 2 Morgue, Hydroponics
  Quartermaster 6 Maintenance, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
  Cargo Technician 3 Maintenance, Cargo Office, Cargo Bay
  Shaft Miner 3 Cargo Office, Mining, Mining EVA
  Clown 1 Theatre
  Mime 1 Theatre
  Janitor 2 Maintenance, Custodial Closet
  Librarian 1 Library
  Lawyer 3 Brig, Courtroom, Law Office
  Chaplain 3 Morgue, Chapel Office, Crematorium
  Chief Engineer 14 Brig, Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Atmospherics, Telecommunications, CE Office, Bridge, RC Announcements, Keycode Auth., EVA
  Station Engineer 7 Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Telecommunications,
  Atmospheric Technician 3 Construction, Maintenance, Atmospherics
  Chief Medical Officer 11 Brig, Medical, Genetics Lab, Morgue, Chemistry Lab, Virology, Surgery, CMO Office, Bridge, RC Announcements, Keycode Auth.
  Medical Doctor 3 Medical, Morgue, Surgery
  Chemist 2 Medical, Chemistry Lab
  Geneticist 4 Medical, Genetics Lab, Morgue, Science
  Virologist 2 Medical, Virology
  Research Director 15 Brig, Genetics lab, Morgue, Science, R&D Lab, Toxins Lab, Robotics, Xenobiology Lab, RD Office, Bridge, RC Announcements, Keycode Auth., AI Upload, Teleporter, Gateway
  Scientist 4 Science, R&D Lab, Toxins Lab, Xenobiology Lab
  Roboticist 4 Morgue, Science, Robotics, Technical Storage
  Head of Security 20 Brig, Security, Holding Cells, Armory, Forensics, Courtroom, HoS Office, Medical, Morgue, Science, Construction, Maintenance, Engineering, Bridge, RC Announcements, Keycode Auth., Gateway, Personal Lockers, Cargo Office, Mining
  Warden 5 Brig, Security, Holding Cells, Armory, Courtroom
  Detective 5 Brig, Forensics, Courtroom, Morgue, Maintenance
  Security Officer 4 Brig, Security, Holding Cells, Courtroom

Combination of Access

Something important (and annoying) to note about accesses is that some doors on the station require multiple accesses to be present on the ID card before the door will open.

One example of this is the secure area of tech storage. The door to enter the secure area requires that access to technical storage and the bridge be present. Consequently, this means only two people (by default) have access to this room: the Chief Engineer and the Captain.