Nanotrasen Items

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Uplink

Nanotrasen items can be bought through an uplink using Warpcrystals (WC) by CentCom Officials, ERTs and Deathsquad. CentCom Officials get 5 WC, Amber Task Force gets 10 WC, Blue ERTs get 20 WC, Red ERTs get 30 WC, and Deathsquad gets 350 WC.

Role-Based Uplinks

The items you have access to as an ERT member is dependent on the role you are assigned. There are four roles one can have in an ERT: Leader, Trooper, Medic, and Engineer. Certain items have restrictions which are based on your role:

  • Trooper is able to buy more robust weapons and protective equipment.
  • Medic is able to buy healing supplies and gadgets.
  • Engineer is able to buy tools and construction materials.
  • Commander is able to buy any item available.

No Discounts

Unlike a Syndicate uplink, Nanotrasen-supplied gear will never be discounted. Quality is assured; these goods won't be outsourced.

Energy Weapons

Energy Gun

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Energy Gun
Cost: 3 WC
Role: Trooper
Description
A standard energy gun with disable and laser modes equipped.


Tactical Energy Gun

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Tactical Energy Gun
Cost: 20 WC
Role: Trooper
Description
A military-grade augmented energy gun, fitted with a tasing mode.


Miniature Energy Gun

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Miniature Energy Gun
Cost: 1 WC
Description
A smaller model of the standard energy gun that holds much less charge.


Laser Rifle

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Laser Rifle
Cost: 8 WC
Role: Trooper
Description
An abnormality in energy weaponry. Chambers a laser magazine which can be recharged externally.


Spur

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Spur
Cost: 10 WC
Role: Trooper
Description
A legendary slowly self-charging pistol with massive recoil that deals more damage the more charge it has.


Pulse Carbine

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Pulse Carbine
Cost: 45 WC
Role: Trooper
Description
A severely lethal energy carbine that fires additionaly fires pulse rounds. Must be recharged instead of reloaded.


Pulse Pistol

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Pulse Pistol
Cost: 35 WC
Description
A severely lethal but compact version of the Pulse Carbine design. Holds significantly less charge. Must be recharged instead of reloaded.


HL-P1 Multipurpose Combat Bow

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HL-P1 Multipurpose Combat Bow
Cost: 75 WC
Description
An expensive hardlight bow designed by Nanotrasen and often sold to the SIC's espionage branch. Capable of firing disabler, energy, pulse, and taser bolts.


Pulse Destroyer

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Pulse Destroyer
Cost: 100 WC
Description
LOG-ENTRY ERROR. DEATH. DEATH. DEATH. KILL. DESTROY. NONE LEFT ALIVE.

Ballistic Weapons

NT-ARG 'Boarder' Rifle

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NT-ARG 'Boarder' Rifle
Cost: 18 WC
Role: Trooper
Description
A heavy-damage 3-round burst assault rifle. Chambered in 5.56mm.


LWT-650 DMR

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LWT-650 DMR
Cost: 10 WC
Role: Trooper
Description
A designated marksman rifle that deals hefty damage. Chambered in .308.


NT-SABR 'Saber' SMG

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NT-SABR 'Saber' SMG
Cost: 7 WC
Role: Trooper
Description
A low-damage 3-round burst SMG. Chambered in 9mm.


WT-550 Automatic Carbine

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WT-550 Automatic Carbine
Cost: 5 WC
Description
A classic 2-round burst carbine with a number of ammo options. Chambered in 4.6x30mm.


M1911

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M1911
Cost: 3 WC
Description
A classic .45 sidearm with a small magazine capacity.


Thompson SMG

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Thompson SMG
Cost: 9 WC
Role: Trooper
Description
An archaic but incredibly effective high-capacity 4-round burst SMG. Wildly inaccurate. Can't fit in backpacks.

Ammunition

Weapon Recharger

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Weapon Recharger
Cost: 2 WC
Role: Engineer
Description
Standard issue energy weapon recharger. Must be anchored in an APC-powered area.


Power Pack

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Power Pack
Cost: 5 WC
Role: Trooper
Description
An additional 20-round laser magazine; suitable for use with the laser rifle.


5.56mm Magazine

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5.56mm Magazine
Cost: 4 WC
Role: Trooper
Description
An additional 30-round 5.56mm magazine; suitable for use with the NT-ARG.


5.56mm AP Magazine

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5.56mm AP Magazine
Cost: 6 WC
Role: Trooper
Description
An alternative 30-round 5.56 magazine loaded with armor-piercing rounds; suitable for use with the NT-ARG.


5.56mm Incendiary Magazine

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5.56mm Incendiary Magazine
Cost: 4 WC
Role: Trooper
Description
An alternative 30-round 5.56 magazine loaded with incendiary rounds; suitable for use with the NT-ARG.


5.56mm Rubber Magazine

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5.56mm Rubber Magazine
Cost: 4 WC
Role: Trooper
Description
An alternative 30-round 5.56 magazine loaded with less-lethal rounds; suitable for use with the NT-ARG.


.308 Magazine

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.308 Magazine
Cost: 2 WC
Role: Trooper
Description
An additional 15-round .308 magazine; suitable for use with the LWT-650.


.308 Penetrator Magazine

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.308 Penetrator Magazine
Cost: 4 WC
Role: Trooper
Description
An alternative 15-round .308 penetrator magazine; suitable for use with the LWT-650.
These rounds do less damage but puncture bodies and body armor alike.


.308 Heavy Laser Magazine

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.308 Heavy Laser Magazine
Cost: 7 WC
Role: Trooper
Description
An alternative 15-round .308 heavy laser magazine; suitable for use with the LWT-650.
These rounds fire heavy lasers which do much more than a standard laser. The magazine is rechargable like the laser rifle's.


.45 Drum Magazine

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.45 Drum Magazine
Cost: 4 WC
Role: Trooper
Description
An additional 50-round .45 drum magazine; suitable for use with the Thompson SMG.


.45 Handgun Magazine

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.45 Handgun Magazine
Cost: 2 WC
Description
An additional 8-round .45 magazine; suitable for use with the M1911.


9mm Magazine

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9mm Magazine
Cost: 1 WC
Role: Trooper
Description
An additional 21-round 9mm magazine; suitable for use with the Saber SMG.


9mm AP Magazine

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9mm AP Magazine
Cost: 2 WC
Role: Trooper
Description
An additional 21-round 9mm magazine loaded with armor-piercing rounds; suitable for use with the Saber SMG.


9mm Incendiary Magazine

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9mm Incendiary Magazine
Cost: 1 WC
Role: Trooper
Description
An additional 21-round 9mm magazine loaded with incendiary rounds; suitable for use with the Saber SMG.


4.6x30mm Magazine

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4.6x30mm Magazine
Cost: 2 WC
Description
An additional 22-round 4.6x30mm magazine; suitable for use with the WT-550.


4.6x30mm AP Magazine

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4.6x30mm AP Magazine
Cost: 4 WC
Description
An additional 22-round 4.6x30mm magazine loaded with armor-piercing rounds; suitable for use with the WT-550.


4.6x30mm Incendiary Magazine

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4.6x30mm Incendiary Magazine
Cost: 4 WC
Description
An additional 22-round 4.6x30mm magazine loaded with incendiary rounds; suitable for use with the WT-550.


4.6x30mm Rubber Shot Magazine

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4.6x30mm Rubber Shot Magazine
Cost: 1 WC
Description
An additional 22-round 4.6x30mm magazine loaded with less-lethal rounds; suitable for use with the WT-550.

Exosuits

Marauder exosuit

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Marauder exosuit
Cost: 12 WC
Role: Engineer
Description
A heavy-duty exosuit for when the going gets tough. Armed with three smoke bombs, and capable of mounting four pieces of equipment.


Seraph exosuit

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Seraph exosuit
Cost: 30 WC
Role: Engineer
Description
An ultra-heavy exosuit designed for destroying armies. Faster, tougher, and stronger than it's Marauder cousin.


CH-PS Laser

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CH-PS Laser
Cost: 2 WC
Role: Engineer
Description
A mounted laser cannon. Fires standard lasers.


FNX-99 Carbine

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FNX-99 Carbine
Cost: 4 WC
Role: Engineer
Description
A mounted incendiary cannon. Fires bullets that do little damage, but light targets on fire.


LBX AC 10

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LBX AC 10
Cost: 4 WC
Role: Engineer
Description
A mounted shotgun. Fires a larger variant of buckshot, making it devastating at close range.


Ultra AC 2

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Ultra AC 2
Cost: 4 WC
Role: Engineer
Description
A mounted machine gun, fires in three round bursts.


SRM-8

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SRM-8
Cost: 4 WC
Role: Engineer
Description
A mounted missile rack.


eZ-13

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eZ-13
Cost: 10 WC
Role: Engineer
Description
A mounted heavy pulse cannon capable of firing heavy pulses, which can destroy multiple walls at once as well as decimating soft targets.


Repair droid

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Repair droid
Cost: 2 WC
Role: Engineer
Description
A repair droid that will patch up most damage to a mech. Consumes a lot of power in the process.


Tesla relay

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Tesla relay
Cost: 1 WC
Role: Engineer
Description
A remote, passive recharger for mechs. Very, very slow.


FNX-99 Ammunition

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FNX-99 Ammunition
Cost: 1 WC
Role: Engineer
Description
An ammo box for the FNX-99 carbine.


LBX AC 10 Ammunition

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LBX AC 10 Ammunition
Cost: 1 WC
Role: Engineer
Description
An ammo box for the LBX AC 10.


Ultra AC 2 Ammunition

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Ultra AC 2 Ammunition
Cost: 1 WC
Role: Engineer
Description
An ammo box for the Ultra AC 2


SRM-8 Missiles

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SRM-8 Missiles
Cost: 1 WC
Role: Engineer
Description
Additional missiles for the SRM-8 missile launcher.

Close Quarters Combat

Energy Sword

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Energy Sword
Cost: 8 WC
Role: Trooper
Description
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive.


Energy Shield

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Energy Shield
Cost: 16 WC
Role: Trooper
Description
A shield that blocks all energy projectiles but is useless against physical attacks.


H.E.P.H.A.E.S.T.U.S. Mantis Blades

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H.E.P.H.A.E.S.T.U.S. Mantis Blades
Cost: 7 WC
Role: Trooper
Description
A pair of retractable arm-blade implants. Activating both will let you double-attack.


Switchblade

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Switchblade
Cost: 1 WC
Description
A less flashy but surprisingly robust pocket knife.


CQC Manual

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CQC Manual
Cost: 13 WC
Role: Trooper
Description
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.


Telescopic Shield

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Telescopic Shield
Cost: 3 WC
Role: Trooper
Description
A foldable shield that blocks attacks when active but can break.


Stun Baton

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Stun Baton
Cost: 1 WC
Role: Trooper
Description
A robust charged baton that will swiftly take down most criminals.


Telescopic Baton

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Telescopic Baton
Cost: 1 WC
Description
A foldable baton that doesn't run on charge. Takes more hits to down, but swings faster.


Flash

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Flash
Cost: 1 WC
Description
A bright flashing device that can disable silicons and blind humans.

Support

Composition C-4

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Composition C-4
Cost: 1 WC
Role: Engineer
Description
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, disrupt equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.


Composition X-4

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Composition X-4
Cost: 3 WC
Role: Engineer
Description
A variety of plastic explosive with a stronger explosive charge. It is both safer to use and is capable of breaching even the most secure areas.


Medic Kit

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Medic Kit
Cost: 1 WC
Description
A station-standard medical kit. Stocked with sutures, regenerative mesh, medical gauze, a health analyzer, and an epinephrine pen.


Tactical Combat Medic Kit

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Tactical Combat Medic Kit
Cost: 4 WC
Role: Medic
Description
Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.


Healer Nanite Serum

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Healer Nanite Serum
Cost: 8 WC
Role: Medic
Description
An auto-injector full of reverse-engineered syndicate healing nanites. These will quickly repair most damage on a patient, pre-filled with fifteen doses.


Resurrector Nanite Serum

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Resurrector Nanite Serum
Cost: 8 WC
Role: Medic
Description
A single-use superdose of nanites capable of fully repairing a body, including replacing lost organs and limbs and restoring blood volume. Will do nothing to a living person..


Medbeam Gun

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Medbeam Gun
Cost: 7 WC
Description
A wonder of Nanotrasen engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow officers in the fight, even while under fire. Don't cross the streams!


Full Toolbelt

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Full Toolbelt
Cost: 1 WC
Role: Engineer
Description
Comes pre-stocked with every engineering tool you'll ever need.


Advanced Toolbelt

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Advanced Toolbelt
Cost: 5 WC
Role: Engineer
Description
A toolbelt filled with advanced tools, for when you need to work quickly.


Rapid Construction Device

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Rapid Construction Device
Cost: 2 WC
Role: Engineer
Description
Standard RCD that can repair or destroy structures very quickly. Holds up to 160 matter units.


Industrial RCD

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Industrial RCD
Cost: 5 WC
Role: Engineer
Description
Heavy combat RCD that holds up to 500 matter units.


Advanced RCD

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Advanced RCD
Cost: 10 WC
Role: Engineer
Description
An RCD with improved capacity, although slightly less than an industrial RCD. However, it can construct and deconstruct from range.


Compressed Matter Cartridge

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Compressed Matter Cartridge
Cost: 1 WC
Role: Engineer
Description
Highly compressed matter that restores 160 matter units on an RCD.


Box of Smart Metal Foam Grenades

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Box of Smart Metal Foam Grenades
Cost: 1 WC
Role: Engineer
Description
A box of 7 smart metal foam grenades to patch hull breaches with.

Armor & Hardsuits

Armor Vest

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Armor Vest
Cost: 1 WC
Description
A standard issue security armor vest.


Helmet

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Helmet
Cost: 1 WC
Description
A standard issue security helmet. Can have a seclite attached.


Bulletproof Armor Vest

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Bulletproof Armor Vest
Cost: 1 WC
Description
An armor vest that is extremely robust against ballistics but weak to everything else.


Bulletproof Helmet

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Bulletproof Helmet
Cost: 1 WC
Description
A helmet that is extremely robust against ballistics but weak to everything else.


Riot Suit

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Riot Suit
Cost: 1 WC
Role: Trooper
Description
A bulky suit that protects you against melee attacks but not much else.


Riot Helmet

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Riot Helmet
Cost: 1 WC
Role: Trooper
Description
A helmet that protects you against melee attacks but not much else.


ERT Commander Hardsuit

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ERT Commander Hardsuit
Cost: 5 WC
Role: Commander
Description
Show them who's boss.


ERT Security Hardsuit

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ERT Security Hardsuit
Cost: 5 WC
Role: Trooper
Description
Make them fear the long arm of law.


ERT Engineering Hardsuit

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ERT Engineering Hardsuit
Cost: 5 WC
Role: Engineer
Description
HOW DID YOU DELAMINATE THE SM 5 MINUTES IN?


ERT Medical Hardsuit

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ERT Medical Hardsuit
Cost: 5 WC
Role: Medic
Description
Dying is illegal.


MK.III SWAT Suit

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MK.III SWAT Suit
Cost: 100 WC
Description
A prototype hardsuit. Incredibly robust.


MK.III Shielded SWAT Suit

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MK.III Shielded SWAT Suit
Cost: 150 WC
Description
A prototype hardsuit with shielding protection. Incredibly robust.

Other Gear

Stocked Security Belt

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Stocked Security Belt
Cost: 2 WC
Role: Trooper
Description
Standard issue security gear, all in a stylish belt.


Box of Flashbangs

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Box of Flashbangs
Cost: 2 WC
Role: Trooper
Description
A box of 7 flashbangs to make the crew hate you.


Box of Handcuffs

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Box of Handcuffs
Cost: 1 WC
Role: Trooper
Description
A box of 7 pairs of handcuffs to keep prisoners in line.


Bowman Headset

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Bowman Headset
Cost: 1 WC
Description
A headset specially crafted to protect your ears from any damage, including flashbangs.


Security HUDglasses

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Security HUDglasses
Cost: 1 WC
Role: Trooper
Description
A pair of sunglasses fitted with a security HUD.


Medical HUDglasses

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Medical HUDglasses
Cost: 1 WC
Role: Medic
Description
A pair of sunglasses fitted with a medical HUD.


Meson Sunglasses

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Meson Sunglasses
Cost: 1 WC
Role: Engineer
Description
A pair of sunglasses fitted with meson technology.


Optical Thermal Scanner

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Optical Thermal Scanner
Cost: 4 WC
Description
A pair of goggles that provide thermal scanning vision through walls.


MK.II SWAT mask

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MK.II SWAT mask
Cost: 10 WC
Description
A strange mask that encrypts your voice so that only others wearing the mask can understand you, but you won't be able to understand anyone who isn't wearing the mask. Why would anyone spend this much on a mask?


CentCom Official Stamp

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CentCom Official Stamp
Cost: 1 WC
Description
To let them know you're the real deal.


Box of Posters

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Box of Posters
Cost: 1 WC
Description
A box of Nanotrasen-approved posters to boost crew morale.