BurnMix
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For the chemical, see BurnMix
Crafting
Method | Recipe | Notes |
---|---|---|
Chemistry | 1 part Welding Fuel 1 part Carbon 1 part Iron Temperature 700K |
|
Ghetto | 1 part Welding Fuel 1 part Nutriment 2 parts Ash Temperature 500K |
Burn some paper for ash. Take any container and blend up some nutriment (almost every food contains some). Put some welding fuel in the container before heating it up with a lighter a few times. |
Ghetto | 1 part Welding Fuel 3 parts Space Beer 2 parts Ash Temperature 500K |
Take a beer bottle. Drink some beer (you deserve it). Add welding fuel. Burn some paper for ash and add the ash to the bottle. Heat up the bottle with a lighter until you get BurnMix. Wasteful as most of the ethanol dissolves in the process. |
Effects
Heal per Tick
Chemical Mix | No overdose (Minimum) | No overdose (Maximum) | Overdose (Minimum) | Overdose (Maximum) |
---|---|---|---|---|
BurnMix | 0.1 | 0.2 | 0.2 | 0.4 |
With perfluorodecalin | 0.3 | 0.4 | 0.6 | 0.8 |
With epinephrine | 0.25 | 0.35 | 0.65 | 0.75 |
With both | 0.55 | 0.75 | 1.25 | 1.55 |
Toxin per Tick
Chemical Mix | Toxin Damage Chance | No overdose (Minimum) | Overdose (Maximum) |
---|---|---|---|
BurnMix | 0% | 0 | 0 |
With perfluorodecalin | 25% | 0.25 | 0.5 |
With epinephrine | 35% | 0 | 0.5 |
With both | 25%, 35% | 0.25, 0 | 0.5, 0.5 |
Brain Damage per Tick
Brain damage only happens during overdose.
Chemical Mix | Brain Damage Chance | Overdose (Minimum) | Overdose (Maximum) |
---|---|---|---|
BurnMix | 40% | -2.5 | 2 |
With perfluorodecalin | 40% | -2.5 | 2 |
With epinephrine | 40% | -1 | 1 |
With both | 40%, 40% | -2.5, -1 | 2, 1 |
Other Uses
Burn mix acts like a ghetto RNG synthflesh on corpses if applied via touch.
Has a chance to do one of the following:
- Heal 0.5, 0.25 or 0.1 damage per unit of BurnMix
- Nothing
- Deal 0.2 of burn and brute damage