Uplink
Nanotrasen items can be bought through an uplink using Warpcrystals (WC) by CentCom Officials, ERTs and Deathsquad. CentCom Officials get 5 WC, Amber Task Force gets 10 WC, Blue ERTs get 20 WC, Red ERTs get 30 WC, and Deathsquad gets 350 WC.
Role-Based Uplinks
The items you have access to as an ERT member is dependent on the role you are assigned. There are four roles one can have in an ERT: Leader, Trooper, Medic, and Engineer. Certain items have restrictions which are based on your role:
- Trooper is able to buy more robust weapons and protective equipment.
- Medic is able to buy healing supplies and gadgets.
- Engineer is able to buy tools and construction materials.
- Commander is able to buy any item available.
No Discounts
Unlike a Syndicate uplink, Nanotrasen-supplied gear will never be discounted. Quality is assured; these goods won't be outsourced.
Energy Weapons
Energy Gun
Energy Gun
|
Cost: 3 WC Role: Trooper
|
Description
|
A standard energy gun with disable and laser modes equipped.
|
|
Tactical Energy Gun
Tactical Energy Gun
|
Cost: 20 WC Role: Trooper
|
Description
|
A military-grade augmented energy gun, fitted with a tasing mode.
|
|
Miniature Energy Gun
Miniature Energy Gun
|
Cost: 1 WC
|
Description
|
A smaller model of the standard energy gun that holds much less charge.
|
|
Laser Rifle
Laser Rifle
|
Cost: 8 WC Role: Trooper
|
Description
|
An abnormality in energy weaponry. Chambers a laser magazine which can be recharged externally.
|
|
Spur
Spur
|
Cost: 10 WC Role: Trooper
|
Description
|
A legendary slowly self-charging pistol with massive recoil that deals more damage the more charge it has.
|
|
Pulse Carbine
Pulse Carbine
|
Cost: 45 WC Role: Trooper
|
Description
|
A severely lethal energy carbine that fires additionaly fires pulse rounds. Must be recharged instead of reloaded.
|
|
Pulse Pistol
Pulse Pistol
|
Cost: 35 WC
|
Description
|
A severely lethal but compact version of the Pulse Carbine design. Holds significantly less charge. Must be recharged instead of reloaded.
|
|
Pulse Destroyer
Pulse Destroyer
|
Cost: 100 WC
|
Description
|
LOG-ENTRY ERROR. DEATH. DEATH. DEATH. KILL. DESTROY. NONE LEFT ALIVE.
|
|
Ballistic Weapons
NT-ARG 'Boarder' Rifle
NT-ARG 'Boarder' Rifle
|
Cost: 18 WC Role: Trooper
|
Description
|
A heavy-damage 3-round burst assault rifle. Chambered in 5.56mm.
|
|
LWT-650 DMR
LWT-650 DMR
|
Cost: 10 WC Role: Trooper
|
Description
|
A designated marksman rifle that deals hefty damage. Chambered in .308.
|
|
NT-SABR 'Saber' SMG
NT-SABR 'Saber' SMG
|
Cost: 7 WC Role: Trooper
|
Description
|
A low-damage 3-round burst SMG. Chambered in 9mm.
|
|
WT-550 Automatic Carbine
WT-550 Automatic Carbine
|
Cost: 5 WC
|
Description
|
A classic 2-round burst carbine with a number of ammo options. Chambered in 4.6x30mm.
|
|
M1911
M1911
|
Cost: 3 WC
|
Description
|
A classic .45 sidearm with a small magazine capacity.
|
|
Thompson SMG
Thompson SMG
|
Cost: 9 WC Role: Trooper
|
Description
|
An archaic but incredibly effective high-capacity 4-round burst SMG. Wildly inaccurate. Can't fit in backpacks.
|
|
Ammunition
Weapon Recharger
Weapon Recharger
|
Cost: 2 WC Role: Engineer
|
Description
|
Standard issue energy weapon recharger. Must be anchored in an APC-powered area.
|
|
Power Pack
Power Pack
|
Cost: 5 WC Role: Trooper
|
Description
|
An additional 20-round laser magazine; suitable for use with the laser rifle.
|
|
5.56mm Magazine
5.56mm Magazine
|
Cost: 4 WC Role: Trooper
|
Description
|
An additional 30-round 5.56mm magazine; suitable for use with the NT-ARG.
|
|
5.56mm AP Magazine
5.56mm AP Magazine
|
Cost: 6 WC Role: Trooper
|
Description
|
An alternative 30-round 5.56 magazine loaded with armor-piercing rounds; suitable for use with the NT-ARG.
|
|
5.56mm Incendiary Magazine
5.56mm Incendiary Magazine
|
Cost: 4 WC Role: Trooper
|
Description
|
An alternative 30-round 5.56 magazine loaded with incendiary rounds; suitable for use with the NT-ARG.
|
|
5.56mm Rubber Magazine
5.56mm Rubber Magazine
|
Cost: 4 WC Role: Trooper
|
Description
|
An alternative 30-round 5.56 magazine loaded with less-lethal rounds; suitable for use with the NT-ARG.
|
|
.308 Magazine
.308 Magazine
|
Cost: 2 WC Role: Trooper
|
Description
|
An additional 15-round .308 magazine; suitable for use with the LWT-650.
|
|
.308 Penetrator Magazine
.308 Penetrator Magazine
|
Cost: 4 WC Role: Trooper
|
Description
|
An alternative 15-round .308 penetrator magazine; suitable for use with the LWT-650. These rounds do less damage but puncture bodies and body armor alike.
|
|
.308 Heavy Laser Magazine
.308 Heavy Laser Magazine
|
Cost: 7 WC Role: Trooper
|
Description
|
An alternative 15-round .308 heavy laser magazine; suitable for use with the LWT-650. These rounds fire heavy lasers which do much more than a standard laser. The magazine is rechargable like the laser rifle's.
|
|
.45 Drum Magazine
.45 Drum Magazine
|
Cost: 4 WC Role: Trooper
|
Description
|
An additional 50-round .45 drum magazine; suitable for use with the Thompson SMG.
|
|
.45 Handgun Magazine
.45 Handgun Magazine
|
Cost: 2 WC
|
Description
|
An additional 8-round .45 magazine; suitable for use with the M1911.
|
|
9mm Magazine
9mm Magazine
|
Cost: 1 WC Role: Trooper
|
Description
|
An additional 21-round 9mm magazine; suitable for use with the Saber SMG.
|
|
9mm AP Magazine
9mm AP Magazine
|
Cost: 2 WC Role: Trooper
|
Description
|
An additional 21-round 9mm magazine loaded with armor-piercing rounds; suitable for use with the Saber SMG.
|
|
9mm Incendiary Magazine
9mm Incendiary Magazine
|
Cost: 1 WC Role: Trooper
|
Description
|
An additional 21-round 9mm magazine loaded with incendiary rounds; suitable for use with the Saber SMG.
|
|
4.6x30mm Magazine
4.6x30mm Magazine
|
Cost: 2 WC
|
Description
|
An additional 22-round 4.6x30mm magazine; suitable for use with the WT-550.
|
|
4.6x30mm AP Magazine
4.6x30mm AP Magazine
|
Cost: 4 WC
|
Description
|
An additional 22-round 4.6x30mm magazine loaded with armor-piercing rounds; suitable for use with the WT-550.
|
|
4.6x30mm Incendiary Magazine
4.6x30mm Incendiary Magazine
|
Cost: 4 WC
|
Description
|
An additional 22-round 4.6x30mm magazine loaded with incendiary rounds; suitable for use with the WT-550.
|
|
4.6x30mm Rubber Shot Magazine
4.6x30mm Rubber Shot Magazine
|
Cost: 1 WC
|
Description
|
An additional 22-round 4.6x30mm magazine loaded with less-lethal rounds; suitable for use with the WT-550.
|
|
Close Quarters Combat
Energy Sword
Energy Sword
|
Cost: 8 WC Role: Trooper
|
Description
|
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive.
|
|
Energy Shield
Energy Shield
|
Cost: 16 WC Role: Trooper
|
Description
|
A shield that blocks all energy projectiles but is useless against physical attacks.
|
|
H.E.P.H.A.E.S.T.U.S. Mantis Blades
H.E.P.H.A.E.S.T.U.S. Mantis Blades
|
Cost: 7 WC Role: Trooper
|
Description
|
A pair of retractable arm-blade implants. Activating both will let you double-attack.
|
|
Switchblade
Switchblade
|
Cost: 1 WC
|
Description
|
A less flashy but surprisingly robust pocket knife.
|
|
CQC Manual
CQC Manual
|
Cost: 13 WC Role: Trooper
|
Description
|
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
|
|
Telescopic Shield
Telescopic Shield
|
Cost: 3 WC Role: Trooper
|
Description
|
A foldable shield that blocks attacks when active but can break.
|
|
Stun Baton
Stun Baton
|
Cost: 1 WC Role: Trooper
|
Description
|
A robust charged baton that will swiftly take down most criminals.
|
|
Telescopic Baton
Telescopic Baton
|
Cost: 1 WC
|
Description
|
A foldable baton that doesn't run on charge. Takes more hits to down, but swings faster.
|
|
Flash
Flash
|
Cost: 1 WC
|
Description
|
A bright flashing device that can disable silicons and blind humans.
|
|
Support
Composition C-4
Composition C-4
|
Cost: 1 WC Role: Engineer
|
Description
|
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, disrupt equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
|
|
Composition X-4
Composition X-4
|
Cost: 3 WC Role: Engineer
|
Description
|
A variety of plastic explosive with a stronger explosive charge. It is both safer to use and is capable of breaching even the most secure areas.
|
|
Medic Kit
Medic Kit
|
Cost: 1 WC
|
Description
|
A station-standard medical kit. Stocked with sutures, regenerative mesh, medical gauze, a health analyzer, and an epinephrine pen.
|
|
Tactical Combat Medic Kit
Tactical Combat Medic Kit
|
Cost: 4 WC Role: Medic
|
Description
|
Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.
|
|
Healer Nanite Serum
Healer Nanite Serum
|
Cost: 8 WC Role: Medic
|
Description
|
An auto-injector full of reverse-engineered syndicate healing nanites. These will quickly repair most damage on a patient, pre-filled with fifteen doses.
|
|
Resurrector Nanite Serum
Resurrector Nanite Serum
|
Cost: 8 WC Role: Medic
|
Description
|
A single-use superdose of nanites capable of fully repairing a body, including replacing lost organs and limbs and restoring blood volume. Will do nothing to a living person..
|
|
Medbeam Gun
Medbeam Gun
|
Cost: 7 WC
|
Description
|
A wonder of Nanotrasen engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow officers in the fight, even while under fire. Don't cross the streams!
|
|
Full Toolbelt
Full Toolbelt
|
Cost: 1 WC Role: Engineer
|
Description
|
Comes pre-stocked with every engineering tool you'll ever need.
|
|
Advanced Toolbelt
Advanced Toolbelt
|
Cost: 5 WC Role: Engineer
|
Description
|
A toolbelt filled with advanced tools, for when you need to work quickly.
|
|
Rapid Construction Device
Rapid Construction Device
|
Cost: 2 WC Role: Engineer
|
Description
|
Standard RCD that can repair or destroy structures very quickly. Holds up to 160 matter units.
|
|
Industrial RCD
Industrial RCD
|
Cost: 5 WC Role: Engineer
|
Description
|
Heavy combat RCD that holds up to 500 matter units.
|
|
Advanced RCD
Advanced RCD
|
Cost: 10 WC Role: Engineer
|
Description
|
An RCD with improved capacity, although slightly less than an industrial RCD. However, it can construct and deconstruct from range.
|
|
Compressed Matter Cartridge
Compressed Matter Cartridge
|
Cost: 1 WC Role: Engineer
|
Description
|
Highly compressed matter that restores 160 matter units on an RCD.
|
|
Box of Smart Metal Foam Grenades
Box of Smart Metal Foam Grenades
|
Cost: 1 WC Role: Engineer
|
Description
|
A box of 7 smart metal foam grenades to patch hull breaches with.
|
|
Armor & Hardsuits
Armor Vest
Armor Vest
|
Cost: 1 WC
|
Description
|
A standard issue security armor vest.
|
|
Helmet
Helmet
|
Cost: 1 WC
|
Description
|
A standard issue security helmet. Can have a seclite attached.
|
|
Bulletproof Armor Vest
Bulletproof Armor Vest
|
Cost: 1 WC
|
Description
|
An armor vest that is extremely robust against ballistics but weak to everything else.
|
|
Bulletproof Helmet
Bulletproof Helmet
|
Cost: 1 WC
|
Description
|
A helmet that is extremely robust against ballistics but weak to everything else.
|
|
Riot Suit
Riot Suit
|
Cost: 1 WC Role: Trooper
|
Description
|
A bulky suit that protects you against melee attacks but not much else.
|
|
Riot Helmet
Riot Helmet
|
Cost: 1 WC Role: Trooper
|
Description
|
A helmet that protects you against melee attacks but not much else.
|
|
ERT Commander Hardsuit
ERT Commander Hardsuit
|
Cost: 5 WC Role: Commander
|
Description
|
Show them who's boss.
|
|
ERT Security Hardsuit
ERT Security Hardsuit
|
Cost: 5 WC Role: Trooper
|
Description
|
Make them fear the long arm of law.
|
|
ERT Engineering Hardsuit
ERT Engineering Hardsuit
|
Cost: 5 WC Role: Engineer
|
Description
|
HOW DID YOU DELAMINATE THE SM 5 MINUTES IN?
|
|
ERT Medical Hardsuit
ERT Medical Hardsuit
|
Cost: 5 WC Role: Medic
|
Description
|
Dying is illegal.
|
|
MK.III SWAT Suit
MK.III SWAT Suit
|
Cost: 100 WC
|
Description
|
A prototype hardsuit. Incredibly robust.
|
|
MK.III Shielded SWAT Suit
MK.III Shielded SWAT Suit
|
Cost: 150 WC
|
Description
|
A prototype hardsuit with shielding protection. Incredibly robust.
|
|
Other Gear
Stocked Security Belt
Stocked Security Belt
|
Cost: 2 WC Role: Trooper
|
Description
|
Standard issue security gear, all in a stylish belt.
|
|
Box of Flashbangs
Box of Flashbangs
|
Cost: 2 WC Role: Trooper
|
Description
|
A box of 7 flashbangs to make the crew hate you.
|
|
Box of Handcuffs
Box of Handcuffs
|
Cost: 1 WC Role: Trooper
|
Description
|
A box of 7 pairs of handcuffs to keep prisoners in line.
|
|
Bowman Headset
Bowman Headset
|
Cost: 1 WC
|
Description
|
A headset specially crafted to protect your ears from any damage, including flashbangs.
|
|
Security HUDglasses
Security HUDglasses
|
Cost: 1 WC Role: Trooper
|
Description
|
A pair of sunglasses fitted with a security HUD.
|
|
Medical HUDglasses
Medical HUDglasses
|
Cost: 1 WC Role: Medic
|
Description
|
A pair of sunglasses fitted with a medical HUD.
|
|
Meson Sunglasses
Meson Sunglasses
|
Cost: 1 WC Role: Engineer
|
Description
|
A pair of sunglasses fitted with meson technology.
|
|
Optical Thermal Scanner
Optical Thermal Scanner
|
Cost: 4 WC
|
Description
|
A pair of goggles that provide thermal scanning vision through walls.
|
|
MK.II SWAT mask
MK.II SWAT mask
|
Cost: 10 WC
|
Description
|
A strange mask that encrypts your voice so that only others wearing the mask can understand you, but you won't be able to understand anyone who isn't wearing the mask. Why would anyone spend this much on a mask?
|
|
CentCom Official Stamp
CentCom Official Stamp
|
Cost: 1 WC
|
Description
|
To let them know you're the real deal.
|
|
Box of Posters
Box of Posters
|
Cost: 1 WC
|
Description
|
A box of Nanotrasen-approved posters to boost crew morale.
|
|