Bloodsuckers
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Bloodsucker | Access: Whatever your job is Additional Access: Whatever extra acess you manage to get Difficulty: Medium Supervisors: The Masquerade Duties: Drink people's blood, create Vassals, maintain the Masquerade Guides: This is the guide |
Bloodsuckers are undead predators out to enslave the station to their will. Though they can recognize each other, they usually act independently of one another.
You consume blood by using your Feed power. Do not be seen feeding, or the Masquerade will be broken.
Basics
I'm a bloodsucker! How do I survive my first sunrise?
Whether you arrive on the station on the shuttle or start out as a bloodsucker, you have a few things to square away first.
- Get some materials. At minimum get at least 5 wood so you can build a coffin. A more robust base will need wood, metal, cable, and a set of tools. You can get wood from Botany or by deconstructing wooden structures.
- Set up a base. Pick a place that you can access quickly and where you won't be disturbed. Hidden walls are a good way to get quick access, but don't be seen by security!
- Set up your coffin. The most basic coffin only needs 5 wood, but more advanced coffins can be built in the structures tab of the crafting menu.
- Sleep in your coffin. Drag yourself into the coffin and 'Rest' to lay down, then close the coffin on top of you. This lets you rank up, heal quickly, and survive the rays of the sun.
If you are caught outside of your coffin when the sun comes, you will quickly burn to death. In an emergency you can hide in a locker; you'll get burned, but will survive.
Feeding
Bloodsuckers need blood to use their powers and stave off starvation. Remember that not all races have blood; you cannot feed at all on a Plasmaman or Skeleton. Note that sucking blood near a mortal who is not your victim risks breaking the Masquerade.
You have a few options for sating your hunger:
Aggressive Feeding
If you have someone grabbed aggressively, you can use the Feed power to start drinking their blood. This is obvious to them and everyone else, but once the feeding actually starts they'll be paralyzed and eventually put to sleep.
Stealthy Feeding
If you're standing next to someone or pulling them passively you can feed on them without them noticing. You'll continue feeding as long as your victim remains adjacent, though keep in mind you'll be briefly paralyzed after starting to feed. This is invisible to the victim, but can be noticed by everyone else!
Animal Abuse
If you're desperate you can feed on a monkey for a tiny amount of blood. You'll get much more if you humanize the victim first through genetics, though still less than if you feed on a conscious human.
Torpor, Burn Damage, and Final Death
By entering your coffin while injured or while Sol is ascendant, you will enter the deathless state of Torpor, rapidly healing damage and appearing as a corpse to most onlookers. You will also enter this state if you are damaged to the point of death but do not meet the requirements for Final Death. Even without Torpor, bloodsuckers not using the Masquerade power will naturally heal most types of damage; The exception is burn damage, which must be treated medically or by entering Torpor in your coffin.
There are only a few ways you can die permanently:
- Taking over 250 points of burn damage, for example by dying to fire and not being extinguished after death.
- Being staked while in Torpor, or dying to regular damage while staked.
- Having your body destroyed through cremation or gibbing.
Bloodsucker Powers
There are 2 types of bloodsucker powers. The ones you start with and the ones you can obtain during the round.
You can obtain new powers by sleeping on your coffin. Each survived day gives you a level point to spend.
Starter Powers
Obtainable Powers
Ranking up will improve the powers you already have but not powers you haven't chosen yet, so if you want rank-related benefits from a power you should choose it early so it ranks up with you. Some powers don't benefit from ranks at all.
Sol
A cycle happens during bloodsucker rounds.
During the night, bloodsuckers may roam freely through the station, while keeping an eye in their hud that tells how much time there is until the Sun comes out. By default, Sol starts every 10 minutes, with a warning when there's 1.5 minutes left, and a second when there's 25 seconds left. The power Vanishing Act becomes available when Sol is near, and will teleport you to your base for a considerable blood cost.
During the day, bloodsuckers who are not in a coffin or locker will be burnt to death. The higher your Rank, the higher the damage from the Sun. Survive the day to receive a level point and get stronger.
The Masquerade
If you begin feeding on a human while someone is within 2 squares of you, you've risked discovery and exposed the existence of Bloodsuckers to humans! If you do this three times, you break the Masquerade:
- Every other bloodsucker on the station gets an objective to kill you.
- Mortals can identify your bloodsucker status and true name on sight.
- Other bloodsuckers can steal your vassals from you.
Note that not all witnesses will cause a Masquerade break. You won't be penalized if you're witnessed by:
- Bloodsucker vassals (even if they're not yours)
- Other Bloodsuckers
- Your victim
- Mindless creatures (ie braindead humans, monkeys, and nonsentient simple animals)
- Drones
- Blind people and people with blurry vision
- Monster Hunters
The Curator has access to the Archives of the Kindred, which contains the record of every Bloodsucker known to Nanotrasen. If the Curator hits you with the Archives while you're not using your Masquerade power, the Masquerade will be broken! Protect yourself by avoiding the Curator, stealing the Archives, or just using Masquerade whenever you're in public.
Humanity & Frenzy
If your supply of blood gets too low, you'll enter Frenzy and lose yourself to hunger. While Frenzied you're fast, resist stamina damage, and all your grabs are aggressive; you also begin feeding faster and get more blood from humans. However, there are downsides:
- You cannot speak or hear, and lose the ability to manipulate complex machinery like consoles.
- You cannot use any vampire powers except Feed and Trespass.
- You slowly take burn damage over time.
If you're still drinking your victim's blood when they die, you lose Humanity. Humanity loss makes it easier to become Frenzied and increases the damage over time in this state, forcing you to be more aggressive about claiming victims.