Nightmare: Difference between revisions
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|additional = Jaunt anywhere there isn't light | |additional = Jaunt anywhere there isn't light | ||
|difficulty = Hard | |difficulty = Hard | ||
|superior = [[Shadowlings]] | |superior = [[Shadowlings]]? | ||
|duties = Spread darkness! | |duties = Spread darkness! | ||
|guides = | |guides = [https://forums.yogstation.net/threads/whats-a-nightmare-a-short-guide-to-the-antag-that-probably-needs-a-guide-the-least.16954/] | ||
|quote = *teleports behind u* | |quote = *teleports behind u* | ||
}} | }} | ||
Nightmares are a side antagonist that can be spawned in by [[Random events#Nightmare|random events]], and are hyper glass cannons in that they kill incredibly fast with their armblade but more or less die to one stun in the light. They have some very very strong powers allowing them to pass walls and escape even the wildest of situations if they're smart. | |||
== I am the one who shadow walks! == | == I am the one who shadow walks! == | ||
So you're a nightmare, you'll find that you die in the light and heal in the darkness. You have only a few powers but they're really strong. Lets quickly go over them: | So you're a nightmare, you'll find that you die in the light and heal in the darkness. You have only a few powers but they're really strong. Lets quickly go over them: | ||
==== Light Eater ==== | ==== Light Eater ==== | ||
Nightmares carry a modified armblade with them at all times, it works like a normal armblade but it has a couple special properties. If you attack an item emitting light, the light will be turned to dust. If you attack a person carrying lights, all their lights will turn to dust. This works on borgs, too, permanently frying their headlamp, so don't be afraid to go all in. | Nightmares carry a modified armblade with them at all times, it works like a normal armblade but it has a couple special properties. If you attack an item emitting light, the light will be turned to dust. If you attack a person carrying lights, all their lights will turn to dust. This works on borgs, too, permanently frying their headlamp, so don't be afraid to go all in. | ||
==== Shadow Walk ==== | ==== Shadow Walk ==== | ||
Shadow walk is what makes a human with an armblade into a teleporting, terrifying, god of maint. Whenever the darkness is low enough, you will be able to Jaunt infinitely as long as you're in darkness. You can pop up anywhere, smack someone with your armblade, and pop back into the shadow walk BUT if you shadow walk into light you will be abruptly kicked out of the jaunt. Also, beware that entering and exiting Jaunt is quite loud. | |||
Shadow walk is what makes a human with an armblade into a teleporting, terrifying, god of maint. Whenever the darkness is low enough, you will be able to Jaunt infinitely as long as you're in darkness. You can pop up anywhere, smack someone with your armblade, and pop back into the shadow walk BUT if you shadow walk into light you will be abruptly kicked out of the jaunt. | |||
==== Organs ==== | ==== Organs ==== | ||
Nightmares have some unique organs. If you manage to kill one, implanting these will result in special properties. | |||
Nightmares have | * '''Brain''': Instead of a normal brain, Nightmares have a "Tumorous Mass". When implanted into a host, it fully transforms their body into a Nightmare, with all its abilities. It also gives control of the body to the original Nightmare the brain was taken from, but you can take it back out and return their normal brain to transform crew smoothly. | ||
* '''Brain''': Instead of a normal brain, Nightmares have a "Tumorous Mass". When implanted into a host, it | |||
* '''Heart''': Instead of a normal heart, Nightmares have a "Heart of Darkness". When implanted into a host, it reshapes one of the host's arms into a light eater permanent armblade. It has the ability to revive its host from the dead if the body is shrouded in darkness. The mutant human (no matter how menacing that armblade may be) is still a member of the crew, and therefore not an antagonist. | * '''Heart''': Instead of a normal heart, Nightmares have a "Heart of Darkness". When implanted into a host, it reshapes one of the host's arms into a light eater permanent armblade. It has the ability to revive its host from the dead if the body is shrouded in darkness. The mutant human (no matter how menacing that armblade may be) is still a member of the crew, and therefore not an antagonist. | ||
* '''Eyes''': Instead of a normal pair of eyes, Nightmares have "Burning red eyes" When implanted into a host, they can see perfectly in darkness | * '''Eyes''': Instead of a normal pair of eyes, Nightmares have "Burning red eyes." When implanted into a host, they can see perfectly in darkness. | ||
==== Other ==== | ==== Other ==== | ||
Nightmares have night vision, are immune to atmospheric conditions as if they were golems, and will dodge all ranged projectiles while shrouded in darkness. However, they cannot fire guns. | |||
Nightmares | |||
== There's a scary shadow monster on the station, what do I do?? == | == There's a scary shadow monster on the station, what do I do?? == | ||
Well, here's a couple tips for fighting them. | Well, here's a couple tips for fighting them. | ||
=== Stay in the light === | === Stay in the light === | ||
There is no way a Nightmare will bother you if you're in a lit room and all rooms around that are lit. Staying in safe departments, maybe security or the bridge, will basically guarantee your safety. If lights start breaking, though, it's time to move. | |||
There is no way a Nightmare will bother you if you're in a lit room and all rooms around that are lit. Staying in departments, maybe security or the bridge, | |||
=== Bring a friend === | === Bring a friend === | ||
If you wander alone, one hit from the Nightmare means certain death as it turns off all your lights. Fighting a Nightmare in the shadows is right next to impossible, considering they can jaunt around you swinging their light eater and ignore ranged weaponry. Even if you manage to stunbaton them, they could just shadow walk until their stun wears off. With a friend, they'd have to hit you both for complete darkness and a friend can pull you out if you lose your lights. If a Nightmare attacks you they would have to go all in as they can't just leave if one of you has lights. | |||
If you wander alone, one hit from the Nightmare means certain death as it turns off all your lights. | |||
=== Bring a spare light === | === Bring a spare light === | ||
The light eater consumes anything that is currently giving lights, but if you have a glowstick or flashlight that hasn't been turned on it won't be destroyed. If you get hit swap to your second line of defense, more lights! | The light eater consumes anything that is currently giving lights, but if you have a glowstick or flashlight that hasn't been turned on it won't be destroyed. If you get hit swap to your second line of defense, more lights! | ||
=== Deny escape === | === Deny escape === | ||
If there are no lights while fighting the Nightmare, it will simply leave if it feels it is losing. Deny escape! You can crack on a glowstick and throw it for a great way to stop a jaunted Nightmare from escaping, or set it on fire while it's manifested so the denial of its escape is attached to it. Be sure to always be CLOSE to the nightmare as once again, if it escapes to darkness it has won the battle - it will recover, you will not. | |||
If there are no lights while fighting the Nightmare, it will simply leave if it feels it is losing. Deny escape! You can crack on a glowstick and throw it for a great way to stop a jaunted Nightmare from escaping. Be sure to always be CLOSE to the nightmare as once again, if it escapes to darkness it | |||
{{Jobs}}[[Category:Jobs]] | {{Jobs}}[[Category:Jobs]] |
Revision as of 23:50, 5 April 2021
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
EXTRATERRESTRIAL STAFF | |
Nightmare |
Access: None Additional Access: Jaunt anywhere there isn't light Difficulty: Hard Supervisors: Shadowlings? Duties: Spread darkness! Guides: [1] Quote: *teleports behind u* |
Nightmares are a side antagonist that can be spawned in by random events, and are hyper glass cannons in that they kill incredibly fast with their armblade but more or less die to one stun in the light. They have some very very strong powers allowing them to pass walls and escape even the wildest of situations if they're smart.
I am the one who shadow walks!
So you're a nightmare, you'll find that you die in the light and heal in the darkness. You have only a few powers but they're really strong. Lets quickly go over them:
Light Eater
Nightmares carry a modified armblade with them at all times, it works like a normal armblade but it has a couple special properties. If you attack an item emitting light, the light will be turned to dust. If you attack a person carrying lights, all their lights will turn to dust. This works on borgs, too, permanently frying their headlamp, so don't be afraid to go all in.
Shadow Walk
Shadow walk is what makes a human with an armblade into a teleporting, terrifying, god of maint. Whenever the darkness is low enough, you will be able to Jaunt infinitely as long as you're in darkness. You can pop up anywhere, smack someone with your armblade, and pop back into the shadow walk BUT if you shadow walk into light you will be abruptly kicked out of the jaunt. Also, beware that entering and exiting Jaunt is quite loud.
Organs
Nightmares have some unique organs. If you manage to kill one, implanting these will result in special properties.
- Brain: Instead of a normal brain, Nightmares have a "Tumorous Mass". When implanted into a host, it fully transforms their body into a Nightmare, with all its abilities. It also gives control of the body to the original Nightmare the brain was taken from, but you can take it back out and return their normal brain to transform crew smoothly.
- Heart: Instead of a normal heart, Nightmares have a "Heart of Darkness". When implanted into a host, it reshapes one of the host's arms into a light eater permanent armblade. It has the ability to revive its host from the dead if the body is shrouded in darkness. The mutant human (no matter how menacing that armblade may be) is still a member of the crew, and therefore not an antagonist.
- Eyes: Instead of a normal pair of eyes, Nightmares have "Burning red eyes." When implanted into a host, they can see perfectly in darkness.
Other
Nightmares have night vision, are immune to atmospheric conditions as if they were golems, and will dodge all ranged projectiles while shrouded in darkness. However, they cannot fire guns.
There's a scary shadow monster on the station, what do I do??
Well, here's a couple tips for fighting them.
Stay in the light
There is no way a Nightmare will bother you if you're in a lit room and all rooms around that are lit. Staying in safe departments, maybe security or the bridge, will basically guarantee your safety. If lights start breaking, though, it's time to move.
Bring a friend
If you wander alone, one hit from the Nightmare means certain death as it turns off all your lights. Fighting a Nightmare in the shadows is right next to impossible, considering they can jaunt around you swinging their light eater and ignore ranged weaponry. Even if you manage to stunbaton them, they could just shadow walk until their stun wears off. With a friend, they'd have to hit you both for complete darkness and a friend can pull you out if you lose your lights. If a Nightmare attacks you they would have to go all in as they can't just leave if one of you has lights.
Bring a spare light
The light eater consumes anything that is currently giving lights, but if you have a glowstick or flashlight that hasn't been turned on it won't be destroyed. If you get hit swap to your second line of defense, more lights!
Deny escape
If there are no lights while fighting the Nightmare, it will simply leave if it feels it is losing. Deny escape! You can crack on a glowstick and throw it for a great way to stop a jaunted Nightmare from escaping, or set it on fire while it's manifested so the denial of its escape is attached to it. Be sure to always be CLOSE to the nightmare as once again, if it escapes to darkness it has won the battle - it will recover, you will not.