Shadowling: Difference between revisions
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| An upgraded version of Flash Freeze. It will stun for far longer, bring body temperatures to the point of no recovery, and almost instantly put people into near-critical condition from frost burns. Similar to its weak version, it does not affect thralls. | | An upgraded version of Flash Freeze. It will stun for far longer, bring body temperatures to the point of no recovery, and almost instantly put people into near-critical condition from frost burns. Similar to its weak version, it does not affect thralls. | ||
=Your a Shadowling= | =Your a Shadowling= |
Revision as of 00:32, 10 July 2015
Welcome to a quick guide on how to be a lethal shadowling!
Intro
A shadowling, is a light sensitive alien creature, mainly defensive, but can enthral humans, to make them work for the shadowling!
- Access | Anywhere you can phase to
- Difficulty | Extremely Hard
- Supervisors | None.
- Duties | Enslave filthy humans to work for you.
- Difficulty | Extremely Hard
While a shadowling is hatched, it resembles humanoid form, with red eyes, small horns and claws.... until it ascends of course
Abilities
Name | Requirements | Cooldown | Description |
---|---|---|---|
Hatch | N/A | N/A | In order to utilize their full potential, shadowlings need to go through a little-understood evolution process coined as "hatching". They will form a chrysalis around themselves, which is impenetrable, and begin the evolution. After a few minutes, they will burst from the chrysalis, evolved and with a plethora of new abilities. The chrysalis will quickly decay before vanishing entirely. |
Enthrall | N/A | 45 Seconds | Of course, shadowlings are weak. They can easily be killed by a lightbulb. So, how does it fend off attackers? By enslaving them, like any good alien should! By getting close and rearranging the memories, motives, and physical form of the target, the target will become a "thrall", bound to the shadowling completely and utterly. Thralls can empower the shadowling with their own life force in addition to sharing a telepathic link with them and all other thralls.They have been known to drop dead in unusual circumstances. |
Hivemind Commune | N/A | 2.5 Seconds | Shadowlings and thralls share a telepathic link through which they can communicate silently, undetectably, and at zero cost or cooldown. There may be ways to discern this behavior, but it is unlikely and for now all you can do is simply let their words flow past you. |
Glare | Hatch Required | 30 Seconds | Glare is a basic single-target stun. By forcing the target's gaze into its own, the shadowling can mesmerize a target for quite some time in addition to muting them. |
Veil | Hatch Required | 25 Seconds | Veil instantly puts out all light sources, mobile or otherwise, near the shadowling. They can easily be repaired, turned back on, or simply replaced. Rumor has it that some slime extracts have shown resistance to this, as well as fire-based light and glowshrooms. |
Shadow Walk | Hatch Required | 1 minute | Shadow Walk lets the shadowling briefly enter the space between worlds to escape attackers. For four seconds, the shadowling will be invisible, move quickly, and be able to phase through all obstacles. Unlike the wizard's jaunting, holy water does not have an effect on this. |
Flash Freeze | Hatch Required | 2 minutes | Flash Freeze is a formidable crowd control ability. Everyone within a short range will instantly have their body temperature reduced to freezing in addition to having it continuously lowered, similar to a cryogenic sting. Targets will also be briefly stunned. |
Collective Mind | Hatch Required | 30 Seconds | Shadowlings can draw upon the power of their thralls to enter a state of almost unstoppable power. Collective Mind lets them gain that ability - they send out mental "hooks" that latch onto the minds of their thralls, mainly a head-count, if you will. If there's enough (currently it is believed to be 15 thralls) then they will gain various abilities in addition to the ability to ascend with enough. |
Blindness Smoke | Hatch required + 3 Thralls | 1 minute | By regurgitating a cloud of black smoke, shadowlings can disorient pursuers. This smoke will induce blindness in non-shadowlings, but heal shadowlings and thralls. |
Drain Thralls | Hatch required + 5 Thralls | 10 seconds | The shadowling will drain the life of all nearby thralls to heal for 25 brute and 25 burn. Damage dealt to thralls is split between all affected by the ability. |
Sonic Screech | Hatch required + 7 Thralls | 30 seconds | The shadowling can let out a piercing screech. This will confuse and deafen nearby humans, damage windows, and stun silicons. |
Spatial Relocation | Hatch required + 10 Thralls | 5 minutes | The shadowling instantly swaps places with any thrall in the world. Both parties are stunned for a brief duration. |
Ascendance | Hatch required + 15 Thralls | N/A | |
Below is a list of abilities ascendant shadowlings are known to have used. |