Mining Medic: Difference between revisions
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|stafftype = MEDICAL & SUPPLY | |stafftype = MEDICAL & SUPPLY | ||
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|img = MiningMedic.png | |img = MiningMedic.png | ||
|jobtitle = Mining Medic | |jobtitle = Mining Medic |
Revision as of 09:10, 16 January 2020
MEDICAL & SUPPLY STAFF | |
Mining Medic |
Access: Medbay, Morgue, Mining, Mineral Storage Additional Access: Surgery, Cargo Difficulty: Medium Supervisors: Quartermaster and Head of Personnel Duties: Watch over the miners, heal miners, get killed by ashwalkers Guides: Guide to Lavaland, Guide to medicine, Guide to Surgery Quote: Goliath in mining...SECURITY!! |
Listen up buddy, I don't know what your motivations are to this job, I don't know whether or not you did all those years of medical training just for access to the RIG suits, and I certainly don't know about any assassination contracts on miners you might have. What I do know, is that you're a good guy. It's the most important thing about your job. You have to be on death's door every other second so you can save the Shaft Miners if they eventually fuck up. A wise man once told me that it's dangerous to go alone, which is exactly why you are here.
What do I do? Where do I go?
You'll arrive on the station already equipped to deal with most minor injuries:
Your locker is located in your office on the mining station. Make sure to grab a few supplies out of your locker in advance:
Item | Description |
---|---|
Defibrillator |
Can bring miners out of death and into crit if they have only been dead a short time. Try to stabilize them quickly! |
Handheld Crew Monitor |
A miniature machine that tracks suit sensors across the station. Use this to monitor your miners when on the move. |
Medical Belt |
Like your webbing, but for holding medical items only. Think of these as your first-aid kit, but on a belt. |
Pickaxe |
Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, will fit inside your webbing, and can provide shortcuts through rocks towards injured miners. |
File:MiniFE1.png Pocket Fire Extinguisher |
A light and compact fibreglass-framed model fire extinguisher. Take this with you whenever you leave the safety of your base. |
QMC Bicaridine Injector |
A quick-mix capital combat injector loaded with bicaridine. It contains 50 units of bicaridine and injects it 5 units at a time. A long-lasting supply. |
QMC Kelotane Injector |
A quick-mix capital combat injector loaded with kelotane. It contains 50 units of kelotane and injects it 5 units at a time. A long-lasting supply. |
Toxin First-Aid Kit |
Contains a number of items to help prevent and heal poisons: |
Your office is located to the left of the mining base, in the lower-left corner. You will find everything you need to help your miners there:
The 10 rules to miner survival
Now, the reason you are on this asteroid is because many miners have perished due to Nanotrasen migrating the mining colony to a richer asteroid. Not just minerals either! There's roaming beasts all over the place eager for an opportunity to lash out at you and snap your neck! Nanotrasen considered this, but the additional plasma was more cost effective than the lives of their employees. However, now that you're here, there won't he any more dead miners. Right? Right! There's just a few things they probably didn't tell you in the flyer, so pay attention!
Be robust
Know medicine and miner mechanics. Know how to beat a goliath silly.
A requirement for many jobs on the station, but this one gets a special notion. If you don't know how to rub ointment onto someone while in the vacuum of space, you're not going to be of any use.
Stay fit
Keep everyone's life at 100% at all times. Don't be stingy with bruisepacks.
So the miner accidentally hit himself with a pickaxe in the helmet. 5 brute damage? Patch him up. The last thing you'd want is for your buddy to go into crit while fighting a watcher, 3 damage short of killing it with all the weapons on their corpse.
Beware of narrow tunnels
Always make sure you can move in any direction.
Most of the radio logs we recovered of our first (deceased) applicants of the "buddy system" went somewhere along the lines of:
Joe Morris says, "I see some silver over at the wall there"
Joe Morris says, "There is gibtonite so watch out"
Julie Stone says, "I'll keep watch."
Julie Stone says, "GOLIATH!"
Joe Morris says, "Shit it got me"
Loud cracking can be heard as the goliath hits the gibtonite in the wall, entangling both miners next to it, followed by a "FUUUUU" and an explosion.
Don't neglect your gps
Keep your gps on you with custom initials. Urge your buddies to do the same.
So you've managed to run into a goliath while face-checking a corridor. Great job you. You better hope your buddy drags you out, because if he doesn't you're never going to see the light of genetics. If you've set your GPS, the mining medic might just take your ice chilled corpse to the cloning bay.
Travel LIGHT
Make sure you're the brightest star around. Nothing is more dangerous than the false sense of security your mesons give you.
Imagine this. You and your miners are digging their dwarf system merrily. Then out of nowhere, some xeno pops up and takes two of you for dinner. How'd it happen? But I had full vision? This was just the mesons tricking you. To maximize your usefulness, turn on your PDA and a helmet light, then carry a lantern or seclite on your belt and in both pockets. You'll illuminate the asteroid as good as it gets and your situational awareness improves by miles.
Don't be a hero
Possibly the most important rule of all. Don't risk your own life, you can always clone them.
You don't want to take a risk for no reason other than trying to go for the "Robust guy look", simply take a step back and keep yourself safe. Unfortunately you won't make yourself look too impressive if a xeno is currently converting you to feces. However, remember that there are certain circumstances where perhaps this rule should be ignored, so that maybe you save someone who makes it so you don't have to drag him to Medbay or making sure that you will still have a partner to back you up later - as they might be responsible for saving your life later. They could be pissed when you let them die, but you can patch him up if you live. He can't fix you.
Play dead
Hit sleep if you can't possibly get out.
So you find yourself trapped in this maze of monsters and madness? Just play dead. We have figured out that most monsters like their meat fresh, so if you can force yourself to nap in a crucial moment (not to hard to do looking at your working hours) you might just safe your hide.
When in doubt, know your way out.
Dig your way back to the station if you lost track of tunnels.
Instead of roaming those dangerous age old cultist tunnels trying to find your way out, just dig. No one will mind if you lose your way in there. Those tunnels do look pretty alike after all.
The buddy system
If there are no miners, don't go mining. If a miner doesn't have a medic yet, go after them.
Why don't legions attack each other? Probably hard instinct. Either way around, you should do the same. Don't get tempted to split up or do the mining work yourself, because digging a tunnel is the best way to get caught with your pants down.
The job change
If you have no confidence in your miners, run like hell to the Hop's desk.
While Nanotrasen doesn't exactly approve of this, they don't discourage it either. A lot of effort and resources go into cloning, and a lot of paperwork afterwards. From time to time, it may very well be best to pull out.