Guide to Combat: Difference between revisions
→Armor: Updated Values + Added RD/CMO Hardsuits
imported>Kosmos m (→Make Shift Weapon: Added link to glass.) |
imported>Steelpoint (→Armor: Updated Values + Added RD/CMO Hardsuits) |
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|[[Captain's Quarters]] | |[[Captain's Quarters]] | ||
|Offers moderate protection from most sources. | |Offers moderate protection from most sources. | ||
|melee = | |melee = 40 <br>bullet = 50 <br>laser = 50 <br>energy = 25 <br>bomb = 50 <br>bio = 100 <br>rad = 50 | ||
|The Captain will sometimes wear this. It's also space-worthy, but it will slow you down. Wearing this while not the Captain is a good way to get robusted. | |The Captain will sometimes wear this. It's also space-worthy, but it will slow you down. Wearing this while not the Captain is a good way to get robusted. | ||
|- | |- | ||
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|Offers moderate protection from most sources. | |Offers moderate protection from most sources. | ||
|melee = 50 <br>bullet = 40 <br>laser = 50 <br>energy = 10 <br>bomb = 25 | |melee = 50 <br>bullet = 40 <br>laser = 50 <br>energy = 10 <br>bomb = 25 | ||
|A special armor vest unique to the Captain. Offers | |A special armor vest unique to the Captain. Offers far greater protection than most armor, and also displays your authority to the crew. | ||
|- | |- | ||
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|Gives good protection from melee attacks, near complete Radiation protection and complete protection against Fire. | |Gives good protection from melee attacks, near complete Radiation protection and complete protection against Fire. | ||
|melee = 40 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 90 | |melee = 40 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 90 | ||
|See [[Space_suit|here]] for information on the different styles. | |||
|- | |||
![[File:MedRIG.png|50px]] | |||
!{{anchor|CMO Hardsuit}}[[Hardsuit|CMO Hardsuit]] | |||
|[[Chief Medical Officer]] | |||
|Provides little physical protection and does not block intense light based weapons, such as flashbangs or flashes. But is a easy to access Hardsuit for the CMO. | |||
|melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 10 <br>bio = 100 <br>rad = 50 | |||
|See [[Space_suit|here]] for information on the different styles. | |||
|- | |||
![[File:RDRIG.png|50px]] | |||
!{{anchor|RD Hardsuit}}[[Hardsuit|RD Hardsuit]] | |||
|[[Research Director]] | |||
|More accurately described as a space proof bomb suit. One of the only Hardsuits to provide 100% bomb protection, the helmet also has a diagnostic HUD built in. | |||
|melee = 30 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 100 <br>bio = 100 <br>rad = 60 | |||
|See [[Space_suit|here]] for information on the different styles. | |See [[Space_suit|here]] for information on the different styles. | ||
|- | |- | ||
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|melee = 30 <br>bullet = 15 <br>laser = 30 <br>energy = 10 <br>bomb = 10 <br>bio = 100 <br>rad = 50 | |melee = 30 <br>bullet = 15 <br>laser = 30 <br>energy = 10 <br>bomb = 10 <br>bio = 100 <br>rad = 50 | ||
|See [[Space_suit|here]] for information on the different styles. | |See [[Space_suit|here]] for information on the different styles. | ||
|- | |||
![[File:Head of Security's Hardsuit.png|50px]] | |||
!{{anchor|Security Hardsuit}}[[Hardsuit|Security Hardsuit]] | |||
|[[E.V.A.]] | |||
|Gives slightly increased protection against all damage sources. | |||
|melee = 45 <br>bullet = 25 <br>laser = 30 <br>energy = 10 <br>bomb = 25 <br>bio = 100 <br>rad = 50 | |||
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit. | |||
|- | |- | ||
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|[[Wizard]] or Summon magic | |[[Wizard]] or Summon magic | ||
|Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot! | |Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot! | ||
|melee = 40<br>bullet = | |melee = 40<br>bullet = 40<br>laser = 40<br>energy = 20<br>bomb = 35<br>bio = 100<br>rad = 50 | ||
|See [[Wizard|here]] for information on the magical arts. | |See [[Wizard|here]] for information on the magical arts. | ||
|- | |- | ||
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|[[Armory]] | |[[Armory]] | ||
|Gives excellent protection against Laser and Energy attacks and can even deflect them. | |Gives excellent protection against Laser and Energy attacks and can even deflect them. | ||
|melee = 10 <br>bullet = 10 <br>laser = 60 <br>energy = 50 | |melee = 10 <br>bullet = 10 <br>laser = 60 <br>energy = 50 | ||
|It will sometimes deflect energy projectiles, which includes [[Taser]] shots! It's also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this. | |It will sometimes deflect energy projectiles, which includes [[Taser]] shots! It's also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this. | ||
|- | |- | ||
![[File:Bulletproofvest.png|50px]] | ![[File:Bulletproofvest.png|50px]] | ||
!{{anchor| | !{{anchor|Tactical Vest}}[[Tactical Vest]] | ||
|[[Armory]] | |[[Armory]] | ||
|Makes the wearer very resilient to bullets at the cost of any other damage. | |Makes the wearer very resilient to bullets at the cost of any other damage. | ||
|melee = 15 <br>bullet = 80 <br>laser = 10 <br>energy = 10 <br>bomb = 40 | |melee = 15 <br>bullet = 80 <br>laser = 10 <br>energy = 10 <br>bomb = 40 | ||
| | |Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly. | ||
|- | |- | ||
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|This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding [[assistant]]s everywhere. Gives complete protection to the entire body. | |This, combined with the riot shield, will make you be the nightmare of fire extinguisher -wielding [[assistant]]s everywhere. Gives complete protection to the entire body. | ||
|melee = 50 <br>bullet = 10 <br>laser = 10 <br>energy = 10 | |melee = 50 <br>bullet = 10 <br>laser = 10 <br>energy = 10 | ||
|It's very resistant to melee attacks, BUT it's less protective against lasers than standard armor. | |It's very resistant to melee attacks, BUT it's less protective against lasers than standard armor. | ||
|- | |- | ||
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!{{anchor|Armored Coat}}[[Armored Coat]] | !{{anchor|Armored Coat}}[[Armored Coat]] | ||
|[[HoS]] | |[[HoS]] | ||
| | |A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it's still robust. | ||
|melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 | |melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 | ||
|Wear this as your rightful trophy if you manage to outrobust him. | |Wear this as your rightful trophy if you manage to outrobust him. | ||
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|[[Death Squad]] | |[[Death Squad]] | ||
|Extremely robust armor found only on Deathsquad Officers. Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy. Moderate slowdown. | |Extremely robust armor found only on Deathsquad Officers. Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy. Moderate slowdown. | ||
|melee = | |melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br>rad = 100 | ||
|If you see someone wearing this, it's a good idea to run. | |If you see someone wearing this, it's a good idea to run. | ||
|- | |- | ||
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|[[Death squad]] | |[[Death squad]] | ||
|A strong helmet that provides reduction against most damage types. Spaceworthy. | |A strong helmet that provides reduction against most damage types. Spaceworthy. | ||
|melee = | |melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br> rad = 100 | ||
|Underwhelming compared to the deathsquad body armor | |Underwhelming compared to the deathsquad body armor | ||
|} | |} |