Guide to medicine: Difference between revisions

Jump to navigation Jump to search
imported>Kingofkosmos
No edit summary
imported>Kingofkosmos
No edit summary
Line 12: Line 12:


=Identification=
=Identification=
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It greatly speeds up identifying the patient's condition. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly who you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:




Line 18: Line 18:
* Humans can be hurt in four different ways: '''Suffocation, Toxin, Burn and Brute'''.
* Humans can be hurt in four different ways: '''Suffocation, Toxin, Burn and Brute'''.
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be '''treated individually''' (unless you use a chemical which heals multiple damage types at once).
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be '''treated individually''' (unless you use a chemical which heals multiple damage types at once).
* The overall health status (-100% - 100%) is determined by adding these damages together. If there are 0 damages, the patient is perfectly healthy (100%).
* The overall health status (from 100% to -100%) is determined by adding these damages together. If there are 0 damages, the patient is '''perfectly healthy (100%)'''.
* If the patient has 100 of any damage, he will be in a '''critical condition''' (0%); lying on the ground, unresponsive and ''gasping'' for air. When in this condition, the patient will gradually take suffocation damage until death (-100%). '''This kills the patient.'''
* If the patient has taken 100 of any damage, he will be in a '''critical condition (0%)'''; lying on the ground, unresponsive and ''gasping'' for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until '''death (-100%)'''. This kills the patient.




* You can identify these damage types easily by using your [[PDA]], with the Med-U Cartridge and health scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient.
* You can identify these different damage types easily by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient.
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, observing their surroundings will help with diagnosis:
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].
Line 42: Line 42:




'''2. The patient is in critical condition and is dragged into Medbay.'''
'''2. The patient is dragged into Medbay and is in critical condition.'''
:The patient is unresponsive to the environment, on the floor, and gasping for air.
:The patient is unresponsive to the environment, on the floor, and gasping for air.