Guide to Atmospherics: Difference between revisions
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If you are exposed to radiation without the appropriate insulation or '''hit by a particle''', do not panic, take your charcoal/antitox/anti-rad pills and you should be able to tank the toxin damage from the rads and keep some mutadone with you if you mutate (you will). If not in a rad suit, do not immediately run to medical because you will contaminate it and get '''a lot of people killed.''' Instead, scream over radio that you need radiation treatment in the form of more anti-tox or charcoal dropped off in maintenance for you to grab and use. Do not let doctors or paramedics '''get near you''', you'll only get them killed unless they're rad immune already. If hit by three of these, hope that you have enough medicine to keep you alive, as the next 10 to 20 minutes will be hell for you as your radiation damage accumulates and you mutate into a filthy subhuman. If hit by 5 or more of these, even if in a radsuit, isolate yourself and suffer a ''colorful'' death. | If you are exposed to radiation without the appropriate insulation or '''hit by a particle''', do not panic, take your charcoal/antitox/anti-rad pills and you should be able to tank the toxin damage from the rads and keep some mutadone with you if you mutate (you will). If not in a rad suit, do not immediately run to medical because you will contaminate it and get '''a lot of people killed.''' Instead, scream over radio that you need radiation treatment in the form of more anti-tox or charcoal dropped off in maintenance for you to grab and use. Do not let doctors or paramedics '''get near you''', you'll only get them killed unless they're rad immune already. If hit by three of these, hope that you have enough medicine to keep you alive, as the next 10 to 20 minutes will be hell for you as your radiation damage accumulates and you mutate into a filthy subhuman. If hit by 5 or more of these, even if in a radsuit, isolate yourself and suffer a ''colorful'' death. | ||
=== | ===I would like to understand the mathematical background of fusion dynamics and/or have severe autism=== | ||
The deeper mathematical background of kicked rotors is not a place you generally want to go unless you're doing some extremely specific shenanigans, or want to add to the code. It has taken me a year of experimentation (sporadic, granted) and testing to understand its full nuances and explaining it in text is not something I can do well enough to teach you. Hell, it took impending retirement to get me to finish writing it down. You will need to do a significant amount of in-game testing and some research on the more mathematical parts of the internet to understand it truly, but hopefully [[AutisticFroggy/The Last Lecture|this lecture]] will help you piece it together much faster than it took me to. | |||
'''Tips for working with fusion''': | |||
'''Tips for working with fusion''': | |||
*at the highest efficiency roughly 30% of the gas you use will be lost to the pump to the canister and to the heat exchanger to the can so prepare accordingly. | *at the highest efficiency roughly 30% of the gas you use will be lost to the pump to the canister and to the heat exchanger to the can so prepare accordingly. |