Head of Security: Difference between revisions
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As head of [[security|Security]], it is your responsibility to watch over the [[Brig]], [[Bridge]], and [[Courtroom]] areas and to make sure Security Officers [[shitcurity|don't ruin everything]]. Your job isn't to hunt people down, unless it's an urgent matter in one of the many places your normal security officers can't get into, so you can usually just sit in your office and let the [[Roboticist#Securitron|securitrons]] and redshirts do it for you. You have more access to the station than anyone else in security, but less than the other heads. Try not to depend on it. | As head of [[security|Security]], it is your responsibility to watch over the [[Brig]], [[Bridge]], and [[Courtroom]] areas and to make sure Security Officers [[shitcurity|don't ruin everything]]. Your job isn't to hunt people down, unless it's an urgent matter in one of the many places your normal security officers can't get into, so you can usually just sit in your office and let the [[Roboticist#Securitron|securitrons]] and redshirts do it for you. You have more access to the station than anyone else in security, but less than the other heads. Try not to depend on it. | ||
'''Bare minimum requirements:''' Try to keep your team alive, working together, communicating, concentrating on the bigger fish rather than small leeches and not devolve into shitcurity. | |||
== '''Bare minimum requirements:''' Try to keep your team alive, working together, communicating, concentrating on the bigger fish rather than small leeches and not devolve into shitcurity. == | |||
== Your Authority == | == Your Authority == | ||
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==Assignments== | ==Assignments== | ||
Each officer is given an assignment when they join the game. Most will be assigned to guard one of the four major departments (Medbay, Research, Engineering and Supply). Department guards are given a small security office along with limited access, and are able to use that department's radio channel. Department guards are also marked with colour-coded armbands. It is your job to make sure each department is staffed by a member of security. If a department becomes a hotspot for criminal activity, it may be a good idea to reallocate more men to that department. | Each officer is given an assignment when they join the game. Most will be assigned to guard one of the four major departments (Medbay, Research, Engineering and Supply). Department guards are given a small security office along with limited access, and are able to use that department's radio channel. Department guards are also marked with colour-coded armbands. It is your job to make sure each department is staffed by a member of security. If a department becomes a hotspot for criminal activity, it may be a good idea to reallocate more men to that department. | ||
== Your Office == | == Your Office == | ||
Your office is in the [[Security Office]]. It holds several weapons, devices, a [[recharger]], and both types of security terminals | Your office is in the [[Security Office]]. It holds several weapons, devices, a [[recharger]], and both types of security terminals. | ||
Contents of the office include an [[energy gun]], a [[stun baton]], a [[Security_items#Riot_Shield|riot shield]], [[loyalty implant]]s, and a stylish alt outfit to wear. As well as a host of miscellaneous materials ranging from loud speakers to remote door controls, depending on how generous central command is. | Contents of the office include an [[energy gun]], a [[stun baton]], a [[Security_items#Riot_Shield|riot shield]], [[loyalty implant]]s, and a stylish alt outfit to wear. As well as a host of miscellaneous materials ranging from loud speakers to remote door controls, depending on how generous central command is. | ||
As the Head of Security, one of the main assets for space travel is your hardsuit. This has much better protection than the regular suit you have on, but at the same time it slows you down. Locked inside of the same suit storage is a pair of robust combat magboots - which will still slow you down - but are more agile than regular ones. | |||
== The [[Brig]] == | == The [[Brig]] == | ||
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Prisoners try to flee all the time, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to release them if they aren't super dangerous). And '''SET A GOD DAMN TIME TO THE TIMER''' -- it won't lock the door unless you do this. Remember that [[Station Engineer|some]] [[Quartermaster|prisoners]] may have a toolbelt or insulated gloves, thus a means to escape if left unsupervised. Remember to remove possible weapons, unless you want [[robust|a]] [[Handcuffs|nasty]] [[Stun Baton|surprise]], but you already knew that, [[Shitcurity|right?]] | Prisoners try to flee all the time, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to release them if they aren't super dangerous). And '''SET A GOD DAMN TIME TO THE TIMER''' -- it won't lock the door unless you do this. Remember that [[Station Engineer|some]] [[Quartermaster|prisoners]] may have a toolbelt or insulated gloves, thus a means to escape if left unsupervised. Remember to remove possible weapons, unless you want [[robust|a]] [[Handcuffs|nasty]] [[Stun Baton|surprise]], but you already knew that, [[Shitcurity|right?]] | ||
If you wish to execute someone take them to the bottom of the prison hallway, and you will find a short tunnel taking you to the transfer center. This is an area "'''''unknown'''''" to silicons where humans are regularly put to waste. This room comes equipt with lethal injections, an n2o canister, and tools to make an electric chair. | |||
== You're My Favourite Deputy == | == You're My Favourite Deputy == | ||
You're <s>occasionally</s> almost always going to get an understaffed (or entirely absent) department staff. This is going to pose a problem, especially during times of crisis. Luckily you are capable of deputizing volunteering members of the crew without having to make them full officers. | You're <s>occasionally</s> almost always going to get an understaffed (or entirely absent) department staff. This is going to pose a problem, especially during times of crisis. Luckily you are capable of deputizing volunteering members of the crew without having to make them full officers. | ||
Your office has a computer which can hand our security access. Make sure you understand the risks you take whenever you do this. Also make sure that deputies receive their armband. | |||
==Miscellaneous Tips== | ==Miscellaneous Tips== | ||
* Muzzles can be created by tearing off pieces of your own jumpsuit. | |||
* If you label all the items in the armory, and all items you distribute, you'll know exactly who fucked up and how when said items turn up in the backpack of the Clown | * If you label all the items in the armory, and all items you distribute, you'll know exactly who fucked up and how when said items turn up in the backpack of the Clown | ||
* The HoS has the access required to nab the spare crew monitor board from secure tech storage | * The HoS has the access required to nab the spare crew monitor board from secure tech storage |