Ex'hau: Difference between revisions

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'''Ex’hau''' (singular ex'hai), also known as mothpersons (or moths: any variation of nickname), are a lanky, thin species of bipedal humanoids primarily insectoid in appearance. With beady, black eyes and thin, fragile wings, the ex’hau are one of two space-faring species that the '''[[Commonwealth of Orion]]''' has encountered (the other being '''[[Ethereal|ethereals]]'''). With bodies unaccustomed to what humans consider normal gravity, moths are primarily found in low-g environments, such as stations near gas giants or in asteroid belts. Their homeworld of '''Wallalius''' is a bustling, skyscraper-like world, with buildings sprawling along strange, elongated fauna, sediment loose, and plants odd with the lessened gravity.
'''Ex’hau''' (singular ex'hai), also known as mothpersons (or moths: any variation of nickname), are a lanky, thin species of bipedal humanoids primarily insectoid in appearance. With beady, black eyes and thin, fragile wings, the ex’hau are one of two space-faring species that the '''[[Commonwealth of Orion]]''' has encountered (the other being '''[[Ethereal|ethereals]]'''). With bodies unaccustomed to what humans consider normal gravity, moths are primarily found in low-g environments, such as stations near gas giants or in asteroid belts. Their homeworld of '''Wallalius''' is a bustling, skyscraper-like world, with buildings sprawling along strange, elongated fauna, loose sediment, and plants odd with the lessened gravity.
=Gameplay=
=Gameplay=
Mothfolk are an optional playable race. You can make a mothperson character in the character panel, and change aspects of its appearance such as "skin" color.
Mothfolk are an optional playable race. You can make a mothperson character in the character panel, and change aspects of its appearance such as "skin" color.
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Origins of the ex’hau are curious, as their homeworld’s development is nigh contradictory. Despite having a surface gravitational pull of about 0.4 g’s, Wallalius was still able to develop and compound an impressive root system. Some of the first living animals were primarily insect-like creatures. Over time, as a lack of gravity permitted roots and leaves to soar and hang in positions that allowed them to capture significant sunlight, so too did animals learn to fly higher and higher. As the canopy grew, the area beneath the massive jungles became dimly lit, providing grounds for new, more predatory evolutions to take place. Mothpeople were not one of these predators, but rather a variation of primarily vegetable-consuming pests that would flock from under the canopy during times of night to devour. Their sensitive eyes and biological clock dictated an ever-present fascination with light in sensory reception. In addition, their floaty wings and body dictated a level of agility that was impressive for their new, humanoid figures. That being said, their limbs and fighting abilities were less than ideal for fending off predators.  
Origins of the ex’hau are curious, as their homeworld’s development is nigh contradictory. Despite having a surface gravitational pull of about 0.4 g’s, Wallalius was still able to develop and compound an impressive root system. Some of the first living animals were primarily insect-like creatures. Over time, as a lack of gravity permitted roots and leaves to soar and hang in positions that allowed them to capture significant sunlight, so too did animals learn to fly higher and higher. As the canopy grew, the area beneath the massive jungles became dimly lit, providing grounds for new, more predatory evolutions to take place. Mothpeople were not one of these predators, but rather a variation of primarily vegetable-consuming pests that would flock from under the canopy during times of night to devour. Their sensitive eyes and biological clock dictated an ever-present fascination with light in sensory reception. In addition, their floaty wings and body dictated a level of agility that was impressive for their new, humanoid figures. That being said, their limbs and fighting abilities were less than ideal for fending off predators.  


While typically isolated, the ex’hau eventually formed into packs in order to survive and better guarantee future generations. Spears, as a staple of primitive combat, were even more advantageous for the early moths, as their abilities of flight permitted more advanced attacking maneuvers using the polearms. A lack of pressure in the planet’s magnetic core made precious and industrial metals rare, as even materials like iron and tin became highly sought. It is not known precisely the period of time that it took before something resembling civilization came to be. Even with the advent of writing and libraries which saw books bound and preserved via petrified plant matter, significant conflict and the tendency of incendiary wildfires saw knowledge and history burnt time and time again.
While typically isolated, the ex’hau eventually formed into packs in order to survive and better guarantee future generations. Spears, as a staple of primitive combat, were even more advantageous for the early moths, as their abilities of flight permitted more advanced attacking maneuvers using the polearms. A lack of pressure in the planet’s magnetic core made precious and industrial metals rare, as even materials like iron and tin became highly sought. It is not known precisely how much time passed before something resembling civilization came to be. Even with the advent of writing and libraries which saw books bound and preserved via petrified plant matter, significant conflict and the tendency of incendiary wildfires saw knowledge and history burnt time and time again.


Over time, the inexplicable ability of moths to rapidly expand their population and their influence permitted them to become the dominant species via the usage of technology between several different civilizations that sprouted out across the planet. Scarcity proved to be problematic, as, while their constructs and infrastructure relied heavily on strong, renewable materials such as '''ironwood''' or '''durathread''', the few inventions which relied on metal were massively advantageous. With the late discovery of '''baroxuldium''' (also known as '''[[plasma]]'''), the state of '''Talium''' began to construct and sustain a space-faring division. While record cross-referencing is a finicky process, human scientists estimate that the first successful vehicle launch from Wallalius into orbit took place in 1762. However, the stress on both resources and the body which escape into space demanded was palpably high, even with the weakness of the planet’s gravity well. Until more efficient and safe methods of ship development occurred, the project was effectively put on hold.  
Over time, the inexplicable ability of moths to rapidly expand their population and their influence permitted them to become the dominant species via the usage of technology between several different civilizations that sprouted out across the planet. Scarcity proved to be problematic, as, while their constructs and infrastructure relied heavily on strong, renewable materials such as '''ironwood''' or '''durathread''', the few inventions which relied on metal were massively advantageous. With the late discovery of '''baroxuldium''' (also known as '''[[plasma]]'''), the state of '''Talium''' began to construct and sustain a space-faring division. While cross-referencing records is a finicky process, human scientists estimate that the first successful vehicle launch from Wallalius into orbit took place in 1762. However, the stress on both resources and the body which escape into space demanded was palpably high, even with the weakness of the planet’s gravity well. Until more efficient and safe methods of ship development occurred, the project was effectively put on hold.  


Later, in about 1895, the '''Kingdom of Kemius''' rendered Talium a vassal when worker revolts threw the state into chaos and uncertainty, as what little was left of the republic quickly capitulated as troops armed with kinetic crossbows, concertina nets, and the rare flintlock moved into the blazing highlands. Upon '''Queen Fastria II'''’s discovery of the space program and realizing its potential, she put the significant economical backbone of her country into the project. The kingdom’s significant advantage in the production and harvesting of the highly valuable substance '''earthsblood''', also referred to as ambrosia, meant it could afford the costly process, despite the planet’s lackluster industrialization. By 1902, a team had successfully landed on '''S’lai''', Wallalius’ dwarf moon. Over the next hundred years, mining expeditions would leave the planet to the nearby moon or asteroid belt to harvest precious minerals to bring back to Wallalius, which in turn permitted greater technological advancement, such as evolution in circuitry design, infrastructure, weaponry, and much, much more.  
Later, in about 1895, the '''Kingdom of Kemius''' rendered Talium a vassal when worker revolts threw the state into chaos and uncertainty, as what little was left of the republic quickly capitulated as troops armed with kinetic crossbows, concertina nets, and the rare flintlock moved into the blazing highlands. Upon '''Queen Fastria II'''’s discovery of the space program and realizing its potential, she put the significant economical backbone of her country into the project. The kingdom’s significant advantage in the production and harvesting of the highly valuable substance '''earthsblood''', also referred to as ambrosia, meant it could afford the costly process, despite the planet’s lackluster industrialization. By 1902, a team had successfully landed on '''S’lai''', Wallalius’ dwarf moon. Over the next hundred years, mining expeditions would leave the planet to the nearby moon or asteroid belt to harvest precious minerals to bring back to Wallalius, which in turn permitted greater technological advancement, such as evolution in circuitry design, infrastructure, weaponry, and much, much more.  


In 2010, a colony was established on S’lai by the newly founded '''United Directorate of Kemius''', and proxy colonies from opposing powers that stole technology and materials alike quickly grew, as various states of competing power, such as the '''Gx’strum Republic''' and the '''People’s Union of Carmas''' also spread into the belt, as Kemius’ attempts to maintain and hold the monopoly it had wavered, as even various colonies began to strike their own autonomy as the distance grew from the central homeworld. The belt nations of '''F’lum''', '''Munatius''', and '''Rellimium''' were three notable powers that grew from a marked specialization in the export and dealing with precious metals such as gold, titanium, and silicon, respectively. The planet of Wallalius kept its various political influences, simply because of its production of food. On the other hand, the belt nations dictated which materials could be in abundance in the Wallalian market. This symbiosis relationship, despite tensions and grievances that still flared from independence movements, resulted in uneasy partnerships and trading. Inevitably, both the inner and outer powers grew to a point of development where communication and travel times became short enough to permit more effective control over one’s colonies, and thus, the ex’hau slowly crept across the '''Deria System''', being mindful and ultimately bound by their fragile bodies and sensitive eyesight.
In 2010, a colony was established on S’lai by the newly founded '''United Directorate of Kemius''', and there was a rise in the number of proxy colonies from opposing powers that stole technology and materials alike. Various states of competing power, such as the '''Gx’strum Republic''' and the '''People’s Union of Carmas''' also spread into the belt, as Kemius failed to maintain and hold the monopoly. Even more colonies began to strike their own autonomy as the distance grew from the central homeworld. The belt nations of '''F’lum''', '''Munatius''', and '''Rellimium''' were three notable powers that grew from a marked specialization in the export and dealing of precious metals such as gold, titanium, and silicon, respectively. The planet of Wallalius kept its various political influences, simply because of its production of food. On the other hand, the belt nations dictated which materials could be in abundance in the Wallalian market. This symbiotic relationship, despite tensions and grievances that still flared from independence movements, resulted in uneasy partnerships and trading. Inevitably, both the inner and outer powers grew to a point of development where communication and travel times became short enough to permit more effective control over one’s colonies, and thus, the ex’hau slowly crept across the '''Deria System''', being ultimately bound by their fragile bodies and sensitive eyesight.


Soon, in 2323, a remote ex’hau colony encountered the mothpeople’s first known sapient alien lifeform: ethereals. Fascination was paramount on both ends: the ex’hau curious due to the seeming embodiment of light, the ethereals intrigued simply because of their explorative nature, as well as the nigh-immediate amiability of the strange, fuzzy creatures. Diplomatic efforts between the several ex’hau powers and the ethereal people proved to generally be friendly, and the two species found cultural interactions relatively wholesome, despite the widespread disease that wracked both populations upon initial contact. While there were some that advocated for isolation and distance due to the deaths this caused, the moths were less than eager to engage in conflict with a new species that clearly intended no harm. Furthermore, commitment to such a conflict would be impartially balanced in dedication, thus theoretically opening up one power to conquest from another ex’hau neighbor. As a result, trade, commerce, and infrastructure between the Deria and '''Elix''' systems grew to healthy levels. To this day, ethereals and moths are often found together in various settlements, regardless of the power that claims dominion over the land they walk on.
Soon, in 2323, a remote ex’hau colony encountered the mothpeople’s first known sapient alien lifeform: ethereals. Fascination was paramount on both ends: the ex’hau curious due to the species' seeming embodiment of light, the ethereals intrigued simply because of their explorative nature, as well as the nigh-immediate amiability of the strange, fuzzy creatures. Diplomatic efforts between the several ex’hau powers and the ethereal people proved to generally be friendly, and the two species found cultural interactions relatively wholesome, despite the widespread disease that wracked both populations upon initial contact. While there were some that advocated for isolation and distance due to the deaths this caused, the moths were less than eager to engage in conflict with a new species that clearly intended no harm. Furthermore, commitment to such a conflict would be impartially balanced in dedication, thus theoretically opening up one power to conquest from their neighbor. As a result, trade, commerce, and infrastructure between the Deria and '''Elix''' systems grew to healthy levels. To this day, ethereals and moths are often found together in various settlements, regardless of the power that claims dominion over the land they walk on.


Over a century later, in 2463, bizarre news hit both Commonwealth and ex’hau media, as two of the species’ space exploration probes had discovered one another accidentally. Two years later, contact and negotiations quickly developed. While the distance between the Commonwealth’s borders and Deria was notable, the usage of '''bluespace''' permitted physical proximity and eventual translation. While the Commonwealth’s navy was more impressive, humans were cautious about the level of resources conflict or domination would require. The benefits of such conflict were questionable at best, as there were still plenty of habitable planets, and the development of '''terraforming''' technologies meant there was still a generally wide array of expansion options open to humanity and ex’hau alike. In addition, anxieties about the growing and nearby power of the '''Remnants of Vxtvul''' inspired reluctance regarding a full-scale assault on a massively distant, only potential threat, especially with the absurd decentralization of the ex’hau people. Relations between the two peoples became ultimately neutral as a result. The ex’hau referenced the ethereal people to humanity, to which they delivered a relatively similar response, despite the general peacefulness of the lightning-beings.
Over a century later, in 2463, bizarre news hit both Commonwealth and ex’hau media, as two of the species’ space exploration probes had discovered one another accidentally. Two years later, contact and negotiations quickly developed. While the distance between the Commonwealth’s borders and Deria was notable, the usage of '''bluespace''' permitted physical proximity and eventual translation. While the Commonwealth’s navy was more impressive, humans were cautious about the level of resources conflict or domination would require. The benefits of such conflict were questionable at best, as there were still plenty of habitable planets within Commonwealth influence. The development of '''terraforming''' technologies also meant there was still a generally wide array of expansion options open to humanity. In addition, anxieties about the growing and nearby power of the '''Remnants of Vxtvul''' inspired reluctance regarding a full-scale assault on a massively distant, only potential threat, especially when one considers the decentralization of the ex’hau people. Relations between the two peoples became ultimately neutral as a result. The ex’hau referenced the ethereal people to humanity, to which they delivered a relatively similar response, aided by the general peacefulness of the lightning-beings.


Today, the ex’hau still exist in a state of intense decentralization, each power pursuing development and expansion, as trade with the Commonwealth sees certain new technologies and items enter into their lives. Notable is the Commonwealth’s interest in supporting each power equally, so as to prevent a centralizing power from unifying the people. Certain ex’hau who are either seeking fortune, work, or an escape from their past lives tend to end up in Commonwealth space. Some of them shun the fragmented nature of their people, whereas others hold true to their loyalties. Recent experimental treatments meant for the therapy of low-g trauma mean that the ex’hau, through intense therapy and training, are capable of existing and functioning in standard-g environments (albeit commonly with consistent pain). As a result, mothpeople can now occasionally be seen in traditional Commonwealth environments, though they are still relatively rare.
Today, the ex’hau still exist in a state of intense fragmentation, each power pursuing development and expansion. Trade with the Commonwealth sees certain new technologies and items enter into their lives. Notable is the Commonwealth’s interest in supporting each power equally, so as to prevent a centralizing power from unifying the people. Certain ex’hau who are either seeking fortune, work, or an escape from their past lives tend to end up in Commonwealth space. Some of them shun the fragmented nature of their people, whereas others hold true to their loyalties. Recent experimental treatments meant for low-g trauma mean that the ex’hau, through intense therapy and training, are capable of existing and functioning in standard-g environments (albeit commonly with consistent pain). As a result, mothpeople can now occasionally be seen in traditional Commonwealth environments, though they are still relatively rare.
==Naming Conventions==
==Naming Conventions==
Moth names can often range from puns as a result of bemusement from translation into '''Galactic Common''' to fuel an ex'hai's often eccentric form of humor. They can include ideas and concepts of certain biological functions, often with an ending of "ium" or "ius", based on the naming schemes of their language, such as "Stimulium" as a first name. Surnames tend to retain the language of the ex'hau, but the spelling done in the Latin alphabet. Nicknames or otherwise human names can also be common as working names in Commonwealth areas, as simplistic aliases.
Moth names can often range from puns as a result of bemusement from translation into '''Galactic Common''' to fuel an ex'hai's often eccentric form of humor. They can include ideas and concepts of certain biological functions, often with an ending of "ium" or "ius", based on the naming schemes of their language, such as "Stimulium" as a first name. Surnames tend to retain the language of the ex'hau, but the spelling done in the Latin alphabet. Nicknames or otherwise human names can also be common as working names in Commonwealth areas, functioning as simplistic aliases.
==Culture==
==Culture==
To be done soon™
To be done soon™
==Lifespan and Health==
==Lifespan and Health==
Ex'hau have smaller life spans than humans, about an average of 65 years. Some can live longer, though the wings and body tend to shrivel away rapidly beyond the age of 70. Those who work in normal-g conditions tend to live even shorter, as the stress of therapy and the extensive round of drug treatment they go through tends to cause long-term damage to the lungs and heart, as well as making them more prevalent to developing bone fractures or muscle tears. Those who try to enter and labor in normal-g environments without the proper training and drug cycle tend to die of overexertion within days.
Ex'hau have smaller life spans than humans, about an average of 65 years. Some can live longer, though the wings and body tend to shrivel away rapidly beyond the age of 70. Those who work in normal-g conditions tend to live even shorter, as the stress of extensive drug treatment tends to cause long-term damage to the lungs and heart, as well as making them more prevalent to developing bone fractures or muscle tears. Those who try to enter and labor in normal-g environments without the proper training and drug cycle die of overexertion within days.


They have a neurotic obsession with light in most of its forms, often acting irrationally in the presence of extreme light (even if their eyes are protected from the damage) or in low-light conditions where a single, notable source of light is observed. Some crew members have gone on to exploit and mock ex'hau for these tendencies, though cases where discipline is issued for such tomfoolery is few and far between. Their brain patterns are otherwise similar to humans, though they have a higher chance of developing attentive disorders such as ADHD or OCD. Those that lose their wings without feasible replacement tend to enter a significantly depressive episode- cases of PTSD have been linked to events where they are lost. A lack of them is often shamed both by communities and the self, except for those close to the victim, which will often extend empathy, acting as supports to hopefully encourage them to return to normal life.
They have a neurotic obsession with light in most of its forms, often acting irrationally in the presence of extreme light (even if their eyes are protected from the damage) or in low-light conditions where a single, notable source of light is observed. Some crew members have gone on to exploit and mock ex'hau for these tendencies, though cases where discipline is issued for such tomfoolery is few and far between. Their brain patterns are otherwise similar to humans, though they have a higher chance of developing attentive disorders such as ADHD or OCD. Those that lose their wings without feasible replacement often enter a significantly depressive episode- cases of PTSD have been linked to events where they are lost. A lack of them is often shamed both by communities and the self, except for those close to the victim, who will often extend empathy, acting as supports to hopefully encourage them to return to normal life.


While moths are thin and generally feeble, they are tall, having grown in low-gravity environments. Men tend to stand at around 6'2", with a typical variation of about half a foot, whereas women tend to stand around 6'6", with the same variation.  
While moths are thin and generally feeble, they are tall, having grown in low-gravity environments. Men tend to stand at around 6'2", with a typical variation of about half a foot, whereas women tend to stand around 6'6", with the same variation.  
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