Sweeper~Storm

Joined 5 April 2022
934 bytes added ,  10:37, 2 July 2022
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<tab style="width:100%" name="Guide to combat">
<tab style="width:100%" name="Guide to combat">
==Bows(Ballistic)==
===BowBallistic)===
Bows despite being mostly outdated are still used by people without easy access to other ranged weapons. Shooting a bow require to load an arrow manually then drawing the bow before being able to fire, this result in a noticeably slower firerate compared to regular guns. Arrows will generally drop on the ground after hitting their target letting them be reused, they can also embed in targets, requiring to be removed to prevent additional damage.
Bows despite being mostly outdated are still used by people without easy access to other ranged weapons. Shooting a bow require to load an arrow manually then drawing the bow before being able to fire, this result in a noticeably slower firerate compared to regular guns. Arrows will generally drop on the ground after hitting their target letting them be reused, they can also embed in targets, requiring to be removed to prevent additional damage.
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*[[File:Arrow_plasmaglass.png|16px]]'''Plasma Glass Arrow:''' Deal 18 brute damage and go through most armors. Can't shatter on impact. A direct upgrade of the glass arrow.
*[[File:Arrow_plasmaglass.png|16px]]'''Plasma Glass Arrow:''' Deal 18 brute damage and go through most armors. Can't shatter on impact. A direct upgrade of the glass arrow.


==Bows(Energy)==
===Bow(energy)===
Energy bows cannot use regular arrows, instead they generate one and only require drawing before being fired. Energy arrows cannot be reused and will dissipate after use, upon embedding they will deal 1 damage per tick for 10 ticks before dissipating(the damage type depend on the arrow).
Energy bows cannot use regular arrows, instead they generate one and only require drawing before being fired. Energy arrows cannot be reused and will dissipate after use, upon embedding they will deal 1 damage per tick for 10 ticks before dissipating(the damage type depend on the arrow).
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*give each ranged weapon type it's own description
*give each ranged weapon type it's own description
*remove the longarm and sidearm classification, they are only somewhat useful for ballistics but mean strictly nothing ingame for energy weapons.
*remove the longarm and sidearm classification, they are only somewhat useful for ballistics but mean strictly nothing ingame for energy weapons.
===Automatic===
Automatic weapon's ammunition are stored in magazines that can switched quickly with another once they're empty, some can be tactically reloaded by simply using another magazine on the weapon, switching the two without requiring to remove tthe previous magazine. Many of them possess a burst fire mode making them shoot multiple bullets per click. Those two facts combined allow automatic ballistic weaaponry to shoot many bullets for prolonged periods of time.
===Shotgun===
TODO
==Energy==
Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo. Energy projectiles are able to pass through grilles and windows.
===Energy Weapon===
Energy guns can all be recharged with the [[File:Recharger.gif]]rechargers found commonly on station, EMP will completely drain their battery. Energy projectiles are able to pass through glass and windows.
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