Syndicate Items: Difference between revisions

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=='''Syndicate Items'''==
==Uplink==
Syndicate items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]], [[Game Mode#Nuclear|Nuclear Operatives]] and [[Game_Mode#Clown_Operatives|Clown Operatives]]. Traitors get 20 telecrystals to use (operatives get more based on the station population), so make your choices wisely. Up to three items are randomly discounted in the uplink, which can be found at the bottom of the page. You can not buy the item at discount price more than once!


These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].
As a traitor, your uplink will be in the form of a [[File:normalpda.gif]] PDA, [[File:Pen.png]] pen or a [[File:headset.png]] headset. In order to open your uplink you will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency. Remember to '''keep it locked''' in case anyone gets their hands on it.


==How to Get These Items==
As an operative, your uplink will be in the form of a [[File:Radio.png]] radio. Nothing special is required to open it, you simply use it in-hand.
{{anchor|Syndicate_Uplink}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Uplink
|image = normalpda.gif
|foundin = Syndicate operatives spawn with one
|usedfor = Ordering syndicate items by a traitor or syndicate operative.
|strategy = Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.
|description = This is where the traitor gets all his fancy items. It's disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.<br> From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.<br> The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.
}}


==Discounts==
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)


==Bundles and Telecrystals==
==Bundles and Telecrystals==
'''Bioterror bundle'''
{{UplinkStorage
|name = Bioterror bundle
|image = Duffle syndiemed.png
|cost = 30 TC
|mode = Nuclear Operative
|contents = <span title="Chem Sprayer">[[File:Bio chem sprayer.png]]</span> <span title="Chemical Kit">[[File:Syndibox.png]]</span> <span title="Dart Pistol">[[File:Dart pistol.png]]</span> <span title="Donksoft SMG">[[File:Fake c20r.png]]</span> <span title="Box of Syringes">[[File:Box syringe.png]]</span> <span title="Ammo Box (Foam Darts)">[[File:Foamboxriot.png]]</span> <span title="Bio Terror Foam Grenade">[[File:Grenade.png]]</span> <span title="Pineapple Pizza (5% chance)">[[File:Pineapplepizza.png]]</span>
|description = For the madman: Contains a handheld Bioterror chem sprayer, a Bioterror foam grenade, a box of lethal chemicals, a dart pistol, box of syringes, Donksoft assault rifle, and some riot darts. Remember: Seal suit and equip internals before use. Use this to start a biological disaster and spread chaos among the crew. By purchasing this kit you save 12 telecrystals!
}}
'''Bulldog bundle'''
{{UplinkStorage
|name = Bulldog bundle
|image = Duffle syndiemed.png
|cost = 13 TC
|mode = Nuclear Operative
|contents = <span title="Bulldog Shotgun">[[File:Bulldog.png]]</span> <span title="Shotgun Magazine (12g buckshot slugs)">[[File:BuckshotBull.png]]</span> <span title="Shotgun Magazine (12g buckshot slugs)">[[File:BuckshotBull.png]]</span> <span title="Chameleon Thermals">[[File:Optical Thermal Scanner.png]]</span>
|description = Lean and mean: Optimized for people that want to get up close and personal. Contains the popular Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles. By purchasing this kit you save 3 telecrystals!
}}


===Syndicate Bundle A: Syndi-kit Tactical===
{{anchor|Syndicate_Bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Bundle A"
|image = box.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Random Traitoring.
|strategy = Get this if you don't know what you want to get, or if you want a challenge.
|description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. <br>You get more than you would normally be able to at the cost of not knowing what you're going to get. This is bundle A, containing tactical item sets.
'''<span class="mw-customtoggle-Bundle A" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Possible Sets'''
<div id="mw-customcollapsible-Bundle A" class="mw-collapsible mw-collapsed">


'''Recon'''
'''C-20r bundle'''
*X-ray Goggles
{{UplinkStorage
*[[#Briefcase_Launchpad|Briefcase Launchpad]]
|name = C-20r bundle
*Binoculars
|image = Duffle syndiemed.png
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
|cost = 14 TC
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
|mode = Nuclear Operative
*2x Frag Grenades
|contents = <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="C-20r SMG">[[File:C20r.png]]</span> <span title="Cheap Suppressor">[[File:Universal suppressor.png]]</span>
|description = Old Faithful: The classic C-20r, bundled with two magazines and a (surplus) suppressor at discount price. By purchasing this kit you save 2 telecrystals!
}}
 


'''Spy'''
'''Cybernetic Implants Bundle'''
*[[#Chameleon_Kit|Chameleon Jumpsuit]]
{{UplinkStorage
*[[#Chameleon_Kit|Chameleon Mask]] (with voice changer)
|name = Cybernetic Implants Bundle
*[[#Agent_ID_Card|Agent ID Card]]
|image = Cyber_implants.png
*[[#Camera_Bug|Camera Bug]]
|cost = 40 TC
*[[#AI_Detector|AI Detector]]
|mode = Nuclear Operative
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
|contents = <span title="Autosurgeon (thermal eyes)">[[File:Autoimplanter.png]]</span> <span title="Autosurgeon (xray eyes)">[[File:Autoimplanter.png]]</span> <span title="Autosurgeon (anti stun)">[[File:Autoimplanter.png]]</span> <span title="Autosurgeon (reviver)">[[File:Autoimplanter.png]]</span>
*[[#Mulligan|Mulligan Syringe]]
|description = 5 randomly selected cybernetic implants. The total amount will be worth at least 40 telecrystals.
*[[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]
}}
*Switchblade
*[[#Syndicate_Smokes|Syndicate Cigarettes]]
*[[#EMP_Flashlight|EMP Flashlight]]
*[[#Chameleon_Projector|Chameleon Projector]]


'''Stealth'''
*[[#Energy_Crossbow|Energy Crossbow]]
*[[#Sleepy_Pen|Sleepy Pen]]
*[[#Radioactive_Microlaser|Radioactive Microlaser]]
*[[#Chameleon_Projector|Chameleon Projector]]
*[[#Syndicate_Soap|Syndicate Soap]]
*Optical Thermal Scanners


'''Guns'''
'''Medical bundle'''
*[[#Revolver|Revolver]]
{{UplinkStorage
*[[#357_Speedloader|Ammo .357]]
|name = Medical bundle
*[[#357_Speedloader|Ammo .357]]
|image = Duffle syndiemed.png
*[[#Emag|Cryptographic Sequencer]]
|cost = 15 TC
*[[#C4|C4 Plastic Explosive]]
|mode = Nuclear Operative
*Nitrile Gloves
|contents = <span title="Blood-Red Magboots">[[File:Syndi magboots.png]]</span> <span title="Combat Medical Kit">[[File:Bezerkfirstaid.png]]</span> <span title="Donksoft LMG">[[File:Fake SAW.png]]</span> <span title="Ammo Box (Foam Darts)">[[File:Foamboxriot.png]]</span>
*Clown Mask
|description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, a Donksoft LMG, a box of riot darts and a pair of magboots to rescue your friends in no-gravity environments. By purchasing this kit you save 5 telecrystals!
*Black Jacket
}}


'''Screwed'''
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]
*[[#Syndicate_Minibomb|Syndicate Minibomb]]
*[[#Power_Sink|Power Sink]]
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]


'''Murder'''
'''Sniper bundle'''
*[[#Energy_Sword|Energy Sword]]
{{UplinkStorage
*Optical Thermal Scanner
|name = Sniper bundle
*[[#Emag|Cryptographic Sequencer]]
|image = Briefcase.png
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]
|cost = 20 TC
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
|mode = Nuclear Operative
*[[#Syndicate_Minibomb|Syndicate Minibomb]]
|contents = <span title="Syndicate Sniper Rifle">[[File:Sniper.png]]</span> <span title="Red Tie">[[File:Redtie.png]]</span> <span title="Tactical Turtleneck Suit">[[File:Really black suit.png]]</span> <span title="Sniper Rounds (Zzzzz)">[[File:Soporific.png]]</span> <span title="Sniper Rounds (Zzzzz)">[[File:Soporific.png]]</span> <span title="Cheap Suppressor">[[File:Universal suppressor.png]]</span>
|description = Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, two soporific knockout magazines, a free surplus suppressor, and a sharp-looking tactical turtleneck suit. Perfect for becoming a long-range sniper. By purchasing this kit you save 6 telecrystals!
}}


'''Implant'''
*[[#Freedom_Implant|Freedom Implant]]
*[[#Uplink_Implant|Uplink Implant]]
*[[#EMP_Kit|EMP Implant]]
*[[#Adrenal_Implant|Adrenal Implant]]
*Explosive Implant
*[[#Storage_Implant|Storage Implant]]


'''Hacker'''
'''Spetsnaz Pyro bundle'''
*[[#Emag|Cryptographic Sequencer]]
{{UplinkStorage
*[[#Hacked_AI_Module|Hacked AI Module]]
|name = Spetsnaz Pyro bundle
*[[#Binary Encryption Key|Binary Encryption Key]]
|image = Duffle syndiemed.png
*Toy AI
|cost = 30 TC
*[[#Artificial_Intelligence_Detector|AI Detector]]
|mode = Nuclear Operative
|contents = <span title="Ratnik 5 Tracksuit">[[File:Trackpants.png]]</span> <span title="Backpack Water Tank">[[File:Waterbackpackjani.png]]</span> <span title="Elite Syndicate Hardsuit">[[File:Elite hardsuit.png]]</span> <span title="Stechkin APS Pistol">[[File:Aps.png]]</span> <span title="Pistol Magazine (9mm)">[[File:10mmMag.png]]</span> <span title="Pistol Magazine (9mm)">[[File:10mmMag.png]]</span> <span title="Badminka Vodka">[[File:Badminka.png]]</span> <span title="Stimpack">[[File:Syringe.png]]</span> <span title="Syndicate Minibomb">[[File:Syndicate Minibomb.gif]]</span>
|description = For systematic suppression of carbon lifeforms in close quarters: Contains a lethal New Russian backpack spray, Elite hardsuit, Stechkin APS pistol, two magazines, a minibomb and a stimulant syringe. Make sure the other operatives are wearing fireproof suits as well before using this. By purchasing this kit you save 12 telecrystals!
}}


'''Lord Singulo'''
*[[#Power_Beacon|Power Beacon]]
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
*[[#Emag|Cryptographic Sequencer]]


'''Sabotage'''
'''Contract Kit'''
*[[#C4|C4 Plastic Explosive]]
{{UplinkStorage
*[[#C4|C4 Plastic Explosive]]
|name = Contract Kit
*Airlock Charge
|image = Duffle syndiemed.png
*Airlock Charge
|cost = 20 TC
*[[#Camera_Bug|Camera Bug]]
|mode = Traitor<br>'''Player Requirement:''' 20
*[[#Power_Sink|Power Sink Beacon]]
|contents = <span title="Tablet Computer (uplink)">[[File:Tablet.gif]]</span> <span title="Standard Loadout (contractor kit)">[[File:Syndibox.png]]</span> <span title="Contractor Baton">[[File:Contractor_baton.png]]</span>
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]
|description = The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]
}}
*[[#Pizza_Bomb|Pizza Bomb]]


'''Sniper'''
*[[#Sniper_Rifle|Sniper Rifle]]
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]
*Optical Thermal Scanners
*Nitrile Gloves
*Clown Mask
*Black Jacket


'''Meta Ops'''
'''Syndi-kit Tactical'''
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]
{{Uplink
*[[#Bulldog_Shotgun|Bulldog Shotgun]]
|name = Syndi-kit Tactical
*Explosive Implant
|image = Box writing.png
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]
|cost = 20 TC
*2x [[#C4|C4 Plastic Explosives]]
|mode = Traitor, Clown Ops
*[[#Emag|Cryptographic Sequencer]]
|description = Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialization you will receive. May contain discontinued and/or exotic items.<br>
<span class="mw-customtoggle-recon" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Recon Bundle</b></span></span>
<div id="mw-customcollapsible-recon" class="mw-collapsible mw-collapsed">
Thermal Imaging Glasses<br>Briefcase Launchpad<br>Binoculars<br>Syndicate Encryption Key<br>Boxed Space Suit and Helmet<br>2x Frag Grenade<br>Flashlight EMP
</div>
<span class="mw-customtoggle-bloodyspai" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Bloodyspai Bundle</b></span></span>
<div id="mw-customcollapsible-bloodyspai" class="mw-collapsible mw-collapsed">
2x Chameleon Jumpsuit<br>Agent ID Card<br>No-Slip Shoes<br>Camera Bug<br>AI Detector<br>Syndicate Encryption Key<br>Mulligan<br>Switchblade<br>Syndicate Cigarettes<br>Flashlight EMP<br>Chameleon Projector
</div>
<span class="mw-customtoggle-stealth" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Stealth Bundle</b></span></span>
<div id="mw-customcollapsible-stealth" class="mw-collapsible mw-collapsed">
Mini Energy Crossbow<br>Sleepy Pen<br>Radioactive Scanner<br>Chameleon Projector<br>Syndicate Soap<br>Thermal Imaging Glasses<br>Flashlight EMP<br>Radio Jammer
</div>
<span class="mw-customtoggle-guns" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Guns Bundle</b></span></span>
<div id="mw-customcollapsible-guns" class="mw-collapsible mw-collapsed">
.357 Revolver<br>2x Speed Loader (.357)<br>Emag<br>C4<br>Nitrile Gloves<br>Clown Wig and Mask<br>Executive Suit
</div>
<span class="mw-customtoggle-screwed" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Screwed Bundle</b></span></span>
<div id="mw-customcollapsible-screwed" class="mw-collapsible mw-collapsed">
Syndicate Bomb<br>Syndicate Mini Bomb<br>Power Sink<br>Black and Red Space Suit and Helmet<br>Syndicate Encryption Key
</div>
<span class="mw-customtoggle-murder" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Murder Bundle</b></span></span>
<div id="mw-customcollapsible-murder" class="mw-collapsible mw-collapsed">
Energy Sword<br>Thermal Imaging Glasses<br>Emag<br>No-Slip Shoes<br>Syndicate Encryption Key<br>Syndicate Mini Bomb
</div>
<span class="mw-customtoggle-implant" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Implant Bundle</b></span></span>
<div id="mw-customcollapsible-implant" class="mw-collapsible mw-collapsed">
Freedom Implant<br>Uplink Implant<br>EMP Implant<br>Adrenaline Implant<br>Explosive Implant<br>Storage Implant
</div>
<span class="mw-customtoggle-hacker" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Hacker Bundle</b></span></span>
<div id="mw-customcollapsible-hacker" class="mw-collapsible mw-collapsed">
Hacked AI Module<br>Emag<br>Binary Encryption Key<br>Toy AI Module<br>AI Detector<br>Syndicate Toolbox<br>Camera Bug<br>Thermal Imaging Glasses<br>Agent ID Card
</div>
<span class="mw-customtoggle-lordsingulo" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Lord Singulo Bundle</b></span></span>
<div id="mw-customcollapsible-lordsingulo" class="mw-collapsible mw-collapsed">
Singulo Beacon<br>Black and Red Space Suit and Helmet<br>Emag<br>Syndicate Toolbox
</div>
<span class="mw-customtoggle-sabotage" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Sabotage Bundle</b></span></span>
<div id="mw-customcollapsible-sabotage" class="mw-collapsible mw-collapsed">
2x C4<br>2x Airlock Charge<br>Camera Bug<br>Power Sink<br>Detomatix Cartridge<br>Syndicate Toolbox<br>Pizza Bomb<br>EMP Kit
</div>
<span class="mw-customtoggle-sniper" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Sniper Bundle</b></span></span>
<div id="mw-customcollapsible-sniper" class="mw-collapsible mw-collapsed">
Sniper Rifle<br>Sniper Rounds (Penetrator)<br>Thermal Imaging Glasses<br>Nitrile Gloves<br>Clown Wig and Mask<br>Executive Suit
</div>
<span class="mw-customtoggle-metaops" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Meta Ops Bundle</b></span></span>
<div id="mw-customcollapsible-metaops" class="mw-collapsible mw-collapsed">
Blood-Red Hardsuit<br>Bulldog Shotgun<br>Explosive Implant<br>2x Shotgun Magazine (12g Buckshot Slugs)<br>2x C4<br>Emag
</div>
</div>
}}
}}


===Syndicate Bundle B: Syndi-kit Special===
{{anchor|Syndicate_Bundle_B}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Bundle B"
|image = box.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Random Traitoring.
|strategy = Get this if you don't know what you want to get, or if you want a challenge.
|description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. <br>You get more than you would normally be able to at the cost of not knowing what you're going to get. This is bundle B, containing gimmicky item sets.
'''<span class="mw-customtoggle-Bundle B" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Possible Sets'''
<div id="mw-customcollapsible-Bundle B" class="mw-collapsible mw-collapsed">


'''Bond'''
{{Uplink
*[[#Stechkin|Stechkin Pistol]]
|name = Syndi-kit Special
*[[#Universal_Suppressor|Suppressor]]
|image = Box writing.png
*2x [[#10mm_Handgun_Magazine|10mm Magazine]]
|cost = 20 TC
*[[#Chameleon_Kit|Chameleon Jumpsuit]]
|mode = Traitor, Clown Ops
*[[#Agent_ID_Card|Agent ID Card]]
|description = Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. In Syndi-kit Special, you will receive items used by famous syndicate agents of the past. Collectively worth more than 20 telecrystals, the syndicate loves a good throwback.
*[[#Stimpack|Stimpack]]
<span class="mw-customtoggle-bond" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Bond Bundle</b></span></span>
<div id="mw-customcollapsible-bond" class="mw-collapsible mw-collapsed">
Stechkin Pistol<br>Suppressor<br>2x Pistol Magazine (10mm)<br>Chameleon Jumpsuit<br>Agent ID Card<br>Stimpack<br>Damp Rag
</div>
<span class="mw-customtoggle-ninja" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Ninja Bundle</b></span></span>
<div id="mw-customcollapsible-ninja" class="mw-collapsible mw-collapsed">
Katana<br>Adrenalin Implant<br>6x Throwing Stars<br>Chameleon Belt<br>Agent ID Card<br>Chameleon Projector
</div>
<span class="mw-customtoggle-darklord" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Dark Lord Bundle</b></span></span>
<div id="mw-customcollapsible-darklord" class="mw-collapsible mw-collapsed">
Double-Bladed Energy Sword<br>Dark Bundle TK DNA Injector<br>Follower Hoodie<br>Agent ID Card<br>No-Slip Shoes<br>Summon Item Spellbook
</div>
<span class="mw-customtoggle-white_whale_holy_grail" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>White Whale Holy Grail</b></span></span>
<div id="mw-customcollapsible-white_whale_holy_grail" class="mw-collapsible mw-collapsed">
Kinetic Speargun<br>Magspear Quiver<br>Carp Space Suit<br>Carp Mask<br>Carp Delivery Grenade
</div>
<span class="mw-customtoggle-mad_scientist" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Mad Scientist</b></span></span>
<div id="mw-customcollapsible-mad_scientist" class="mw-collapsible mw-collapsed">
The Mad's Labcoat<br>Jackboots<br>Megaphone<br>2x Random Clusterbang Grenades<br>Bio-terror foam grenade<br>4x Remote Signalling Device<br>Syndicate Toolbox<br>Energy Dagger<br>Wormhole Projector<br>Biological Demolecularisor
</div>
<span class="mw-customtoggle-bee" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Bee</b></span></span>
<div id="mw-customcollapsible-bee" class="mw-collapsible mw-collapsed">
Objectives of a Bee Liberation Front Operative<br>Bee Costume<br>Bee Mask<br>Yellow Fannypack<br>Buzzkill Grenade Box<br>Beesease Culture Bottle<br>The Stinger
</div>
<span class="mw-customtoggle-mr_freeze" style="font-size:small; color:darkred; display:inline-block;"><span class="mw-customtoggletext"><b>Mr Freeze</b></span></span>
<div id="mw-customcollapsible-mr_freeze" class="mw-collapsible mw-collapsed">
Cold Goggles<br>Black Gloves<br>Chameleon Mask<br>Winter Coat<br>Winter Boots<br>4x Gluon Frag Grenade<br>Geladikinesis DNA Injector<br>Cryokinesis DNA Injector<br>Security Temperature Gun<br>Blue Energy Sword
</div>
}}


'''Ninja'''
*Katana
*[[#Adrenal_Implant|Adrenal Implant]]
*6x Throwing Stars
*Military Belt
*[[#Agent_ID_Card|Agent ID Card]]
*[[#Chameleon_Projector|Chameleon Projector]]


'''Dark Lord'''
{{Uplink
*[[#Double-bladed_Energy_Sword|Double-Bladed Energy Sword]]
|name = Syndicate Surplus Crate
*Telekinesis SE Injector
|image = GrayCrate.png
*[[#Agent_ID_Card|Agent ID Card]]
|cost = 25 TC
*Dark Lord robes
|mode = Traitor<br>'''Player Requirement:''' 25
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]
|description = A dusty crate from the back of the Syndicate warehouse. Contains a completely random assortment of items, always sorted to be worth at least 50 TC. Due to the randomness of the items, it can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]
}}


'''White Whale, Holy Grail'''
*Kinetic Speargun
*Quiver with 20 Magspears
*Carp space suit
*Carp mask
*Carp delivery grenade


'''Mad Scientist'''
{{Uplink
*Mad Scientist Labcoat
|name = Super Surplus Crate
*Jackboots
|image = GrayCrate.png
*Megaphone
|cost = 40 TC
*2x random cluster grenades
|mode = Traitor<br>'''Player Requirement:''' 40
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]
|description = A dusty SUPER-SIZED from the back of the Syndicate warehouse. Contains a completely random assortment of items, always sorted to be worth at least 125 TC. The 40 TC price means that you have to team up with at least one other traitor. Use codewords!
*4x Remote Signaling Device
}}
*1x [[#Fully_Loaded_Toolbox|Syndicate Toolbox]]


'''Bee'''
*Bee objective
*Bee costume
*Bee mask
*Yellow fanny pack
*Box of bee grenades
*Beesease reagent


'''Mr Freeze'''
{{Uplink
*Cold glasses
|name = Random Item
*Black gloves
|image = GrayCrate.png
*[[#Chameleon_Kit|Chameleon Mask]]
|cost = 1+ TC
*Winter coat
|mode = Traitor, Nuclear Operative, Clown Ops
*Winter boots
|description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.
*4x Gluon Grenades
*[[Guide_to_genetics#Geladikinesis|Geladikinesis DNA injector]]
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]
*[[Security_items#Temperature_Gun|Temperature Gun]]
</div>
}}
}}


===Syndicate Surplus Crate===
{{anchor|Syndicate_Surplus_Crate}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Crate"
|image = GrayCrate.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Taking a gamble or getting tons of items.
|strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.
|description = '''25+ players only'''<br> It's a crate. It contains 50 telecrystals worth of ''completely random'' Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.
}}


===1 Raw Telecrystal===
{{Uplink
{{anchor|1_Raw_Telecrystal}}
|name = 1 Raw Telecrystal
{{Item
|image = Telecrystal.png
|bgcolor1 = #cccccc
|cost = 1 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Telecrystal
|description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
|image = Telecrystal.png
}}
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
|strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
|description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
}}


===5 Raw Telecrystals===
{{anchor|5_Raw_Telecrystals}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Telecrystal
|image = Telecrystal.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
|strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
|description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
}}


===20 Raw Telecrystals===
{{Uplink
{{anchor|20_Raw_Telecrystals}}
|name = 5 Raw Telecrystals
{{Item
|image = Telecrystal.png
|bgcolor1 = #cccccc
|cost = 5 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Telecrystal
|description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
|image = Telecrystal.png
}}
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
|strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
|description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
}}


===Super Surplus Crate===
{{anchor|Super_Surplus_Crate}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Crate"
|image = GrayCrate.png
|foundin = Ordered via syndicate uplink, costs 40 telecrystals.
|usedfor = Teaming up with another traitor to gamble all your TC.
|strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!
|description = '''40+ players only'''<br> This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?
}}


===Random Item===
{{Uplink
{{anchor|Random_Item}}
|name = 20 Raw Telecrystals
{{Item
|image = Telecrystal.png
|bgcolor1 = #cccccc
|cost = 20 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = "???"
|description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
|image = GrayCrate.png
}}
|foundin = Ordered via syndicate uplink, costs a random amount of telecrystals.
 
|usedfor = Purchasing a random item.
|strategy = Buy something completely random.
|description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.
}}


==Conspicuous and Dangerous Weapons==
==Conspicuous and Dangerous Weapons==
{{Uplink
|name = 84mm Rocket Propelled Grenade Launcher
|image = Rocketlauncher.png
|cost = 8 TC
|mode = Nuclear Operative
|description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.
}}
{{Uplink
|name = Banana Cream Pie Cannon
|image = Pie cannon.png
|cost = 10 TC
|mode = Clown Ops
|description = A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!
}}
{{Uplink
|name = Bananium Energy Shield
|image = Bananaeshield1.png
|cost = 16 TC
|mode = Clown Ops
|description = A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES.
}}
{{Uplink
|name = Bananium Energy Sword
|image = Swordyellow.png
|cost = 3 TC
|mode = Clown Ops
|description = An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.
}}
{{Uplink
|name = Biohazardous Chemical Sprayer
|image = Bio chem sprayer.png
|cost = 20 TC
|mode = Nuclear Operative, Clown Ops
|description = A handheld chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... Use with extreme caution, as anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.
}}
{{UplinkStorage
|name = Box of Throwing Weapons
|image = Syndibox.png
|cost = 3 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|contents = <span title = "Throwing Stars">[[File:Throwingstar.png]]</span> <span title = "Syndicate Paper Planes">[[File:Paper_plane.png]]</span> <span title = "Reinforced Bola">[[File:Bola r.png]]</span> <span title = "Reinforced Bola">[[File:Bola r.png]]</span>
|description = A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time. Reinforced bolas knock down targets and take longer to remove than normal bolas.
}}
{{Uplink
|name = Bulldog Shotgun
|image = Bulldog.png
|cost = 8 TC
|mode = Nuclear Operative
|description = A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.
}}
{{Uplink
|name = C-20r Submachine Gun
|image = C20r.png
|cost = 10 TC
|mode = Nuclear Operative
|description = A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.
}}
{{Uplink
|name = Double-Bladed Energy Sword
|image = DoubleESword.png
|cost = 16 TC
|mode = Traitor, Nuclear Operative<br>'''Player Requirement:''' 25
|description = The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
}}
{{Uplink
|name = Energy Sword
|image = ESword.png
|cost = 8 TC
|mode = Traitor, Nuclear Operative
|description = The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
}}


===Stechkin===
{{anchor|Stechkin}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Stechkin Pistol
|image = stetchkin.png
|foundin = Ordered via syndicate uplink, costs 7 telecrystals
|usedfor = Quick and concealable murder.
|strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise.
|description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes.<br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]].
}}


===Revolver===
{{Uplink
{{anchor|Revolver}}
|name = Energy Shield
{{Item
|image = Eshield.png
|bgcolor1 = #cccccc
|cost = 16 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = .357 Revolver
|description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.
|image = Revolver.png
}}
|foundin = Ordered via syndicate uplink, costs 13 telecrystals
 
|usedfor = Very quick and loud murder.
|strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful.
|description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]].  
}}


===Mini Energy Crossbow===
{{Uplink
{{anchor|Mini_Energy_Crossbow}}
|name = Flamethrower
{{Item
|image = Flamethrower.gif
|bgcolor1 = #cccccc
|cost = 4 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow
|description = A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution.
|image = Ebow.png
}}
|foundin = Ordered via syndicate uplink, costs 10 telecrystals
|usedfor = Stunning people.
|strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
|description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.<br> Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, knocks down for 1 second, deals 50 stamina damage and blurs the vision of the target. It takes two hits to stun someone.  
}}


===Energy Sword===
{{anchor|Energy_Sword}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Energy Sword
|image = ESword.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Mass murder.
|strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.
|description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.<br> Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]'s knockdown. You have a decent chance of reflecting projectiles with it when turned on.
You can also hit it with a multitool to make a RAINBOW SWORD.
}}


===Double-bladed Energy Sword===
{{Uplink
{{anchor|Double-bladed_Energy_Sword}}
|name = Gloves of the North Star
{{Item
|image = Northstar.png
|bgcolor1 = #cccccc
|cost = 8 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Double-bladed Energy Sword
|description = These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
|image = DoubleESword.png
}}
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
|usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.
|strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.
|description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.
}}


===Gloves of the North Star===
{{anchor|Gloves of the North Star}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Gloves of the North Star"
|image = Northstar.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = ATATATATATA
|strategy = Buy this if you want to punch people really quickly.
|description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands.
}}


===Powerfist===
{{UplinkStorage
{{anchor|Powerfist}}
|name = Holoparasites
{{Item
|image = Syndie box.png
|bgcolor1 = #cccccc
|cost = 15 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops<br>'''Player Requirement:''' 25
|name = Power Fist
|contents = <span title = "Holoparasite Guide">[[File:Paperwroteemoji.png]]</span> <span title = "Holoparasite Injector">[[File:Combat hypo.png]]</span>
|image = Powerfist.png
|description = Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host. When the injector is used, it will attempt to summon a Ghost player to take on the role of a spirit-like entity living in your body.
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = break some bones (if this were Baystation).
|strategy = This weapon's main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.
|description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.<br> To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. <br>
Setting one has force 20 and launches people 1 tile away.<br>
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. <br>
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. <br>
}}
}}


===[[Holoparasite|Holoparasites]]===
{{anchor|Holoparasite_Injector_Kit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Holoparasite injector kit
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 15 telecrystals.
|usedfor = ORAORAORAORAORA
|strategy = Has many strategic options depending on which type of Holoparasite you choose to summon.
|description = '''25+ players only'''<br> Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund.
}}


==Ammunition==
{{Uplink
===.357 Speedloader===
|name = L6 Squad Automatic Weapon
{{anchor|357_Speedloader}}
|image = L6machinegun.png
{{Item
|cost = 18 TC
|bgcolor1 = #cccccc
|mode = Nuclear Operative
|bgcolor2 = #cccccc
|description = A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.
|name = .357 Speedloader
}}
|image = 357.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.
|usedfor = Ammo for the [[#Revolver|Revolver]].
|strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.
|description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.<br> This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option.
}}


===10mm Handgun Magazine===
{{anchor|10mm_Handgun_Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 10mm Handgun Magazine
|image = 10mmMag.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.
|usedfor = Ammunition for the [[#Stechkin|Stechkin]].
|strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a ''tacticool reload'', replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.
|description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.<br> Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply handload empty magazines.
}}


===10mm Armour Piercing Magazine===
{{Uplink
{{anchor|10mm_Armour_Piercing_Magazine}}
|name = M-546 Osprey
{{Item
|image = Minigunholstered.png
|bgcolor1 = #cccccc
|cost = 36 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = 10mm Armour Piercing Magazine
|description = A fully-loaded minigun which packs a big punch. This deadly giant weapon has a massive 500-round magazine of devastating 5.46mm caseless ammunition. Slaughter your enemies through sheer force. We made this gun soa dvanced that it fires the whole bullet. Thats 60% more bullet per bullet and no more useless casings!
|image = 10mm AP.png
}}
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].
|strategy = Order this when you want to kill someone armoured like security staff.
|description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.
}}


===10mm Incendiary Magazine===
{{anchor|10mm_Incendiary_Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 10mm Incendiary Magazine
|image = 10mm incend.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.
|strategy = Order this when you want to see someone burn.
|description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.
}}


===10mm Hollow Point Magazine===
{{Uplink
{{anchor|10mm Hollow_Point_Magazine}}
|name = M-90gl Carbine
{{Item
|image = M90.png
|bgcolor1 = #cccccc
|cost = 18 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = 10mm Hollow Point Magazine
|description = A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine with a toggleable 40mm underbarrel grenade launcher.
|image = 10 mm hollow.png
}}
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.
|strategy = Order this when you want to kill someone who is likely unarmoured.
|description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.
}}


===Box of Riot Darts===
{{anchor|Box_of_Riot_Darts}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-riot darts
|image = Foamboxriot.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].
|strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.
|description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from an autolathe, or reuse the ones you shot.
}}


{{Uplink
|name = Power Fist
|image = Powerfist.png
|cost = 6 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply. Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks.
}}


== Grenades and Explosives ==


===Composition C-4===
{{Uplink
{{anchor|Composition C-4}}
|name = Sniper Rifle
{{Item
|image = Sniper.png
|bgcolor1 = #cccccc
|cost = 16 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = C-4
|description = Ranged fury, Syndicate style. Guaranteed to cause shock and awe or your TC back!
|image = C4.gif
}}
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Blowing stuff up.
|strategy = Stick it on things that need to blow up.
|description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.<br> You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.
}}


===Bag of C-4 Explosives===
{{anchor|Bag_of_C-4_Explosives}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Bag of C-4 Explosives
|image = Syndie duffelbag.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)
|usedfor = Blowing lots of stuff up.
|strategy = Stick it on things that need to blow up.
|description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want.
}}


===Bag of X-4 Explosives===
{{Uplink
{{anchor|Bag_of_X-4_Explosives}}
|name = Stechkin Pistol
{{Item
|image = Stetchkin.png
|bgcolor1 = #cccccc
|cost = 7 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative
|name = Bag of X-4 Explosives
|description = A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors.
|image = Syndie duffelbag.png
}}
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Blowing stuff up.
|strategy = Stick it on things that need to blow up.
|description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.
}}


===EMP Kit===
{{anchor|EMP_Kit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = EMP Kit
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = The disabling of technology, such as cameras, radios, etc.
|strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].
|contents = [[file:Emp grenade.png]]x6[[file:injector.png]]
|description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.
}}


===Detomatix PDA Cartridge===
{{Uplink
{{anchor|Detomatix_PDA_Cartridge}}
|name = Surplus Rifle
{{Item
|image = Surplus rifle.png
|bgcolor1 = #cccccc
|cost = 1 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Detomatix Cartridge
|description = A horribly outdated bolt action weapon. You've got to be desperate to use this.
|image = Pda cartrige.png
}}
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Making other's [[PDA]]s explode.
|strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them.
|description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).<br> Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.<br> Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.<br> For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.
}}


===Pizza Bomb===
{{anchor|Pizza_Bomb}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Pizza Bomb
|image = Pizza Bomb.gif
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Tasty bomb delivery.
|strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!
|description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!
}}


===Slipocalypse Clusterbang===
{{Uplink
{{anchor|Slipocalypse_Clusterbang}}
|name = Syndicate Revolver
{{Item
|image = Revolver.png
|bgcolor1 = #cccccc
|cost = 13 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative
|name = Slipocalypse Clusterbang
|description = A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.
|image = Clusterbang.png
}}
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Making a large area slippery with soap.
|strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.
|description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
}}


===Syndicate Bomb===
{{anchor|Syndicate_Bomb}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Bomb
|image = Syndicate_Bomb.gif
|foundin = Ordered via syndicate uplink, costs 11 telecrystals.
|usedfor = Making really big holes.
|strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang.
|description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.<br>
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.<br>
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.<br>
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.
}}


===Syndicate Minibomb===
{{Uplink
{{anchor|Syndicate_Minibomb}}
|name = Toy Submachine Gun
{{Item
|image = Fake c20r.png
|bgcolor1 = #cccccc
|cost = 5 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative, Clown Ops
|name = Syndicate Minibomb
|description = A fully-loaded Donksoft bullpup submachine gun that fires riot grade darts with a 20-round magazine.
|image = Syndicate_Minibomb.gif
}}
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Blowing shit up, making holes in the station.
|strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.
|description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.
}}


==Stealthy and Inconspicuous Weapons==


===Box of Throwing Weapons===
{{Uplink
{{anchor|Box_of_Throwing_Weapons}}
|name = Toy Machine Gun
{{Item
|image = Fake SAW.png
|bgcolor1 = #cccccc
|cost = 10 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative, Clown Ops
|name = Box of Throwing Weapons
|description = A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating riot grade darts, that can briefly incapacitate someone in just one volley.
|image = Syndibox.png
}}
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Murdering people by throwing things.
|strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.
|contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]
|description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]].
}}


===Dart Pistol===
{{anchor|Dart_Pistol}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Dart Pistol
|image = Dart pistol.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Shooting chemicals. Useful with the Poison Kit.
|strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.
|description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.
}}


===Dehydrated Space Carp===
{{Uplink
{{anchor|Dehydrated_Space_Carp}}
|name = Toy Pistol with Riot Darts
{{Item
|image = Toy gun.png
|bgcolor1 = #cccccc
|cost = 2 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Dehydrated Space Carp
|description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target.
|image = Carp plush.png
}}
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Sudden carp invasions.
|strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won't attack you once spawned.
|description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
}}


===Energy Dagger===
{{anchor|Energy Dagger}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Energy Dagger
|image = Edagger.gif
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Last resort combat.
|strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades.
|description = It's a dagger that does 18 brute, but can be disguised and hidden like a pen.  Keep it out of sight and then bring it out once you've got somebody on the ropes.<br> It's better than most weapons and it's very cheap, so it's not a bad last resort, and unless people know you have it they're very unlikely to search your PDA pen.
}}


===Martial Arts Scroll===
==Stealthy and Inconspicuous Weapons==
{{anchor|Martial_Arts_Scroll}}
{{Uplink
{{Item
|name = Combat Gloves Plus
|bgcolor1 = #cccccc
|image = BGloves.png
|bgcolor2 = #cccccc
|cost = 5 TC
|name = Martial Arts Scroll
|mode = Nuclear Operative, Clown Ops
|image = Scroll.png
|description = A pair of gloves that are fireproof and shock resistant, however unlike the regular Combat Gloves this one uses nanotechnology to learn the abilities of krav maga to the wearer.
|foundin = Ordered via syndicate uplink, costs 17 telecrystals.
}}
|usedfor = Fighting ranged attackers, killing people with your fists.
|strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your hits stronger.
|description = <br>You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.<br> You will also not be able to use any ranged weapon, as it would be dishonorable.
Your punches do 10 to 15 brute, and your grabs will start as aggressive.
You can also combo attacks by switching intents while hitting. Possible Combos:
* '''Wrist Wrench''': Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed.
* '''Back Kick''': Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed.
* '''Stomach Knee''': Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed.
* '''Head Kick''': Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed.
* '''Elbow Drop''': Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition.  
}}


===Poison Kit===
{{anchor|Poison_Kit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Poison Kit
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Murdering people silently.
|strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.
|contents = [[File:Bottle.png]][[File:Syringe.png]]
|description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with.
}}


===Romerol===
{{Uplink
{{anchor|Romerol}}
|name = CQC Manual
{{Item
|image = CQC manual.png
|bgcolor1 = #cccccc
|cost = 13 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative, Clown Ops
|name = Romerol
|description = A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
|image = Syndibox.png
}}
|foundin = Ordered via syndicate uplink, costs 25 telecrystals.
|usedfor = Creating a zombie infestation.
|strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.
|contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]
|description = Romerol adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because Romerol costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]].
}}


===Sleepy Pen===
{{anchor|Sleepy_Pen}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Pen"
|image = Pen.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Disabling people, making people look dead.
|strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.
|description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], [[Guide to chemistry#Morphine|Morphine]] and [[Guide to chemistry#Tirizene|Tirizene]] into people, preventing them from talking and causing them to fall over. They can still see and hear everything around them, until they actually fall asleep from the morphine. Does not penetrate hardsuits. The victim will feel a tiny sting. <br> The toxins inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available in [[Syndicate guide|Nuke Ops]].
}}


===Syndicate Soap===
{{Uplink
{{anchor|Syndicate_Soap}}
|name = Dart Pistol
{{Item
|image = Dart pistol.png
|bgcolor1 = #cccccc
|cost = 4 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = "Soap"
|description = A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can.
|image = Synsoap.png
}}
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Cleaning things, and slipping people on it.
|strategy = Can be used for a quick clean up if you lack space cleaner, so you're not covered in blood, or it can be used like a banana peel.
|description = It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.
}}


===Toy Gun with Riot Darts===
{{anchor|Toy_Gun_with_Riot_Darts}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Toy Gun with Riot Darts
|image = Toy_gun.png
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Hiding a stunning weapon in plain sight.
|strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.
|description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.
}}


===Universal Suppressor===
{{Uplink
{{anchor|Suppressor}}
|name = Dehydrated Space Carp
{{Item
|image = Carp plush.png
|bgcolor1 = #cccccc
|cost = 1 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Suppressor
|description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
|image = Universal_suppressor.png
}}
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Silencing weapons.
|strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages.
|description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm.  
}}


==Stealth and Camouflage Items==


===Chameleon Kit===
{{Uplink
{{anchor|Chameleon_Kit}}
|name = Energy Dagger
{{Item
|image = Edagger.gif
|bgcolor1 = #cccccc
|cost = 2 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Chameleon Kit
|description = A dagger made of energy that looks and functions as a pen when off.
|image = Syndibox.png
}}
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored.
|strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.
|description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br>
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.
}}


===No-Slip Chameleon Shoes===
{{anchor|No-Slip_Chameleon_Shoes}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = No-Slip Chameleon Shoes
|image = Brshoe.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Not slipping.
|strategy = These can be bought separately from the chameleon kit if you don't need the rest.
|description = '''20+ players only'''<br> Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips.
}}


===Agent ID Card===
{{Uplink
{{anchor|Agent_ID_Card}}
|name = Martial Arts Scroll
{{Item
|image = Scroll.png
|bgcolor1 = #cccccc
|cost = 17 TC
|bgcolor2 = #cccccc
|mode = Traitor
|name = Agent Identification Card
|description = This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, deflecting all ranged weapon fire, but you also refuse to use dishonorable ranged weaponry.
|image = Id_regular.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Concealing your identity and avoiding security/the AI.
|strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.
|description = This is a special ID card with multiple uses:
* The AI's camera eye can no longer track/jump to you and instead has to manually follow you.
* Having an agent card in your ID slot will reduce security bots' threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don't stack more than one offense.
* You can forge the card's name, assignment and look. This works in combination with the chameleon kit's voice changer!
* Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate.  
}}
}}


===Chameleon Projector===
{{anchor|Chameleon_Projector}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Chameleon Projector
|image = Chameleon projector.gif
|foundin = Ordered via syndicate uplink, costs 7 telecrystals.
|usedfor = Hiding as an item on the station.
|strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't pick you up. Move only when nobody's looking.
|description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.<br> Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.<br> Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.
}}


===Camera Bug===
{{Uplink
{{anchor|Camera_Bug}}
|name = Miniature Energy Crossbow
{{Item
|image = Ebow.png
|bgcolor1 = #cccccc
|cost = 10 TC
|bgcolor2 = #cccccc
|mode = Traitor, Clown Ops
|name = Camera Bug
|description = A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
|image = camera_bug.gif
}}
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Spying through cameras.
|strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time.
|description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the 'tracking menu'.  


{{UplinkStorage
|name = Boxed Origami Kit
|image = Syndibox.png
|cost = 14 TC
|mode = Traitor, Clown Ops
|contents = <span title = "The Art of Origami Book">[[File:Origamibook.png]]</span> <span title = "Paper Sheets">[[File:Paper.png]]</span>
|description = This box contains a guide on how to craft masterful works of origami, allowing you to transform normal pieces of paper into perfectly aerodynamic (and potentially lethal) paper airplanes.
}}
}}


===Smuggler's Satchel===
 
{{anchor|Smuggler's_Satchel}}
{{UplinkStorage
{{Item
|name = Poison Kit
|bgcolor1 = #cccccc
|image = Syndibox.png
|bgcolor2 = #cccccc
|cost = 6 TC
|name = Smuggler's Satchel
|mode = Traitor, Nuclear Operative, Clown Ops
|image = Smuggler.png
|contents = <span title="Polonium">[[File:polonium.png]]</span> <span title="Venom">[[File:Venom.png]]</span> <span title="Fentanyl">[[File:Fentanyl.png]]</span> <span title="Formaldehyde">[[File:Formaldehyde.png]]</span> <span title="Spewium">[[File:Spewium.png]]</span> <span title="Cyanide">[[File:Cyanide.png]]</span> <span title="Histamine">[[File:Histamine.png]]</span> <span title="Initropidril">[[File:Initropidril.png]]</span> <span title="Pancuronium">[[File:Pancuronium.png]]</span> <span title="Sodium Thiopental">[[File:Sodium_thiopental.png]]</span> <span title="Coniine">[[File:Coniine.png]]</span> <span title="Curare">[[File:Curare.png]]</span> <span title="Amanitin">[[File:Amanitin.png]]</span> <span title="Syringe">[[File:Syringe.png]]</span>
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
|description = An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.
|usedfor = Hiding items under floortiles.
|strategy = Use it to stash contraband or bombs under the crew's feet.
|description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.<br> Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round.  
}}
}}


===Stimpack===
 
{{anchor|Stimpack}}
{{UplinkStorage
{{Item
|name = Romerol
|bgcolor1 = #cccccc
|image = Syndibox.png
|bgcolor2 = #cccccc
|cost = 25 TC
|name = Stimpack
|mode = Traitor, Nuclear Operative, Clown Ops
|image = Syringe.png
|contents = <span title="Romerol">[[File:Romerol.png]]</span> <span title="Syringe">[[File:Syringe.png]]</span> <span title="Dropper">[[File:Eyedropper.png]]</span>
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|description = A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
|usedfor = Reducing stuns for a long time.
|strategy = Use it on yourself before a fight with security.
|description = This syringe comes loaded with a lot of [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily reduce stuns and give a small heal over time.
}}
}}


===Mulligan===
 
{{anchor|Mulligan}}
{{Uplink
{{Item
|name = Sleepy Pen
|bgcolor1 = #cccccc
|image = Pen.png
|bgcolor2 = #cccccc
|cost = 4 TC
|name = Mulligan
|mode = Traitor, Clown Ops
|image = Syringe.png
|description = A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Changing identity.
|strategy = Use it on yourself and find new clothes.
|description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.
}}
}}


===EMP Flashlight===
{{anchor|EMP Flashlight}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Flashlight
|image = flashlight.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers.
|strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch.
|description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.<br> Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.
}}


===Adaptive Cardboard Cutouts===
{{Uplink
{{anchor|Adaptive_Cardboard_Cutouts}}
|name = Suppressor
{{Item
|image = Universal suppressor.png
|bgcolor1 = #cccccc
|cost = 3 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative
|name = Adaptive Cardboard Cutouts
|description = This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Stechkin and C-20r, but not revolvers or energy guns.
|image = Syndibox.png
}}
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
 
|usedfor = Making the crew believe in a nonexistant threat.
|strategy = Place them somewhere, and disguise them as anything.
|description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.
}}


===Decoy Nuclear Authentication Disk===
==Ammunition==
{{anchor|Decoy_Nuclear_Authentication_Disk}}
{{Uplink
{{Item
|name = 10mm Handgun Magazine
|bgcolor1 = #cccccc
|image = 10mmMag.png
|bgcolor2 = #cccccc
|cost = 1 TC
|name = Nuclear Authentication Disk
|mode = Traitor, Nuclear Operative
|image = NuclearDisk.gif
|description = An additional 8-round 10mm magazine; compatible with the Stechkin Pistol.
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
}}
|usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.
|strategy = Leave it in the [[Captains Quarters]] and hope he doesn't examine it.
|description = It's just a normal disk. Visually it's identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.<br>
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.<br>
Don't try to give this to <s>us</s> the Syndicate to complete your objective, they know better!
}}


==Space Suits and Hardsuits==
===Syndicate Space Suit===
{{anchor|Syndicate_Space_Suit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Space Suit
|image = Syndi_suit.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Surviving space.
|strategy = Wear it while going in space, store it in your backpack when you're done.
|description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. <br> Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85.
}}


===Syndicate Hardsuit===
{{Uplink
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}
|name = 10mm Armour Piercing Magazine
{{Item
|image = 10mm AP.png
|bgcolor1 = #cccccc
|cost = 2 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative
|name = Syndicate Hardsuit (Blood-red Hardsuit)
|description = An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are less effective at injuring the target but penetrate protective gear.
|image = Syndi_hardsuit.png
}}
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Surviving space, tactical armor.
|strategy = Wear it while going in space, store it in your backpack when you're done.
|description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won't slow down movement, and fairly resistant armor, all while fitting in backpacks. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90.  
}}


==Devices and Tools==
===Cryptographic Sequencer===
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Cryptographic Sequencer
|image = Emag.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.
|strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.
|description = Also called an Emag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.<br> Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. Emagging something is different from [[Hacking]] something.


[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]
{{Uplink
}}
|name = 10mm Hollow Point Magazine
|image = 10 mm hollow.png
|cost = 3 TC
|mode = Traitor, Nuclear Operative
|description = An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armour.
}}


===Fully Loaded Toolbox===
{{anchor|Fully_Loaded_Toolbox}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Suspicious Looking Toolbox"
|image = Syndicatetools.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station.
|usedfor = Obtaining tools and combat gloves.
|strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]
|description = It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It's also slightly more robust than a regular toolbox.
}}


===Hypnotic Flash===
{{Uplink
{{anchor|Hypnotic_Flash}}
|name = 10mm Incendiary Magazine
{{Item
|image = 10mm incend.png
|bgcolor1 = #cccccc
|cost = 2 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative
|name = "Flash"
|description = An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with incendiary rounds which inflict little damage, but ignite the target.
|image = Flash.gif
}}
|foundin = Ordered via syndicate uplink, costs 7 telecrystals.
|usedfor = Hypnotizing people into following absurd orders.
|strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]].
}}


===Syndicate Surgery Duffelbag===
{{anchor|Syndicate_Surgery_Duffelbag}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Surgery Duffelbag
|image = Duffle_syndiemed.png
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Surgery.
|strategy = Use it to perform any kind of surgical crime.
|contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]<br> [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] <br>
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]
|description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it's inserted in.
}}


===Chest Rig===
{{UplinkStorage
{{anchor|Chest_Rig}}
|name = 12g Ammo Duffel Bag
{{Item
|image = Syndie duffelbag.png
|bgcolor1 = #cccccc
|cost = 12 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Chest Rig
|contents = <span title="Shotgun Magazine (12g Shotgun Slugs)">[[File:BuckshotBull.png]]</span> <span title="Shotgun Magazine (12g Slugs)">[[File:BuckshotBull.png]]</span> <span title="Shotgun Magazine (12g Dragon's Breath)">[[File:DragonBreathBull.png]]</span>
|image = Chest rig.png
|description = A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price.
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
}}
|usedfor = Storing combat equipment.
|strategy = Use it to store many weapons when you intend to go loud.
|description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
}}


===Syndicate Tome===
{{anchor|Syndicate_Tome}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Tome
|image = Syndicate_tome.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Healing and harming.
|strategy = Use it to heal other traitors you've teamed up with.
|description = A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though.
}}


===Thermal Imaging Glasses===
{{Uplink
{{anchor|Thermal_Imaging_Glasses}}
|name = 12g Buckshot Drum
{{Item
|image = BuckshotBull.png
|bgcolor1 = #cccccc
|cost = 2 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Thermal Imaging Glasses
|description = An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
|image = Optical_Thermal_Scanner.png
}}
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Seeing people, creatures, and synthetics through walls.
|strategy = Used for tracking your targets and spotting threats or security ambushes.
|description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.
}}


===Binary Translator Key===
{{anchor|Binary_Translator_Key}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Binary Translator Key
|image = Binary_encryption.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].
|strategy = Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
|description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.<br> Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).
}}


===Syndicate Encryption Key===
{{Uplink
{{anchor|Syndicate_Encryption_Key}}
|name = 12g Dragon's Breath Drum
{{Item
|image = DragonBreathBull.png
|bgcolor1 = #cccccc
|cost = 2 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Syndicate Encryption Key
|description = An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'
|image = Syndicate encryption.png
}}
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Listening in on all of the station's radio chatter and communicating with other traitors that have purchased it.
|strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.
|description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.<br> This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.
}}


===Artificial Intelligence Detector===
{{anchor|Artificial_Intelligence_Detector}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Multitool"
|image = Multitool.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.
|strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking.
|description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.<br> Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.<br> Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.
}}


===Hacked AI Upload Module===
{{Uplink
{{anchor|Hacked_AI_Upload_Module}}
|name = 12g Meteorslug Shells
{{Item
|image = M12gbc.png
|bgcolor1 = #cccccc
|cost = 2 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Hacked AI Law Upload Module
|description = An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies.
|image = Circuitboard.png
}}
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Changing the [[AI]]'s laws to what you want.
|strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.
|description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.<br> The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.
}}


===Power Sink===
{{anchor|Power_Sink}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Power Sink
|image = Powersinknew.gif
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|usedfor = Sucks up all the station power, causing a black-out.
|strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
|description = This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a '''RAPID''' rate.<br> You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!
}}


===Power Beacon===
{{Uplink
{{anchor|Power_Beacon}}
|name = 12g Slug Drum
{{Item
|image = BuckshotBull.png
|bgcolor1 = #cccccc
|cost = 3 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = "Ominous Beacon"
|description = An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.
|image = Beacon.gif
}}
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|usedfor = Attracting a loose singularity/tesla towards the beacon at a <s>brisk</s> leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.
|strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.
|description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.<br>
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.<br> A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up.  
}}


===Briefcase Launchpad===
{{anchor|Briefcase_Launchpad}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Briefcase Launchpad
|image = Briefcase_launchpad.gif
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.
|strategy = Set it up near a wall to a secure area, teleport over it, teleport back.
|description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It's controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.


To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you're done, click and drag the briefcase and drop it to your character's sprite.
{{Uplink
}}
|name = .357 Speed Loader
|image = 357.png
|cost = 4 TC
|mode = Traitor, Nuclear Operative
|description = A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead.
}}


===Radioactive Microlaser===
{{anchor|Radioactive_Microlaser}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 'Health Analyzer'
|image = Healthanalyzer.png
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Stealthily irradiating people.
|strategy = Use it on someone, wait for the radiations to kick in and knock them out.
|description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.<br> It has three settings: intensity, which controls the power of the radiation, wavelength, which controls how long the radiation delay is, and an option to send an analyzer message on use or to be completely silent.<br> The higher the intensity and lower the wavelength, the higher the cooldown to use the microlaser, up to about 10 seconds.
}}


===Radio Jammer===
{{Uplink
{{anchor|Radio_Jammer}}
|name = 40mm Grenade
{{Item
|image = 40mmhe.png
|bgcolor1 = #cccccc
|cost = 2 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Radio Jammer
|description = A 40mm HE grenade for use with the M-90gl's under-barrel grenade launcher. Your teammates will ask you to not shoot these down small hallways.
|image = radio_jammer.png
}}
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Disrupting any nearby outgoing radio communication.
|strategy = Activate it before killing someone so they can't scream over radio.
|description = This device will disrupt any nearby outgoing radio communication when activated. Activate it and put it in your pocket or backpack.
}}


===Codespeak Manual===
{{anchor|Codespeak_Manual}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Codespeak Manual
|image = red_book.png
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.
|strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.
|description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.<br> This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.
}}


===F.R.A.M.E. PDA Cartridge===
{{UplinkStorage
{{anchor|F.R.A.M.E._PDA_Cartridge}}
|name = .45 Ammo Duffel Bag
{{Item
|image = Syndie duffelbag.png
|bgcolor1 = #cccccc
|cost = 20 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = F.R.A.M.E Cartridge
|contents = <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span>
|image = Pda_cartrige.png
|description = A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price.
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
}}
|usedfor = Making someone elses PDA a fake Syndicate Uplink.
|strategy = Use it to frame someone as a traitor or to send them Telecrystals.
|description = It has five charges, and upon using a charge, it will unlock the target's PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.<br> You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.
}}


==Implants==


===Adrenal Implant===
{{Uplink
{{anchor|Adrenal_Implant}}
|name = .45 SMG Magazine
{{Item
|image = C20r45-24.png
|bgcolor1 = #cccccc
|cost = 3 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Adrenal Implant
|description = An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Removing stuns, healing.
|strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.
|description = '''25+ players only'''<br> An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.
}}
}}


===Freedom Implant===
{{anchor|Freedom_Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Freedom Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Escaping an arrest.
|strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
|description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke operations because most people just kill them on sight.<br> Be wary that if security figure out you can break out of handcuffs, they'll typically opt to execute you instead of arresting you.
}}


===Storage Implant===
{{Uplink
{{anchor|Storage_Implant}}
|name = .50 Magazine
{{Item
|image = 50mag.png
|bgcolor1 = #cccccc
|cost = 4 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Storage Implant
|description = An additional standard 6-round magazine for use with .50 sniper rifles.
|image = Injector.png
}}
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
 
|usedfor = Storing suspicious items.
|strategy = Use it to keep contraband, so it can't be discovered by a random search.
|description = If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without [[Surgery]].
}}


===Radio Implant===
{{Uplink
{{anchor|Radio_Implant}}
|name = .50 Penetrator Magazine
{{Item
|image = 50mag.png
|bgcolor1 = #cccccc
|cost = 5 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Internal Syndicate Radio Implant
|description = A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Covert communication.
|strategy = Chat with fellow syndicate members even after having your headset removed.
|description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.<br> EMP-proof, but can't be modified with encryption keys.  
}}
}}


===Stealth Implant===
 
{{anchor|Stealth_Implant}}
{{Uplink
{{Item
|name = .50 Soporific Magazine
|bgcolor1 = #cccccc
|image = Soporific.png
|bgcolor2 = #cccccc
|cost = 6 TC
|name = Stealth Implant
|mode = Nuclear Operative
|image = Cardboard_box.png
|description = A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Cardboard powered stealth action.
|strategy = Sneak around the station inside an invisible cardboard box.
|description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.
}}
}}


===Uplink Implant===
{{anchor|Uplink_Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Uplink Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 14 telecrystals.
|usedfor = Spawning syndicate items without using your hands or PDA. Contains 10 telecrystals.
|strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].
|description = Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals.<br> If case you get captured, this is a get out of jail free card.
}}


==Role Restricted==
{{Uplink
===Reverse Revolver===
|name = 5.56mm Toploader Magazine
{{anchor|Reverse_Revolver}}
|image = 556m.png
{{Item
|cost = 4 TC
|bgcolor1 = #cccccc
|mode = Nuclear Operative
|bgcolor2 = #cccccc
|description = An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo.
|name = Reverse Revolver
}}
|image = Revolver.png
|foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Clown]].
|usedfor = Shooting people or tricking them into killing themselves.
|strategy = shoot at people with it, have people shoot at you with it!
|description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.<br> People can prove hard to convince it's the real deal, especially metagamers that see a clown with a gun and know what's up. Advanced pranking would involve other traitors' revolvers.
}}


===Clown Bomb===
{{anchor|Clown_Bomb}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Clown Bomb
|image = Clownbomb.gif
|foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Clown]].
|usedfor = Mass pranking.
|strategy = Place this in a department that REALLY needs to cheer up.
|description = You know what's the only thing worse than a bomb?<br>
A bomb that releases fifty clowns. It even honks instead of beeping.
}}


===Reverse Bear Trap===
{{Uplink
{{anchor|Reverse_Bear_Trap}}
|name = 7.12x82mm Box Magazine
{{Item
|image = A762.png
|bgcolor1 = #cccccc
|cost = 6 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Reverse Bear Trap
|description = A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
|image = Reversebeartrap.png
}}
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Clown]].
|usedfor = Executing someone in a very spectacular, gruesome fashion.
|strategy = Attack someone with it and keep them still for 3 seconds.
|description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.<br>
To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.<br>
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.
}}


===Clown Car===
{{anchor|Clown_Car}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Clown Car
|image = Clowncar.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].
|usedfor = High-octane multi-seat pranking action.
|strategy = Run people over, stuff them in your trunk. Henk!
|description = The clown car lets you run people over and stuff them inside your trunk. They're unable to escape unless you crash into a wall, which will fling you and any passengers outside!<br>
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride. Using an [[#Emag|Emag]] on the Clown Car will unlock some special buttons as well as a cannon that is able to launch people inside the car.<br>
Only clowns can drive this.
}}


===EZ clean bundle===
{{Uplink
{{anchor|EZ_clean_bundle}}
|name = 7.12x82mm (Armor Penetrating) Box Magazine
{{Item
|image = A762.png
|bgcolor1 = #cccccc
|cost = 9 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = EZ clean bundle
|description = A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.
|image = Grenade.png  
}}
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].
|usedfor = Cleaning every "stain" with maximum prejudice.
|strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.
|description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent "ez clean", guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.
}}


===His Grace===
{{anchor|His_Grace}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = His Grace
|image = His grace.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].
|usedfor = ''Caedite eos. Novit enim Dominus qui sunt eius.''
|strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed.
|description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. <br>It starts peckish, giving just a moderate damage buff. <br>Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. <br> More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. '''GET-FOOD'''.<br> '''STARVING: NOW YOU DID IT'''. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-
'''DEATH''': you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.<br> At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.<br>
'''ASCENSION''': If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.
}}


===Haunted Magic Eightball===
{{Uplink
{{anchor|Haunted_Magic_Eightball}}
|name = 7.12x82mm (Hollow-Point) Box Magazine
{{Item
|image = A762.png
|bgcolor1 = #cccccc
|cost = 6 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Haunted Magic Eightball
|description = A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with hollow-point tips to help with the unarmored masses of crew.
|image = eightball.png
}}
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].
|usedfor = Communicating with [[Ghost|Ghosts]].
|strategy = Help your decision making by asking ghost players "yes or no" questions.
|description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain wether they will help you or not. Has a limited stock of 1 item. <br><br> The twenty possible answers are the following: <br>'''"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" '''and''' "Very doubtful"'''.  
}}


===Ancient Jumpsuit===
{{anchor|Ancient_Jumpsuit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ancient Jumpsuit
|image = Grey_jumpsuit.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.
|usedfor = Show you are a seasoned greytider.
|strategy = None.
|description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights.
}}


===Ancient Toolbox===
{{Uplink
{{anchor|Toolbox}}
|name = 7.12x82mm (Incendiary) Box Magazine
{{Item
|image = A762.png
|bgcolor1 = #cccccc
|cost = 6 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Ancient Toolbox
|description = A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn.
|image = BlueToolbox.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only avaliable to [[Assistant]]s.
|usedfor = Bashing heads in and everything tool-related.
|strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]
|description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].
}}
}}


===Modified Syringe Gun===
{{anchor|Modified_Syringe_Gun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Modified Syringe Gun
|image = Sgun.png
|foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
|usedfor = Instantly injecting someone with DNA from a distance.
|strategy = Shoot someone with a monkey SE or a SE with all the disabilities.
|description = A syringe gun that fires DNA injectors instead of normal syringes.
}}


===Banana Cream Pie Cannon===
{{Uplink
{{anchor|Banana_Cream_Pie_Cannon}}
|name = 84mm HE Rocket
{{Item
|image = Srm-8.png
|bgcolor1 = #cccccc
|cost = 4 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Banana Cream Pie Cannon
|description = A low-yield anti-personnel HE rocket. Gonna take you out in style!
|image = Pie_cannon.png
}}
|foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].
|usedfor = Shooting pies into people's faces.
|strategy = Shoot people in the face with it and then finish them off by other means.
|description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds.  
}}


===Magillitis Serum Autoinjector===
{{anchor|Magillitis_Serum_Autoinjector}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = experimental autoinjector
|image = Bottle16.png
|foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
|usedfor = Going apeshit.
|strategy = Use this on yourself and start smashing things.
|description = Contains a virus that turns you into a fast, tough gorilla after a short while.
}}


===Box of Gorilla Cubes===
{{Uplink
{{anchor|Box of Gorilla Cubes}}
|name = 84mm HEDP Rocket
{{Item
|image = 84mm-hedp.png
|bgcolor1 = #cccccc
|cost = 6 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Box of Gorilla Cubes
|description = A high-yield HEDP rocket; extremely effective against armored targets, as well as surrounding personnel. Strike fear into the hearts of your enemies.
|image = Monkey_Cube_Box.png
}}
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
|usedfor = Spreading mayhem, raising a sentient gorilla army.
|strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions!
|description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.
}}


===Kinetic Accelerator Pressure Mod===
{{anchor|Kinetic_Accelerator_Pressure_Mod}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Kinetic Accelerator Pressure Mod
|image = modkit.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.
|usedfor = Making your Kinetic Accelerator a weapon for use on the station.
|strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.
|description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.
}}


===Guide to Advanced Mimery Series===
{{Uplink
{{anchor|Guide_to_Advanced_Mimery_Series}}
|name = 9mm Handgun Magazine
{{Item
|image = 10mmMag.png
|bgcolor1 = #cccccc
|cost = 2 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Guide to Advanced Mimery Series Part 1 & 2
|description = An additional 15-round 9mm magazine, compatible with the Stechkin APS pistol, found in the Spetsnaz Pyro bundle.
|image = Syndibox.png
}}
|foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].
|usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.
|strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.
|contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]
|description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.
}}


===Explosive Hot Potato===
{{anchor|Explosive_Hot_Potato}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Explosive Hot Potato
|image = Potato.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].
|usedfor = Causing mass panic and small explosions.
|strategy = Activate and hit someone to transfer it to them, and watch the madness!
|description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.
}}


===Brainwashing Surgery Program===
{{Uplink
{{anchor|Brainwashing_Surgery_Program}}
|name = Box of Riot Darts
{{Item
|image = Foamboxriot.png
|bgcolor1 = #cccccc
|cost = 2 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Brainwashing Surgery Program
|description = A box of 40 Donksoft riot darts, for reloading any compatible foam dart magazine. Don't forget to share!
|image = Disk.gif
}}
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to [[Medical Doctor]]s.
|usedfor = Turning people into mindslaves through surgery.
|strategy = Brainwash people, preferably authority figures, to fulfill your will.
|description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.
}}


===Reagent Dartgun===
{{anchor|Reagent_Dartgun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Reagent Dartgun
|image = Regeantdartgun.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].
|usedfor = Shooting chemicals without reloading syringes.
|strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.
|description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.
}}


===Blast Cannon===
{{UplinkStorage
{{anchor|Blast Cannon}}
|name = Box of Bioterror Syringes
{{Item
|image = Syndibox.png
|bgcolor1 = #cccccc
|cost = 6 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative, Clown Ops
|name = Blast Cannon
|contents = <span title="Bioterror Syringe">[[File:Syringe.png]]</span>
|image = Brokenbottle.png
|description = A box full of preloaded syringes, containing various chemicals that seize up the victim's motor and broca systems, making it impossible for them to move or speak for some time.
|foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].
}}
|usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.
|strategy = Load it with a TTV bomb and delete everything in a straight line.
|description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb's theoretical explosion size.<br> Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.
}}


==(Pointless) Badassery==


{{Uplink
|name = Surplus Rifle Clip
|image = Ammo 762.png
|cost = 1 TC
|mode = Nuclear Operative
|description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.
}}


===Syndicate Playing Cards===
{{anchor|Syndicate_Playing_Cards}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Playing Cards
|image = Syndi_cards.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Playing cards, cheap throwing stars.
|strategy = Use these as a shitty throwing weapon, when you're bored and playing cards is the only option left, or as a signature for your murders.
|description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.
}}


===Syndicate Briefcase Full of Cash===
{{UplinkStorage
{{anchor|Syndicate_Briefcase_Full_of_Cash}}
|name = Dark Gygax Ammo Bag
{{Item
|image = Duffle syndiemed.png
|bgcolor1 = #cccccc
|cost = 4 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Syndicate Briefcase Full of Cash
|contents = <span title="Incendiary Ammo">[[File:Incendiarymecha.png]]</span> <span title="Incendiary Ammo">[[File:Incendiarymecha.png]]</span> <span title="Incendiary Ammo">[[File:Incendiarymecha.png]]</span> <span title="Launchable Flashbangs">[[File:Flashbangmecha.png]]</span> <span title="Launchable Flashbangs">[[File:Flashbangmecha.png]]</span> <span title="Launchable Flashbangs">[[File:Flashbangmecha.png]]</span>
|image = Briefcase.png
|description = A duffel bag containing ammo for three full reloads of the incendiary carbine and flash bang launcher that are equipped on a standard Dark Gygax exosuit.
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
}}
|usedfor = Trading. Roleplay.  
|strategy = Use the cash to buy your objective, or export it with cargo to order crates.
|description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
}}


===Syndicate Smokes===
{{anchor|Syndicate_Smokes}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Smokes
|image = Syngarettes.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Cool-looking regeneration.
|strategy = Smoke them to inhale omnizine and heal over time.
|description = Strong flavor, dense smoke, infused with omnizine. Captain starts with these in his smoke vendor on meta station
}}


===Syndicate Balloon===
{{UplinkStorage
{{anchor|Syndicate_Balloon}}
|name = Mauler Ammo Bag
{{Item
|image = Duffle syndiemed.png
|bgcolor1 = #cccccc
|cost = 6 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = "Syndicate Balloon"
|contents = <span title="Machine Gun Ammo">[[File:Lmgmecha.png]]</span> <span title="Machine Gun Ammo">[[File:Lmgmecha.png]]</span> <span title="Machine Gun Ammo">[[File:Lmgmecha.png]]</span> <span title="Scattershot Ammo">[[File:Scattershotmecha.png]]</span> <span title="Scattershot Ammo">[[File:Scattershotmecha.png]]</span> <span title="Scattershot Ammo">[[File:Scattershotmecha.png]]</span> <span title="Anti-Armor Missles">[[File:Missle_hemecha.png]]</span> <span title="Anti-Armor Missles">[[File:Missle_hemecha.png]]</span> <span title="Anti-Armor Missles">[[File:Missle_hemecha.png]]</span>
|image = Balloon.png
|description = A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile launcher that are equipped on a standard Mauler exosuit.
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
}}
|usedfor = Showing off.  
|strategy = Buy this if you feel you can do your objectives without the use of syndicate items.  
|description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team.  
}}


='''Nuclear Strike Team'''=
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].


== Bundles and Telecrystals ==
==Grenades and Explosives==
{{Uplink
|name = Bioterror Foam Grenade
|image = Grenade.png
|cost = 5 TC
|mode = Nuclear Operative, Clown Ops
|description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.
}}


Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.


===Bioterror bundle===
{{Uplink
{{anchor|Bioterror_bundle}}
|name = Bombanana
{{Item
|image = Banana.png
|bgcolor1 = #cccccc
|cost = 4 TC
|bgcolor2 = #cccccc
|mode = Clown Ops
|name = Bioterror bundle
|description = A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a Syndicate minibomb a few seconds after the banana is eaten.
|image = Duffle_syndiemed.png
}}
|foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
|usedfor = Getting all you need to commit several war crimes.
|strategy = Start a biological disaster, and spread chaos among the crew.
|description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.
}}


===Bulldog bundle===
{{anchor|Bulldog_bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Bulldog bundle
|image = Syndie duffelbag.png
|foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 3.
|usedfor = Getting a well rounded shotgun kit.
|strategy = Shoot people with it.
|description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]].
}}


===C-20r bundle===
{{UplinkStorage
{{anchor|C-20r_bundle}}
|name = Buzzkill Grenade Box
{{Item
|image = Syndibox.png
|bgcolor1 = #cccccc
|cost = 15 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative, Clown Ops
|name = C-20r bundle
|contents = <span title="Buzzkill Grenade">[[File:Holy_grenade.png]]</span> <span title="Buzzkill Grenade">[[File:Holy_grenade.png]]</span> <span title="Buzzkill Grenade">[[File:Holy_grenade.png]]</span>
|image = Syndie duffelbag.png
|description = A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe with random toxins. Courtesy of the BLF and Tiger Cooperative.
|foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 2.
}}
|usedfor = Getting a classic and reliable gun.
|strategy = Shoot people with it.
|description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]].  
}}


===Cybernetic Implant Bundle===
{{anchor|Cybernetic Implant Bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Cybernetic Implant Bundle
|image = Duffle_syndiemed.png
|foundin = Ordered via syndicate uplink, costs 40 telecrystals.
|usedfor = Implanting your team.
|strategy = Implant it in your team.
|description = Contains 5 random cybernetic implants. Guaranteed to at least pay for its cost.
}}


===Medical bundle===
{{Uplink
{{anchor|Medical_bundle}}
|name = Composition C-4
{{Item
|image = C4.gif
|bgcolor1 = #cccccc
|cost = 1 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Medical bundle
|description = C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
|image = Duffle_syndiemed.png
}}
|foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.
|usedfor = Getting a rounded medical kit.
|strategy = Become a combat medic to keep your team up and running.
|description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, a combat hypospray loaded with nanites, a brute and burn patch and a [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] syringe.<br> Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments.
}}


===Sniper bundle===
{{anchor|Sniper_bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Sniper bundle
|image = Briefcase.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.
|usedfor = Getting all you need to start sniping.
|strategy = Become a long-range sniper.
|description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, a [[#.50 Haemorrage Magazine|haemorrage magazine]], a [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], and a worn out suit and tie.
}}


===Spetsnaz Pyro bundle===
{{UplinkStorage
{{anchor|Spetsnaz_Pyro_bundle}}
|name = Bag of C-4 explosives
{{Item
|image = Syndie duffelbag.png
|bgcolor1 = #cccccc
|cost = 8 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Spetsnaz Pyro bundle
|contents = <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span>
|image = Syndie duffelbag.png
|description = Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.
|foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
}}
|usedfor = Getting all you need to watch the <s>world</s>station burn.
|strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well.  
|description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].
}}


== Conspicuous and Dangerous Weapons ==


===Bulldog Shotgun===
{{UplinkStorage
{{anchor|Bulldog_Shotgun}}
|name = Bag of X-4 explosives
{{Item
|image = Syndie duffelbag.png
|bgcolor1 = #cccccc
|cost = 4 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Bulldog Shotgun
|contents = <span title="X4">[[File:X4.png]]</span> <span title="X4">[[File:X4.png]]</span> <span title="X4">[[File:X4.png]]</span>
|image = Bulldog.png
|description = Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
}}
|usedfor = Killing/Stunning people.
|strategy = A robust shotgun. Holds a wide selection of ammo types.
|description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.<br> A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.
}}


==== <span class="mw-customtoggle-bulldog" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Bulldog Ammo ====
<div id="mw-customcollapsible-bulldog" class="mw-collapsible mw-collapsed">


====Ammo-12g Stun Slug====
{{Uplink
{{anchor|Ammo-12g_Stun_Slug}}
|name = Clown Bomb
{{Item
|image = Clown-bomb.png
|bgcolor1 = #cccccc
|cost = 15 TC
|bgcolor2 = #cccccc
|mode = Clown Ops
|name = Stun Slug Drum Magazine
|description = The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.
|image = StunSlug.png
}}
|foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|strategy = Lock and load.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.<br> A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.
}}


====Ammo-12g Buckshot====
{{anchor|Ammo-12g_Buckshot}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Buckshot Drum Magazine
|image = BuckshotBull.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|strategy = Lock and load.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.<br> Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.
}}


====Ammo-12g Slugs====
{{Uplink
{{anchor|Ammo-12g_Slugs}}
|name = Detomatix PDA Cartridge
{{Item
|image = Pda cartrige.png
|bgcolor1 = #cccccc
|cost = 6 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Slug Drum Magazine
|description = When inserted into a personal digital assistant, this cartridge gives you four opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.
|image = BuckshotBull.png
}}
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|strategy = Lock and load.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it's better when fighting at longer distances. Also reduces the chance of hitting felow operatives.
}}


====Ammo-12g Dragon's Breath====
{{anchor|Ammo-12g_Dragon's_Breat}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Dragon's Breath Drum Magazine
|image = DragonBreathBull.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|strategy = Lock and load.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.<br> A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back.
}}


====Ammo-12g Breaching====
{{UplinkStorage
{{anchor|Ammo-12g_Breaching}}
|name = EMP Grenades and Implanter Kit
{{Item
|image = Syndibox.png
|bgcolor1 = #cccccc
|cost = 2 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Breaching Drum Magazine
|contents = <span title="EMP Grenade">[[File:Emp grenade.png]]</span> <span title="EMP Grenade">[[File:Emp grenade.png]]</span> <span title="EMP Grenade">[[File:Emp grenade.png]]</span> <span title="EMP Grenade">[[File:Emp grenade.png]]</span> <span title="EMP Grenade">[[File:Emp grenade.png]]</span> <span title="EMP Implanter">[[File:Implanter.png]]</span>
|image = BreachingBull.png
|description = A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
}}
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|strategy = Lock and load.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks.  
}}


====Ammo-12g Bundle====
{{anchor|Ammo-12g_Bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Drum Magazine Bundle
|image = Duffle_syndie.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.
|usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].
|strategy = Lock and load.
|description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon's breath drum.
}}


</div>
{{Uplink
<hr>
|name = Fungal Tuberculosis Grenade
|image = Syndibox.png
|cost = 12 TC
|mode = Nuclear Operative, Clown Ops
|description = A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.
}}
 


===C-20r Submachine Gun===
{{UplinkStorage
{{anchor|C-20r_Submachine_Gun}}
|name = Grenadier's belt
{{Item
|image = Grenadebelt.png
|bgcolor1 = #cccccc
|cost = 22 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = C-20r Submachine Gun
|contents = <span title="Flashbang">[[File:Flashbang.gif]]</span> <span title="4 Smoke Bombs">[[File:Smokewhite.png]]</span> <span title="2 EMP Grenades">[[File:Emp grenade.png]]</span> <span title="10 Frag Grenades">[[File:Fraggrenade.png]]</span> <span title="4x Gluon Frag Grenades">[[File:Bluefrag.png]]</span> <span title="2x Incendiary Grenades">[[File:Pyro grenade.png]]</span> <span title="Acid Grenade">[[File:Grenade.png]]</span> <span title="2x Syndicate Minibomb">[[File:Minibomb.gif]]</span> <span title="Screwdriver">[[File:Screwdriver tool.png]]</span> <span title="Multitool">[[File:Multitool.png]]</span>
|image = C20r.png
|description = A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver.
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
}}
|usedfor = Killing people.
|strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.
|description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it.  
}}


==== <span class="mw-customtoggle-c20r" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> C-20r Ammo ====
<div id="mw-customcollapsible-c20r" class="mw-collapsible mw-collapsed">


====.45 Ammo====
{{Uplink
{{anchor|.45_Ammo}}
|name = Pizza Bomb
{{Item
|image = Pizza Bomb.gif
|bgcolor1 = #cccccc
|cost = 6 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = .45 Ammo
|description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!
|image = 45Mag.png
}}
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Loading a C-20r SMG.
|strategy = Lock and load.
|description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].
}}


====.45 Ammo Bundle====
{{anchor|.45 Ammo Bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .45 Ammo Bundle
|image = Duffle_syndie.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Loading several C-20r SMGs.
|strategy = Lock and load.
|description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.
}}


</div>
{{Uplink
<hr>
|name = Slipocalypse Clusterbang
|image = Clusterbang.png
|cost = 3 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
}}


===L6 Squad Automatic Weapon===
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = L6 SAW
|image = L6machinegun.png
|foundin = Ordered via syndicate uplink, costs 18 telecrystals.
|usedfor = Mowing people down.
|strategy = An expensive investment, designed for consistent and powerful fire support for assault teams.
|description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.
}}


==== <span class="mw-customtoggle-LMG" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> SAW Ammo ====
{{Uplink
<div id="mw-customcollapsible-LMG" class="mw-collapsible mw-collapsed">
|name = Syndicate Bomb
|image = Syndicate Bomb.gif
|cost = 11 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
}}


====1.95x129mm Box Magazine====
{{anchor|1.95x129mm _Box_Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-5.56x45mm
|image = A762.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|strategy = Lock and load.
|description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you'll already be on a pile of corpses.
}}


====1.95x129mm (Hollow-Point) Box Magazine====
{{Uplink
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}
|name = Syndicate Detonator
{{Item
|image = Big red button.png
|bgcolor1 = #cccccc
|cost = 3 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative, Clown Ops
|name = Ammo-5.56x45mm (Hollow-Point) Box Magazine
|description = The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.
|image = A762.png
}}
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|strategy = Lock and load.
|description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.
}}


====1.95x129mm (Armor Penetrating) Box Magazine====
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine
|image = A762.png
|foundin = Ordered via syndicate uplink, costs 9 telecrystals.
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|strategy = Lock and load.
|description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.
}}


====1.95x129mm (Incendiary) Box Magazine====
{{Uplink
{{anchor|1.95x129mm (Incendiary) Box Magazine}}
|name = Syndicate Minibomb
{{Item
|image = Syndicate Minibomb.gif
|bgcolor1 = #cccccc
|cost = 6 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative
|name = Ammo-5.56x45mm (Incendiary) Box Magazine
|description = The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
|image = A762.png
}}
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|strategy = Lock and load.
|description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.
}}


</div>
<hr>


===Sniper Rifle===
{{Uplink
{{anchor|Sniper Rifle}}
|name = Tearstache Grenade
{{Item
|image = Moustacheg.png
|bgcolor1 = #cccccc
|cost = 3 TC
|bgcolor2 = #cccccc
|mode = Clown Ops
|name = Sniper Rifle
|description = A teargas grenade that launches sticky moustaches onto the face of anyone not wearing a clown or mime mask. The moustaches will remain attached to the face of all targets for one minute, preventing the use of breath masks and other such devices.
|image = Sniper.png
}}
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
|usedfor = Killing people from far away.
|strategy = A long-range sniper rifle, useful for shooting down hallways or from space.
|description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.<br> Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.
}}


==== <span class="mw-customtoggle-sniper" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Sniper Ammo ====
<div id="mw-customcollapsible-sniper" class="mw-collapsible mw-collapsed">


====.50 Magazine====
{{Uplink
{{anchor|.50 Magazine}}
|name = Viscerator Delivery Grenade
{{Item
|image = Delivery grenade.png
|bgcolor1 = #cccccc
|cost = 5 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative, Clown Ops
|name = .50 Magazine
|description = A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.
|image = Sniper_ammo.png
}}
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
|strategy = Lock and load.
|description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.
}}


====.50 Soporific Magazine====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .50 Soporific Magazine
|image = Sniper_ammo_sleep.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
|strategy = Lock and load.
|description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds.
}}


====.50 Penetrator Magazine====
==Support and Mechanized Exosuits==
{{anchor|.50 Penetrator Magazine}}
{{Uplink
{{Item
|name = Clown Reinforcements
|bgcolor1 = #cccccc
|image = Locator.png
|bgcolor2 = #cccccc
|cost = 20 TC
|name = .50 Penetrator Magazine
|mode = Clown Ops
|image = Sniper_ammo.png
|description = Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
}}
|usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
|strategy = Lock and load.
|description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.
}}


</div>
<hr>


===Surplus Rifle===
{{Uplink
{{anchor|Surplus Rifle}}
|name = Reinforcements
{{Item
|image = Locator.png
|bgcolor1 = #cccccc
|cost = 25 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Surplus Rifle
|description = Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals to arm them as well.
|image = Surplus_rifle.png
}}
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Arming someone cheaply.
|strategy = A cheap rifle. <s>Better than nothing, if you've got a pair of spare TC.</s> In actual combat it's worse than the Stechkin pistol, the one all operatives get for free.
|description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot.
}}


==== <span class="mw-customtoggle-surplus" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Surplus Rifle Ammo ====
<div id="mw-customcollapsible-surplus" class="mw-collapsible mw-collapsed">


====Surplus Rifle Clip====
{{Uplink
{{anchor|Surplus Rifle Clip}}
|name = Syndicate Assault Cyborg
{{Item
|image = Syndieborg.png
|bgcolor1 = #cccccc
|cost = 65 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Surplus Rifle Clip
|description = A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
|image = Surplus_ammo.png
}}
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Loading the Surplus Rifle.
|strategy = Lock and load.
|description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.
}}


</div>
<hr>


===M-90gl Carbine===
{{Uplink
{{anchor|M-90gl Carbine}}
|name = Syndicate Medical Cyborg
{{Item
|image = Syndieborg.png
|bgcolor1 = #cccccc
|cost = 35 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = M-90gl Carbine
|description = A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
|image = brokenbottle.png
}}
|foundin = Ordered via syndicate uplink, costs 18 telecrystals.
|usedfor = Versatile crowd control.
|strategy = Combine it with an energy shield.
|description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.<br> Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.
}}


==== <span class="mw-customtoggle-m90gl" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> M-90gl Carbine Ammo ====
<div id="mw-customcollapsible-m90gl" class="mw-collapsible mw-collapsed">


====5.56mm Toploader Magazine====
{{Uplink
{{anchor|5.56mm Toploader Magazine}}
|name = Syndicate Saboteur Cyborg
{{Item
|image = Syndieborg.png
|bgcolor1 = #cccccc
|cost = 35 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = 5.56mm Toploader Magazine
|description = A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer.
|image = brokenbottle.png
}}
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Loading the M-90gl Carbine.
|strategy = Lock and load.
|description = It's a magazine. Every time you call it a clip, god, kills a kitten.
}}


====40mm HE Grenade====
{{anchor|40mm HE Grenade}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 40mm HE Grenade
|image = brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Loading the M-90gl Carbine.
|strategy = Insert into the M-90gl Carbine. Do not throw.
|description = These grenades do not fit in regular grenade launchers.
}}


</div>
{{Uplink
<hr>
|name = Dark Gygax Exosuit
|image = DarkGygax.png
|cost = 80 TC
|mode = Nuclear Operative
|description = A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features an incendiary carbine, flash bang launcher, teleporter, ion thrusters and a Tesla energy array.
}}


===Flamethrower===
{{anchor|Flamethrower}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Flamethrower
|image = Flamethrower.gif
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Setting things on fire.
|strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you'll end up burning yourself.
|description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].
}}


===Toy Submachine Gun===
{{Uplink
{{anchor|Toy Submachine Gun}}
|name = Dark H.O.N.K.
{{Item
|image = Darkhonker.png
|bgcolor1 = #cccccc
|cost = 80 TC
|bgcolor2 = #cccccc
|mode = Clown Ops
|name = Donksoft SMG
|description = A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000.
|image = Fake_c20r.png
}}
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Doing stamina damage and knocking people down. Making people react too late.
|strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
|description = A toy SMG. Guaranteed to not be taken seriously until it's too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
}}


===Toy Machine Gun===
{{anchor|Toy Machine Gun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Donksoft LMG
|image = Fake_SAW.png
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|usedfor = Doing stamina damage and knocking people down. Making people react too late.
|strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
|description = A toy SAW. Guaranteed to not be taken seriously until it's too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
}}


====Box of Riot Darts====
{{Uplink
{{anchor|Box of Riot Darts}}
|name = Mauler Exosuit
{{Item
|image = DarkMarauder.png
|bgcolor1 = #cccccc
|cost = 140 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative
|name = Box of Riot Darts
|description = A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array.
|image = Foamboxriot.png
}}
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Loading toy weapons.
|strategy = Lock and load.
|description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.
}}


===84mm Rocket Propelled Grenade Launcher===
{{anchor|84mm Rocket Propelled Grenade Launcher}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Rocket Propelled Grenade Launcher
|image = Brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Blowing holes into mechs, walls and people.
|strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.
|description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.
}}


==== <span class="mw-customtoggle-rpg" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Rocket Propelled Grenade Launcher Ammo ====
==Stealth and Camouflage Items==
<div id="mw-customcollapsible-rpg" class="mw-collapsible mw-collapsed">
{{Uplink
|name = Agent Identification Card
|image = Idblank.png
|cost = 2 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = Agent cards prevent artificial intelligences from tracking the wearer, and can copy access from other identification cards. The access is cumulative, so scanning one card does not erase the access gained from another. In addition, they can be forged to display a new assignment and name. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
}}


====84mm HE Rocket====
{{anchor|84mm HE Rocket}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 84mm HE Rocket
|image = Brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Loading the RPG.
|strategy = Land a direct hit to dismember and kill the unfortunate target.
|description = A low-yield anti-personnel HE rocket.
}}


====84mm HEDP Rocket====
{{Uplink
{{anchor|84mm HEDP Rocket}}
|name = Artificial Intelligence Detector
{{Item
|image = Multitool.png
|bgcolor1 = #cccccc
|cost = 1 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = 84mm HEDP Rocket
|description = A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to display their exact viewing location and nearby security camera blind spots. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby blind spots can help you identify escape routes.
|image = Brokenbottle.png
}}
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the RPG.
|strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.
|description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.
}}


</div>
<hr>


{{UplinkStorage
|name = Chameleon Kit
|image = Syndibox.png
|cost = 2 TC
|mode = Traitor, Clown Ops
|contents = <span title="Chameleon Jumpsuit">[[File:Black suit.png]]</span> <span title="Chameleon Armor">[[File:Armor.png]]</span> <span title="Chameleon Gloves">[[File:Yellowgloves.png]]</span> <span title="Chameleon Shoes">[[File:Black shoes.png]]</span> <span title="Chameleon Glasses">[[File:Meson.png]]</span> <span title="Chameleon Hat">[[File:Greysoft.png]]</span> <span title="Chameleon Mask">[[File:Gas mask.png]]</span> <span title="Chameleon Bag">[[File:Backpack.png]]</span> <span title="Chameleon Headset">[[File:Headset.png]]</span> <span title="Chameleon Stamp">[[File:Stamp-ok.png]]</span> <span title="Chameleon PDA">[[File:Normalpda.gif]]</span>
|description = A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping.
}}




===Biohazardous Chemical Sprayer===
{{Uplink
{{anchor|Biohazardous_Chemical_Sprayer}}
|name = Chameleon Projector
{{Item
|image = Chameleon projector.gif
|bgcolor1 = #cccccc
|cost = 7 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Biohazardous Chemical Sprayer
|description = Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.
|image = Bio_chem_sprayer.png
}}
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Extreme Crowd Control.
|strategy = Shoots dangerous poisons.
|description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.
}}




{{Uplink
|name = Codespeak Manual
|image = Red book.png
|cost = 3 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
}}


== Grenades and Explosives ==


===Bioterror Foam Grenade===
{{Uplink
{{anchor|Bioterror Foam Grenade}}
|name = Combat Banana Shoes
{{Item
|image = Clown_prototype.png
|bgcolor1 = #cccccc
|cost = 6 TC
|bgcolor2 = #cccccc
|mode = Clown Ops
|name = Chemical Foam Grenade
|description = While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also squeak significantly louder.
|image = Grenade.png
}}
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Crowd Control.
|strategy = Emits extremely debilitating foam.
|description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.
}}


===Buzzkill Grenade Box===
{{anchor|Buzzkill Grenade Box}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Buzzkill Grenade Box
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 15 telecrystals.
|usedfor = Covering the station in BEEEEEES.
|strategy = Toss one in a crowded area and watch the bees attack anyone who isn't wearing thick clothing.
|description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.<br> Keep in mind that bees can't attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.
}}


===Fungal Tuberculosis Grenade===
{{Uplink
{{anchor|Fungal Tuberculosis Grenade}}
|name = EMP Flashlight
{{Item
|image = Flashlight.png
|bgcolor1 = #cccccc
|cost = 2 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Fungal Tuberculosis Grenade
|description = A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.
|image = Box.png
}}
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
|usedfor = Biological Warfare.
|strategy = Spreads an extremely dangerous and infectious virus.
|description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant injectors, a culture bottle and a normal syringe.
}}


===Grenadier's Belt===
{{anchor|Grenadier's Belt}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Grenadier's Belt
|image = Combat_belt.png
|foundin = Ordered via syndicate uplink, costs 22 telecrystals.
|usedfor = Lobbing several kinds of grenades.
|strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.
|description = A belt containing a large amount of assorted grenades. TO be specific, it contains:
* 1 [[Security_items#Flashbang|Flashbang]];
* 4 Smoke Bombs;
* 2 EMP Grenades;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.
}}


===Syndicate Detonator===
{{Uplink
{{anchor|Syndicate Detonator}}
|name = Mulligan
{{Item
|image = Syringe.png
|bgcolor1 = #cccccc
|cost = 4 TC
|bgcolor2 = #cccccc
|mode = Traitor
|name = Syndicate Detonator<br>"Big red button"
|description = Screwed up and have security on your tail? This handy syringe will give you a completely new identity and appearance.
|image = Big red button.png
}}
|foundin = Ordered via syndicate uplink. It costs 3 telecrystals.
|usedfor = Detonating all syndicate bombs at once.
|strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.
|description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.<br> Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.<br>
'''Operatives start with a working detonator in their base, buying this is usually redundant'''.
}}


===Viscerator Delivery Grenade===
{{anchor|Viscerator Delivery Grenade}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Viscerator Grenade
|image = Delivery grenade.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Crowd Control.
|strategy = Shoot several killdrones that will try to hack off people's limbs.
|description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.<br> The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.
}}


{{Uplink
|name = No-Slip Chameleon Shoes
|image = Black shoes.png
|cost = 2 TC
|mode = Traitor<br>'''Player Requirement:''' 20
|description = These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
}}


==Stealthy and Inconspicuous Weapons==


===CQC Manual===
{{Uplink
{{anchor|CQC Manual}}
|name = Radio Jammer
{{Item
|image = Radio jammer.png
|bgcolor1 = #cccccc
|cost = 5 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = 'Old Manual'
|description = This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
|image = CQC_manual.png
|foundin = Ordered via syndicate uplink, costs 13 telecrystals.
|usedfor = Remembering the basics of tactical Close-Quarters Combat.
|strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.
|description = Reading this single-use book will teach you the basics of CQC - a martial art. <br> You learn devastating combos and when throw is active, have a chance to block and counter attacks. <br>This is the same skill Cooks that can use in the bar and kitchen, except anywhere. <br>
Your punches do bonus damage, and your grabs will start as aggressive.
You can combo attacks by switching intents while hitting. Possible Combos:
* '''Slam''': Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing.
* '''CQC Kick''': Harm Harm. If the opponent was paralyzed they'll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they'll be knocked away and take 10 brute.
* '''Restrain''': Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining to knock them out with a choke hold (40 sec sleep).
* '''Pressure''': Disarm Grab. Deals 60 stamina damage.
* '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage).  
}}
}}


==Stealth and Camouflage Items==


===Stealthy No-Slip Chameleon Shoes===
{{Uplink
{{anchor|Stealthy No-Slip Chameleon Shoes}}
|name = Smuggler's Satchel
{{Item
|image = Smuggler.png
|bgcolor1 = #cccccc
|cost = 1 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Stealthy No-Slip Chameleon Shoes
|description = This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
|image = Brshoe.png
}}
|foundin = Ordered via syndicate uplink, costs 4 telecrystals
|usedfor = Not slipping.
|strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].
|description = Aside from the name, these work exactly the same as regular noslips.
}}




==Space Suits and Hardsuits==
==Space Suits and Hardsuits==
{{Uplink
|name = Syndicate Space Suit
|image = Syndi suit.png
|cost = 4 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
}}
{{Uplink
|name = Syndicate Hardsuit
|image = Syndi hardsuit.png
|cost = 8 TC
|mode = Traitor, Clown Ops
|description = The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, making it small enough to fit within a backpack. Nanotrasen crew who spot these suits are known to panic.
}}


===Elite Syndicate Hardsuit===
{{anchor|Elite Syndicate Hardsuit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Elite Syndicate Hardsuit
|image = Elite_hardsuit.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Having better armor and fireproofing.
|strategy = Wear it.
|description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons. <br> Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100.
}}


===Shielded  Hardsuit===
{{Uplink
{{anchor|Shielded  Hardsuit}}
|name = Elite Syndicate Hardsuit
{{Item
|image = Elite hardsuit.png
|bgcolor1 = #cccccc
|cost = 8 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative, Clown Ops
|name = Shielded Hardsuit (Blood-red Hardsuit)
|description = An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.
|image = Syndi_hardsuit.png
}}
|foundin = Ordered via syndicate uplink, costs 30 telecrystals.
 
|usedfor = Having better armor and fireproofing.
 
|strategy = Wear it.
{{Uplink
|description = Looks like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100.  
|name = Shielded Syndicate Hardsuit
}}
|image = Syndi hardsuit.png
|cost = 30 TC
|mode = Nuclear Operative, Clown Ops
|description = An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
}}
 


==Devices and Tools==
==Devices and Tools==
{{UplinkStorage
|name = Adaptive Cardboard Cutouts
|image = Syndibox.png
|cost = 1 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|contents = <span title="Adaptive Cardboard Cutout">[[File:Cutout_basic.png]]</span> <span title="Adaptive Cardboard Cutout">[[File:Cutout_basic.png]]</span> <span title="Adaptive Cardboard Cutout">[[File:Cutout_basic.png]]</span> <span title="Rainbow Crayon">[[File:Crayon.png]]</span>
|description = These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a crayon for changing their appearances.
}}
{{Uplink
|name = Assault Pod Targeting Device
|image = Gangtool red.png
|cost = 30 TC
|mode = Nuclear Operative, Clown Ops
|description = Use this to select the landing zone of your assault pod.
}}
{{Uplink
|name = Binary Translator Key
|image = Binary encryption.png
|cost = 5 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
}}
{{Uplink
|name = Blood-Red Magboots
|image = Syndi magboots.png
|cost = 2 TC
|mode = Nuclear Operative, Clown Ops
|description = A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety.
}}
{{Uplink
|name = Briefcase Launchpad
|image = Briefcase launchpad.gif
|cost = 6 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A briefcase containing a launchpad, a device able to teleport items and people to and from targets up to eight tiles away from the briefcase. Also includes a remote control, disguised as an ordinary folder. Touch the briefcase with the remote to link it.
}}
{{Uplink
|name = Camera Bug
|image = Camera bug.gif
|cost = 1 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = Enables you to view all cameras on the main network, set up motion alerts and track a target. Bugging cameras allows you to disable them remotely.
}}
{{Uplink
|name = Chest Rig
|image = Chest rig.png
|cost = 1 TC
|mode = Traitor, Clown Ops
|description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
}}
{{Uplink
|name = Cryptographic Sequencer
|image = Emag.png
|cost = 6 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms.
}}
{{Uplink
|name = Decoy Nuclear Authentication Disk
|image = NuclearDisk.gif
|cost = 1 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. Don't try to give this to us to complete your objective, we know better!
}}
{{Uplink
|name = F.R.A.M.E. PDA Cartridge
|image = Pda cartrige.png
|cost = 4 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which when used cause the targeted PDA to become a new uplink with zero TCs, and immediately become unlocked. You will receive the unlock code upon activating the virus, and the new uplink may be charged with telecrystals normally.
}}
{{Uplink
|name = Failsafe Uplink Code
|image = Normalpda.gif
|cost = 1 TC
|mode = Traitor
|description = When entered the uplink will self-destruct immediately.
}}
{{UplinkStorage
|name = Full Syndicate Toolbox
|image = Syndicatetools.png
|cost = 1 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|contents = <span title = "Screwdriver">[[File:Screwdriver_nuke.png]]</span> <span title = "Wrench">[[File:Wrench.png]]</span> <span title = "Industrial Welding Tool">[[File:Indwelder.png]]</span> <span title = "Pocket Crowbar">[[File:Crowbar_red.png]]</span> <span title = "Wirecutters">[[File:Wirecutters.png]]</span> <span title = "Multitool">[[File:Multitool.png]]</span> <span title = "Combat Gloves">[[File:Blackgloves.png]]</span>
|description = The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat. The tools work at double the speed of what they normally would.
}}
{{Uplink
|name = Hacked AI Law Upload Module
|image = Circuitboard.png
|cost = 4 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.
}}
{{Uplink
|name = Hypnotic Flash
|image = Flash.gif
|cost = 7 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.
}}
{{Uplink
|name = Medbeam Gun
|image = Medgun.png
|cost = 15 TC
|mode = Nuclear Operative, Clown Ops
|description = A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!
}}
{{Uplink
|name = Power Beacon
|image = Beacon.gif
|cost = 10 TC
|mode = Traitor, Nuclear Operative, Clown Ops<br>'''Objectives Required:''' Hijack, Martyr
|description = When screwed to wiring attached to an electric grid and activated, this large device pulls any active gravitational singularities or tesla balls towards it. This will not work when the engine is still in containment. Because of its size, it cannot be carried. Ordering this sends you a small beacon that will teleport the larger beacon to your location upon activation.
}}
{{Uplink
|name = Power Sink
|image = Powersinknew.gif
|cost = 10 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.
}}
{{Uplink
|name = Radioactive Microlaser
|image = Healthanalyzer.png
|cost = 3 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.
}}
{{Uplink
|name = Stimpack
|image = Stimpakpen.png
|cost = 5 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
}}
{{UplinkStorage
|name = Syndicate Combat Medic Kit
|image = Bezerkfirstaid.png
|cost = 4 TC
|mode = Nuclear Operative, Clown Ops
|contents = <span title = "Gauze">[[File:Gauze.png]]</span> <span title = "Combat Defibrillator">[[File:Defibcompact.png]]</span> <span title = "Combat Stimulant Injector">[[File:Combat hypo.png]]</span> <span title = "Brute Patch">[[File:Bandaid_brute.png]]</span> <span title = "Brute Patch">[[File:Bandaid_brute.png]]</span> <span title = "Burn Patch">[[File:Bandaid_burn.png]]</span> <span title = "Burn Patch">[[File:Bandaid_burn.png]]</span> <span title = "Night Vision Health Scanner HUD">[[File:Healthhudnight.png]]</span>
|description = This first aid kit is a suspicious black. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.
}}
{{Uplink
|name = Syndicate Soap
|image = Synsoap.png
|cost = 1 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
}}
{{UplinkStorage
|name = Syndicate Surgery Duffel Bag
|image = Duffle syndiemed.png
|cost = 3 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|contents = <span title = "Scalpel">[[File:Scalpel.png]]</span> <span title = "Hemostat">[[File:Hemostat.png]]</span> <span title = "Retractor">[[File:Retractor.png]]</span> <span title = "Circular Saw">[[File:Saw.png]]</span> <span title = "Surgical Drill">[[File:Drill.png]]</span> <span title = "Cautery">[[File:Cautery.png]]</span> <span title = "Surgical Drapes">[[File:Drapes.png]]</span> <span title = "Straight Jacket">[[File:Straight Jacket.png]]</span> <span title = "Muzzle">[[File:Muzzle.png]]</span> <span title = "Syndicate MMI">[[File:Man-Machine Interface.png]]</span>
|description = The Syndicate surgery duffel bag is a toolkit containing all surgery tools, surgical drapes, a Syndicate brand MMI, a straitjacket, and a muzzle.
}}
{{Uplink
|name = Syndicate Encryption Key
|image = Syndicate encryption.png
|cost = 2 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
}}
{{Uplink
|name = Syndicate Tome
|image = Syndicate tome.png
|cost = 5 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.
}}


===Blood-Red Magboots===
{{anchor|Blood-Red Magboots}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Blood-Red Magboots
|image = Syndi_magboots.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Working without gravity.
|strategy = Activate them if the gravity generator stops working.
|description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.
}}


===Assault Pod Targeting Device===
{{Uplink
{{anchor|Assault Pod Targeting Device}}
|name = Thermal Imaging Glasses
{{Item
|image = Optical Thermal Scanner.png
|bgcolor1 = #cccccc
|cost = 4 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Assault Pod Targeting Device
|description = These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
|image = Gangtool_red.png
}}
|foundin = Ordered via syndicate uplink. It costs 30 telecrystals.
|usedfor = Dropping on the station with style.
|strategy = Use this to drop into a central area, giving less time to react to the crew.
|description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it's defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.
'''It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don't forget the nuke behind!'''
}}


===Energy Shield===
{{anchor|Energy_Shield}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Energy Shield
|image = Eshield.png
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
|usedfor = Protecting yourself from energy weapons
|strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury's riot shotguns will be effective in bypassing the energy shield.<br> While expensive, having the people up front wield an energy shield makes for a good breaching strategy.
|description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.
}}


===Medbeam Gun===
{{Uplink
{{anchor|Medbeam Gun}}
|name = Syndicate Sentience Potion
{{Item
|image = Intell potion.png
|bgcolor1 = #cccccc
|cost = 4 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative, Clown Ops
|name = Medbeam Gun
|description = A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
|image = Medgun.png
}}
|foundin = Ordered via syndicate uplink, costs 15 telecrystals.
|usedfor = Constant and free healing.
|strategy = Use it on a target to begin healing it.
|description = A very efficient healing tool, that doesn't require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.<br>
'''Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.'''
}}


===Syndicate Medical Supply Kit===
{{anchor|Syndicate Medical Supply Kit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Medical Supply Kit
|image = Syndicate Medical Supply Kit.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Healing your fellow operatives.
|strategy = Use this to keep your team alive.
|description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).
}}


===Syndicate Sentience Potion===
{{Uplink
{{anchor|Syndicate Sentience Potion}}
|name = Protocol CRAB-17 Phone
{{Item
|image = Suspiciousphone.png
|bgcolor1 = #cccccc
|cost = 7 TC
|bgcolor2 = #cccccc
|mode = Traitor, Nuclear Operative, Clown Ops
|name = Syndicate Sentience Potion
|description = The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account. The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.
|image = Intell_potion.png
}}
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
 
|usedfor = Giving intelligence and a radio implant to an animal.
|strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.
|description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.
}}


==Implants==
==Implants==
{{Uplink
|name = Adrenal Implant
|image = Implanter.png
|cost = 8 TC
|mode = Traitor, Nuclear Operative, Clown Ops<br>'''Player Requirement:''' 25
|description = An implant injected into the body, and later activated at the user's will. It will inject a chemical cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect.
}}
{{Uplink
|name = CNS Rebooter Implant
|image = Autoimplanter.png
|cost = 12 TC
|mode = Nuclear Operative
|description = This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.
}}
{{Uplink
|name = Freedom Implant
|image = Implanter.png
|cost = 5 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.
}}
{{Uplink
|name = Microbomb Implant
|image = Implanter.png
|cost = 2 TC
|mode = Nuclear Operative
|description = An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.
}}
{{Uplink
|name = Macrobomb Implant
|image = Implanter.png
|cost = 20 TC
|mode = Nuclear Operative
|description = An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
}}
{{Uplink
|name = Internal Syndicate Radio Implant
|image = Implanter.png
|cost = 4 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
}}
{{Uplink
|name = Reviver Implant
|image = Autoimplanter.png
|cost = 8 TC
|mode = Nuclear Operative
|description = This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.
}}
{{Uplink
|name = Stealth Implant
|image = Implanter.png
|cost = 8 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
}}
{{Uplink
|name = Storage Implant
|image = Implanter.png
|cost = 8 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
}}
{{Uplink
|name = Thermal Eyes
|image = Autoimplanter.png
|cost = 8 TC
|mode = Nuclear Operative
|description = These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.
}}
{{Uplink
|name = Uplink Implant
|image = Implanter.png
|cost = 4 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.
}}
{{Uplink
|name = X-ray Vision Implant
|image = Autoimplanter.png
|cost = 10 TC
|mode = Nuclear Operative
|description = These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
}}
==Species-Restricted==
{{Uplink
|name = Extra-Bright Lantern
|image = Syndilantern-on.png
|cost = 2 TC
|mode = Traitor<br>'''Race:''' Moth
|description = We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype Syndicate brand "Extra-Bright Lantern™". Enjoy.
}}
{{Uplink
|name = Fire Breath implanter
|image = Dnainjector.png
|cost = 6 TC
|mode = Traitor<br>'''Race:''' Lizard
|description = Recently Syndicate scientist have found the formula of returning lizards genetics back in time and giving them the ability to breath fire.
}}
{{Uplink
|name = Angel Potion
|image = Potionflask.png
|cost = 7 TC
|mode = Traitor<br>'''Race:''' Human
|description = We mixed a bird and a human and we somehow made a potion that turns you into a holy creature.
}}
{{Uplink
|name = Killer Tomatos
|image = Killertomatoseed.png
|cost = 3 TC
|mode = Traitor<br>'''Race:''' Pod
|description = The Syndicates local gardeners brewed these up for our plant comrades (does not work against fellow plants).
}}
{{Uplink
|name = Radiation grenade
|image = Grenade.png
|cost = 4 TC
|mode = Traitor<br>'''Race:''' Plasmaman
|description = A radiation bomb guaranteed to irradiate the fuck out of non gaseous lifeforms.
}}
==Role-Restricted==
{{Uplink
|name = Ancient Jumpsuit
|image = Grey jumpsuit.png
|cost = 20 TC
|mode = Traitor<br>'''Job:''' Assistant
|description = A tattered old jumpsuit that will provide absolutely no benefit to you. It fills the wearer with a strange compulsion to blurt out 'glorf'.
}}
{{UplinkStorage
|name = Ancient Toolbox
|image = Oldtoolboxclean.png
|cost = 2 TC
|mode = Traitor<br>'''Job:''' Assistant
|contents = <span title = "Screwdriver">[[File:Screwdriver tool.png]]</span> <span title = "Wrench">[[File:Wrench.png]]</span> <span title = "Welding Tool">[[File:Welder.png]]</span> <span title = "Crowbar">[[File:Crowbar.png]]</span> <span title = "Wirecutters">[[File:Wirecutters.png]]</span> <span title = "Multitool">[[File:Multitool.png]]</span> <span title = "Insulated Gloves">[[File:Yellowgloves.png]]</span>
|description = An iconic toolbox design notorious with Assistants everywhere, this design was especially made to become more robust the more telecrystals it has inside it! Tools and insulated gloves included.
}}
{{Uplink
|name = Banana Cream Pie Cannon
|image = Pie cannon.png
|cost = 10 TC
|mode = Traitor<br>'''Job:''' Clown
|description = A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!
}}
{{Uplink
|name = Arm Mounted Medical Beamgun
|image = Autoimplanter.png
|cost = 8 TC
|mode = Traitor<br>'''Job:''' Medical Doctor, Chief Medical Officer
|description = An arm mounted medical beamgun to heal your best buds (disclaimer: does not come with friends).
}}
{{Uplink
|name = Blast Cannon
|image = Loaded_blastcannon.png
|cost = 14 TC
|mode = Traitor<br>'''Job:''' Scientist, Research Director
|description = A highly specialized weapon, the Blast Cannon is actually relatively simple. It contains an attachment for a tank transfer valve mounted to an angled pipe specially constructed withstand extreme pressure and temperatures, and has a mechanical trigger for triggering the transfer valve. Essentially, it turns the explosive force of a bomb into a narrow-angle blast wave \"projectile\". Aspiring scientists may find this highly useful, as forcing the pressure shockwave into a narrow angle seems to be able to bypass whatever quirk of physics disallows explosive ranges above a certain distance, allowing for the device to use the theoretical yield of a transfer valve bomb, instead of the factual yield.
}}
{{Uplink
|name = Box of Gorilla Cubes
|image = Monkey Cube Box.png
|cost = 6 TC
|mode = Traitor<br>'''Job:''' Geneticist, Chief Medical Officer
|description = A box with three Waffle Co. brand gorilla cubes. Eat big to get big. Caution: Product may rehydrate when exposed to water.
}}
{{Uplink
|name = Brainwashing Surgery Program
|image = Datadisk1.png
|cost = 5 TC
|mode = Traitor<br>'''Job:''' Roboticist, Medical Doctor, Chief Medical Officer
|description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant an objective onto a target. Insert into an Operating Console to enable the procedure.
}}
{{Uplink
|name = Clown Bomb
|image = Clown-bomb.png
|cost = 15 TC
|mode = Traitor<br>'''Job:''' Roboticist, Medical Doctor, Chief Medical Officer
|description = The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.
}}
{{Uplink
|name = Australicus Slime Mutator
|image = Syringe.png
|cost = 25 TC
|mode = Traitor<br>'''Job:''' Roboticist, Scientist, Research Director<br>'''Objectives Required:''' Hijack, Martyr
|description = Crikey mate, it's been a wild travel from the Australicus sector but we've managed to get some special spider extract from the giant spiders down there. Use this injector on a gold slime core to create a few of the same type of spiders we found on the planets over there. They're a bit tame until you also give them a bit of sentience though.
}}
{{Uplink
|name = Clown Car
|image = Clowncar.png
|cost = 20 TC
|mode = Traitor<br>'''Job:''' Clown
|description = The Clown Car is the ultimate transportation method for any worthy clown! Simply insert your bikehorn and get in, and get ready to have the funniest ride of your life! You can ram any spacemen you come across and stuff them into your car, kidnapping them and locking them inside until someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats are very sensitive. Now with our included lube defense mechanism which will protect you against any angry shitcurity! Premium features can be unlocked with a cryptographic sequencer!
}}
{{Uplink
|name = Concealed Weapon Bay
|image = Mecha_weapon_bay.png
|cost = 3 TC
|mode = Traitor<br>'''Job:''' Roboticist, Research Director
|description = A modification for non-combat mechas that allows them to equip one piece of equipment designed for combat mechs. It also hides the equipped weapon from plain sight. Only one can fit on a mecha.
}}
{{Uplink
|name = Haunted Magic Eightball
|image = Eightball.png
|cost = 2 TC
|mode = Traitor<br>'''Job:''' Curator
|description = Most magic eightballs are toys with dice inside. Although identical in appearance to the harmless toys, this occult device reaches into the spirit world to find its answers. Be warned, that spirits are often capricious or just little assholes. To use, simply speak your question aloud, then begin shaking.
}}


All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.


===CNS Rebooter Implant===
{{Uplink
{{anchor|CNS Rebooter Implant}}
|name = His Grace
{{Item
|image = His grace.png
|bgcolor1 = #cccccc
|cost = 20 TC
|bgcolor2 = #cccccc
|mode = Traitor<br>'''Job:''' Chaplain
|name = CNS Rebooter Implant
|description = An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. His Grace grants gradual regeneration and complete stun immunity to His wielder, but be wary: if He gets too hungry, He will become impossible to drop and eventually kill you if not fed. However, if left alone for long enough, He will fall back to slumber. To activate His Grace, simply unlatch Him.
|image = Brain_implant.png
}}
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
|usedfor = Reducing stuns.
|strategy = Implant it in yourself.
|description = This implant will shorten any stun longer than 4 seconds to 4 seconds.
}}


===CNS Rebooter Implant===
{{anchor|CNS Rebooter Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = CNS Rebooter Implant
|image = Brain_implant.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
|usedfor = Reducing stuns.
|strategy = Implant it in yourself.
|description = This implant will shorten any stun longer than 4 seconds to 4 seconds.
}}


===Microbomb Implant===
{{Uplink
{{anchor|Microbomb Implant}}
|name = Exploding Hot Potato
{{Item
|image = Potato.png
|bgcolor1 = #cccccc
|cost = 4 TC
|bgcolor2 = #cccccc
|mode = Traitor<br>'''Job:''' Cook, Botanist, Clown, Mime
|name = Microbomb Implant
|description = A potato rigged with explosives. On activation, a special mechanism is activated that prevents it from being dropped. The only way to get rid of it if you are holding it is to attack someone else with it, causing it to latch to that person instead.
|image = Injector.png
}}
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Exploding on death.
|strategy = Use it when dying to prevent your items from being stolen.
|description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.
}}


===Macrobomb Implant===
{{anchor|Macrobomb Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Macrobomb Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Exploding on death.
|strategy = Use it when dying to prevent anyone close to your corpse from being alive.
|description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware.
}}


===Reviver Implant===
{{UplinkStorage
{{anchor|Reviver Implant}}
|name = EZ Clean Grenade Bundle
{{Item
|image = Syndibox.png
|bgcolor1 = #cccccc
|cost = 6 TC
|bgcolor2 = #cccccc
|mode = Traitor<br>'''Job:''' Janitor
|name = Reviver Implant
|contents = <span title="EZ Cleaner Grenade">[[File:Grenade.png]]</span> <span title="EZ Cleaner Grenade">[[File:Grenade.png]]</span> <span title="EZ Cleaner Grenade">[[File:Grenade.png]]</span>
|image = Chest_implant.png
|description = A box with three cleaner grenades using the trademark Waffle Co. formula. Serves as a cleaner and causes acid damage to anyone standing nearby. The acid only affects carbon-based creatures.
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
}}
|usedfor = Recovering from crit.
|strategy = Implant it in yourself.
|description = This implant will heal you once you fall into crit, then goes into cooldown.
}}


===Thermal Vision Implant===
{{anchor|Thermal Vision Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Thermal Vision Implant
|image = Eye_implant.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Seeing living beings through walls.
|strategy = Implant it in yourself.
|description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.
}}


===X-Ray Vision Implant===
{{UplinkStorage
{{anchor|X-Ray Vision Implant}}
|name = Guide to Advanced Mimery Series
{{Item
|image = Syndibox.png
|bgcolor1 = #cccccc
|cost = 12 TC
|bgcolor2 = #cccccc
|mode = Traitor<br>'''Job:''' Mime
|name = X-Ray Vision Implant
|contents = <span title="Guide to Advanced Mimery Vol 1">[[File:Advanced mimery.png]]</span> <span title="Guide to Advanced Mimery Vol 2">[[File:Advanced mimery.png]]</span>
|image = Eye_implant.png
|description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
}}
|usedfor = Seeing through walls.
|strategy = Implant it in yourself.
|description = Allows unrestricted vision through walls.
}}


==Support==
Mechs, cyborgs and new troops, for when you feel you're understaffed.


===Dark Gygax===
{{Uplink
{{anchor|Dark Gygax}}
|name = Kinetic Accelerator Pressure Mod
{{Item
|image = Modkit.png
|bgcolor1 = #cccccc
|cost = 5 TC
|bgcolor2 = #cccccc
|mode = Traitor<br>'''Job:''' Shaft Miner
|name = Dark Gygax
|description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity.
|image = DarkGygax.png
}}
|foundin = Ordered via syndicate uplink, costs 80 telecrystals.
|usedfor = Heavy Fire Support.
|strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
|description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.<br> Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.<br> However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.<br> It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech's integrity.<br>
Cannot maneuver in space: either use it in a drop pod or be very sure of where it's gonna land after you leave the ship.
}}


===Dark Mauler===
{{anchor|Dark Mauler}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Dark Mauler
|image = DarkMarauder.png
|foundin = Ordered via syndicate uplink, costs 140 telecrystals!
|usedfor = Heavy Assault Platform.
|strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.
|description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.<br> Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. <br> Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed).
}}


===Syndicate Cyborg===
{{Uplink
{{anchor|Syndicate Cyborg}}
|name = Magillitis Serum Autoinjector
{{Item
|image = Combat hypo.png
|bgcolor1 = #cccccc
|cost = 15 TC
|bgcolor2 = #cccccc
|mode = Traitor<br>'''Job:''' Geneticist, Chief Medical Officer
|name = Syndicate Cyborg
|description = A single-use autoinjector which contains an experimental serum that causes rapid muscular growth in Hominidae. Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas.
|image = Syndieborg.png
}}
|foundin = Ordered via syndicate uplink, costs 65 TC for the assault module and 35 for the medical one.
|usedfor = Robotic Support.
|strategy = Increase team size by adding a borg to the team, an unstunnable killing machine.
|description = A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault or a Medical module.<br>
* The assault module contains:
** A [[Security_items#Flash|flash]];
** An [[#Energy_Sword|energy sword]];
** A cyborg LMG that prints ammo from energy;
** A grenade launcher;
** An [[#Emag|emag]];
** A crowbar;
** A pinpointer;
* The medical module contains:
** A [[Security_items#Flash|flash]];
** A [[#Medical_bundle|syndicate hypospray]] containing nanites;
** Medical Gauze;
** A defibrillator;
** A [[#Medbeam_Gun|Medbeam Gun]];
** A health analyzer;
** Surgery tools (The surgical saw can be toggled to be an energy sword);
** An [[#Emag|emag]];
** A crowbar;
** A pinpointer.


The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.
}}


===Reinforcements===
{{Uplink
{{anchor|Reinforcements}}
|name = Modified Syringe Gun
{{Item
|image = Syringegun.png
|bgcolor1 = #cccccc
|cost = 14 TC
|bgcolor2 = #cccccc
|mode = Traitor<br>'''Job:''' Geneticist, Chief Medical Officer
|name = Reinforcements
|description = A syringe gun that fires DNA injectors instead of normal syringes.
|image = Generic_nukesyndie.png
}}
|foundin = Ordered via syndicate uplink, costs 25 telecrystals.
 
|usedfor = Support.
 
|strategy = Increase your team size by adding another operative.  
{{Uplink
|description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.
|name = Reagent Dartgun
}}
|image = Regeantdartgun.png
|cost = 12 TC
|mode = Traitor<br>'''Job:''' Chemist, Chief Medical Officer
|description = A heavily modified syringe gun which is capable of synthesizing its own chemical darts using input reagents. Can hold 100u of reagents.
}}
 
 
{{Uplink
|name = Reverse Bear Trap
|image = Reverse_bear_trap.png
|cost = 5 TC
|mode = Traitor<br>'''Job:''' Clown
|description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half. To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.
}}
 
 
{{UplinkStorage
|name = Reverse Revolver
|image = Hugbox.png
|cost = 14 TC
|mode = Traitor<br>'''Job:''' Clown
|contents = <span title="Reverse Revolver">[[File:Revolver.png]]</span>
|description = A revolver that always fires at its user. "Accidentally" drop your weapon, then watch as the greedy corporate pigs blow their own brains all over the wall. The revolver itself is actually real. Only clumsy people, and clowns, can fire it normally. Comes in a box of hugs. Honk.
}}




==(Pointless) Badassery==
==(Pointless) Badassery==
{{Uplink
|name = Broken Chameleon Kit
|image = Changeling.gif
|cost = 4 TC
|mode = Nuclear Operative, Clown Ops
|description = A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Please note that this kit did NOT pass quality control.
}}


===Broken Chameleon Kit===
{{anchor|Broken Chameleon Kit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Broken Chameleon Kit
|image = Changeling.gif
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Complimenting your Syndicate balloon.
|strategy = Put this on and demonstrate your robustness.
|description = A full chameleon kit, gun aside, that acts as if EMP'd. You will stick out like a sore thumb and be unable to wear "real" armor.
}}


===Centcom Official Costume===
{{UplinkStorage
{{anchor|Centcom Official Costume}}
|name = CentCom Official Costume
{{Item
|image = Syndibox.png
|bgcolor1 = #cccccc
|cost = 4 TC
|bgcolor2 = #cccccc
|mode = Nuclear Operative, Clown Ops
|name = Centcom Official Costume
|contents = <span title="CentCom Officer's Jumpsuit">[[File:Officerjumpsuit.png]]</span> <span title="Black Shoes">[[File:Black shoes.png]]</span> <span title="Black Gloves">[[File:Blackgloves.png]]</span> <span title="CentCom Headset">[[File:Cent_headset.png]]</span> <span title="Sunglasses">[[File:SGlasses.png]]</span> <span title="Satchel">[[File:GSatchel.png]]</span> <span title="PDA">[[File:Pda-hop.png]]</span> <span title="Clipboard">[[File:Clipboard.png]]</span>
|image = Syndibox.png
|description = Ask the crew to "inspect" their nuclear disk and weapons system, and then when they decline, pull out a fully automatic rifle and gun down the Captain. Radio headset does not include encryption key. No gun included.
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
}}
|usedfor = Playing them like a fiddle.
|strategy = Ask the crew to "inspect" their nuclear disk and weapons system.
|description = Contains a full CentCom Official uniform set, headset and clipboard included. The headset comes without an encryption key.
}}


===Clown Costume===
{{anchor|Clown Costume}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Clown Costume
|image = Syndie duffelbag.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION
|strategy = Wearing this will be enough to terrify most crew members.
|description = Contains a complete [[Clown]] outfit.
}}


{{UplinkStorage
|name = Clown Costume
|image = Duffel-clown.png
|cost = 4 TC
|mode = Nuclear Operative, Clown Ops
|contents = <span title="Clown PDA">[[File:Clownpda.png]]</span> <span title="Clown Suit">[[File:Clownuniform.png]]</span> <span title="Clown Shoes">[[File:Clshoe.png]]</span> <span title="Clown Wig and Mask">[[File:Clownmask.png]]</span> <span title="Bike Horn">[[File:Bike horn.png]]</span> <span title="Implanter (Sad Trombone)">[[File:Implanter.png]]</span>
|description = Nothing is more terrifying than clowns with fully automatic weaponry.
}}
{{Uplink
|name = Syndicate Balloon
|image = Syndballoon.png
|cost = 20 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = For showing that you are THE BOSS: A useless red balloon with the Syndicate logo on it. Can blow the deepest of covers.
}}
{{Uplink
|name = Syndicate Briefcase Full of Cash
|image = Secure.png
|cost = 1 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
}}
{{Uplink
|name = Syndicate Playing Cards
|image = Syndi cards.png
|cost = 1 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
}}
{{Uplink
|name = Syndicate Smokes
|image = Syngarettes.png
|cost = 2 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = Strong flavor, dense smoke, infused with omnizine.
}}


[[Category:Objects]]
[[Category:Objects]]
[[Category: Weapons]]
[[Category: Weapons]]

Revision as of 01:12, 14 November 2019

Uplink

Syndicate items can be bought through an uplink by Traitors, Nuclear Operatives and Clown Operatives. Traitors get 20 telecrystals to use (operatives get more based on the station population), so make your choices wisely. Up to three items are randomly discounted in the uplink, which can be found at the bottom of the page. You can not buy the item at discount price more than once!

As a traitor, your uplink will be in the form of a Normalpda.gif PDA, Pen.png pen or a Headset.png headset. In order to open your uplink you will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency. Remember to keep it locked in case anyone gets their hands on it.

As an operative, your uplink will be in the form of a Radio.png radio. Nothing special is required to open it, you simply use it in-hand.


Bundles and Telecrystals

Bioterror bundle

Duffle syndiemed.png
Bioterror bundle
Cost: 30 TC
Gamemode: Nuclear Operative
Contents Description
Bio chem sprayer.png Syndibox.png Dart pistol.png Fake c20r.png Box syringe.png Foamboxriot.png Grenade.png Pineapplepizza.png For the madman: Contains a handheld Bioterror chem sprayer, a Bioterror foam grenade, a box of lethal chemicals, a dart pistol, box of syringes, Donksoft assault rifle, and some riot darts. Remember: Seal suit and equip internals before use. Use this to start a biological disaster and spread chaos among the crew. By purchasing this kit you save 12 telecrystals!


Bulldog bundle

Duffle syndiemed.png
Bulldog bundle
Cost: 13 TC
Gamemode: Nuclear Operative
Contents Description
Bulldog.png BuckshotBull.png BuckshotBull.png Optical Thermal Scanner.png Lean and mean: Optimized for people that want to get up close and personal. Contains the popular Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles. By purchasing this kit you save 3 telecrystals!


C-20r bundle

Duffle syndiemed.png
C-20r bundle
Cost: 14 TC
Gamemode: Nuclear Operative
Contents Description
C20r45-24.png C20r45-24.png C20r.png Universal suppressor.png Old Faithful: The classic C-20r, bundled with two magazines and a (surplus) suppressor at discount price. By purchasing this kit you save 2 telecrystals!


Cybernetic Implants Bundle

Cyber implants.png
Cybernetic Implants Bundle
Cost: 40 TC
Gamemode: Nuclear Operative
Contents Description
Autoimplanter.png Autoimplanter.png Autoimplanter.png Autoimplanter.png 5 randomly selected cybernetic implants. The total amount will be worth at least 40 telecrystals.


Medical bundle

Duffle syndiemed.png
Medical bundle
Cost: 15 TC
Gamemode: Nuclear Operative
Contents Description
Syndi magboots.png Bezerkfirstaid.png Fake SAW.png Foamboxriot.png The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, a Donksoft LMG, a box of riot darts and a pair of magboots to rescue your friends in no-gravity environments. By purchasing this kit you save 5 telecrystals!


Sniper bundle

Briefcase.png
Sniper bundle
Cost: 20 TC
Gamemode: Nuclear Operative
Contents Description
Sniper.png Redtie.png Really black suit.png Soporific.png Soporific.png Universal suppressor.png Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, two soporific knockout magazines, a free surplus suppressor, and a sharp-looking tactical turtleneck suit. Perfect for becoming a long-range sniper. By purchasing this kit you save 6 telecrystals!


Spetsnaz Pyro bundle

Duffle syndiemed.png
Spetsnaz Pyro bundle
Cost: 30 TC
Gamemode: Nuclear Operative
Contents Description
Trackpants.png Waterbackpackjani.png Elite hardsuit.png Aps.png 10mmMag.png 10mmMag.png Badminka.png Syringe.png Syndicate Minibomb.gif For systematic suppression of carbon lifeforms in close quarters: Contains a lethal New Russian backpack spray, Elite hardsuit, Stechkin APS pistol, two magazines, a minibomb and a stimulant syringe. Make sure the other operatives are wearing fireproof suits as well before using this. By purchasing this kit you save 12 telecrystals!


Contract Kit

Duffle syndiemed.png
Contract Kit
Cost: 20 TC
Gamemode: Traitor
Player Requirement: 20
Contents Description
Tablet.gif Syndibox.png Contractor baton.png The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.


Syndi-kit Tactical

Box writing.png
Syndi-kit Tactical
Cost: 20 TC
Gamemode: Traitor, Clown Ops
Description
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialization you will receive. May contain discontinued and/or exotic items.

Recon Bundle

Thermal Imaging Glasses
Briefcase Launchpad
Binoculars
Syndicate Encryption Key
Boxed Space Suit and Helmet
2x Frag Grenade
Flashlight EMP

Bloodyspai Bundle

2x Chameleon Jumpsuit
Agent ID Card
No-Slip Shoes
Camera Bug
AI Detector
Syndicate Encryption Key
Mulligan
Switchblade
Syndicate Cigarettes
Flashlight EMP
Chameleon Projector

Stealth Bundle

Mini Energy Crossbow
Sleepy Pen
Radioactive Scanner
Chameleon Projector
Syndicate Soap
Thermal Imaging Glasses
Flashlight EMP
Radio Jammer

Guns Bundle

.357 Revolver
2x Speed Loader (.357)
Emag
C4
Nitrile Gloves
Clown Wig and Mask
Executive Suit

Screwed Bundle

Syndicate Bomb
Syndicate Mini Bomb
Power Sink
Black and Red Space Suit and Helmet
Syndicate Encryption Key

Murder Bundle

Energy Sword
Thermal Imaging Glasses
Emag
No-Slip Shoes
Syndicate Encryption Key
Syndicate Mini Bomb

Implant Bundle

Freedom Implant
Uplink Implant
EMP Implant
Adrenaline Implant
Explosive Implant
Storage Implant

Hacker Bundle

Hacked AI Module
Emag
Binary Encryption Key
Toy AI Module
AI Detector
Syndicate Toolbox
Camera Bug
Thermal Imaging Glasses
Agent ID Card

Lord Singulo Bundle

Singulo Beacon
Black and Red Space Suit and Helmet
Emag
Syndicate Toolbox

Sabotage Bundle

2x C4
2x Airlock Charge
Camera Bug
Power Sink
Detomatix Cartridge
Syndicate Toolbox
Pizza Bomb
EMP Kit

Sniper Bundle

Sniper Rifle
Sniper Rounds (Penetrator)
Thermal Imaging Glasses
Nitrile Gloves
Clown Wig and Mask
Executive Suit

Meta Ops Bundle

Blood-Red Hardsuit
Bulldog Shotgun
Explosive Implant
2x Shotgun Magazine (12g Buckshot Slugs)
2x C4
Emag


Box writing.png
Syndi-kit Special
Cost: 20 TC
Gamemode: Traitor, Clown Ops
Description
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. In Syndi-kit Special, you will receive items used by famous syndicate agents of the past. Collectively worth more than 20 telecrystals, the syndicate loves a good throwback.

Bond Bundle

Stechkin Pistol
Suppressor
2x Pistol Magazine (10mm)
Chameleon Jumpsuit
Agent ID Card
Stimpack
Damp Rag

Ninja Bundle

Katana
Adrenalin Implant
6x Throwing Stars
Chameleon Belt
Agent ID Card
Chameleon Projector

Dark Lord Bundle

Double-Bladed Energy Sword
Dark Bundle TK DNA Injector
Follower Hoodie
Agent ID Card
No-Slip Shoes
Summon Item Spellbook

White Whale Holy Grail

Kinetic Speargun
Magspear Quiver
Carp Space Suit
Carp Mask
Carp Delivery Grenade

Mad Scientist

The Mad's Labcoat
Jackboots
Megaphone
2x Random Clusterbang Grenades
Bio-terror foam grenade
4x Remote Signalling Device
Syndicate Toolbox
Energy Dagger
Wormhole Projector
Biological Demolecularisor

Bee

Objectives of a Bee Liberation Front Operative
Bee Costume
Bee Mask
Yellow Fannypack
Buzzkill Grenade Box
Beesease Culture Bottle
The Stinger

Mr Freeze

Cold Goggles
Black Gloves
Chameleon Mask
Winter Coat
Winter Boots
4x Gluon Frag Grenade
Geladikinesis DNA Injector
Cryokinesis DNA Injector
Security Temperature Gun
Blue Energy Sword


GrayCrate.png
Syndicate Surplus Crate
Cost: 25 TC
Gamemode: Traitor
Player Requirement: 25
Description
A dusty crate from the back of the Syndicate warehouse. Contains a completely random assortment of items, always sorted to be worth at least 50 TC. Due to the randomness of the items, it can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.


GrayCrate.png
Super Surplus Crate
Cost: 40 TC
Gamemode: Traitor
Player Requirement: 40
Description
A dusty SUPER-SIZED from the back of the Syndicate warehouse. Contains a completely random assortment of items, always sorted to be worth at least 125 TC. The 40 TC price means that you have to team up with at least one other traitor. Use codewords!


GrayCrate.png
Random Item
Cost: 1+ TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.


Telecrystal.png
1 Raw Telecrystal
Cost: 1 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.


Telecrystal.png
5 Raw Telecrystals
Cost: 5 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.


Telecrystal.png
20 Raw Telecrystals
Cost: 20 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.


Conspicuous and Dangerous Weapons

Rocketlauncher.png
84mm Rocket Propelled Grenade Launcher
Cost: 8 TC
Gamemode: Nuclear Operative
Description
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.


Pie cannon.png
Banana Cream Pie Cannon
Cost: 10 TC
Gamemode: Clown Ops
Description
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!


Bananaeshield1.png
Bananium Energy Shield
Cost: 16 TC
Gamemode: Clown Ops
Description
A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES.


Swordyellow.png
Bananium Energy Sword
Cost: 3 TC
Gamemode: Clown Ops
Description
An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.


Bio chem sprayer.png
Biohazardous Chemical Sprayer
Cost: 20 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A handheld chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... Use with extreme caution, as anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.


Syndibox.png
Box of Throwing Weapons
Cost: 3 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Contents Description
Throwingstar.png Paper plane.png Bola r.png Bola r.png A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time. Reinforced bolas knock down targets and take longer to remove than normal bolas.


Bulldog.png
Bulldog Shotgun
Cost: 8 TC
Gamemode: Nuclear Operative
Description
A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.


C20r.png
C-20r Submachine Gun
Cost: 10 TC
Gamemode: Nuclear Operative
Description
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.


DoubleESword.png
Double-Bladed Energy Sword
Cost: 16 TC
Gamemode: Traitor, Nuclear Operative
Player Requirement: 25
Description
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.


ESword.png
Energy Sword
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative
Description
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.


Eshield.png
Energy Shield
Cost: 16 TC
Gamemode: Nuclear Operative
Description
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.


Flamethrower.gif
Flamethrower
Cost: 4 TC
Gamemode: Nuclear Operative
Description
A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution.


Northstar.png
Gloves of the North Star
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.


Syndie box.png
Holoparasites
Cost: 15 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Player Requirement: 25
Contents Description
Paperwroteemoji.png Combat hypo.png Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host. When the injector is used, it will attempt to summon a Ghost player to take on the role of a spirit-like entity living in your body.


L6machinegun.png
L6 Squad Automatic Weapon
Cost: 18 TC
Gamemode: Nuclear Operative
Description
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.


Minigunholstered.png
M-546 Osprey
Cost: 36 TC
Gamemode: Nuclear Operative
Description
A fully-loaded minigun which packs a big punch. This deadly giant weapon has a massive 500-round magazine of devastating 5.46mm caseless ammunition. Slaughter your enemies through sheer force. We made this gun soa dvanced that it fires the whole bullet. Thats 60% more bullet per bullet and no more useless casings!


M90.png
M-90gl Carbine
Cost: 18 TC
Gamemode: Nuclear Operative
Description
A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine with a toggleable 40mm underbarrel grenade launcher.


Powerfist.png
Power Fist
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply. Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks.


Sniper.png
Sniper Rifle
Cost: 16 TC
Gamemode: Nuclear Operative
Description
Ranged fury, Syndicate style. Guaranteed to cause shock and awe or your TC back!


Stetchkin.png
Stechkin Pistol
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative
Description
A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible with suppressors.


File:Surplus rifle.png
Surplus Rifle
Cost: 1 TC
Gamemode: Nuclear Operative
Description
A horribly outdated bolt action weapon. You've got to be desperate to use this.


Revolver.png
Syndicate Revolver
Cost: 13 TC
Gamemode: Traitor, Nuclear Operative
Description
A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.


Fake c20r.png
Toy Submachine Gun
Cost: 5 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A fully-loaded Donksoft bullpup submachine gun that fires riot grade darts with a 20-round magazine.


Fake SAW.png
Toy Machine Gun
Cost: 10 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating riot grade darts, that can briefly incapacitate someone in just one volley.


Toy gun.png
Toy Pistol with Riot Darts
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target.


Stealthy and Inconspicuous Weapons

BGloves.png
Combat Gloves Plus
Cost: 5 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A pair of gloves that are fireproof and shock resistant, however unlike the regular Combat Gloves this one uses nanotechnology to learn the abilities of krav maga to the wearer.


CQC manual.png
CQC Manual
Cost: 13 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.


Dart pistol.png
Dart Pistol
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can.


Carp plush.png
Dehydrated Space Carp
Cost: 1 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.


Edagger.gif
Energy Dagger
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A dagger made of energy that looks and functions as a pen when off.


Scroll.png
Martial Arts Scroll
Cost: 17 TC
Gamemode: Traitor
Description
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat, deflecting all ranged weapon fire, but you also refuse to use dishonorable ranged weaponry.


Ebow.png
Miniature Energy Crossbow
Cost: 10 TC
Gamemode: Traitor, Clown Ops
Description
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.


Syndibox.png
Boxed Origami Kit
Cost: 14 TC
Gamemode: Traitor, Clown Ops
Contents Description
Origamibook.png Paper.png This box contains a guide on how to craft masterful works of origami, allowing you to transform normal pieces of paper into perfectly aerodynamic (and potentially lethal) paper airplanes.


Syndibox.png
Poison Kit
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Contents Description
File:Polonium.png File:Venom.png File:Fentanyl.png File:Formaldehyde.png File:Spewium.png File:Cyanide.png File:Histamine.png File:Initropidril.png File:Pancuronium.png File:Sodium thiopental.png File:Coniine.png File:Curare.png File:Amanitin.png Syringe.png An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.


Syndibox.png
Romerol
Cost: 25 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Contents Description
Romerol.png Syringe.png Eyedropper.png A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.


Pen.png
Sleepy Pen
Cost: 4 TC
Gamemode: Traitor, Clown Ops
Description
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.


Universal suppressor.png
Suppressor
Cost: 3 TC
Gamemode: Traitor, Nuclear Operative
Description
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Stechkin and C-20r, but not revolvers or energy guns.


Ammunition

10mmMag.png
10mm Handgun Magazine
Cost: 1 TC
Gamemode: Traitor, Nuclear Operative
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol.


10mm AP.png
10mm Armour Piercing Magazine
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are less effective at injuring the target but penetrate protective gear.


10 mm hollow.png
10mm Hollow Point Magazine
Cost: 3 TC
Gamemode: Traitor, Nuclear Operative
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armour.


10mm incend.png
10mm Incendiary Magazine
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with incendiary rounds which inflict little damage, but ignite the target.


Syndie duffelbag.png
12g Ammo Duffel Bag
Cost: 12 TC
Gamemode: Nuclear Operative
Contents Description
BuckshotBull.png BuckshotBull.png DragonBreathBull.png A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price.


BuckshotBull.png
12g Buckshot Drum
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.


DragonBreathBull.png
12g Dragon's Breath Drum
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'


M12gbc.png
12g Meteorslug Shells
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies.


BuckshotBull.png
12g Slug Drum
Cost: 3 TC
Gamemode: Nuclear Operative
Description
An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.


357.png
.357 Speed Loader
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative
Description
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead.


40mmhe.png
40mm Grenade
Cost: 2 TC
Gamemode: Nuclear Operative
Description
A 40mm HE grenade for use with the M-90gl's under-barrel grenade launcher. Your teammates will ask you to not shoot these down small hallways.


Syndie duffelbag.png
.45 Ammo Duffel Bag
Cost: 20 TC
Gamemode: Nuclear Operative
Contents Description
C20r45-24.png A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price.


C20r45-24.png
.45 SMG Magazine
Cost: 3 TC
Gamemode: Nuclear Operative
Description
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.


50mag.png
.50 Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional standard 6-round magazine for use with .50 sniper rifles.


50mag.png
.50 Penetrator Magazine
Cost: 5 TC
Gamemode: Nuclear Operative
Description
A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.


Soporific.png
.50 Soporific Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!


556m.png
5.56mm Toploader Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo.


A762.png
7.12x82mm Box Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.


A762.png
7.12x82mm (Armor Penetrating) Box Magazine
Cost: 9 TC
Gamemode: Nuclear Operative
Description
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.


A762.png
7.12x82mm (Hollow-Point) Box Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with hollow-point tips to help with the unarmored masses of crew.


A762.png
7.12x82mm (Incendiary) Box Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn.


Srm-8.png
84mm HE Rocket
Cost: 4 TC
Gamemode: Nuclear Operative
Description
A low-yield anti-personnel HE rocket. Gonna take you out in style!


84mm-hedp.png
84mm HEDP Rocket
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A high-yield HEDP rocket; extremely effective against armored targets, as well as surrounding personnel. Strike fear into the hearts of your enemies.


10mmMag.png
9mm Handgun Magazine
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An additional 15-round 9mm magazine, compatible with the Stechkin APS pistol, found in the Spetsnaz Pyro bundle.


Foamboxriot.png
Box of Riot Darts
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A box of 40 Donksoft riot darts, for reloading any compatible foam dart magazine. Don't forget to share!


Syndibox.png
Box of Bioterror Syringes
Cost: 6 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Syringe.png A box full of preloaded syringes, containing various chemicals that seize up the victim's motor and broca systems, making it impossible for them to move or speak for some time.


Ammo 762.png
Surplus Rifle Clip
Cost: 1 TC
Gamemode: Nuclear Operative
Description
A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.


Duffle syndiemed.png
Dark Gygax Ammo Bag
Cost: 4 TC
Gamemode: Nuclear Operative
Contents Description
Incendiarymecha.png Incendiarymecha.png Incendiarymecha.png Flashbangmecha.png Flashbangmecha.png Flashbangmecha.png A duffel bag containing ammo for three full reloads of the incendiary carbine and flash bang launcher that are equipped on a standard Dark Gygax exosuit.


Duffle syndiemed.png
Mauler Ammo Bag
Cost: 6 TC
Gamemode: Nuclear Operative
Contents Description
Lmgmecha.png Lmgmecha.png Lmgmecha.png Scattershotmecha.png Scattershotmecha.png Scattershotmecha.png Missle hemecha.png Missle hemecha.png Missle hemecha.png A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile launcher that are equipped on a standard Mauler exosuit.


Grenades and Explosives

Grenade.png
Bioterror Foam Grenade
Cost: 5 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.


Banana.png
Bombanana
Cost: 4 TC
Gamemode: Clown Ops
Description
A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a Syndicate minibomb a few seconds after the banana is eaten.


Syndibox.png
Buzzkill Grenade Box
Cost: 15 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Holy grenade.png Holy grenade.png Holy grenade.png A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe with random toxins. Courtesy of the BLF and Tiger Cooperative.


C4.gif
Composition C-4
Cost: 1 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.


Syndie duffelbag.png
Bag of C-4 explosives
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Contents Description
C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.


Syndie duffelbag.png
Bag of X-4 explosives
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Contents Description
X4.png X4.png X4.png Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.


Clown-bomb.png
Clown Bomb
Cost: 15 TC
Gamemode: Clown Ops
Description
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.


Pda cartrige.png
Detomatix PDA Cartridge
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
When inserted into a personal digital assistant, this cartridge gives you four opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.


Syndibox.png
EMP Grenades and Implanter Kit
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Contents Description
Emp grenade.png Emp grenade.png Emp grenade.png Emp grenade.png Emp grenade.png Implanter.png A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.


Syndibox.png
Fungal Tuberculosis Grenade
Cost: 12 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.


Grenadebelt.png
Grenadier's belt
Cost: 22 TC
Gamemode: Nuclear Operative
Contents Description
Flashbang.gif Smokewhite.png Emp grenade.png Fraggrenade.png Bluefrag.png Pyro grenade.png Grenade.png Minibomb.gif Screwdriver tool.png Multitool.png A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver.


Pizza Bomb.gif
Pizza Bomb
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!


Clusterbang.png
Slipocalypse Clusterbang
Cost: 3 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!


Syndicate Bomb.gif
Syndicate Bomb
Cost: 11 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.


Big red button.png
Syndicate Detonator
Cost: 3 TC
Gamemode: Nuclear Operative, Clown Ops
Description
The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.


Syndicate Minibomb.gif
Syndicate Minibomb
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative
Description
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.


Moustacheg.png
Tearstache Grenade
Cost: 3 TC
Gamemode: Clown Ops
Description
A teargas grenade that launches sticky moustaches onto the face of anyone not wearing a clown or mime mask. The moustaches will remain attached to the face of all targets for one minute, preventing the use of breath masks and other such devices.


Delivery grenade.png
Viscerator Delivery Grenade
Cost: 5 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.


Support and Mechanized Exosuits

Locator.png
Clown Reinforcements
Cost: 20 TC
Gamemode: Clown Ops
Description
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.


Locator.png
Reinforcements
Cost: 25 TC
Gamemode: Nuclear Operative
Description
Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals to arm them as well.


Syndieborg.png
Syndicate Assault Cyborg
Cost: 65 TC
Gamemode: Nuclear Operative
Description
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.


Syndieborg.png
Syndicate Medical Cyborg
Cost: 35 TC
Gamemode: Nuclear Operative
Description
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.


Syndieborg.png
Syndicate Saboteur Cyborg
Cost: 35 TC
Gamemode: Nuclear Operative
Description
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer.


DarkGygax.png
Dark Gygax Exosuit
Cost: 80 TC
Gamemode: Nuclear Operative
Description
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features an incendiary carbine, flash bang launcher, teleporter, ion thrusters and a Tesla energy array.


Darkhonker.png
Dark H.O.N.K.
Cost: 80 TC
Gamemode: Clown Ops
Description
A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000.


DarkMarauder.png
Mauler Exosuit
Cost: 140 TC
Gamemode: Nuclear Operative
Description
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array.


Stealth and Camouflage Items

Idblank.png
Agent Identification Card
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
Agent cards prevent artificial intelligences from tracking the wearer, and can copy access from other identification cards. The access is cumulative, so scanning one card does not erase the access gained from another. In addition, they can be forged to display a new assignment and name. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.


Multitool.png
Artificial Intelligence Detector
Cost: 1 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to display their exact viewing location and nearby security camera blind spots. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby blind spots can help you identify escape routes.


Syndibox.png
Chameleon Kit
Cost: 2 TC
Gamemode: Traitor, Clown Ops
Contents Description
Black suit.png Armor.png Yellowgloves.png Black shoes.png File:Meson.png Greysoft.png Gas mask.png Backpack.png Headset.png Stamp-ok.png Normalpda.gif A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping.


Chameleon projector.gif
Chameleon Projector
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.


Red book.png
Codespeak Manual
Cost: 3 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.


Clown prototype.png
Combat Banana Shoes
Cost: 6 TC
Gamemode: Clown Ops
Description
While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also squeak significantly louder.


Flashlight.png
EMP Flashlight
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.


Syringe.png
Mulligan
Cost: 4 TC
Gamemode: Traitor
Description
Screwed up and have security on your tail? This handy syringe will give you a completely new identity and appearance.


Black shoes.png
No-Slip Chameleon Shoes
Cost: 2 TC
Gamemode: Traitor
Player Requirement: 20
Description
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.


Radio jammer.png
Radio Jammer
Cost: 5 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.


Smuggler.png
Smuggler's Satchel
Cost: 1 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.


Space Suits and Hardsuits

Syndi suit.png
Syndicate Space Suit
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.


Syndi hardsuit.png
Syndicate Hardsuit
Cost: 8 TC
Gamemode: Traitor, Clown Ops
Description
The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, making it small enough to fit within a backpack. Nanotrasen crew who spot these suits are known to panic.


Elite hardsuit.png
Elite Syndicate Hardsuit
Cost: 8 TC
Gamemode: Nuclear Operative, Clown Ops
Description
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.


Syndi hardsuit.png
Shielded Syndicate Hardsuit
Cost: 30 TC
Gamemode: Nuclear Operative, Clown Ops
Description
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.


Devices and Tools

Syndibox.png
Adaptive Cardboard Cutouts
Cost: 1 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Contents Description
Cutout basic.png Cutout basic.png Cutout basic.png Crayon.png These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a crayon for changing their appearances.


Gangtool red.png
Assault Pod Targeting Device
Cost: 30 TC
Gamemode: Nuclear Operative, Clown Ops
Description
Use this to select the landing zone of your assault pod.


Binary encryption.png
Binary Translator Key
Cost: 5 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.


Syndi magboots.png
Blood-Red Magboots
Cost: 2 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety.


Briefcase launchpad.gif
Briefcase Launchpad
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A briefcase containing a launchpad, a device able to teleport items and people to and from targets up to eight tiles away from the briefcase. Also includes a remote control, disguised as an ordinary folder. Touch the briefcase with the remote to link it.


Camera bug.gif
Camera Bug
Cost: 1 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
Enables you to view all cameras on the main network, set up motion alerts and track a target. Bugging cameras allows you to disable them remotely.


Chest rig.png
Chest Rig
Cost: 1 TC
Gamemode: Traitor, Clown Ops
Description
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.


Emag.png
Cryptographic Sequencer
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms.


NuclearDisk.gif
Decoy Nuclear Authentication Disk
Cost: 1 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. Don't try to give this to us to complete your objective, we know better!


Pda cartrige.png
F.R.A.M.E. PDA Cartridge
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which when used cause the targeted PDA to become a new uplink with zero TCs, and immediately become unlocked. You will receive the unlock code upon activating the virus, and the new uplink may be charged with telecrystals normally.


Normalpda.gif
Failsafe Uplink Code
Cost: 1 TC
Gamemode: Traitor
Description
When entered the uplink will self-destruct immediately.


Syndicatetools.png
Full Syndicate Toolbox
Cost: 1 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Contents Description
Screwdriver nuke.png Wrench.png Indwelder.png Crowbar red.png Wirecutters.png Multitool.png Blackgloves.png The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat. The tools work at double the speed of what they normally would.


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Hacked AI Law Upload Module
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.


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Hypnotic Flash
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.


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Medbeam Gun
Cost: 15 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!


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Power Beacon
Cost: 10 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Objectives Required: Hijack, Martyr
Description
When screwed to wiring attached to an electric grid and activated, this large device pulls any active gravitational singularities or tesla balls towards it. This will not work when the engine is still in containment. Because of its size, it cannot be carried. Ordering this sends you a small beacon that will teleport the larger beacon to your location upon activation.


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Power Sink
Cost: 10 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.


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Radioactive Microlaser
Cost: 3 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.


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Stimpack
Cost: 5 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.


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Syndicate Combat Medic Kit
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Gauze.png Defibcompact.png Combat hypo.png Bandaid brute.png Bandaid brute.png Bandaid burn.png Bandaid burn.png Healthhudnight.png This first aid kit is a suspicious black. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.


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Syndicate Soap
Cost: 1 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.


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Syndicate Surgery Duffel Bag
Cost: 3 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Contents Description
Scalpel.png Hemostat.png Retractor.png Saw.png Drill.png Cautery.png Drapes.png Straight Jacket.png Muzzle.png Man-Machine Interface.png The Syndicate surgery duffel bag is a toolkit containing all surgery tools, surgical drapes, a Syndicate brand MMI, a straitjacket, and a muzzle.


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Syndicate Encryption Key
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.


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Syndicate Tome
Cost: 5 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.


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Thermal Imaging Glasses
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.


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Syndicate Sentience Potion
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.


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Protocol CRAB-17 Phone
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account. The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.


Implants

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Adrenal Implant
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Player Requirement: 25
Description
An implant injected into the body, and later activated at the user's will. It will inject a chemical cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect.


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CNS Rebooter Implant
Cost: 12 TC
Gamemode: Nuclear Operative
Description
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.


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Freedom Implant
Cost: 5 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.


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Microbomb Implant
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.


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Macrobomb Implant
Cost: 20 TC
Gamemode: Nuclear Operative
Description
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.


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Internal Syndicate Radio Implant
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.


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Reviver Implant
Cost: 8 TC
Gamemode: Nuclear Operative
Description
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.


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Stealth Implant
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.


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Storage Implant
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.


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Thermal Eyes
Cost: 8 TC
Gamemode: Nuclear Operative
Description
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.


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Uplink Implant
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.


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X-ray Vision Implant
Cost: 10 TC
Gamemode: Nuclear Operative
Description
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.


Species-Restricted

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Extra-Bright Lantern
Cost: 2 TC
Gamemode: Traitor
Race: Moth
Description
We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype Syndicate brand "Extra-Bright Lantern™". Enjoy.


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Fire Breath implanter
Cost: 6 TC
Gamemode: Traitor
Race: Lizard
Description
Recently Syndicate scientist have found the formula of returning lizards genetics back in time and giving them the ability to breath fire.


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Angel Potion
Cost: 7 TC
Gamemode: Traitor
Race: Human
Description
We mixed a bird and a human and we somehow made a potion that turns you into a holy creature.


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Killer Tomatos
Cost: 3 TC
Gamemode: Traitor
Race: Pod
Description
The Syndicates local gardeners brewed these up for our plant comrades (does not work against fellow plants).


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Radiation grenade
Cost: 4 TC
Gamemode: Traitor
Race: Plasmaman
Description
A radiation bomb guaranteed to irradiate the fuck out of non gaseous lifeforms.


Role-Restricted

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Ancient Jumpsuit
Cost: 20 TC
Gamemode: Traitor
Job: Assistant
Description
A tattered old jumpsuit that will provide absolutely no benefit to you. It fills the wearer with a strange compulsion to blurt out 'glorf'.


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Ancient Toolbox
Cost: 2 TC
Gamemode: Traitor
Job: Assistant
Contents Description
Screwdriver tool.png Wrench.png Welder.png Crowbar.png Wirecutters.png Multitool.png Yellowgloves.png An iconic toolbox design notorious with Assistants everywhere, this design was especially made to become more robust the more telecrystals it has inside it! Tools and insulated gloves included.


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Banana Cream Pie Cannon
Cost: 10 TC
Gamemode: Traitor
Job: Clown
Description
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!


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Arm Mounted Medical Beamgun
Cost: 8 TC
Gamemode: Traitor
Job: Medical Doctor, Chief Medical Officer
Description
An arm mounted medical beamgun to heal your best buds (disclaimer: does not come with friends).


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Blast Cannon
Cost: 14 TC
Gamemode: Traitor
Job: Scientist, Research Director
Description
A highly specialized weapon, the Blast Cannon is actually relatively simple. It contains an attachment for a tank transfer valve mounted to an angled pipe specially constructed withstand extreme pressure and temperatures, and has a mechanical trigger for triggering the transfer valve. Essentially, it turns the explosive force of a bomb into a narrow-angle blast wave \"projectile\". Aspiring scientists may find this highly useful, as forcing the pressure shockwave into a narrow angle seems to be able to bypass whatever quirk of physics disallows explosive ranges above a certain distance, allowing for the device to use the theoretical yield of a transfer valve bomb, instead of the factual yield.


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Box of Gorilla Cubes
Cost: 6 TC
Gamemode: Traitor
Job: Geneticist, Chief Medical Officer
Description
A box with three Waffle Co. brand gorilla cubes. Eat big to get big. Caution: Product may rehydrate when exposed to water.


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Brainwashing Surgery Program
Cost: 5 TC
Gamemode: Traitor
Job: Roboticist, Medical Doctor, Chief Medical Officer
Description
A disk containing the procedure to perform a brainwashing surgery, allowing you to implant an objective onto a target. Insert into an Operating Console to enable the procedure.


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Clown Bomb
Cost: 15 TC
Gamemode: Traitor
Job: Roboticist, Medical Doctor, Chief Medical Officer
Description
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.


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Australicus Slime Mutator
Cost: 25 TC
Gamemode: Traitor
Job: Roboticist, Scientist, Research Director
Objectives Required: Hijack, Martyr
Description
Crikey mate, it's been a wild travel from the Australicus sector but we've managed to get some special spider extract from the giant spiders down there. Use this injector on a gold slime core to create a few of the same type of spiders we found on the planets over there. They're a bit tame until you also give them a bit of sentience though.


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Clown Car
Cost: 20 TC
Gamemode: Traitor
Job: Clown
Description
The Clown Car is the ultimate transportation method for any worthy clown! Simply insert your bikehorn and get in, and get ready to have the funniest ride of your life! You can ram any spacemen you come across and stuff them into your car, kidnapping them and locking them inside until someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats are very sensitive. Now with our included lube defense mechanism which will protect you against any angry shitcurity! Premium features can be unlocked with a cryptographic sequencer!


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Concealed Weapon Bay
Cost: 3 TC
Gamemode: Traitor
Job: Roboticist, Research Director
Description
A modification for non-combat mechas that allows them to equip one piece of equipment designed for combat mechs. It also hides the equipped weapon from plain sight. Only one can fit on a mecha.


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Haunted Magic Eightball
Cost: 2 TC
Gamemode: Traitor
Job: Curator
Description
Most magic eightballs are toys with dice inside. Although identical in appearance to the harmless toys, this occult device reaches into the spirit world to find its answers. Be warned, that spirits are often capricious or just little assholes. To use, simply speak your question aloud, then begin shaking.


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His Grace
Cost: 20 TC
Gamemode: Traitor
Job: Chaplain
Description
An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. His Grace grants gradual regeneration and complete stun immunity to His wielder, but be wary: if He gets too hungry, He will become impossible to drop and eventually kill you if not fed. However, if left alone for long enough, He will fall back to slumber. To activate His Grace, simply unlatch Him.


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Exploding Hot Potato
Cost: 4 TC
Gamemode: Traitor
Job: Cook, Botanist, Clown, Mime
Description
A potato rigged with explosives. On activation, a special mechanism is activated that prevents it from being dropped. The only way to get rid of it if you are holding it is to attack someone else with it, causing it to latch to that person instead.


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EZ Clean Grenade Bundle
Cost: 6 TC
Gamemode: Traitor
Job: Janitor
Contents Description
Grenade.png Grenade.png Grenade.png A box with three cleaner grenades using the trademark Waffle Co. formula. Serves as a cleaner and causes acid damage to anyone standing nearby. The acid only affects carbon-based creatures.


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Guide to Advanced Mimery Series
Cost: 12 TC
Gamemode: Traitor
Job: Mime
Contents Description
Advanced mimery.png Advanced mimery.png The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.


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Kinetic Accelerator Pressure Mod
Cost: 5 TC
Gamemode: Traitor
Job: Shaft Miner
Description
A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity.


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Magillitis Serum Autoinjector
Cost: 15 TC
Gamemode: Traitor
Job: Geneticist, Chief Medical Officer
Description
A single-use autoinjector which contains an experimental serum that causes rapid muscular growth in Hominidae. Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas.


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Modified Syringe Gun
Cost: 14 TC
Gamemode: Traitor
Job: Geneticist, Chief Medical Officer
Description
A syringe gun that fires DNA injectors instead of normal syringes.


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Reagent Dartgun
Cost: 12 TC
Gamemode: Traitor
Job: Chemist, Chief Medical Officer
Description
A heavily modified syringe gun which is capable of synthesizing its own chemical darts using input reagents. Can hold 100u of reagents.


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Reverse Bear Trap
Cost: 5 TC
Gamemode: Traitor
Job: Clown
Description
An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half. To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.


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Reverse Revolver
Cost: 14 TC
Gamemode: Traitor
Job: Clown
Contents Description
Revolver.png A revolver that always fires at its user. "Accidentally" drop your weapon, then watch as the greedy corporate pigs blow their own brains all over the wall. The revolver itself is actually real. Only clumsy people, and clowns, can fire it normally. Comes in a box of hugs. Honk.


(Pointless) Badassery

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Broken Chameleon Kit
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Please note that this kit did NOT pass quality control.


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CentCom Official Costume
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Officerjumpsuit.png Black shoes.png Blackgloves.png Cent headset.png SGlasses.png GSatchel.png Pda-hop.png Clipboard.png Ask the crew to "inspect" their nuclear disk and weapons system, and then when they decline, pull out a fully automatic rifle and gun down the Captain. Radio headset does not include encryption key. No gun included.


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Clown Costume
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Clownpda.png Clownuniform.png Clshoe.png Clownmask.png Bike horn.png Implanter.png Nothing is more terrifying than clowns with fully automatic weaponry.


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Syndicate Balloon
Cost: 20 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
For showing that you are THE BOSS: A useless red balloon with the Syndicate logo on it. Can blow the deepest of covers.


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Syndicate Briefcase Full of Cash
Cost: 1 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.


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Syndicate Playing Cards
Cost: 1 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.


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Syndicate Smokes
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
Strong flavor, dense smoke, infused with omnizine.