User talk:Anonus: Difference between revisions

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{| class="wikitable" border="3" cellspacing="0" cellpadding="5"
 
! style='background-color:#E6A500;' width='32px'|Image
! style='background-color:#E6A500;' width='80px'|Name
! style='background-color:#E6A500;' width='140px'|Component Cost
! style='background-color:#E6A500;' width='140px'|Component Requirement
! style='background-color:#E6A500;' width='580px'|Description
! style='background-color:#E6A500;' width='70px'|Invocation Time
! style='background-color:#E6A500;' width='50px'|Invokers Required
|- style="text-align: center;"
!N/A
|Belligerent
|N/A
|1 Belligerent Eye
|'''Chanted - the invoker ''must stand still'' to cause continuous effects.'''<br>
Every few seconds, the invoker utters an invocation that forces all non-Servants nearby to walk instead of run.<br>
The invocation also does minor damage, up to a maximum of 30 damage per recital.
|Every 2s up to 30s
|1
|- style="text-align: center;"
![[File:Judicialvisor.png]]
|Judicial Visor
|1 Belligerent Eye
|2 Belligerent Eyes
|Creates a Judicial Visor, which can create a Judicial Marker at any location in view.<br>
Judicial Markers will explode after three seconds, stunning, muting, and damaging all non-Servants in the area.
|1s
|1
|- style="text-align: center;"
!N/A
|Vanguard
|N/A
|1 Vanguard Cogwheel
|The invoker gains 20 seconds of stun immunity.<br>
At the end of the 20 seconds, 25% of all stuns absorbed by the Vanguard affect the invoker. If the invoker was stunned above a certain threshold, they will instead go unconscious for 50% of all stuns they absorbed.
|3s
|1
|- style="text-align: center;"
![[File:Sentinels compromise.png]]
|Sentinel's Compromise
|1 Vanguard Cogwheel
|2 Vanguard Cogwheels
|Charges your slab with healing power to heal a target Servant of all brute and burn damage and purge holy water from them.<br>
However, this causes 50% of the total damage that Servant had as toxin damage.
|3s
|1
|- style="text-align: center;"
![[File:Guvax.png]]
|''Guvax''
|N/A
|1 Guvax Capacitor
|Charges your slab with divine energy to bind and start converting the next target attacked in melee within 10 seconds.<br>
The bound target '''can resist''' and may escape if they manage to resist quickly enough.<br>
'''Each human or silicon Servant above 5 increases the conversion time by 0.5 seconds, up to a maximum of 10 seconds.'''
|2s
Convert Time 5s
|1
|- style="text-align: center;"
!N/A
|Taunting Tirade
|1 Guvax Capacitor
|2 Guvax Capacitors
|'''Chanted - the invoker ''must stand still'' to cause continuous effects.'''<br>
Every few seconds, the invoker utters an invocation that causes weakeness, confusion and dizziness in all non-Servants nearby.<br>
'''Unlike other chanted scripture, Taunting Tirade gives the invoker ''5 seconds to move'' after finishing each invocation.'''
|Every 6s up to 30s
|1
|- style="text-align: center;"
![[File:Clockworkslab.png]]
|Replicant
|N/A
|1 Replicant Alloy
|Creates a Clockwork Slab and attempts to put it in the invoker's hands.
|1s
|1
|- style="text-align: center;"
![[File:Tinkererscache.png]]
|''Tinkerer's Cache''
|1 Replicant Alloy
'''For every 5 Caches;'''<br>
1 Belligerent Eye<br>
1 Vanguard Cogwheel<br>
1 Guvax Capacitors<br>
1 Hierophant Ansible
|2 Replicant Alloy
'''For every 5 Caches'''<br>
1 Belligerent Eye<br>
1 Vanguard Cogwheel<br>
1 Guvax Capacitors<br>
1 Hierophant Ansible
|Creates a Tinkerer's Cache, which can store any number of components, which it will share with all other Caches and Slabs.<br>
''Provided at least one Tinkerer's Caches exists'', Clockwork Slabs will draw components from the global cache after drawing the maximum it can from its own components.<br>
Caches will link to a nearby unlinked Clockwork Wall, which will cause it to generate an additional component every 90 seconds.<br>
'''Caches cost additional resources to construct for ''every 5 existing Caches''.'''
|5s
|1
|- style="text-align: center;"
![[File:Wraithspectacles.png]]
|Wraith Spectacles
|N/A
|1 Hierophant Ansible
|Creates a pair of Wraith Spectacles, which grant True Sight; effectively x-ray vision.<br>
Wraith Spectacles will, however, damage your vision if worn for more than a minute without periods of rest.
|1s
|1
|- style="text-align: center;"
![[File:Sigiloftransgression.png]]
|Sigil of Transgression
|1 Hierophant Ansible
|2 Hierophant Ansibles
|Creates a nearly invisible Sigil that, when crossed by a non-Servant, will lock them in place for about 7 seconds while emitting a bright flash that will temporarily blind non-servants lacking eye protection.<br>
The Sigil does not mute the target, and, due to how it stuns, they can easily be pushed off of it.<br>
You can stack multiple Sigils of different types on a single tile; Try this with a Sigil of Submission and a Sigil of Transgression.
|5s
|1
|-
|}

Latest revision as of 01:02, 29 October 2016