Syndicate Items: Difference between revisions

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(Update prisoner transport bag price)
(adds instructions for the plasma fist, ultrakill and combat modules martial art.)
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|mode = Traitor, Infiltrator<br>'''Race:''' Plasmaman
|mode = Traitor, Infiltrator<br>'''Race:''' Plasmaman
|description = An ancient scroll, containing a guide to an ancient plasmamen martial art.
|description = An ancient scroll, containing a guide to an ancient plasmamen martial art.
<span class="mw-customtoggle-plasmafist" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Remember The Basics</b></span></span>
<div id="mw-customcollapsible-plasmafist" class="mw-collapsible mw-collapsed">
<b>Tornado Sweep:</b> Harm Harm Disarm. Repulses target and everyone back.<br>
<b>Throwback:</b> Disarm Harm Disarm. Throws the target and an item at them.<br>
<b>The Plasma Fist:</b> Harm Disarm Disarm Disarm Harm. Knocks the brain out of the opponent and gibs their body.<br>
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|mode = Traitor, Infiltrator<br>'''Race:''' Preternis
|mode = Traitor, Infiltrator<br>'''Race:''' Preternis
|description = An upgrade board, containing upgrades and programs for your melee attacks.
|description = An upgrade board, containing upgrades and programs for your melee attacks.
<span class="mw-customtoggle-combatmodules" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Refresh Data</b></span></span>
<div id="mw-customcollapsible-combatmodules" class="mw-collapsible mw-collapsed">
<b>Hidden Blade:</b> Harm Harm Grab. The second strike will deal 20 stamina and 5 brute damage, and finishing the combo will make you stab the victim with a hidden blade, dealing 30 brute damage.<br>
<b>Injection:</b> Disarm Harm Disarm. The second and third attack will stealthy inject respectively 5 units of cyanide and 8 unites of sodium thiopental.<br>
<b>Finger gun:</b> Harm Disarm Disarm. Finishing the combo will paralyse your target and place a stealthy version of a stechkin in your hand.<br>
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|cost = 16 TC
|cost = 16 TC
|mode = Traitor, Infiltrator<br>'''Race:''' IPC
|mode = Traitor, Infiltrator<br>'''Race:''' IPC
|description = A module full of forbidden techniques that will make you capable of ultimate bloodshed. If you install this, it will make you incapable of pushing and pulling. There are no half-measures, either you succeed or you die.
|description = A module full of forbidden techniques that will make you capable of ultimate bloodshed. If you install this, it will make you incapable of pushing and pulling. There are no half-measures, either you succeed, or you die.
<span class="mw-customtoggle-ultraviolence" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>You mentally practice the teachings of Ultra Violence.</b></span></span>
<div id="mw-customcollapsible-ultraviolence" class="mw-collapsible mw-collapsed">
This module has made you a hell-bound killing machine<br>
You are immune to stuns and cannot be slowed by damage<br>
You will deflect emps while throwmode is enabled, releases the energy into anyone nearby.<br>
After deflecting, or getting hit by an emp you will be immune to more for 5 seconds.<br>
Your disarm has been replaced with a charged-based dash system.<br>
You cannot grab either, JUST KILL THEM!<br>
Getting covered in blood will heal you.<br><br>
<b>Disarm Intent:</b> Dash in a direction granting brief invulnerability.<br>
<b>Pocket Revolver:</b> Grab Grab. Puts a loaded revolver in your hand for three shots. Target must be living, but can be yourself.<br>
<b>Gun Hand:</b> Harm Grab. Shoots the target with the shotgun in your hand.<br>
<b>Blood Burst:</b> Harm Harm. Explodes blood from the target, covering you in blood and healing for a bit. Executes people in hardcrit exploding more blood everywhere.<br>
<b>Completing any combo will give a speed buff with the strength of the Pocket Revolver speed boost being weaker.</b><br>
<b>Should your dash cease functioning, use the 'Reinitialize Module' function.</b><br>
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