Guide to medicine: Difference between revisions
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(changes the treatment section of this guide to a table because text is boring) |
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If you're going to treat someone, you're going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment. | If you're going to treat someone, you're going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment. | ||
== | =Diagnosing= | ||
==Main Damage Types== | |||
{|class="wikitable" | |||
!Damage Type:!!Symptoms:!!Ways to get damaged:!!Treatment: | |||
== | |- | ||
|[[File:Brutefak.png|64px]]<br><font color=red><font size=3>'''Brute'''</font>|| | |||
* Bleeding. | |||
* | * Bloodied clothing. | ||
* | * Bloodied limbs. | ||
* | | | ||
* | * Being physically hit by almost anything deals brute damage. | ||
* | * Some [[Guide_to_chemistry#Fluorosulfuric_Acid|chemicals]] can deal brute damage. | ||
* [[Virus]] symptoms. | |||
* | * Ballistic weaponry. | ||
| | |||
* [[Bruise pack]] when applied to the damaged limb. | |||
* [[Guide_to_chemistry#Styptic_powder|Styptic powder]] | |||
* [[Guide_to_chemistry#Synthflesh|Synthflesh]] | |||
* [[Guide_to_chemistry#Bicaridine|Bicaridine]] (30u [[Guide_to_chemistry#Core_Healing_Medicines|overdose]] threshold.) | |||
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment. | |||
|- | |||
|[[File:Bmed.png|64px]]<br><font color=orange><font size=3>'''Burn'''</font>|| | |||
== | * Beyond 200 burn damaged, the subject will be husked. | ||
| | |||
* High or low temperatures. | |||
* Fire. | |||
''' | * Laser weaponry. | ||
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal burn damage. | |||
* Electric shocks. | |||
| | |||
* [[Ointment]] when applied to the damaged limb. | |||
* [[Silver sulfadiazine]] | |||
* [[Guide_to_chemistry#Synthflesh|Synthflesh]] | |||
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] pills. (25u [[Guide_to_chemistry#Superior_Healing_Medicines|overdose]] threshold.) | |||
* [[Guide_to_chemistry#Kelotane|Kelotane]] (30u [[Guide_to_chemistry#Core_Healing_Medicines|overdose]] threshold.) | |||
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment. | |||
|- | |||
|[[File:O2med.png|64px]]<br><font color=blue><font size=3>'''Suffocation'''</font>|| | |||
* Gasping. | |||
* Passing out. | |||
| | |||
* Low oxygen atmosphere content. | |||
* Blood loss. | |||
* Critical condition. | |||
* | |||
* | |||
* | |||
* Some [[Guide_to_chemistry#Ephedrine|medicines]] and [[Guide_to_chemistry#Aranesp|drugs]] can deal suffocation damage. | * Some [[Guide_to_chemistry#Ephedrine|medicines]] and [[Guide_to_chemistry#Aranesp|drugs]] can deal suffocation damage. | ||
* | * [[Virus]] symptoms. | ||
* Missing a pair of lungs. | * Missing a pair of lungs. | ||
* Missing a heart, or having a heart that stopped beating. | * Missing a heart, or having a heart that has stopped beating. | ||
| | |||
* CPR | |||
* [[Epinephrine]] | |||
* | * [[Salbutamol]] | ||
* [[Perfluorodecalin]] | |||
* [[Epinephrine]] | * [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment. | ||
* [[Salbutamol]] | |||
* [[Perfluorodecalin]] | |||
* [[ | |||
* If a person is missing a heart, replace their heart or give them [[Guide_to_chemistry#Corazone|Corazone]]. | * If a person is missing a heart, replace their heart or give them [[Guide_to_chemistry#Corazone|Corazone]]. | ||
* If a person's heart has stopped beating, use a [[defibrillator]] and their heart should return to normal, or give them [[Guide_to_chemistry#Corazone|Corazone]]. | * If a person's heart has stopped beating, use a [[defibrillator]] and their heart should return to normal, or give them [[Guide_to_chemistry#Corazone|Corazone]]. | ||
|- | |||
|- | |||
|[[File:Tmed.png|64px]]<br><font color=green><font size=3>'''Toxins'''</font>|| | |||
* Vomiting. | |||
| | |||
* Breathing toxic gases. | |||
''' | |||
* | |||
* Breathing | |||
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage. | * Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage. | ||
* | * Alcohol abuse. | ||
* | * [[Radiation]] | ||
* Incorrect blood types. | |||
| | |||
* [[Charcoal]] | |||
* [[Guide_to_chemistry#Anti-Toxin|Anti-toxin]] (30u [[Guide_to_chemistry#Core_Healing_Medicines|overdose]] threshold.) | |||
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] | |||
* [[Guide_to_chemistry#Calomel|Calomel]] | |||
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment. | |||
|- | |||
|} | |||
''' | ==Special Damage Types== | ||
{|class="wikitable" | |||
!Damage Type:!!Symptoms:!!Ways to get damaged:!!Treatment: | |||
|- | |||
|[[File:Clone.gif|64px]]<br><font color=purple><font size=3>'''Cellular'''</font>|| | |||
* Overall less health. | |||
| | |||
* Slimes. | |||
* Incomplete cloning. | |||
* Alien weaponry. | |||
| | |||
* [[Cryoxadone]] in a [[#Cryogenics_Tube|cryotube]]. | |||
* [[Rezadone]] | |||
|- | |||
|[[File:Brain.png|64px]]<br><font color=pink><font size=3>'''Brain'''</font>|| | |||
* [[Brain Traumas]] | |||
* Gibbering. | |||
* Lack of control. | |||
* Examine text: | |||
| | |||
* Imperfect cloning. | |||
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]] | |||
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]]. | |||
* [[Chaplain]]'s bible applied to the head. | |||
* [[Infections#Infection_Listings|Brainrot]] | |||
* Physical damage to the head. | |||
| | |||
* [[Guide_to_chemistry#Mannitol|Mannitol]] | |||
* [[Surgery#Brain_Surgery|Brain Surgery]]. | |||
|- | |||
|[[File:Brain.png|64px]]<br><font color=pink><font size=3>'''Trauma'''</font>|| | |||
* See [[Brain Traumas]] for the effect of brain traumas. | |||
| | |||
* Brain damage. | |||
| | |||
* [[Surgery#Brain_Surgery|Brain Surgery]], treats Severe traumas. | |||
* [[Guide_to_chemistry#Neurine|Neurine]], treats Minor and Special traumas. | |||
* [[Surgery#Lobotomy|Lobotomy]], treats 'deep-rooted' traumas. | |||
* Some [[Nanites#Healing_Programs|Nanites]] and [[Virus#Symptoms_Table|viruses]] treat brain traumas. | |||
|- | |||
|[[File:DoubleESword.png|64px]]<br><font color=crimson><font size=3>'''Dismemberment'''</font>|| | |||
* Missing a limb or limbs. | |||
* Inability to do functions that required said limb or limbs. | |||
| | |||
* Strong physical forces, such as explosions. | |||
* Getting hit by strong, sharp objects such as swords. | |||
** Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact, aka disembowlment. | |||
* Amputation via [[surgery]]. | |||
| | |||
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]]. | |||
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage. | |||
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced. | |||
** Synthetic limbs from a [[Guide_to_advanced_construction#Limb_Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]]. | |||
|- | |||
|[[File:Blood Pack.png|64px]]<br><font color=red><font size=3>'''Bleeding'''</font>|| | |||
* Suffocation damage. | |||
* Bleeding, duh. | |||
| | |||
* 30 brute damage to a limb will cause it to start bleeding. | |||
* Certain chemicals such as [[Guide_to_chemistry#Heparin|heparin]]. | |||
* Certain virus [[Infections#Symptoms_Table|symptoms]]. | |||
| | |||
* [[Gauze]] will temporarily stop bleeding. | |||
* [[IVs]] for blood transfusion. '''READ BELOW''' | |||
|} | |||
===Treating Bleeding=== | |||
=== | |||
'''WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!''' | '''WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!''' | ||
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|} | |} | ||
'''Treating | '''Treating Bleeding''' | ||
# Bandage wound with a medical gauze to stop bleeding. | # Bandage wound with a medical gauze to stop bleeding. | ||
# Locate brute damage. | # Locate brute damage. | ||
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# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV. | # Detach IV drip by click-dragging it onto the donor again or simply clicking the IV. | ||
# Click on IV drip to eject the beaker or blood pack. Label appropriately. | # Click on IV drip to eject the beaker or blood pack. Label appropriately. | ||
= Identification = | |||
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly whom you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have: | |||
===Things to note=== | |||
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be '''treated individually''' (unless you use a chemical which heals multiple damage types at once). | |||
* The overall health status (from 100% to -100%) is determined by adding these damages together, except brain damage. If there are 0 damages, the patient is '''perfectly healthy (100%)'''. | |||
* If the patient has taken summarily 100 damage (except for bleeding), he will be in a '''critical condition (0%)'''; lying on the ground, unresponsive and ''gasping'' for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until '''death (-100%)'''. This kills the patient. | |||
* Bleeding is different from other types of damage. See below for a more extensive explanation. | |||
''' | * You can identify these different damage types quickly by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also '''examine''' the patient (shift-click), but it only shows basic information. | ||
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis: | |||
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]]. | |||
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]]. | |||
:* If the patient has black scars across their body and no blood, or the patient has '''severe burns''', they have been [[Guide_to_medicine#Burns|severely burned]]. | |||
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]]. | |||
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of "healing" they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss | |||
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]]. | |||
===Your first patient=== | |||
Your patient can arrive in two ways: | |||
'''1. The patient walks in and needs treatment.''' | |||
:''"PLS DOC HLEP!!"'' You can see the patient's overall health status with your Health Scanner HUD with just a glance. However, this will only tell you how serious the situation is and how quickly you need to act. | |||
:How to act: | |||
:* Use your PDA or a Health Analyzer on the patient to identify the damage type. | |||
:* Proceed with the necessary treatment found in the next chapter. | |||
'''2. The patient is dragged into Medbay and is in critical condition.''' | |||
:The patient is unresponsive to the environment, on the floor, and gasping for air. | |||
:How to act: | |||
* | :* The first thing you should do is administer [[Guide_to_chemistry#Epinephrine|Epinephrine]]. [[Guide_to_chemistry#Epinephrine|Epinephrine]] stops the general decline of the critical patient's health and helps treat wounds if the patient is in crit. Don't give them 30 or more unit of it, as that will cause toxin damage. | ||
:* If the patient is bleeding, apply a medical gauze. Dragging a bleeding patient will quickly drain their blood, unless you use a roller bed. | |||
:* If [[Guide_to_chemistry#Epinephrine|Epinephrine]] is not available, immediately perform [[#CPR|CPR]] a few times to ensure the patient stays alive until you do the next step. Make sure they're also not suffering from any other significant problems, like being on fire, or in a low-pressure environment. | |||
::'''NOTE: CPR on its own will not heal someone unless they are only suffering from suffocation damage. If they are in crit because of brute/burn/toxins/cellular damage it will only keep them from dying.''' | |||
:* Now you have many options: | |||
:# Take the patient to a [[sleeper]]. Drag the patient's sprite onto it to close it. Inject appropriate [[Guide_to_chemistry|chemicals]]. | |||
:# Strip the patient's space suit off if they have one and put the patient into a [[Medical_items#Cryogenics_Chamber_.26_Freezer|cryochamber]], wait for them to heal up and eject. | |||
:# Use bruise packs, ointments, [[Guide_to_chemistry#Styptic_Powder|brute patches]], [[Guide_to_chemistry#Silver_Sulfadiazine|burn patches]], [[Guide_to_chemistry#Salbutamol|salbutamol]] or other appropriate medication. See next section for examples. | |||
' | |||
* | |||
* [[ | |||
''' | |||
* | |||
' | |||
= Using Sleepers and Cryogenics = | |||
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] === | === [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] === | ||
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# Let them redress (or do it for them) then kick them out. | # Let them redress (or do it for them) then kick them out. | ||
= Rarer Cases = | |||
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! <br>'''So read up, these are the things that will separate quacks from real doctors!''' | These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! <br>'''So read up, these are the things that will separate quacks from real doctors!''' | ||
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'''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should [[Guide_to_genetics#Cloning|clone]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray. | '''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should [[Guide_to_genetics#Cloning|clone]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray. | ||
= Cheat Sheet for the <s>Lazy</s> Efficient Doctor = | |||
[[File:MedicalCheatSheet.png|647px|thumb|left|If you don't want to remember all of those things above, just look at this cheat sheet whenever a patient comes in and you'll be an excellent doctor in most (>90%) cases.]] | [[File:MedicalCheatSheet.png|647px|thumb|left|If you don't want to remember all of those things above, just look at this cheat sheet whenever a patient comes in and you'll be an excellent doctor in most (>90%) cases.]] | ||
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> | <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> | ||
= Afternote = | |||
If you aren't serious about healing someone, don't give up halfway, get proper medical staff to help them. Don't leave | If you aren't serious about healing someone, don't give up halfway, get proper medical staff to help them. Don't leave the in Genetics to just die either (this wastes everyone else's time, except yours, you selfish fuck), at least try to have a doctor save them. | ||
[[Category:Guides]] | [[Category:Guides]] |