Gang War: Difference between revisions

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===[[File:boss.png]] Gang Bosses===
==[[File:boss.png]] Gang Bosses==
====Your Assets====
* '''Recruitment Pens''' look just like regular pens, but can be used to recruit people to your gang by stabbing them with it. They have a cooldown between recruitment that gets longer the larger your gang is. During cooldown they flash blue, and when they're ready again they'll vibrate. You start with one. Forgot which pen was the special one? Jab yourself with it! They cost 50 influence to purchase with a gangtool.


* '''Territory Spraycans''' are specially modified to mark a territory for your gang. They cannot be used to tag areas that already has a gang tag in it, unless you spray directly on top of the old one. You start with one. Regular gang members can use these, so distribute them to spread your influence faster. They are relatively cheap and cost only 10 influence to purchase with a gangtool. They only have 15 uses each though, so don't go wasting it.
===Your Assets===


* '''Gangtools''' are the management tools for your gang. They will update you on your gang's status, let you spend influence to purchase items, and can recall the shuttle from anywhere on the station. You start with one. More may be purchased for a cost that rises the more lieutenants you have.
====[[File:gscans.png]]Territory Spraycans====
are specially modified to mark a territory for your gang. They cannot be used to tag areas that already has a gang tag in it, unless you spray directly on top of the old one. You start with one. Regular gang members can use these, so distribute them to spread your influence faster. They are relatively cheap and cost only 10 influence to purchase with a gangtool. They only have 15 uses each though, so don't go wasting it.


* '''Influence''' is gained every 5 minutes. The more territories your gang has tagged, the more influence you get. Influence is shared between the whole gang.
====[[File:gpen.gif]]Recruitment Pens====
look just like regular pens, but can be used to recruit people to your gang by stabbing them with it. They have a cooldown between recruitment that gets longer the larger your gang is. During cooldown they flash blue, and when they're ready again they'll vibrate. You start with one. Forgot which pen was the special one? Jab yourself with it! They cost 50 influence to purchase with a gangtool.


* '''Lieutenants''' are gang members given an unregistered gangtool. Lieutenants can do everything the boss can, and is even recognized as one, but they cannot promote other lieutenants. Lieutenants can recruit, use gangtools, and are immune to deconversion.
====[[File:gtools.png]]Gangtools====
are the management tools for your gang. They will update you on your gang's status, let you spend influence to purchase items, and can recall the shuttle from anywhere on the station. You start with one. More may be purchased for a cost that rises the more lieutenants you have.


* '''Pistols and Ammo''' can be purchased with gangtools. They are small but they pack a hefty punch when they need to. Pistols are a little pricey at 30 Influence, but Ammo is only 10 influence a mag.
====Influence====
is gained every 5 minutes. The more territories your gang has tagged, the more influence you get. Influence is shared between the whole gang.


* '''Switchblades''' make decent melee weapons and are relatively cheap to acquire. They're fairly intimidating and they can retract to fit in your pocket. They cost 15 influence.
====Lieutenants====
are gang members given an unregistered gangtool. Lieutenants can do everything the boss can, and is even recognized as one, but they cannot promote other lieutenants. Lieutenants can recruit, use gangtools, and are immune to deconversion.


====Other Notes====
====[[File:Stetchkin.png]][[File:10mmMag.png]]Pistols and Ammo====
can be purchased with gangtools. They are small but they pack a hefty punch when they need to. Pistols are a little pricey at 30 Influence, but Ammo is only 10 influence a mag.
 
====[[File:sblades.png]]Switchblades====
make decent melee weapons and are relatively cheap to acquire. They're fairly intimidating and they can retract to fit in your pocket. They cost 15 influence.
 
===Other Notes===
* You cannot recruit anyone who is loyalty implanted, or already belongs to a gang. Heads of staff, however, can be recruited.
* You cannot recruit anyone who is loyalty implanted, or already belongs to a gang. Heads of staff, however, can be recruited.
* This is a game of subtlety as much as it is one of brutality. Making too much noise early in the game is likely to attract unwanted attention from both security and your rivals.  
* This is a game of subtlety as much as it is one of brutality. Making too much noise early in the game is likely to attract unwanted attention from both security and your rivals.  
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* Remember that rival gangsters can be reverted to a neutral crew member by beating them in the head! Recruit them yourself afterwards and extract information about the rival gang boss's identity and their plans.
* Remember that rival gangsters can be reverted to a neutral crew member by beating them in the head! Recruit them yourself afterwards and extract information about the rival gang boss's identity and their plans.


===[[File:gangster.png]] Gangsters===
==[[File:gangster.png]] Gangsters==
* Work with your fellow gangsters to take over the station!
* Work with your fellow gangsters to take over the station!
* Your bosses can purchase weapons and other tools including special '''territory spraycans''' that you can use to claim territories for your gang. Don't be afraid to ask them for tools you think could be useful.
* Your bosses can purchase weapons and other tools including special '''territory spraycans''' that you can use to claim territories for your gang. Don't be afraid to ask them for tools you think could be useful.
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* Don't be afraid to eliminate rival gang members. But if you can, try capturing them, deconverting them with a good few smacks to the head, and bringing them to your boss for recruitment.
* Don't be afraid to eliminate rival gang members. But if you can, try capturing them, deconverting them with a good few smacks to the head, and bringing them to your boss for recruitment.


===[[File:Hudcentcom.png|20px]] Station Staff===
==[[File:Hudcentcom.png|20px]] Station Staff==
* Protect the station and your fellow crew!
* Protect the station and your fellow crew!
* Successfully evacuate the station to win. You will likely need to apprehend all the gang leaders first, however.
* Successfully evacuate the station to win. You will likely need to apprehend all the gang leaders first, however.