Guide to Awesome Miscellaneous Stuff: Difference between revisions

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imported>Kelenius
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**Law 4: Freeform
**Law 4: Freeform
**Higher laws override all lower ones. Whether numbered or not, how they appear (in order) is the order of priority.
**Higher laws override all lower ones. Whether numbered or not, how they appear (in order) is the order of priority.
* The AI actually can examine things near its core, including the upper area of its upload (so you can examine the freeform module to see what law it is, then watch as they change it to OneHuman in two seconds.) The AI has to right-click to examine.
* The AI actually can examine things near its core. The AI has to right-click to examine.
* If you are carded with enabled wireless and in a backpack or something... You can't hear or use the normal radio, but you can still use holograms, Robotic Talk and PDA-Messages.
* If you are carded with enabled wireless and in a backpack or something... You can't hear or use the normal radio, but you can still use holograms, Robotic Talk and PDA-Messages.
* AI's can Ctrl+click APC's to toggle their breaker. The fucking menu pops up in your face though for some reason.
* AI's can Ctrl+click APC's to toggle their breaker.
* You can double-click on people to start tracking them.
* You can double-click on people to start tracking them.
* You can disable the gibber by powering down the kitchen APC as an AI.
* You can disable the gibber by powering down the kitchen APC as an AI.
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* AI can take picture photos from what they're looking at; basically the camera. They can then print the photos from a photocopier or post it onto a newscaster.
* AI can take picture photos from what they're looking at; basically the camera. They can then print the photos from a photocopier or post it onto a newscaster.
* Many AI's don't know that you can scrub out toxins by toggling it on from the air alarm.
* Many AI's don't know that you can scrub out toxins by toggling it on from the air alarm.
* AIs (and maybe borgs as well) can flicker lights by clicking them. Not as effective as spamming the Lights button on the APC ofcourse, unless the room only has one light.
* AIs (and maybe borgs as well) can flicker lights by clicking them. Not as effective as spamming the Lights button on the APC of course, unless the room only has one light.


===[[File:Malf_AI.gif]] Malfunctioning AI===
===[[File:Malf_AI.gif]] Malfunctioning AI===
* AIs can turn off the APC power or just equipment power. Now, this seems like such an obvious thing, but when an AI actually realizes that it can easily do this, a whole range of options for interacting with the world open up. For instance, the PC Special, as I call it; lockdown and depower the brig and cap's office when we really, really do actually need to be leaving. Chemistry or other high-risk areas, if a traitor busts in or something, can just be temporarily depowered. Etc, etc. Such a basic AI power and a lot of AIs and crew forget that you can do it.
* AIs can turn off the APC power or just equipment power. Now, this seems like such an obvious thing, but when an AI actually realizes that it can easily do this, a whole range of options for interacting with the world open up. For instance, the PC Special, as I call it; lockdown and depower the brig and cap's office when we really, really do actually need to be leaving. Chemistry or other high-risk areas, if a traitor busts in or something, can just be temporarily depowered. Etc, etc. Such a basic AI power and a lot of AIs and crew forget that you can do it.
* When AI, tune one of your intercoms to 135.3 (command channel, speakers only) and one to something like 144.1 or 144.3 (speakers only) and then go around the station turning every intercom to that freq with mike on. You gain an instant spy network that allows you to see far more than you usually do. ADDED: Disable the intercom's speaker and enable the microphone.
* When AI, tune one of your intercoms to 135.3 (command channel, speakers only) and one to something like 144.1 or 144.3 (speakers only) and then go around the station turning every intercom to that freq with mike on. You gain an instant spy network that allows you to see far more than you usually do. ADDED: Disable the intercom's speaker and enable the microphone.
* I think if you drop the bolts in an airlock and then depower the APC, they can't hack the door to raise them. They can hack the APC, but then they still have to hack the door.
* As malfunctioning AI, Machine Overload is your single most potent ability and every instance you buy of it gives you another 2 uses of it. It lets you near-instantly destroy the devices that are most dangerous to you, such as the chem dispensers, the DNA modifiers and the robotics control console.
* As malfunctioning AI, Machine Overload is your single most potent ability and every instance you buy of it gives you another 2 uses of it. It lets you near-instantly destroy the devices that are most dangerous to you, such as the chem dispensers, the DNA modifiers and the robotics control console.
* The AI can do everything an engineer with a multitool can do if it has camera view of the equipment, and much faster and more efficient. If a bomb or the Singularity destroyed only half the equipment, you can often reroute radio traffic through the devices that remain. As an extension of this, if you can spare the time as rogue AI, rather than switching off the Telecomms APC you can also kill the network links one by one, add filters to 0.1 and then switch all devices off. It'll take engineers forever to fix that.
* The AI can do everything an engineer with a multitool can do if it has camera view of the equipment, and much faster and more efficient. If a bomb or the Singularity destroyed only half the equipment, you can often reroute radio traffic through the devices that remain. As an extension of this, if you can spare the time as rogue AI, rather than switching off the Telecomms APC you can also kill the network links one by one, add filters to 0.1 and then switch all devices off. It'll take engineers forever to fix that.
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* The best place to hide is the labour camp as AI just have a beacon there have your borg take your core to AI upload and teleport there before going delta and nobody will know any better.
* The best place to hide is the labour camp as AI just have a beacon there have your borg take your core to AI upload and teleport there before going delta and nobody will know any better.
** Also another thing unbolted AI's can be put through the teleporter so que everyone easily sending the AI across the station using the teleporter as a means of fast travel.
** Also another thing unbolted AI's can be put through the teleporter so que everyone easily sending the AI across the station using the teleporter as a means of fast travel.
* A malf AI can hack borgs via the robotics control console and give them the emagged equipment.
* A malf or traitor AI can hack borgs via the robotics control console and give them the emagged equipment.
* Upgrading the cyborg recharge stations with better capacitors or power cell will increase the charging speed. Upgrading the manipulator will repair the cyborg! Convince the Scientists to do this as soon as possible if you are a rogue or malfuctioning AI. Self repair and fast charging for the borgs is critical for raising an army using the borging machine. It is also helpful for repairing the poor mining borgs that get trashed by the asteriod monsters.
* Upgrading the cyborg recharge stations with better capacitors or power cell will increase the charging speed. Upgrading the manipulator will repair the cyborg! Convince the Scientists to do this as soon as possible if you are a rogue or malfuctioning AI. Self repair and fast charging for the borgs is critical for raising an army using the borging machine. It is also helpful for repairing the poor mining borgs that get trashed by the asteriod monsters.
* Door crushing does quite some damage. Use it when you're malf or subverted, it also stuns people and you can kill them rather quickly.
* Door crushing does quite some damage. Use it when you're malf or subverted, it also stuns people and you can kill them rather quickly.
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* There is an easier method to kill an AI than to thermite in: science should build an AI circuit board, cut cams all around arrivals, build it next to a wall comm, and put a brain in. Law 1 AI, other AI is killing humans, turn off the APC in the core while I distract the AI.
* There is an easier method to kill an AI than to thermite in: science should build an AI circuit board, cut cams all around arrivals, build it next to a wall comm, and put a brain in. Law 1 AI, other AI is killing humans, turn off the APC in the core while I distract the AI.
* Cutting power by turning off the SMESes is no longer a good idea. The emitters run directly off the grid, so turning off SMES output will result in the singularity escaping in a short time. Instead what you should do is cut the power line between the SMES output and main grid.
* Cutting power by turning off the SMESes is no longer a good idea. The emitters run directly off the grid, so turning off SMES output will result in the singularity escaping in a short time. Instead what you should do is cut the power line between the SMES output and main grid.
* If an AI shunts into an APC, the pinpointer will begin tracking it instead of the nuclear disk. Unconfirmed, but if true, holy shit.
* If an AI shunts into an APC, the pinpointer will begin tracking it instead of the nuclear disk.
* Complete deconstruction of a hacked APC will make a malfunctioning AI's victory timer go up, buying you some time.
* Complete deconstruction of a hacked APC will make a malfunctioning AI's victory timer go up, buying you some time.
* Inteli-cards can be destroyed with the destructive analyser. This can be done whilst an AI is loaded on the card.
* Inteli-cards can be destroyed with the destructive analyser. This can be done whilst an AI is loaded on the card.
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* Flashed borgs can still use the door UI, running at an Engiborg that’s put itself behind two doors isn't a good idea.
* Flashed borgs can still use the door UI, running at an Engiborg that’s put itself behind two doors isn't a good idea.
* Borgs can trigger flashers by clicking on them. Handy for triggering the flash so you can pass by when a warden or someone sets them up poorly.
* Borgs can trigger flashers by clicking on them. Handy for triggering the flash so you can pass by when a warden or someone sets them up poorly.
* Engiborgs can no longer repair themselves, but two Engiborgs can possibly repair each other over and over (UNTESTED REQUIRE CONFIRMATION).
* Engiborgs can no longer repair themselves, but two Engiborgs can repair each other.
* Cyborgs can close doors extremely quickly by having something activated in one of your three slots. This closes it like you were a normal person with access who clicked it with their bare hands. Saves you opening up a window and then clicking 'Close door' and such. Also, shut the door behind you if you're entering somewhere important like EVA for christs sake.
* Cyborgs can close doors extremely quickly by having something activated in one of your three slots. This closes it like you were a normal person with access who clicked it with their bare hands. Saves you opening up a window and then clicking 'Close door' and such. Also, shut the door behind you if you're entering somewhere important like EVA for christs sake.
* Cyborgs use less power the less items the have in slots. Long trips around the station become much cheaper chargewise if you empty your slots first.
* Cyborgs use less power the less items the have in slots. Long trips around the station become much cheaper chargewise if you empty your slots first.
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===[[File:Barman.png]] Traitor Bartender===
===[[File:Barman.png]] Traitor Bartender===
* Beepsky smash is 100x more potent then chloral, and can be used on xeno's (last time i checked) to completely halt their movement, allowing you to extinguish / laser them to death. It’s also easier to make, and less suspicious then you breaking into chemistry.
* Beepsky smash is 100x more potent then chloral, and can be used on xeno's (last time i checked) to completely halt their movement, allowing you to extinguish / laser them to death. It’s also easier to make, and less suspicious then you breaking into chemistry.
* The shotgun can be sawed down to fit on armor or in a pack with a circular saw. Remember to unload it first, or you'll just shoot yourself in the face (what did you think would happen with hot sparks and a loaded gun?).
* The shotgun can be sawed down to fit in a pack with a circular saw. Remember to unload it first, or you'll just shoot yourself in the face (what did you think would happen with hot sparks and a loaded gun?).
* You can stun people effectively with a booze bottle (doesn't work with space beer) by using the harm-intent, aiming for their head and hitting. After this you can set them on fire.
* You can stun people effectively with a booze bottle (doesn't work with space beer) by using the harm-intent, aiming for their head and hitting. After this you can set them on fire.


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** Spam mutagen like mad. Theres a 1 in 10 chance your tray will mutate into a rare weed, either deathnettle, angel, kudzu or something else I forget. Reproduce it till you get 30-40 seeds and spam them everywhere.
** Spam mutagen like mad. Theres a 1 in 10 chance your tray will mutate into a rare weed, either deathnettle, angel, kudzu or something else I forget. Reproduce it till you get 30-40 seeds and spam them everywhere.
* How to Get 100 Potency Bananas And Terrify Everybody:
* How to Get 100 Potency Bananas And Terrify Everybody:
# Acquire the clown's banana. IT MUST BE THE CLOWN'S STARTING BANANA -- the ones in the vending machine are bugged and their stats don't even contain potency, which is why they are so tiny. Clown's banana starts at around 50. Best way to do this is to PDA the clown and promise him free banana enlargement.
# Get mutagen AND A DROPPER. The dropper is the most important part. You only need one or two bottles.
# Get mutagen AND A DROPPER. The dropper is the most important part. You only need one or two bottles.
# Put the banana in the seed extractor. It will produce one seed.
# Plant the seed. Do not worry that the plant shows up as low health, you will fix this soon.
# Plant the seed. Do not worry that the plant shows up as low health, you will fix this soon.
# Set the dropper to transfer 2 units of mutagen. Drop 2 units onto the plant. This removes all non-stat mutations -- no weed mutations, no pest mutations, and most importantly of all no killing your plant. You can also do 1 unit, but 2 units gets the job done faster (well, technically with more standard deviation, but normally faster.)
# Set the dropper to transfer 2 units of mutagen. Drop 2 units onto the plant. This removes all non-stat mutations -- no weed mutations, no pest mutations, and most importantly of all no killing your plant. You can also do 1 unit, but 2 units gets the job done faster (well, technically with more standard deviation, but normally faster.)
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=[[File:Generic_captain.png]] Command/Captain=
=[[File:Generic_captain.png]] Command/Captain=
* As Captain, you should ALWAYS have the pinpointer on you. That's the item you use to locate the Nuclear Disk, the guarding of which is your entire job.
* As Captain, you should ALWAYS have the pinpointer on you. That's the item you use to locate the Nuclear Disk, the guarding of which is your entire job.
* Test fire the teleporter first. Enjoy not getting spaced.
* The captains cap is not only armored, it is spaceworthy.
* The captains cap is not only armored, it is spaceworthy.
* The Nuke Disk can fit in a wallet. Now the ops have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, box into secure briefcase filled with boxes, secure briefcase into vault!
* The Nuke Disk can fit in a wallet. Now the ops have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, box into secure briefcase filled with boxes, secure briefcase into vault!
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* Chaplains can bless practically any water container by whacking them with their bibles, making holy water.
* Chaplains can bless practically any water container by whacking them with their bibles, making holy water.
* Holy water, aside from preventing wizards/wraiths jaunting, also have the advantage of being non-slip. So Chaplains should go around whacking the janitors bucket to prevent him being an asshole.
* Holy water, aside from preventing wizards/wraiths jaunting, also have the advantage of being non-slip. So Chaplains should go around whacking the janitors bucket to prevent him being an asshole.
* Blessing fire extinguishers as a chaplain makes you able to cover a huge area in holy water.
* Blessing fire extinguishers as a chaplain makes you able to cover a huge area in holy water. Covered area can't be jaunted over by wizards and wraiths.
* Bibles - bibles have a 60% chance to heal you and a 40% chance to give you 10 branes dumaig, unless... UNLESS YOU ARE WEARING A HELMET (or any child of clothing/head/helmet - so that includes Caps), which will protect you from the brain mushing effects of religion. The bible's effectiveness at healing seems to decrease the more you use it on someone. You'll find yourself beating a lot more and healing a lot less, and the healing subtracting less damage. ADDED: Cardborg helmets count as helmets.
* Bibles - bibles have a 60% chance to heal you and a 40% chance to give you 10 branes dumaig, unless... UNLESS YOU ARE WEARING A HELMET (or any child of clothing/head/helmet - so that includes Caps), which will protect you from the brain mushing effects of religion. The bible's effectiveness at healing seems to decrease the more you use it on someone. You'll find yourself beating a lot more and healing a lot less, and the healing subtracting less damage. ADDED: Cardborg helmets count as helmets.
* Bibles can't deconvert cultists (the only way to do that is by borging), nor can they disrupt runes (that functionality was moved to the null rod), however the chaplin can whack the floor with his bible and it will reveal any hidden runes nearby.
* Bibles can't deconvert cultists (the only way to do that is feed them holy water), nor can they disrupt runes (that functionality was moved to the null rod), however the chaplin can whack the floor with his bible and it will reveal any hidden runes nearby.
* Chaplain's hoodie can hold a big air tank in the suit storage.
* Chaplain's hoodie can hold a big air tank in the suit storage.
* Speaking of the chaplain's bible/whatever you make it upon spawning, it's a container, with space cash and beer. Either RP with the cash or dump it. Beer is beer. And you now have a book that can carry a surprising number of things hidden inside. I like to keep stuff inside related to chaplain duties - candles, holy water, lighter, bodybag (don't get blood all over the hallway just so you can cremate/massdrive someone you heathen.
* Speaking of the chaplain's bible/whatever you make it upon spawning, it's a container, with space cash and beer. Either RP with the cash or dump it. Beer is beer. And you now have a book that can carry a surprising number of things hidden inside. I like to keep stuff inside related to chaplain duties - candles, holy water, lighter, bodybag (don't get blood all over the hallway just so you can cremate/massdrive someone you heathen.
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=[[File:Generic_chef.png]] Chef=
=[[File:Generic_chef.png]] Chef=
* Are you an annoyed chef who wants meat? Just ask Xenobio, who is usually sitting on around fourty or more monkey corpses depending on how late in the round it is.
* Another way of getting easy meat is Syntiflesh, by mixing Clonexadone with blood.
* Another way of getting easy meat is Syntiflesh, by mixing Clonexadone with blood.
* Cleavers fit in pockets. Kitchen knives fit in your apron's suit storage.
* Cleavers fit in pockets. Kitchen knives fit in your apron's suit storage.
* Don't waste Pun-Pun/monkeys by instantly tossing them on a spike! With your cleaver, a knife and some tools, you can easily perform ghetto surgery for that sweet sweet brain cake.
* Don't waste Pun-Pun/monkeys by instantly tossing them on a spike! With your cleaver, a knife and some tools, you can easily perform ghetto surgery for that sweet sweet brain cake.
* You can fit an infinite amount of objects into cheese wheels, cakes, etc. even cheese wheels and cakes!
* You can color eggs with crayons.
* You can color eggs with crayons.
* You can make colored burgers by cooking them normally with a crayon.
* You can make colored burgers by cooking them normally with a crayon.
* You can milk pete. You can milk PETE the goat. HE. HIM. MALE.


===[[File:Chef.png]] Traitor Chef===
===[[File:Chef.png]] Traitor Chef===
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* If you put a large amount of pure capascin (hot sauce) in Warm Ramen, it becomes hot enough to slowly kill people (or kill them quite quickly if they're wearing a rig).
* If you put a large amount of pure capascin (hot sauce) in Warm Ramen, it becomes hot enough to slowly kill people (or kill them quite quickly if they're wearing a rig).
* You can stash stuff in foods like bread. Your traitor buddy gets arrested and you’re the chef? Slip an emag into your freshly baked bread, and send it to your buddy in perma, and hopefully, praying to god, they don’t just eat it themselves, or cut it. But yes, you can put anything but a knife in bread. Anything...
* You can stash stuff in foods like bread. Your traitor buddy gets arrested and you’re the chef? Slip an emag into your freshly baked bread, and send it to your buddy in perma, and hopefully, praying to god, they don’t just eat it themselves, or cut it. But yes, you can put anything but a knife in bread. Anything...
* Another never used reaction, blood on orange, produces capascin. The heat it produces it people can minorly offset space damage, and will burn people standing around in room temperature air. You can use large doses of it like a poison that antitoxin won't clear, though if they're smart they'll take refuge in a cryotube.


=[[File:Generic_clown.png]] Clown=
=[[File:Generic_clown.png]] Clown=