Guide to construction: Difference between revisions

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{{Needs revision
#REDIRECT [[Guide to Construction]]
|reason = Needs info added to where it says NEEDS INFO. Also checks how many cable pieces are needed, cablecoil-pic can be misleading. And a few pics.}}
{{NPA}}
 
If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.
 
== Basic Tools ==
 
Before you can begin any construction or deconstruction you need to gather a few useful tools.
 
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].
 
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Crowbar]]
|image = Crowbar.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Screwdriver]]
|image = Screwdriver tool.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Engineering items#Welding Tool|Welder]]
|image = Welder.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Wirecutters]]
|image = Wirecutters.png
}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = [[Wrench]]
|image = Wrench.png
}}
 
 
== Materials ==
To build anything, you need materials.
 
=== Metal ===
 
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Metal
|image = Metal.png
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]]. <br>[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.
|usedfor = Constructing various things from supportive elements to decorations
|strategy = Hold in active hand and activate to start building
|description = List of things you can make with having Metal in your hand and activating it:
*[[#Chairs|Stool]] (1 metal)
*[[#Chairs|Chair]] (1 metal)
*[[#Chairs|Comfy Chair]] (1 metal)
*[[#Chairs|Office Chair]] (1 metal)
*[[#Beds|Bed]] (2 metal)
*[[#Tables|Table parts]] (2 metal)
*[[#Rack|Rack parts]] (1 metal)
*[[#Lockers|Closet]] (2 metal)
*[[Canister]]s (10 metal)
*[[#Floor tile|4x Floor tiles]] (1 metal)
*[[#Rods|2x Metal rods]] (1 metal)
*[[#Computers|Computer frame]] (5 metal)
*[[#Wall|Wall girders]] (2 metal)
*[[#Airlock|Airlock assembly]] (4 metal)
*[[#Machine|Machine frame]] (5 metal)
*[[#Turret|Turret frame]] (5 metal)
*[[#APC|APC frame]] (2 metal)
*[[Grenade|Grenade Casing]] (1 metal)
*Iron Door (20 metal)
*[[#Security Camera|Security Camera Assembly]] (5 metal)
 
Things you can do with it in your hand:
*Finish wall girders into walls.
*Repair broken walls.
*Add armor to turret frames.
*Refill an Exosuit Fabricator, Autolathe or Protolathe.
 
'''How to produce Metal:'''
 
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.
}}
 
 
=== Glass and Reinforced Glass ===
 
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Glass and Reinforced Glass
|image = Glass.png
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]]. <br>[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more.
|usedfor = Constructing windows and other things
|strategy = Hold in active hand and activate to start building
|description = Here's the list of things you can make with having glass/reinforced glass in your hand:
*[[File:Glass.png|50px]] Glass:
**[[#One directional|One Directional Glass panel]]
**[[#Full|Full Glass panel]] (2 sheets)
**Glass Lenses to grenade casings.
**Refill a Circuit Imprinter, Autolathe or Protolathe.
*[[File:Glass_r.png|50px]]Reinforced Glass:
**[[#One directional|One Directional Reinforced Glass panel]]
**[[#Full|Full Glass panel]] (2 sheets)
**Part of AI Core assembling.
**Add windows into [[#Airlock|Airlocks]].
 
'''How to produce Glass:'''
 
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.
 
'''How to produce Reinforced Glass:'''
 
Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>
}}
 
 
=== Plasteel (Reinforced Metal) ===
 
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Plasteel/Reinforced Metal
|image = Metal_r.png
|foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]]. <br>[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores.
|usedfor = Reinforcing walls, mechs, building an AI Core
|strategy = Hold in active hand and activate to start building
|description = Plasteel is an alloy of [[plasma]] and [[iron]].
 
List of things you can make having plasteel in your hand and activating it:
*[[#AI Core|AI core]] (4 metal)
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]]
 
'''How to produce Plasteel:'''
 
Smelt a combination of iron ore and plasma ore at the [[Mining#The_Ores|Mining]] furnace.
}}
 
 
=== Rods ===
{{anchor|Rod}}
 
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Rods
|image = rods.png
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]]. <br>More can be made from Metal sheets.
|usedfor = Constructing grilles and reinforcing
|strategy = Hold in active hand and use it on things
|description = Here's the list of things you can make with having rods in your active hand:
* [[#Grille|Grille]] (by clicking in your hand).
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile).
* Reinforcing [[#Reinforced Table|tables]].
* Reinforcing plating (by clicking on the plating).
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet).
* Can be turned back into metal sheets by being welded with a [[Welding Tool]].
 
'''How to produce Rods:'''
 
Use <font color='gray'>'''metal'''</font> and click "2x metal rods" (makes two sets of rods)
}}
 
 
=== Floor Tiles ===
{{anchor|Floor Tile}}
 
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Floor Tiles
|image = Floor Tiles.png
|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]
|strategy = Hold in active hand and use it on lattices or a floor without plating
|description = A surprisingly effective ranged weapon.
 
'''How to produce Floor Tiles:'''
 
  Use <font color='gray'>'''metal'''</font> and click "4x floor tiles" (makes 4 floor tiles)
}}
 
 
=== Planks ===
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}
 
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Planks
|image = Planks.png
|foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.
|usedfor = Constructing various wooden things
|strategy = Hold in active hand and activate it to start constructing
|description = List of things you get when activated in hand:
* Wooden Sandals (1 plank)
* [[#Tables|Table]] parts (2 planks)
* [[#Wood Floor|Wood floor tile]] 4x (1 plank)
* Wooden [[#Chair|chair]] (3 planks)
* Wooden [[barricade]] (5 planks)
* Wooden [[door]] (10 planks)
* [[#Locker|Coffin]] (5 planks)
* [[#Bookcase|Bookcase]] (5 planks)
 
'''How to produce Planks:'''
 
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a hatchet, or deconstruct already existing wooden tables in the [[Vacant Office]].
}}
 
 
== Constructions ==
 
=== Lattice ===
The basic base for all types of construction, this is placed directly in space.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#FFDD66; width:20%'|Object
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Lattice.png|Lattice]] '''Lattice'''
|[[File:Rods.png|Rods]]x1
|style="vertical-align: top; padding: 10px;"|
# Have rods in your hand.
# Click on a empty space tile.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
# Use a '''Welder''' to cut the lattice into one rod.
|-
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]
|}
 
 
==== Plating ====
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#FFDD66; width:20%'|Object
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Plating.png|Plating]] '''Plating'''
|[[File:Floor_Tiles.png|Floor tile]]x1
|style="vertical-align: top; padding: 10px;"|
# Have the floor tile in your hand.
# Click on a lattice.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
# Use a '''Crowbar''' on ''broken'' plating, otherwise it does not deconstruct.
|-
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]
|}
 
 
===== Steel Floor =====
{{anchor|Floor}}
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#FFDD66; width:20%'|Object
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Floor.png|Steel Floor]] '''Steel Floor'''
|[[File:Floor Tiles.png|Floor tile]]x1
|style="vertical-align: top; padding: 10px;"|
# Have the floor tile in your hand.
# Click on a Plating-tile.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
# Use a '''Crowbar''' on a floor tile to remove it.
|-
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]
|}
 
 
===== Wood Floor =====
This is a fancy floor, used in the library and similar places.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#FFDD66; width:20%'|Object
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Wood Floor.png|Wood Floor]] '''Wood Floor'''
|[[File:Wood Tiles.png|Wood tile]]x1
|style="vertical-align: top; padding: 10px;"|
# Make four Wood Tiles out of a [[#Planks|plank of wood]].
# Have the Wood Tile in your hand.
# Click on a Plating-tile.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
* If you want the wooden tile back, dismantle the floor with a '''Screwdriver''', or...
* Destroy it with a '''Crowbar'''.
|-
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
 
 
=====  Reinforced Floor =====
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#FFDD66; width:20%'|Object
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Reinforced Floor.png|Reinforced Floor]] '''Reinforced Floor'''
|[[File:Rods.png|Rods]]x2
|style="vertical-align: top; padding: 10px;"|
# Have two rods in your hand.
# Click on a Plating-tile.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
# Use a '''Wrench''' to dismantle it to two rods.
|-
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]
|}
 
 
===== Carpeted Floor =====
{{anchor|Carpet Tile}}{{anchor|Carpet}}
This is a carpeted floor, used to make your office look fancy.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#FFDD66; width:20%'|Object
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Carpeted Floor.png|Carpeted Floor]] '''Carpeted Floor'''
|[[File:Carpet Tile.png|Carpet]]x1
|style="vertical-align: top; padding: 10px;"|
# Have the carpet tile in your hand.
# Click on a Plating-tile.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
# Use a crowbar to pick up the carpet tile.
|-
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]
|}
 
 
===== Light Floor =====
{{anchor|Light Floor}}
A fancy, more futuristic floor that lights up its surroundings.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#FFDD66; width:20%'|Object
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:LightFloor.gif]] '''Light Floor'''
|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5
|style="vertical-align: top; padding: 10px;"|
''Assuming there already is a plating:''
# Use the wire on glass.
# Use the metal on the tile you get.
# Place the light tile on the plating.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
# Use a '''Crowbar''' on the light tile to remove the metal.
# Use '''Wirecutters''' on the resulting tile to separate wires from glass.
|-
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]
|}
 
 
=== Walls ===
 
==== Normal Wall ====
{{anchor|Wall}}
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. They're useful for:
* Keeping people out.
* Keeping people in.
* Keeping people from going places.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#FFDD66; width:20%'|Object
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:wall.png|so bland]] '''Wall'''
|[[File:Metal.png|Metal]]x4
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the wall.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Choose 'Build wall girders' from the list.
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
#'''Weld''' off the plating.
#'''Wrench''' the girders apart (or alternately, you can use a '''Crowbar''' to dislodge the girder and drag it out of the way).
|-
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>([[File:Crowbar.png|Crowbar]])
|}
 
 
==== Reinforced Wall ====
{{anchor|Rwall}}{{anchor|Reinforced Wall}}
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
* Keeping people in and out of high security areas.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#FFDD66; width:20%'|Object
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:R_wall.png|such reinforce]] '''Reinforced Wall'''
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the reinforced wall.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Choose 'Build wall girders' form the list.
# Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them.
# Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
# Wirecutters.
# Screwdriver.
# Welder.
# Crowbar.
# Wrench.
# Welder.
# Crowbar.
# Screwdriver.
# Wirecutters.
# Wrench.
|-
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
 
 
==== Normal/Reinforced Hidden Door ====
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
* Click to open.
* An almost undetectable escape route.
* Not airtight, leaks gases through.
* Otherwise, same as a regular wall.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#FFDD66; width:20%'|Object
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:False_Wall.gif]] '''Hidden Door''' <br>[[File:False_Wall_r.gif]] '''Reinforced Hidden Door'''
|[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
| style="vertical-align: top; padding: 10px;"|
# Stand where you want the door.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
# Choose 'Build wall girder' from the list.
# Use crowbar on the girder and wait a few seconds for it to dislodge.
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder.
 
To turn an already finished wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching of the girder, and instead proceed from the "Use crowbar on the girder" line above.
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
# Screwdriver.
# Welder.
# Wrench.
|-
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
|}
 
 
=== Normal/Reinforced Windows ===
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
{{anchor|Full}}
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
{{anchor|One directional}}
* One Direction: Stops movement only from the way it faces.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#FFDD66; width:20%'|Object
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|[[File:Glass_panel.png|One Directional Glass]] [[File:Glass_wall.png|Full Glass Wall]] '''Windows'''<br>[[File:Glass_panel_r.png|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|Full Reinforced Glass Wall]] '''Reinforced Windows'''
|[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2
| style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''glass/reinforced glass'''</font> in hand.
# Select Full or One Direction from the menu.
# Drag where you want it.
# Right-click to rotate to the direction you want if one-directional.
# Screwdriver it in place.
# ''Continue if <font color="blue">'''reinforced glass'''</font>:''
# Crowbar (Pop pane in).
# Screwdriver (Secure pane).
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
|-
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
# Screwdriver to unscrew the window from the floor.
# ''If normal glass:'' Wrench to deconstruct the window.
# ''If reinforced glass:'' Crowbar to pop the glass out.
# Screwdriver to unscrew the frame from the floor.
# Wrench to deconstruct the window.
 
Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.
|-
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
|}
 
 
=== Wall Mountings ===
 
==== APC ====
[[APC|Info about Area Power Controllers can be found here.]]
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#cce6ff; width:20%'|Object
! style='background-color:#cce6ff; width:20%'|Requires to build
! style='background-color:#cce6ff'|How to build
|-
|[[File:APC.png|Area Power Controller]] '''APC'''
|[[File:Metal.png|Metal]]x2 <br>[[File:CableCoils.png|Cable Coil]]x1 <br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1 <br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1
| style="vertical-align: top; padding: 10px;"|
# Use the <font color='gray'>'''metal'''</font> and make an APC frame.
# Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]).
# Fit it with the cable coil.
# Fit it with the Power Control Module.
# Screwdriver the electronics into place.
# Add the power cell.
# Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.
|-
!colspan="3" style="background-color:#cce6ff"|How to deconstruct
|-
!colspan="1"  style='background-color:#cce6ff; width:20%'|Tools
|rowspan="2" colspan="3"|
# Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
# Remove power cell by hand.
# Screwdriver to unsecure electronics.
# Crowbar to lift floor tile in front of APC
# Wirecutters to remove cables.
# Crowbar to remove Power Control Board.
# Welder to remover from wall.
# Wrenching the frame, that is now detached from the wall, deconstructs it to two metal sheets.
|-
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]]
|}
 
 
====  Air Alarm ====
[[APC|Info about Air Alarms can be found here.]]
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#cce6ff; width:20%'|Object
! style='background-color:#cce6ff; width:20%'|Requires to build
! style='background-color:#cce6ff'|How to build
|-
|[[File:AirAlarm.png|Air Alarm]] '''Air Alarm'''
|[[File:Metal.png|Metal]]x2 <br>[[File:CableCoils.png|Cable Coil]]x1 <br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
| style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Air Alarm frame.
# Use the frame on the wall you want it on.
# Put in the Air Alarm Electronics.
# Wire it with 5 cable pieces.
# Screwdriver to close.
|-
!colspan="3" style="background-color:#cce6ff"|How to deconstruct
|-
!colspan="1"  style='background-color:#cce6ff; width:20%'|Tools
|rowspan="2" colspan="3"|
# Open cover with screwdriver.
# Cut all the wires using wirecutters.
# Cut the remaining wires with wirecutters.
# Pry out the circuit using the crowbar.
# Remove the frame from the wall using the wrench.
|-
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
 
 
==== Fire Alarm ====
[[Fire Alarm|Info about Fire Alarms can be found here.]]
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#cce6ff; width:20%'|Object
! style='background-color:#cce6ff; width:20%'|Requires to build
! style='background-color:#cce6ff'|How to build
|-
|[[File:FireAlarm.png|Fire Alarm]] '''Fire Alarm'''
|[[File:Metal.png|Metal]]x2 <br>[[File:CableCoils.png|Cable Coil]]x1 <br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Fire Alarm frame.
# Use the frame on the wall you want it on.
# Put in the Fire Alarm Electronics.
# Wire it with 5 cable pieces.
# Screwdriver to close.
|-
!colspan="3" style="background-color:#cce6ff"|How to deconstruct
|-
!colspan="1"  style='background-color:#cce6ff; width:20%'|Tools
|rowspan="2" colspan="3"|
# Open cover with screwdriver.
# Cut all the wires using wirecutters.
# Pry out the circuit using the crowbar.
# Remove the frame from the wall using the wrench.
|-
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
 
 
==== Security Camera ====
{{anchor|Security Cameras}}
Electric eyes of the AI or for camera monitors to look through.
 
Camera upgrades:
* Solid Plasma for EMP-proofing.
* Carrot for x-ray.
* Proximity Sensor for motion alarm.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#cce6ff; width:20%'|Object
! style='background-color:#cce6ff; width:20%'|Requires to build
! style='background-color:#cce6ff'|How to build
|-
|[[File:Security_Camera.gif]] '''Security Camera'''
|[[File:Metal.png|Metal]]x5 <br>[[File:CableCoils.png|Cable Pieces]]x1 <br>[[File:Wrench.png|Wrench]] <br>[[File:Welder.png|Welder]] <br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Camera Assembly.
# Place the camera assembly on the tile where'd you like the camera to be.
# Wrench it into position.
# Weld it to the wall.
# OPTIONAL: Add any additional upgrades (plasma, carrot or prox sensor).
# Add wire.
# Screwdriver the camera to complete it.
# Set camera network (default is SS13).
# Set camera direction.
|-
!colspan="3" style="background-color:#cce6ff"|How to deconstruct
|-
!colspan="1"  style='background-color:#cce6ff; width:20%'|Tools
|rowspan="2" colspan="3"|
# [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''' the camera to open the back panel.
# [[File:Wirecutters.png|Wirecutters]] Use your '''Wirecutter''' to cut all the wires (cutting the alarm wire is optional).
# [[File:Welder.png|Welder]] Use your '''Welder''' to unweld the camera from the wall.
# [[File:Wrench.png|Wrench]] '''Wrench''' the camera to unattach it from the wall.
# [[File:Crowbar.png|Crowbar]] '''Crowbar''' the camera assembly to remove any upgrades.
|-
|colspan="1" style="text-align: center;"|
[[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
|}
 
 
==== Light Fixture ====
{{anchor|Light Fixtures}}
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#cce6ff; width:20%'|Object
! style='background-color:#cce6ff; width:20%'|Requires to build
! style='background-color:#cce6ff'|How to build
|-
|[[File:lightfixture.png|Light Fixture]] '''Light Fixture'''
|[[File:Metal.png|Metal]]x2 <br>[[File:CableCoils.png|Cable Pieces]]x1 <br>[[File:Light_Tube.png|Light Tube]]x1 or <br>[[File:Light_Bulb.png|Light Bulb]]x1 <br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
# Place frame on wall.
# Add wires.
# Screwdriver.
# Add light tube (or light bulb for small fixtures).
|-
!colspan="3" style="background-color:#cce6ff"|How to deconstruct
|-
!colspan="1"  style='background-color:#cce6ff; width:20%'|Tools
|rowspan="2" colspan="3"|
'''INFO NEEDED
|-
|colspan="1" style="text-align: center;"|
'''INFO NEEDED
|}
 
 
=== Other ===
 
==== Grille ====
{{anchor|Grilles}}
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
* Keeping people in or out.
* Securing an area with electrified grilles.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#cce6ff; width:20%'|Object
! style='background-color:#cce6ff; width:20%'|Requires to build
! style='background-color:#cce6ff'|How to build
|-
|[[File:Grille.png|Grille]] '''Grille'''
|[[File:Rods.png|Rods]]x2
|style="vertical-align: top; padding: 10px;"|
# Stand where you would like the grille to be placed.
# Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in.
|-
!colspan="3" style="background-color:#cce6ff"|How to deconstruct
|-
!colspan="1"  style='background-color:#cce6ff; width:20%'|Tools
|rowspan="2" colspan="3"|
* Use '''Wirecutters''' to neatly cut the grille, or
* ...Use a '''Screwdriver''' to unfasten and drag it away, or
* ...'''Kick/smash''' it down.
|-
|colspan="1" style="text-align: center;"|
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
 
 
==== Window-door (Windoor) ====
{{anchor|Window-door}}{{anchor|Windoor}}
Like a door, but more minimalistic.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#cce6ff; width:20%'|Object
! style='background-color:#cce6ff; width:20%'|Requires to build
! style='background-color:#cce6ff'|How to build
|-
|[[File:windoor.png|Windoor]] '''Window-door'''
|[[File:Glass_r.png|Reinforced glass]]x5 <br>[[File:Metal_r.png|Reinforced metal]]x2 <br>[[File:CableCoils.png|Cable Pieces]]x1 <br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Circuitboard.png|Circuitboard]] Airlock Electronics x1
|style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''reinforced glass'''</font> pane.
# Click the "Windoor" button.
# Wrench.
# Plasteel (Optional: To create a secure windoor).
# Cable.
# Airlock Electronics.
# Crowbar.
|-
!colspan="3" style="background-color:#cce6ff"|How to deconstruct
|-
!colspan="1"  style='background-color:#cce6ff; width:20%'|Tools
|rowspan="2" colspan="3"|
'''INFO NEEDED
|-
|colspan="1" style="text-align: center;"|
'''INFO NEEDED
|}
 
 
==== Airlock (Door) ====
{{anchor|Airlock}}{{anchor|Door}}
This is an airlock - it locks air. Everyone just calls them doors.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#cce6ff; width:20%'|Object
! style='background-color:#cce6ff; width:20%'|Requires to build
! style='background-color:#cce6ff'|How to build
|-
|[[File:Airlock.gif]] '''Airlock'''
|[[File:Metal.png|Metal]]x4 <br>[[File:CableCoils.png|Cable Pieces]]x1 <br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Airlock Electronics]]Airlock Electronics x1 <br>[[File:Id_regular.png|ID]]x1 <br>OPTIONAL: [[File:Glass_r.png|Reinforced glass]]x1 <br>[[File:Pen.png|Pen]]x1
|style="vertical-align: top; padding: 10px;"|
# [[File:Metal.png|Metal]] Use the metal and make an Airlock Assembly.
# [[File:Wrench.png|Wrench]] Wrench it in place.
# [[File:Pen.png|Pen]] (OPTIONAL) Use pen to name the Airlock.
# [[File:Glass_r.png|Reinforced glass]] (OPTIONAL) Add reinforced glass to make a glass airlock.
# [[File:CableCoils.png|Cable Pieces]] Add wires.
# [[File:Id_regular.png|ID]] [[File:Circuitboard.png|Airlock electronics]] Unlock the airlock electronic board with an ID.
# [[File:Circuitboard.png|Airlock electronics]] Use the airlock electronic board and set the access level.
# [[File:Circuitboard.png|Airlock electronics]] Add the airlock electronic board to the airlock frame.
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver to finish.
|-
!colspan="3" style="background-color:#cce6ff"|How to deconstruct
|-
!colspan="1"  style='background-color:#cce6ff; width:20%'|Tools
|rowspan="2" colspan="3"|
Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.
# '''Screwdriver''' the door.
# Use '''Multitool''' and '''Wirecutters''' to disable everything except the doorbolts as detailed [[Hacking#Airlocks|here.]]
(Doorbolts must be up for this to work!)
# '''Weld''' the door shut.
# '''Crowbar''' the electronics out (if the door is electrified, this won't work for some reason).
# '''Wirecut''' the wires out.
# Unsecure it with a '''Wrench'''.
# '''Weld''' it to deconstruct to metal plates.
|-
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]]
|}
 
 
==== Turret ====
{{anchor|Turrets}}
To ensure no one trespasses an area, can also be set to different modes. '''NEEDS INFO ABOUT DIFFERENT MODES AND SUCH
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#cce6ff; width:20%'|Object
! style='background-color:#cce6ff; width:20%'|Requires to build
! style='background-color:#cce6ff'|How to build
|-
|[[File:Turret.png|Turret]] '''Turret'''
|[[File:Metal.png|Metal]]x7 <br>[[File:Wrench.png|Wrench]] <br>[[File:Screwdriver_tool.png|Screwdriver]] <br>[[File:Welder.png|Welder]] <br>[[File:Taser.png|Any energy-based gun]] Any energy-based gun x1 <br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
|style="vertical-align: top; padding: 10px;"|
# Build a turret frame from <font color='gray'>'''metal'''</font>.
# Use a wrench to secure the turret frame(it can be moved around before being secured).
# Use metal on the turret frame to build the cover.
# Use a wrench on the frame to bolt the cover.
# Add the gun.
# Add the prox sensor.
# Use a screwdriver to secure it all.
# Use more <font color='gray'>'''metal'''</font> on the frame.
# Finally use a welder to secure the second layer of metal.
|-
!colspan="3" style="background-color:#cce6ff"|How to deconstruct
|-
!colspan="1"  style='background-color:#cce6ff; width:20%'|Tools
|rowspan="2" colspan="3"|
'''NEEDS INFO
|-
|colspan="1" style="text-align: center;"|
'''NEEDS INFO
|}
 
 
==== AI Core ====
The AI's house.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#cce6ff; width:20%'|Object
! style='background-color:#cce6ff; width:20%'|Requires to build
! style='background-color:#cce6ff'|How to build
|-
|[[File:AI.gif]] '''AI Core'''
|[[File:Metal_r.png|Reinforced metal]]x4 <br>[[File:Glass_r.png|Reinforced Glass]]x2 <br>[[File:CableCoils.png|Cable Pieces]]x1 <br>[[File:Wrench.png|Wrench]] <br>[[File:Screwdriver_tool.png|Screwdriver]] <br>[[File:Circuitboard.png|AI Circuitboard]]x1 <br>Optional:<br>[[File:Brain.png|Human brain]]x1
|style="vertical-align: top; padding: 10px;"|
# [[File:0AICore.png|AI Core building phase 1]]Build AI Core Frame from 4 <font color='gray'>'''reinforced sheets'''</font>.
# Wrench into place.
# [[File:1AICore.png|AI Core building phase 2]]Add Circuit board.
# [[File:2AICore.png|AI Core building phase 3]]Screwdriver.
# [[File:3AICore.png|AI Core building phase 4]]Add wires.
# [[File:4AICore.png|AI Core building phase 5]]Add brain placed in an MMI (only if you want a NEW AI).
# [[File:5AICore.png|AI Core building phase 6]]Add <font color='blue'>'''reinforced glass'''</font>.
# Screwdriver.
|-
!colspan="3" style="background-color:#cce6ff"|How to deconstruct
|-
!colspan="1"  style='background-color:#cce6ff; width:20%'|Tools
|rowspan="2" colspan="3"|
'''NEEDS INFO
|-
|colspan="1" style="text-align: center;"|
'''NEEDS INFO
|}
 
 
==== Solar Panels and Trackers ====
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
You can generate power with things.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#cce6ff; width:20%'|Object
! style='background-color:#cce6ff; width:20%'|Requires to build
! style='background-color:#cce6ff'|How to build
|-
|[[File:solar_panel.png|Solar Panel]] <br>'''Solar Panel'''<br>[[File:solar_tracker.png|Solar Tracker]] <br>'''Solar Tracker'''
|[[File:solar_assembly.png|Solar Assembly]]x1 <br>[[File:Wrench.png|Wrench]] <br>[[File:Glass.png|Glass]]x2 or <br>[[File:Glass_r.png|Reinforced Glass]]x2 <br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1
|style="vertical-align: top; padding: 10px;"|
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.
|-
!colspan="3" style="background-color:#cce6ff"|How to deconstruct
|-
!colspan="1"  style='background-color:#cce6ff; width:20%'|Tools
|rowspan="2" colspan="3"|
# Take out the panel with a '''Crowbar'''.
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''Crowbar'''.
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.
|-
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
 
 
==== [[File:disposal_pipe.png|Disposal Pipe]] [[File:disposal_bin.png|Disposal Bin]] [[File:disposal_outlet.png|Disposal Outlet]] Disposal Pipes and Machinery ====
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
The disposal system of the station.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#cce6ff; width:20%'|Object
! style='background-color:#cce6ff; width:20%'|Requires to build
! style='background-color:#cce6ff'|How to build
|-
|[[File:disposal_bin.png|Disposal Bin]]<br>[[File:disposal_outlet.png|Disposal Outlet]]<br>'''Disposal Pipes and Machinery'''
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or <br>[[File:disposal_bin.png|Disposal Bin]]x1 or <br>[[File:disposal_outlet.png|Disposal Outlet]]x1 <br>[[File:Welder.png|Welder]] <br>[[File:Wrench.png|Wrench]] <br>[[File:Crowbar.png|Crowbar]]
|style="vertical-align: top; padding: 10px;"|
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).
# Crowbar the floor tile, if exists, to access plating.
# Move pipe over plating, rotate and flip using the right-click menu.
# Wrench pipe.
# Weld pipe.
|-
!colspan="3" style="background-color:#cce6ff"|How to deconstruct
|-
!colspan="1"  style='background-color:#cce6ff; width:20%'|Tools
|rowspan="2" colspan="3"|
# (''If Disposal Bin, first turn off the pump.''
# '''''Screwdriver''' to remove power connection, and continue...'')
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
# '''Wrench''' to detach it from the plating.
 
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
|-
|colspan="1" style="text-align: center;"|
([[File:Screwdriver_tool.png|Screwdriver]]) <br>[[File:Welder.png|Welder]] <br>[[File:Wrench.png|Wrench]]
|}
 
 
====  Computers ====
{{anchor|Computer}}
[[Computers]] can have various uses.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#cce6ff; width:20%'|Object
! style='background-color:#cce6ff; width:20%'|Requires to build
! style='background-color:#cce6ff'|How to build
|-
|[[File:Computer_Solar.png|Some computer]]] '''Computer'''
|[[File:Metal.png|Metal]]x5 <br>[[File:Glass.png|Glass]]x2 <br>[[File:CableCoils.png|Cable pieces]]x5 <br>[[File:Wrench.png|Wrench]] <br>[[File:Screwdriver_tool.png|Screwdriver]] <br>[[File:Circuitboard.png|Circuitboard]]x1
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Computer Frame.
# Wrench it inplace.
# Insert the Circuitboard of your selection.
# Screwdriver.
# Wires.
# Glass.
# Screwdriver to finish.
|-
!colspan="3" style="background-color:#cce6ff"|How to deconstruct
|-
!colspan="1"  style='background-color:#cce6ff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Screwdriver''' to detach the screen.
# '''Crowbar''' to pry off the screen.
# '''Wirecutters''' to cut the cables.
# '''Screwdriver''' to detach the circuit lid.
# '''Crowbar''' to pry out the circuitboard.
# '''Wrench''' to detach the frame.
# '''Welder''' to disassemble the frame.
|-
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
 
 
==== Machines ====
{{anchor|Machine}}
Their construction and deconstruction is detailed in the [[Guide_to_advanced_construction|machine construction guide.]]
 
 
==== Recharge Station ====
{{anchor|Recharging Station}}
'''INFO NEEDED HOW TO CONSTRUCT ONE. OR SHOULD THIS BE IN THE MACHINES-PAGE?
 
<font size="3">'''Recharge Station deconstruction:'''</font size>
 
{| style="background-color:#EEEEEE" width="400"
!Requires
|-
|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Crowbar.png|Crowbar]], [[File:Wirecutters.png|Wirecutters]], [[File:Wrench.png|Wrench]], [[File:Id regular.png|Authorized ID]]
|}
 
  Unlock the charger with an '''ID'''.
  '''Screwdriver''' to open the cover.
  '''Wrench''' to dislodge the internal plating.
  '''Wirecutters''' to remove the wires.
  '''Crowbar''' to remove the components.
 
Usually returns all or most components used in construction. Some components may become broken.
 
 
==== [[File:Floorbot.gif|Robot]] [[File:Generic_borg.png|Cyborg]] [[File:Ripley.png|Mech]] Robots, Cyborgs and Mechs ====
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.
 
 
=== Furniture ===
 
==== Chairs ====
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#f8eed3; width:20%'|Object
! style='background-color:#f8eed3; width:20%'|Requires to build
! style='background-color:#f8eed3'|How to build
|-
|[[File:Chair.png|Chair]] [[File:Stool.png|Stool]] [[File:Comfy_Chair.png|Comfy Chair]] [[File:Office_Chair.png|Office Chair]] '''Chair/Stool/Comfy Chair/Office Chair'''
|[[File:Metal.png|Metal]]x1
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the chair.
# Pick up some metal.
# Click the metal in hand.
# Select Chair from menu.
|-
!colspan="3" style="background-color:#f8eed3"|How to deconstruct
|-
!colspan="1"  style='background-color:#f8eed3; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Wrench''' a chair to transform it back into a metal sheet.
|-
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]
|}
 
 
==== Tables/Reinforced Table ====
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}}
Tables are used to hold objects on. Put your stuff on it, but don't put your feet on it. The most common ones are standard metal one and reinforced. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#f8eed3; width:20%'|Object
! style='background-color:#f8eed3; width:20%'|Requires to build
! style='background-color:#f8eed3'|How to build
|-
|[[File:table.png|Table]]<br>'''Table'''<br>[[File:woodtable.png|Wooden Table]]<br>'''Wooden Table'''<br>[[file:r-table.png|Reinforced Table]]<br>'''Reinforced Table'''
|[[File:Metal.png|Metal]]x2 <br>or <br>[[File:planks.png|Planks]]x2 <br>or <br>[[File:Metal.png|Metal]]x2 <br>[[File:Rods.png|Rods]]x2
|style="vertical-align: top; padding: 10px;"|
# Pick up some metal (or planks).
# Activate it in hand.
# Select table parts from menu.
# (If you want a Reinforced Table: Use rods on the table parts).
# Stand on the tile where you want the table.
# Activate the table parts in hand.
|-
!colspan="3" style="background-color:#f8eed3"|How to deconstruct
|-
!colspan="1"  style='background-color:#f8eed3; width:20%'|Tools
|rowspan="2" colspan="3"|
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.)
# '''Wrench''' to disassemble it.
|-
|colspan="1" style="text-align: center;"|
([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]]
|}
 
 
==== Lockers ====
{{anchor|Locker}}
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].
 
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or a few good laser blasts.
 
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.
 
Coffins count as lockers.
 
Different types of lockers: [[File:Emergencylocker.png|Emergency Locker]][[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Medicallocker.png|Medical Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#f8eed3; width:20%'|Object
! style='background-color:#f8eed3; width:20%'|Requires to build
! style='background-color:#f8eed3'|How to build
|-
|[[File:Locker.png|Locker]] '''Locker'''
|[[File:Metal.png|Metal]]x2
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the locker.
# Activate metal in hand.
# Choose Locker from the list.
|-
!colspan="3" style="background-color:#f8eed3"|How to deconstruct
|-
!colspan="1"  style='background-color:#f8eed3; width:20%'|Tools
|rowspan="2" colspan="3"|
# Open the locker.
# Weld the locker with a '''Welder''' to disassemble it into metal.
|-
|colspan="1" style="text-align: center;"|
[[File:welder.png|Welder]]
|}
 
 
==== Rack ====
{{anchor|Racks}}
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#f8eed3; width:20%'|Object
! style='background-color:#f8eed3; width:20%'|Requires to build
! style='background-color:#f8eed3'|How to build
|-
|[[File:rack.png|Rack]] '''Rack'''
|[[File:Metal.png|Metal]]x1
|style="vertical-align: top; padding: 10px;"|
# Activate metal in hand.
# Choose Rack from the list.
# Stand where you want the rack.
# Activate Rack Parts in hand.
|-
!colspan="3" style="background-color:#f8eed3"|How to deconstruct
|-
!colspan="1"  style='background-color:#f8eed3; width:20%'|Tools
|rowspan="2" colspan="3"|
'''NEEDS INFO ADDED
|-
|colspan="1" style="text-align: center;"|
'''NEEDS INFO ADDED
|}
 
 
==== Beds ====
{{anchor|Bed}}
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for <s>sex</s> transporting patients.
 
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#f8eed3; width:20%'|Object
! style='background-color:#f8eed3; width:20%'|Requires to build
! style='background-color:#f8eed3'|How to build
|-
|[[File:Bed.png|Bed]] '''Bed'''
|[[File:Metal.png|Metal]]x2
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the bed.
# Activate metal in hand.
# Choose Bed from the list.
|-
!colspan="3" style="background-color:#f8eed3"|How to deconstruct
|-
!colspan="1"  style='background-color:#f8eed3; width:20%'|Tools
|rowspan="2" colspan="3"|
'''NEEDS INFO ADDED
|-
|colspan="1" style="text-align: center;"|
'''NEEDS INFO ADDED
|}
 
 
==== Bookcase ====
Holds any number of books inside.
 
{| class="wikitable" border="1" cellspacing="0" style="background-color:#FFFFFF;"
! style='background-color:#f8eed3; width:20%'|Object
! style='background-color:#f8eed3; width:20%'|Requires to build
! style='background-color:#f8eed3'|How to build
|-
|[[File:Bookcase.png|Bookcase]] '''Bookcase'''
|[[File:Planks.png|Planks]]x5 <br>[[File:Wrench.png|Wrench]]
|style="vertical-align: top; padding: 10px;"|
# Construct a frame with 4 wooden planks.
# Wrench the frame into place.
# Add a plank to the frame to make a shelf.
|-
!colspan="3" style="background-color:#f8eed3"|How to deconstruct
|-
!colspan="1"  style='background-color:#f8eed3; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Crowbar''' out the shelf.
# Unsecure the frame with a '''Wrench'''.
# Break apart the frame with a '''Crowbar'''.
|-
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]] <br>[[File:Wrench.png|Wrench]]
|}
 
 
== Power Wires ==
 
You cannot construct wires. They are only available from yellow toolboxes, engineering vending machines or finding the ones scattered about the station's construction- and storage-areas.
 
*All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
*[[Insulated gloves]] negate any electrical shocks to the player.
 
Let's say you have the following situation to fix:
 
=== How Do I Wire? ===
 
Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by.
Wires will always face inwards to you, sort of like this:
 
[[File:Wire laying1.PNG|u see her lik dis]]
 
This image was made by standing in the center tile with a cable coil in hand and clicking on all 8 surrounding tiles.
 
In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.
 
[[File:Wire laying2.PNG|is so easy]]
 
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.
 
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
 
==== Knot Wiring ====
 
Let's say you have a situation that you need to fix:
 
[[File:Wiring situation.png|oh shit man how]]
 
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.
 
Fixing this is simple:
 
[[File:wire_1_1.PNG|yes]] -> [[File:wire_1_2.PNG|yes yes]] -> [[File:wire_1_3.PNG|wow]]. Done.
 
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:
 
[[File:wire_2_1.PNG|yes]] + [[File:wire_2_2.PNG|wait waht]] = [[File:wire_2_3.PNG|o god wow]]
 
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.
 
==== Smooth Wiring ====
 
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot).
Smooth wires do not power other wires on their same tile. So make sure to apply to the source wire, or the connective tip.
 
To fix this situation with smooth wire you'll have to follow the steps:
 
[[File:Wire_1_1.PNG|ok simple]] -> [[File:Wire_3_2.PNG|so precision]] -> [[File:Wire_3_3.PNG|such smooth]] -> [[File:Wire_3_4.PNG|wow]]. Done.
 
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).
 
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
 
=== Wire-net Reset ===
 
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
 
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
 
 
== Pipes ==
 
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].
To use a Pipe Dispenser, follow these steps:
#Put Dispenser in a powered area.
#Wrench Dispenser to lock it into place.
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
#You have a pipe to play with now.
#Wrench Dispenser to make it mobile once more.
 
=== Placing and Removing Pipes ===
 
==== [[File:disposal_pipe.png]] Disposal Pipes====
 
#Rotate the pipe to the direction you wish the pipe to be in.
#Wrench the pipe to the ground.
#Use a lit welder to fuse the pipe to the ground.
 
==== [[File:Gaspipe.png]] Gas Pipes ====
 
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
#Wrench into place.
#Turn on the pipe, if necessary.
 
==== How to Remove a Pipe ====
 
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
#Brace for any junk that might blast out of the pipe.
 
[[Category:Guides]]

Latest revision as of 22:19, 26 April 2020