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{{User}}
{{User}}<br>
https://wiki.yogstation.net/wiki/User:Sweeper~Storm/Guide_to_Atmospheric<br>
So I don't spend 3 hours finding it back when I work on it.
 
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#FFFFFF;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#FFFFFF;"
! style="background-color:#EEEEEF;" width="10"  |Username
! style="background-color:#EEEEEF;" width="10"  |Username
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<tabs>
<tabs>
<tab style="width:100%" name="Guide to combat">
<tab style="width:100%" name="Guide to combat">
===Bow(Ballistic)===
Bows despite being mostly outdated are still used by people without easy access to other ranged weapons. Shooting a bow require to load an arrow manually then drawing the bow before being able to fire, this result in a noticeably slower firerate compared to regular guns. Arrows will generally drop on the ground after hitting their target letting them be reused, they can also embed in targets, requiring to be removed to prevent additional damage.
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Draw Time
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Bow.png|64px]]
!{{anchor|Wooden Bow}}Wooden Bow
|[[File:Arrow.png|32px]]<br>Arrow
|0.5 second
|[[Makeshift weapons|Made by yourself]]
|Civilian: Botany
|A simple yet effective wooden bow.
|-
![[File:Bow_ash.png|64px]]
!{{anchor|Bone Bow}}Bone Bow
|[[File:Arrow_bone.png|32px]]<br>Arrow
|0.5 second
|[[Makeshift weapons|Made by yourself]]
|Ashwalkers
|Like the wooden bow but made using bones and sinew from lavaland's fauna. Has more spread than the wooden bow.
|-
![[File:Bow_makeshift.png|64px]]
!{{anchor|Makeshift Bow}}Makeshift Bow
|[[File:Arrow_glass.png|32px]]<br>Arrow
|2 second
|[[Makeshift weapons|Made by yourself]]
|Civilian
|A bow made using scavenged materials commonly found on the station. Has a very important spread.
|-
![[File:Pipebow.png|64px]]
!{{anchor|Pipe Bow}}Makeshift Bow
|[[File:Arrow_plasmaglass.png|32px]]<br>Arrow
|1 second
|[[Makeshift weapons|Made by yourself]]
|Civilian
|A bow made using harder to obtain materials and of higher quality than the makeshift bow. Has less spread than the makeshift bow.
|}


===Arrows===
[[File:Intent_Disarm.png|64px]] [[File:Intent_Grab.png|64px]] [[File:Intent_Harm.png|64px]]
Note: This lists only arrows that can be acquired by normal means.
 
*[[File:Arrow.png|16px]]'''Wooden Arrow:''' Basic arrow dealing 20 brute damage and 20 more against lavaland's fauna.
Ok so how the fuck do you present this?<br>Need:
*[[File:Arrow_ash.png|16px]]'''Ashen Arrow:''' Deal 25 brute damage but less likely to embed. Can't shatter on impact.
*combos
*[[File:Arrow_bone.png|16px]]'''Bone Tipped Arrow:''' A well crafted arrow dealing 30 brute damage and penetrating armor, slightly less likely to embed. Can't shatter on impact.
*passive effects
*[[File:Arrow_bone.png|16px]]'''Bone Arrow:''' A cheap arrow dealing 15 brute damage and 35 more against lavaland's fauna,slightly less likely to embed. As effective to hunt fauna than the wooden arrow while being cheaper.
*toggleable effects (throwmode stuff)
*[[File:Arrow_ash.png|16px]]'''Chitin Tipped Arrow:''' An high quality arrow dealing 25 brute damage and 40 more against lavaland's fauna, also has a good armor penetration. Can't shatter on impact.
*buttons
*[[File:Arrow_bamboo.png|16px]]'''Bamboo Arrow:''' Deal 10 brute damage but has a highchance of embedding. Very likely to shatter on impact.
*[[File:Arrow_bronze.png|16px]]'''Bronze Arrow:''' Deal 25 brute damage and can penetrate small amounts of armor but less likely to embed.
*[[File:Arrow_glass.png|16px]]'''Glass Arrow:''' A cheap arrow dealing 15 brute damage and less likely to embed. Likely to shatter on impact. Easiest arrow to make using on station materials.
*[[File:Arrow_plasmaglass.png|16px]]'''Plasma Glass Arrow:''' Deal 18 brute damage and go through most armors. Can't shatter on impact. A direct upgrade of the glass arrow.


===Bow(energy)===
Should I make a category for each? Do i present some stuff together? Do I use a standard format for all martial arts or do I tailor each presentaion for them? If I use a standard format then do I use a simple table or a special template? This isn't goona be like the text in the syndicate item lists, let's do things properly and provide QUALITY!
Energy bows cannot use regular arrows, instead they generate one and only require drawing before being fired. Energy arrows cannot be reused and will dissipate after use, upon embedding they will deal 1 damage per tick for 10 ticks before dissipating(the damage type depend on the arrow).
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Bow_hardlight.gif|64px]]
!{{anchor|Hardlight Bow}}Hardlight Bow
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|25 Burn (Burn damage on embed),<br>40 Stamina (Stamina damage on embed)
|[[R&D Lab]] once researched first.
|Security
|More damaging than a standard energy gun but with a lower rate of fire, infinite ammo like the advanced energy gun but without any risks of irradiation for the user.
|-
![[File:Bow_syndicate.gif|64px]]
!{{anchor|Syndicate Hardlight Bow}}Syndicate Hardlight Bow
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|25 Burn (Burn damage on embed),<br>15 Burn + 300 irradiate (Toxin damage on embed)
|[[Syndicate Uplink]].
|Syndicate
|Completely silent when drawing and firing, can be toggled to let you see further for long distance takedowns. Possess a standard lethal mode (red)dealing burn and an xray mode (green)able to go through walls and irradiating targets.
|-
![[File:Bow_clockwork.png|64px]]
!{{anchor|Brass Bow}}Brass Bow
|[[File:Clockwork_slab.gif|32px]]<br>Magic (Self-Charging)
|25 Burn (Burn damage on embed)
|[[Clockwork Cult|Clockwork Slab]]
|Clockwork Cult
|The main ranged option of Rat'var's servants when defending the Ark.
|}


To do:
To do:
*add bows (make sure everything use proper english first)
*add bows (make sure everything use proper english first) (done though the english was bad)
*give each ranged weapon type it's own description
*give each ranged weapon type it's own description (done)
*remove the longarm and sidearm classification, they are only somewhat useful for ballistics but mean strictly nothing ingame for energy weapons.
*put the damage of each special ammo of each guns, maybe get a cooler looking way to present it. (done)
===Automatic===
*remove the longarm and sidearm classification, they mean strictly nothing ingame for all ranged weapons. (DONE!!!)
Automatic weapon's ammunition are stored in magazines that can switched quickly with another once they're empty, some can be tactically reloaded by simply using another magazine on the weapon, switching the two without requiring to remove tthe previous magazine. Many of them possess a burst fire mode making them shoot multiple bullets per click. Those two facts combined allow automatic ballistic weaponry to shoot many bullets for prolonged periods of time.
*Martial arts
===Shotgun===
 
TODO
 
==Energy==
Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo. Energy projectiles are able to pass through grilles and windows.
===Energy Weapon===
Energy guns can all be recharged with the [[File:Recharger.gif]]rechargers found commonly on station, EMP will completely drain their battery. Energy projectiles are able to pass through glass and windows.
</tab>
</tab>


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|-
|-
|8 [[File:Planks.png|wooden plants|link=Guide_to_construction#Planks]],2 [[File:Metal.png|metal sheets|link=Metal], 1 silkstring.
|8 [[File:Planks.png|wooden plants|link=Guide_to_construction#Planks]],2 [[File:Metal.png|metal sheets|link=Metal], 1 silkstring.
[[File:Emag makeshift.gif|80px]]
Putting it there so I don't loose it when I'll finally tackle BB's stuff.
</tab>
</tab>


<tab style="width:100%" name="Tracking Revolver">
<tab style="width:100%" name="NT uplink">
{{anchor|Caldwell Tracking Revolver}}
Let's get ready for it if it get merged since it'll be a load of work
{{Item
{{Uplink
|bgcolor1 = #ffcccc
|bgcolor1=#0f9de8
|bgcolor2 = #ff9999
|bgcolor2=#26c4ec
|name = Caldwell Tracking Revolver
|name=
|image = Tracrevolver.png
|image=
|foundin = Armory Techfab
|cost=
|usedfor = Tracking criminals.
|mode=
|strategy = Fire at the target and track them with the bluespace locator.
|description=
|description = A 7 shot revolver that deal little damage but place a tracking beacon under the skin of the target acting like a regular tracking implant but lasting only 15 minutes in the targets and not emitting a signal strong enough to permit teleportation to their location.
}}


'''Damage''' = 5 brute per shot
seem like I can't get rid of the useless gamemode info, I guess I'll need to make a new template if I don't find a solution. Could be a nice first attempt at learning templates.
}}
</tab>
</tab>


<tab style="width:100%" name="IPC chems">
<tab style="width:100%" name="Stalwart">
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
==Stalwart==
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
[[File:Stalwart.gif|182px]]
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
 
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
TODO
! scope="col" style="background-color:#FFDD66;" |Treatment for
===GPS Signal===
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
"Ancient Signal"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
===Statistics===
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
'''Difficulty:''' Medium
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
 
|-
'''Health:''' 3000
|{{User:Helpful Herbert/ChemBottle|#727272|32px}}
 
! style="background-color:#FFEE88;" |{{anchor|Liquid Solder}}Liquid Solder
'''Melee Damage:''' 35
|1 part ethanol<br>1 part copper<br>1 part copper
 
|Brain damage on [[IPC]]
'''Burn Resistance:''' 50%
|Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.<br> Only work on [[IPC]].
 
|0.4
'''Speed:'''
|N/A
===Attacks===
|N/A
 
|-
 
|{{User:Helpful Herbert/ChemBottle|#F1C40F|32px}}
</tab>
! style="background-color:#FFEE88;" |{{anchor|Liquid Solder}}Liquid Solder
<tab style="width:100%" name="syringes">
|1 part ethanol<br>1 part chlorine<br>2 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}<br>1 part potassium
Syringe experimentation</br>
|Toxin damage on [[IPC]]
perfluorodecalin
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br> Only work on [[IPC]].
{{Syringe|#FF6464|164px}}
|N/A
spaceacilin
|N/A
{{Syringe|#C8A5DC|164px}}
|-
charcoal
|}
{{Syringe|#000000|164px}}
</tab>
</tab>
<tab style="width:100%" name="meme">
<tab style="width:100%" name="meme">
[[File:Hacking_in_progress.gif]]
[[File:Hacking_in_progress.gif]]

Latest revision as of 10:55, 11 April 2023

Template:User
https://wiki.yogstation.net/wiki/User:Sweeper~Storm/Guide_to_Atmospheric
So I don't spend 3 hours finding it back when I work on it.

Username Platform
Goo_hurricane BYOND, yogforum
Sweeper~Storm yogwiki
JellyRain Discord
00ze-cyclone Github

That was mostly training on how to make fancy wiki stuff.

Intent Disarm.png Intent Grab.png Intent Harm.png

Ok so how the fuck do you present this?
Need:

  • combos
  • passive effects
  • toggleable effects (throwmode stuff)
  • buttons

Should I make a category for each? Do i present some stuff together? Do I use a standard format for all martial arts or do I tailor each presentaion for them? If I use a standard format then do I use a simple table or a special template? This isn't goona be like the text in the syndicate item lists, let's do things properly and provide QUALITY!

To do:

  • add bows (make sure everything use proper english first) (done though the english was bad)
  • give each ranged weapon type it's own description (done)
  • put the damage of each special ammo of each guns, maybe get a cooler looking way to present it. (done)
  • remove the longarm and sidearm classification, they mean strictly nothing ingame for all ranged weapons. (DONE!!!)
  • Martial arts


Bow.png Wooden Bow

| style="background-color:#EEEEEE" width="300" !Crafting Recipe |- |8 wooden plants,2 [[File:Metal.png|metal sheets|link=Metal], 1 silkstring.

Emag makeshift.gif Putting it there so I don't loose it when I'll finally tackle BB's stuff.

Let's get ready for it if it get merged since it'll be a load of work

[[File:|64px]]
'
Cost:
Gamemode:
Description
No description

seem like I can't get rid of the useless gamemode info, I guess I'll need to make a new template if I don't find a solution. Could be a nice first attempt at learning templates.

Stalwart

Stalwart.gif

TODO

GPS Signal

"Ancient Signal"

Statistics

Difficulty: Medium

Health: 3000

Melee Damage: 35

Burn Resistance: 50%

Speed:

Attacks

Syringe experimentation
perfluorodecalin

Syringe.png

spaceacilin

Syringe.png

charcoal

Syringe.png

Hacking in progress.gif We just have memes lying around in the wiki being used for nothing lol.