Ashwalkers: Difference between revisions
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You are an ash walker, one among [[Lavaland|the plains]]. The land is bountiful of prey and sustenance, but foriegn powers move to exploit your land. You must build up your tribe and expel these aliens from your home. | You are an ash walker, one among [[Lavaland|the plains]]. The land is bountiful of prey and sustenance, but foriegn powers move to exploit your land. You must build up your tribe and expel these aliens from your home. | ||
You are essentially a group of tribal Lizards who must craft low tech weapons and armor to fight off the more technologically advance, but fewer in number, Human (or Lizard or Plasmaman) invaders. You don't need to breathe, can't use guns or advanced technology, and are immune to ash storms. | You are essentially a group of tribal Lizards who must craft low tech weapons and armor to fight off the more technologically advance, but fewer in number, Human (or Lizard or Plasmaman) invaders. You don't need to breathe, can't use guns or advanced technology, and are immune to ash storms. | ||
=For the underground= | =For the underground= | ||
Your base of operations is small and humble. Your lifeblood is the ash walker nest, a tendril converted and tamed to rapidly grow Ash Walker eggs near instantly when fed. | Your base of operations is small and humble. Your lifeblood is the ash walker nest, a tendril converted and tamed to rapidly grow Ash Walker eggs near instantly when fed. | ||
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The nest carries [[File:Mythril.png]]mythril - one of the richest minerals on lavaland - which helps you craft powerful tools and weapons. | The nest carries [[File:Mythril.png]]mythril - one of the richest minerals on lavaland - which helps you craft powerful tools and weapons. | ||
=[[Shaft Miner|Foreign Invaders]]= | |||
=[[Shaft Miner|Foreign Invaders]]= | |||
These strange aliens clad in dark clothing have begun to invade your home. You must drive them off of your home. They are armed with better weapons and armour, but they are few in numbers and are far away from home. Use your numbers to your advantage and drive them away. | These strange aliens clad in dark clothing have begun to invade your home. You must drive them off of your home. They are armed with better weapons and armour, but they are few in numbers and are far away from home. Use your numbers to your advantage and drive them away. | ||
Their weapons are too complex and advance for your kind to understand, as such you cannot wield and use their advanced weapons. | Their weapons are too complex and advance for your kind to understand, as such you cannot wield and use their advanced weapons. | ||
=The Wildlife= | =The Wildlife= | ||
'' Main Article: [[Shaft Miner#The Wildlife - Non-Sentient|The Wildlife - Non-Sentient]]'' | '' Main Article: [[Shaft Miner#The Wildlife - Non-Sentient|The Wildlife - Non-Sentient]]'' | ||
In order to grow and prosper you must find and hunt down the wildlife of this land, for sustenance, reproduction and resources. The main reason to hunt the wildlife is to acquire bones and sinew, these resources are critical in crafting the more advance tribal gear on offer to you. | In order to grow and prosper you must find and hunt down the wildlife of this land, for sustenance, reproduction and resources. The main reason to hunt the wildlife is to acquire bones and sinew, these resources are critical in crafting the more advance tribal gear on offer to you. | ||
*'''Legions:''' The easiest prey, they're attacks deal low damage and they are weak to your spears. The greatest advantage of the legions are their souls and their host. The host can be returned and reborn as a Ash Walker, while their Souls can be surgically implanted into another Ash Walker in order to heal wounds. These creatures sadly do not drop bones of good value to craft. | *'''Legions:''' The easiest prey, they're attacks deal low damage and they are weak to your spears. The greatest advantage of the legions are their souls and their host. The host can be returned and reborn as a Ash Walker, while their Souls can be surgically implanted into another Ash Walker in order to heal wounds. These creatures sadly do not drop bones of good value to craft. | ||
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*'''Marrow Weavers:''' Enormous venomous spiders. Caution is recommended, but they are simple enough to kite and lack a ranged attack. They drop an ever valuable sinew, and 2 bones. | *'''Marrow Weavers:''' Enormous venomous spiders. Caution is recommended, but they are simple enough to kite and lack a ranged attack. They drop an ever valuable sinew, and 2 bones. | ||
=Tribal Equipment= | =Tribal Equipment= | ||
The following is a list of tribal equipment you can craft: | The following is a list of tribal equipment you can craft: | ||
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[[File:Bone.png]]4x Bone, | [[File:Bone.png]]4x Bone, | ||
[[File:Sinew.png]]1x Sinew | [[File:Sinew.png]]1x Sinew | ||
|- | |||
![[File:Bow ash.png]]<br>Bone Bow | |||
|A bow capable of firing arrows. Good for ranged combat. | |||
|[[File:Bone.png]]8x Bone, | |||
[[File:Sinew.png]]4x Sinew | |||
|- | |||
![[File:Ashencrossbow.png]]<br>Bone Crossbow | |||
|A crossbow made of various sinew and bone. Preferred when you want an arrow delivered quickly and accurately, though it takes a while to load. | |||
|[[File:Bow ash.png]]1x Bone Bow, | |||
[[File:BoneSword.png|32px]]1x Bone Sword, | |||
[[File:Sinew.png]]3x Sinew | |||
|- | |- | ||
![[File:baxe.png|32px]]<br>Bone Axe | ![[File:baxe.png|32px]]<br>Bone Axe | ||
|The most powerful crafted weapon | |The most powerful crafted weapon available, also needed to do surgery, deals 23 damage. | ||
| | | | ||
[[File:Bone.png]]6x Bone, | [[File:Bone.png]]6x Bone, | ||
[[File:Sinew.png]]3x Sinew | [[File:Sinew.png]]3x Sinew | ||
|- | |||
![[File:Bonepickaxe.png|32px]]<br>Bone Pickaxe | |||
|A spine and ribcage tied tightly with weaver sinew...at least it's better than your bare hands at digging up dirt. | |||
| | |||
[[File:Bone.png]]3x Bone, | |||
[[File:Sinew.png]]2x Sinew | |||
|- | |- | ||
![[File:barmor.png|32px]]<br>Bone Armor | ![[File:barmor.png|32px]]<br>Bone Armor | ||
|Respectable armor, provides | |Respectable armor, provides mediocre protection to melee (35), bullet (25) and laser (25) attacks. | ||
| | | | ||
[[File:Bone.png]]6x Bone | [[File:Bone.png]]6x Bone | ||
|- | |- | ||
![[File:talisman.png|32px]]<br>Bone Talisman | ![[File:talisman.png|32px]]<br>Bone Talisman | ||
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[[File:Bone.png]]3x Bone, | [[File:Bone.png]]3x Bone, | ||
[[File:Sinew.png]]2x Sinew | [[File:Sinew.png]]2x Sinew | ||
|- | |- | ||
![[File:Chitenplate.png|32px]]<br>Chitin Plate | ![[File:Chitenplate.png|32px]]<br>Chitin Plate | ||
|An incredibly robust plate of armor that makes an ashwalker incredibly durable! Protects the bearer against 65% of melee, 35% of bullet damage, | |An incredibly robust plate of armor that makes an ashwalker incredibly durable! Protects the bearer against 65% of melee, 35% of bullet damage, 25% of laser damage, 10% of energy damage, 35% of bomb damage, and 50% of acid damage. | ||
| | | | ||
[[File:Bone.png]]6x Bone, | [[File:Bone.png]]6x Bone, | ||
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[[File:Mythril.png]]1x Mythril, | [[File:Mythril.png]]1x Mythril, | ||
[[File:Bracer.png]]1x Bracer | [[File:Bracer.png]]1x Bracer | ||
|- | |||
![[File:Chitin fingerless.png]]<br>Chitin Gloves | |||
|Fingerless gloves that help you do things faster. | |||
| | |||
[[File:Chitin.png]]3x Chitin, | |||
[[File:Sheet leather1.png]]1x Leather | |||
|- | |- | ||
![[File:Chitintreads.png|32px]]<br>Chitin Boots | ![[File:Chitintreads.png|32px]]<br>Chitin Boots | ||
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[[File:bspear.png]]1x Bone Spear, | [[File:bspear.png]]1x Bone Spear, | ||
[[File:Sinew.png]]4x Sinew, | [[File:Sinew.png]]4x Sinew, | ||
[[File:Sheet-resin.png]]1x Ashy Resin, | |||
[[File:Chitin.png]]6x Chitin | [[File:Chitin.png]]6x Chitin | ||
|- | |||
![[File:Pouch.png|32px]]<br>Cloth Medicinal Pouch | |||
|A small pouch for holding plants, poultices, resin, and pestles. | |||
| | |||
[[File:Sheet cloth1.png]]3x Cloth | |||
|- | |||
![[File:Quiver weaver.png]]<br>Weaver Chitin Quiver | |||
|A quiver that can be stowed on a belt or back, great for storing arrows. | |||
|[[File:Chitin.png]]4x Chitin | |||
|- | |||
![[File:Suture tribal.png]]<br>Sinew Suture | |||
|Makeshift sutures of sinew that are ideal for healing brute damage. | |||
|[[File:Bone.png]]1x Bone, | |||
[[File:Sinew.png]]6x Sinew, | |||
1x Tinlux | |||
|- | |||
![[File:Goliath cloak.png|32px]]<br>Goliath Cloak | |||
|A staunch, practical cape made out of numerous monster materials, it is coveted amongst exiles & hermits. | |||
| | |||
[[File:Sheet leather1.png]]2x Leather, | |||
[[File:Sinew.png]]1x Sinew, | |||
[[File:Goliathhide.png]]2x Goliath Hide | |||
|- | |||
![[File:GoliathShield.png|32px]]<br>Goliath Shield | |||
|A shield made from interwoven plates of goliath hide. Allows for good but temporary protection against both melee and ranged attacks | |||
| | |||
[[File:Bone.png]]4x Bone, | |||
[[File:Goliathhide.png]]3x Goliath Hide | |||
|- | |- | ||
![[File:Heartprot.png|32px]]<br>Heartprotector | ![[File:Heartprot.png|32px]]<br>Heartprotector | ||
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[[File:Sinew.png]]1x Sinew, | [[File:Sinew.png]]1x Sinew, | ||
[[File:Mythril.png]]1x Mythril | [[File:Mythril.png]]1x Mythril | ||
|- | |||
![[File:Pouch.png|32px]]<br>Leather Medicinal Pouch | |||
|A small pouch for holding plants, poultices, resin, and pestles. | |||
| | |||
[[File:Sheet leather1.png]]1x Leather | |||
|- | |||
![[File:shelmet.png|32px]]<br>Skull Helmet | |||
|Provides moderate protection to the wearers head. | |||
| | |||
[[File:Bone.png]]4x Bone | |||
|- | |||
![[File:Sinew_belt.png|32px]]<br>Sinew Belt | |||
|A versatile belt, woven from sinew. | |||
| | |||
[[File:Sinew.png]]4x Sinew | |||
|- | |||
![[File:Ashwalkertent.png|32px]]<br>Sinew Tent | |||
|A mostly useless deployable spring-loaded tent. Practically, the ghetto version of a survival pod. Doesn't come with walls however. Sandstone can be gathered from the basalt of lavaland or the sand pile in the ashwalker ruin. Only really useful for hermits, since they start with mythril and lack ash storm immunity. | |||
| | |||
[[File:Bone.png]]3x Bone, | |||
[[File:Sinew.png]]2x Sinew, | |||
[[File:Mythril.png]]1x Mythril, | |||
[[File:Sheet-sandstone.png]]6x Sandstone | |||
|- | |- | ||
![[File:Shamanhat.png|32px]]<br>Shaman Headdress | ![[File:Shamanhat.png|32px]]<br>Shaman Headdress | ||
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| | | | ||
[[File:Bone.png]]4x Bone | [[File:Bone.png]]4x Bone | ||
|- | |||
![[File:Tribalcoat.png|32px]]<br>Tribal Coat | |||
|A light yet tough leather coat reinforced with bone pauldrons. | |||
| | |||
[[File:Sheet leather1.png]]2x Leather, | |||
[[File:Bone.png]]2x Bone | |||
|- | |- | ||
![[File:Pathhead.png|32px]]<br>Pathfinder Kasa | ![[File:Pathhead.png|32px]]<br>Pathfinder Kasa | ||
|A helmet crafted from bones and sinew meant to protect its wearer from hazardous weather. | |A helmet crafted from bones and sinew meant to protect its wearer from hazardous weather. Can be reinforced with up to three Goliath plates. | ||
| | | | ||
[[File:Bone.png]] | [[File:Bone.png]]8x Bone, | ||
[[File:Sinew.png]] | [[File:Sinew.png]]4x Sinew, | ||
[[File:Chitin.png]] | [[File:Chitin.png]]10x Chitin | ||
|- | |- | ||
![[File:Pathcloak.png|32px]]<br>Pathfinder Cloak | ![[File:Pathcloak.png|32px]]<br>Pathfinder Cloak | ||
|A thick cloak woven from sinew and hides meant to protect its wearer from hazardous weather. | |A thick cloak woven from sinew and hides meant to protect its wearer from hazardous weather. Can be reinforced with up to three Goliath plates. | ||
| | | | ||
[[File:Goliath_cloak.png]]1x Goliath Cloak, | [[File:Goliath_cloak.png]]1x Goliath Cloak, | ||
[[File:Goliathhide.png]] | [[File:Goliathhide.png]]2x Goliath Hide, | ||
[[File:Sinew.png]]6x Sinew | [[File:Sinew.png]]6x Sinew | ||
|- | |- | ||
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|Massive boots made from chitin, they look hand-crafted. | |Massive boots made from chitin, they look hand-crafted. | ||
| | | | ||
[[File:Sinew.png]] | [[File:Sinew.png]]2x Sinew, | ||
[[File:Chitin.png]] | [[File:Chitin.png]]2x Chitin | ||
|- | |||
![[File:Resinband.png|32px]]<br>Resin Armband | |||
|A smooth amber colored armband made of solid resin, generally worn by tribal aristocracy. | |||
|[[File:Sheet-resin.png]]3x Ashy Resin | |||
|- | |||
![[File:Pathtreads.png|32px]]<br>Resin Crown | |||
|Despite being formed with incredibly tough resin and given a mythril insert, it's still more of a fashion statement than a helmet. | |||
| | |||
[[File:Sheet-resin.png]]2x Ashy Resin, | |||
[[File:Mythril.png]]1x Mythril | |||
|} | |} | ||
=Farming= | =Farming= | ||
==Getting dirt== | ==Getting dirt== | ||
First things first, you need dirt: | First things first, you need dirt: | ||
#Use a pickaxe or a shovel on the ground to get sand (9 tiles will last a long time). | #Use a pickaxe or a shovel on the ground to get sand (9 tiles will last a long time). | ||
#‘Use’ the sand (‘z’ key by default) to create sandstone. | #‘Use’ the sand (‘z’ key by default) to create sandstone. | ||
#Stand over where you want your dirt plot and ‘use’ the sandstone to create a dirt plot. | #Stand over where you want your dirt plot and ‘use’ the sandstone to create a dirt plot. | ||
==Growing Plants== | ==Growing Plants== | ||
Here is how to grow without hydroponics, plant analyzers, seed vendors, water, or fertilizer: | Here is how to grow without hydroponics, plant analyzers, seed vendors, water, or fertilizer: | ||
#Insert plant into seed extractor. | #Insert plant into seed extractor. | ||
#Right click the seed extractor and select ‘activate seed extractor’. | #Right click the seed extractor and select ‘activate seed extractor’. | ||
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#Destroy dirt plots with the shovel. | #Destroy dirt plots with the shovel. | ||
#Repeat. | #Repeat. | ||
''Important: Destroy the plot after you harvest (click on it with your shovel), the nutrients and water that are full upon creation deplete over time. It is best practice to make a new plot for every seed you plant. This includes pre-generated plots, don't use them, destroy them.'' | |||
''Important: Destroy the plot after you harvest (click on it with your shovel), the nutrients and water that are full upon creation deplete over time. | |||
==Making Cactus Juice== | ==Making Cactus Juice== | ||
[[Guide_to_plants#Lavaland_Cactus|Lavaland Cactus]] contain [[Guide_to_chemistry#Vitrium_Froth|Vitrium Froth]], a useful healing juice. | [[Guide_to_plants#Lavaland_Cactus|Lavaland Cactus]] contain [[Guide_to_chemistry#Vitrium_Froth|Vitrium Froth]], a useful healing juice. It has a 80% chance to heal 1 burn and 1 brute damage each tick. To make it: | ||
#In the crafting menu under tribal, create a wooden barrel (30 wood planks). | #In the crafting menu under tribal, create a wooden barrel (30 wood planks). | ||
#Left click on the barrel to open it. | #Left click on the barrel to open it. | ||
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#Left click on the barrel to close it. | #Left click on the barrel to close it. | ||
#Click on barrel with a receptacle to transfer the cactus juice. | #Click on barrel with a receptacle to transfer the cactus juice. | ||
=Lavaland Medicine= | =Lavaland Medicine= | ||
==Healing methods== | ==Healing methods== | ||
You don't got time to bleed. Heal up and get back out there, the tendril needs bodies. | You don't got time to bleed. Heal up and get back out there, the tendril needs bodies. Things that will heal you: | ||
*'''[[Guide_to_chemistry#Vitrium_Froth|Vitrium Froth]]''' from eating: | |||
*[[Guide_to_chemistry#Vitrium_Froth|Vitrium Froth]] from eating: | |||
**[[File:Cactus_product.png]][[Guide to plants#Lavaland Cactus|Lavaland Cactus.]] | **[[File:Cactus_product.png]][[Guide to plants#Lavaland Cactus|Lavaland Cactus.]] | ||
**[[File:Porcini_product.png]][[Guide_to_plants#Details:_Porcini_Mushrooms|Porcini Mushrooms. AKA "Leafy Mushrooms".]] | **[[File:Porcini_product.png]][[Guide_to_plants#Details:_Porcini_Mushrooms|Porcini Mushrooms. AKA "Leafy Mushrooms".]] | ||
*Gutlunch Milk | *'''Gutlunch Milk''': You may have noticed a couple beetle-like creatures moving around your tendril. These little guys eat the refuse of the sacrifices you make, and in time produce either bug cream or milk that heals. To gather milk simply helpthem with combat mode off with a reagent container. Bug cream can be used to make [[Guide_to_food#Cheese|bug cheese]] with the help of lavaland flora. | ||
*[[File:Legionsoul.gif]] [[Shaft Miner#Legion|Legion Souls]] | *'''[[Guide_to_Chemistry#Grub_Juice|Grub Juice]]''': By butchering gold grubs, you can grind their guts to produce Grub Juice. | ||
*Improvised | *[[File:Legionsoul.gif]] '''[[Shaft Miner#Legion|Legion Souls]]''': Instantly heals 25 brute and burn damage. But it's true advantage is if you can get it implanted with [[Organ Manipulation]] it will instantly heal you if you go into crit. | ||
*'''Improvised Bandages''': Made from torn cloth from clothing. Plain bandages heal brute, soaked bandages heal burn. Bandages will heal then fall off when done turning red. You can wash used bandages to use them again, but every time they are reused their effectiveness is halved.<br>''Because Improvised bandages turn red when used and gain the name "reused bandage" you will not be able to tell the difference between plain and soaked improvised bandages.'' | |||
'' | *'''[[Guide to Chemistry#Tribalordrazine|Tribalordrazine]]''': Good for when you are low on cactus, since it can turn normally useless mushroom stems and ash into extra healing that also won't make you fat. The best way to make it is to grind up 2 [[Guide_to_plants#Lavaland_Cactus|cacti]], 2 mushroom stems, an ash pile, and then heat it up to 420K with a welder. Tribalordrazine heals brute, burn, and oxygen damage. | ||
*'''[[Guide to Chemistry#Capmix|Capmix]]''': Good for getting rid of nutrients when you are fat and for when you have toxin damage. It can be made by grinding together a mushroom cap with ash and heating it to 420K with a welder. | |||
*'''Sinew Sutures''': Requires exposed flesh to apply. Heals brute damage. Can be crafted using 1 bone, 6 sinew, and 1 Tinea Luxor. | |||
*'''Aloe Cream''': Heals burn damage. Crafted using 30u ash and 30u aloe juice. | |||
==[[Surgery]] Tools== | ==[[Surgery]] Tools== | ||
{| class="wikitable" | {| class="wikitable" | ||
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|[[File:Polypore_product.png]] Polypore Juice (contains Ethanol) | |[[File:Polypore_product.png]] Polypore Juice (contains Ethanol) | ||
|} | |} | ||
''Note: Improvised surgery tools have inherent failure chances, you may have to use tools multiple times until they succeed. | ''Note: Improvised surgery tools have inherent failure chances, you may have to use tools multiple times until they succeed. You can help mitigate this by using Polypore juice from brewing, this will increase success chances by 10%.'' |
Latest revision as of 15:04, 8 May 2024
EXTRATERRESTRIAL STAFF | |
Ashwalker |
Access: N/A Additional Access: N/A Difficulty: Hard Supervisors: The Underground Duties: Protect the Tendril, remove the intruders Guides: This is the guide Quote: "SSSsss" |
You are an ash walker, one among the plains. The land is bountiful of prey and sustenance, but foriegn powers move to exploit your land. You must build up your tribe and expel these aliens from your home.
You are essentially a group of tribal Lizards who must craft low tech weapons and armor to fight off the more technologically advance, but fewer in number, Human (or Lizard or Plasmaman) invaders. You don't need to breathe, can't use guns or advanced technology, and are immune to ash storms.
For the underground
Your base of operations is small and humble. Your lifeblood is the ash walker nest, a tendril converted and tamed to rapidly grow Ash Walker eggs near instantly when fed.
Whenever any dead sentient corpse (such as the Legion's corpse, or Miners) is brought next to the nest, it'll be consumed and turned into a new Ash Walker egg.
The nest must be protected at all costs, its destruction would spell doom for your tribe.
The nest carries mythril - one of the richest minerals on lavaland - which helps you craft powerful tools and weapons.
Foreign Invaders
These strange aliens clad in dark clothing have begun to invade your home. You must drive them off of your home. They are armed with better weapons and armour, but they are few in numbers and are far away from home. Use your numbers to your advantage and drive them away.
Their weapons are too complex and advance for your kind to understand, as such you cannot wield and use their advanced weapons.
The Wildlife
Main Article: The Wildlife - Non-Sentient
In order to grow and prosper you must find and hunt down the wildlife of this land, for sustenance, reproduction and resources. The main reason to hunt the wildlife is to acquire bones and sinew, these resources are critical in crafting the more advance tribal gear on offer to you.
- Legions: The easiest prey, they're attacks deal low damage and they are weak to your spears. The greatest advantage of the legions are their souls and their host. The host can be returned and reborn as a Ash Walker, while their Souls can be surgically implanted into another Ash Walker in order to heal wounds. These creatures sadly do not drop bones of good value to craft.
- Watchers: Deadly creatures, they should never be approached alone. Their freeze attacks will slow you in place while they rip you to shreds. Attack in numbers. Watchers are nessecary to hunt as they drop the coveted sinew, which is a necessary component for crafting higher tier weapons and armour, they also drop a single piece of bone.
- Goliaths: Powerful creatures, but easily kited and killed by a skilled warrior. Do not allow them to stick you in place, keep mobile and rapidly move in, hit them, then move back. These creatures are a good prize to kill and can be killed by a single warrior. They are a worthy prize as they drop two bones upon death.
- Marrow Weavers: Enormous venomous spiders. Caution is recommended, but they are simple enough to kite and lack a ranged attack. They drop an ever valuable sinew, and 2 bones.
Tribal Equipment
The following is a list of tribal equipment you can craft:
Farming
Getting dirt
First things first, you need dirt:
- Use a pickaxe or a shovel on the ground to get sand (9 tiles will last a long time).
- ‘Use’ the sand (‘z’ key by default) to create sandstone.
- Stand over where you want your dirt plot and ‘use’ the sandstone to create a dirt plot.
Growing Plants
Here is how to grow without hydroponics, plant analyzers, seed vendors, water, or fertilizer:
- Insert plant into seed extractor.
- Right click the seed extractor and select ‘activate seed extractor’.
- Create a fresh dirt plots (see above) and plant your seeds.
- Wait for the plants to fully grow.
- Left click on the plants to harvest.
- Destroy dirt plots with the shovel.
- Repeat.
Important: Destroy the plot after you harvest (click on it with your shovel), the nutrients and water that are full upon creation deplete over time. It is best practice to make a new plot for every seed you plant. This includes pre-generated plots, don't use them, destroy them.
Making Cactus Juice
Lavaland Cactus contain Vitrium Froth, a useful healing juice. It has a 80% chance to heal 1 burn and 1 brute damage each tick. To make it:
- In the crafting menu under tribal, create a wooden barrel (30 wood planks).
- Left click on the barrel to open it.
- Insert lots of Lavaland Cactus
- Left click on the barrel to close it.
- Click on barrel with a receptacle to transfer the cactus juice.
Lavaland Medicine
Healing methods
You don't got time to bleed. Heal up and get back out there, the tendril needs bodies. Things that will heal you:
- Vitrium Froth from eating:
- Gutlunch Milk: You may have noticed a couple beetle-like creatures moving around your tendril. These little guys eat the refuse of the sacrifices you make, and in time produce either bug cream or milk that heals. To gather milk simply helpthem with combat mode off with a reagent container. Bug cream can be used to make bug cheese with the help of lavaland flora.
- Grub Juice: By butchering gold grubs, you can grind their guts to produce Grub Juice.
- Legion Souls: Instantly heals 25 brute and burn damage. But it's true advantage is if you can get it implanted with Organ Manipulation it will instantly heal you if you go into crit.
- Improvised Bandages: Made from torn cloth from clothing. Plain bandages heal brute, soaked bandages heal burn. Bandages will heal then fall off when done turning red. You can wash used bandages to use them again, but every time they are reused their effectiveness is halved.
Because Improvised bandages turn red when used and gain the name "reused bandage" you will not be able to tell the difference between plain and soaked improvised bandages. - Tribalordrazine: Good for when you are low on cactus, since it can turn normally useless mushroom stems and ash into extra healing that also won't make you fat. The best way to make it is to grind up 2 cacti, 2 mushroom stems, an ash pile, and then heat it up to 420K with a welder. Tribalordrazine heals brute, burn, and oxygen damage.
- Capmix: Good for getting rid of nutrients when you are fat and for when you have toxin damage. It can be made by grinding together a mushroom cap with ash and heating it to 420K with a welder.
- Sinew Sutures: Requires exposed flesh to apply. Heals brute damage. Can be crafted using 1 bone, 6 sinew, and 1 Tinea Luxor.
- Aloe Cream: Heals burn damage. Crafted using 30u ash and 30u aloe juice.
Surgery Tools
Note: Improvised surgery tools have inherent failure chances, you may have to use tools multiple times until they succeed. You can help mitigate this by using Polypore juice from brewing, this will increase success chances by 10%.