Captain: Difference between revisions

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{{JobPageHeader
{{Job
|headerbgcolor = darkblue
|headerbgcolor = darkblue
|headerfontcolor = white
|headerfontcolor = white
|stafftype = COMMAND
|stafftype = COMMAND
|imagebgcolor = lightblue
|imagebgcolor = lightblue
|img_generic = Generic_captain.png
|img = Generic_captain.png
|img = Captain action.png
|jobtitle = Captain
|jobtitle = Captain
|access = [[:Category:Locations|Everywhere]]
|access = Everywhere
|difficulty = Very hard
|difficulty = Very Hard
|superior = Space Law and [[Nanotrasen]] Officials
|age = 20 Days
|supervisors = Space Law and [[Nanotrasen]] Officials
|duties = Be responsible for the station, manage your [[Heads of Staff]], [[Beyond the impossible|Keep the crew alive]], be prepared to do anything and everything or die horribly trying.
|duties = Be responsible for the station, manage your [[Heads of Staff]], [[Beyond the impossible|Keep the crew alive]], be prepared to do anything and everything or die horribly trying.
|guides = [[Space Law]], [[Chain of Command]]
|guides = [[Space Law]], [[Chain of Command]]
}}
}}
''I don't care what they call me back on the station, I'm not a traitor. I'm a man of principles and standards. And if lives get in the way of those principles, so be it! I'd say I'm the better man here. Once they called me captain. But, once it's all said and done, I'll be a hero.''


[[File:CaptainsQuartersSmall.png|300px|thumb|alt=Captain's Quarters|link=http://puu.sh/3ETYB.png|[[Captains Quarters|Your personal office and quarters]]]]
This is the captain's test page. It is still a work in progress!
=Captain overview=


You are the captain of the station.


You are the Captain, the top of the [[Chain of Command]]. It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from [[Centcom]].
You are the captain and are in control of the station.


Your duties include:


'''Bare minimum requirements:''' Have experience of all Heads of Staff jobs. At round start, take the Nuclear Disk with you, call the Heads to report in and keep checking in from time to time on what needs to be done and who should do it.
#Making sure the station stays in working shape.
#Making sure the heads run there departments well.
#Settling disputes between the heads.
#Protecting the nuclear disc.


==Howdy, Skipper!==
=Tools & gear=


===Being a Captain – Basics===
As the captain you have some of the most prestigious gear in the game, here is a list:
[[File:Bridge_small.png|frame|alt=Bridge|link=http://puu.sh/3EIEo.png|The [[Bridge]]]]


The Captain has [[Captains Quarters|spacious quarters]], complete with [[Arcade Machine|arcade machine]], ID computer and Communications console, a [[High-risk_items#Jet_Pack|Jetpack]], a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], a locker with some less stylish armor, a [[High-risk_items#Captain.27s_Jumpsuit|spare jumpsuit]], an energy gun, and a pressurized and humidity controlled display case with your pride and joy, an [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]].  
* Captains jumpsuit.


There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.
* Captains carapace with a hat to go with it.


At the start of the shift, take your spare ID and nuclear authentication disk and put them in your backpack. If you've done that, you've done half your job already. After this, walk around the station and command people.
* Captains gloves.


===Head of Heads===
* An energy gun.


When you’re not fighting Revolutionaries, Traitors, Syndicates and Wizards, you are monitoring the crew.  You are on the top of the food chain, and possess the ultimate authority over everyone and everything on your station.
* Captains spare ID.


You are the Judge, the final word, the Big Guy. You have the ultimate veto power over all matters and is the only person who can authorize an execution without a trial. Anyone who questions your authority can technically be tried for mutiny. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind:
* The nuclear disc.


#'''Do not involve yourself when there is somebody else available to do the job.''' Why have a [[Head of Security]] if you're going to involve yourself in every security matter? If there isn't a head for a specific department, promote a new one. It will make your life so much easier.
* Sunglasses.
#'''Delegate whenever you can.''' You should never have to do any manual task yourself. If someone says 'Captain, there's a plasma leak!' then you should order your [[Chief Engineer]] to go fix it. Do not attempt to fix it yourself, as you will put yourself unnecessarily at risk.
#'''Follow the [[Chain of Command]].''' You command the Heads. The Heads command their departments. Try not to skip them in the decision making process as they are the ones who ''should'' know their own departments best.
#'''Stay alert.''' You have a big target on your back. It is likely you'll be a prime Traitor target just for your all-access ID. With this in mind, you may want to spend a fair bit of time lounging in the security of the [[Bridge]].
#'''Keep calm and carry on.''' As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a war path and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it's your job to manage it all. Good luck.
 
===Refitting the DOORKNOB – Uploading Laws Made Easy===
 
Uploading Laws to the [[AI]] isn’t something you should be doing lightly… unless you’re a traitor. Then go crazy.
 
Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programed them to be sensitive to law changes. Besides, Nanotrasen wouldn't want another SHODAN fiasco happening again.
 
But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.
 
Keep in mind that if the AI announces you are in their upload, uploading laws, people will likely form a lynch mob.
 
If you are a Traitor Captain and upload a OneHuman, '''TELL THE AI TO ACT NORMAL''', or people will start to suspect things.
 
=== Those Assholes From Corporate ===
 
With your fancy title, medals, and luxurious excesses it's easy to forget that there is an outside, higher power scrutinizing your every move.
 
Contact with Central Command may be few and far between, but you're expected to follow any directives issued by them. Centcom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.
 
If you're unlucky, you might have to deal with a visit from a [[Centcom Official]] or Commander. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can't be blamed for anything that goes wrong.
 
However, keep in mind that you still hold authority over any Officials on your station. That is, as long as you're still the legitimate Captain.  If you piss off the wrong guy you might find yourself relieved of command. If the official is causing trouble, though, you are well within your right to have them arrested, and then contact THEIR superior with a complaint.
 
Contacting Centcom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in Centcom's notorious bureaucracy. Even then, it'll be a crapshoot.
 
===Abandoning Ship===
'''You are ultimately responsible for the station.''' It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.
 
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. You should be doing your utmost in keeping the station up and running --lest you go down with the ship, either one way or the other.
 
==I Am the State==
'''NOTE: By default the Captain cannot be an antagonist.'''
 
Traitor Captain is less about completing your objectives and more about turning the entire station into your own private playroom. With your access and authority you can pretty much take anything you want, and dispatching a lowly subordinate shouldn't take much effort at all. Chances are you won't even need to open your syndicate uplink.
 
You have more freedom than any traitor could dream of. Liberally hand out execution orders, release and pardon criminals, give the clown all-access, release the singularity, reprogram the AI to fuel your ego, or just generally act like a comdom and demote anyone who gets in your way. Just make sure that you're at least trying to be subtle.
 
==Conclusion==
 
The only person with more potential to fuck things up than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew, or you may just end up floating through space wondering why your Oxygen tank is filled with plasma.
 
'''As a special note''', the [[Administrators|gods]] tend to notice the actions of the captain quite a bit more often than they do [[chaplain|anyone]] [[clown|else]].
 
{{Jobs}}
[[Category: Jobs]]

Revision as of 16:15, 16 August 2014

Template:Job

This is the captain's test page. It is still a work in progress!

Captain overview

You are the captain of the station.

You are the captain and are in control of the station.

Your duties include:

  1. Making sure the station stays in working shape.
  2. Making sure the heads run there departments well.
  3. Settling disputes between the heads.
  4. Protecting the nuclear disc.

Tools & gear

As the captain you have some of the most prestigious gear in the game, here is a list:

  • Captains jumpsuit.
  • Captains carapace with a hat to go with it.
  • Captains gloves.
  • An energy gun.
  • Captains spare ID.
  • The nuclear disc.
  • Sunglasses.