IceMeta: Difference between revisions
imported>Metacide No edit summary |
imported>Metacide No edit summary |
||
Line 1: | Line 1: | ||
__TOC__ [[File:MetaStation_v24A_400.png|frame|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07- | __TOC__ [[File:MetaStation_v24A_400.png|frame|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-18%2092-22%20v32C%20Full.png|MetaStation v32C [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-18%2092-22%20v32C%20Full.png (Click to enlarge)]]] | ||
==About== | ==About== | ||
'''MetaStation''' is a largely complete work-in-progress map available in the /tg/ code as an alternative to the default map. MetaStation was previously run on Badger, and is now the defualt map on the second official /tg/ server, [byond://game.ss13.eu:2337 Philip]. It has been play-tested quite extensively and has been generally well received. Due to this play-testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. Please give any feedback you may have [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread], and rest assured that the map is regularly updated according to such feedback. | '''MetaStation''' is a largely complete work-in-progress map available in the /tg/ code as an alternative to the default map. MetaStation was previously run on Badger, and is now the defualt map on the second official /tg/ server, [byond://game.ss13.eu:2337 Philip]. It has been play-tested quite extensively and has been generally well received. Due to this play-testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. Please give any feedback you may have [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread], and rest assured that the map is regularly updated according to such feedback. | ||
'''Points to note are that:''' | '''Points to note are that:''' | ||
Line 13: | Line 14: | ||
* Most rooms and departments are largely as they are in the vanilla-/tg/ map, but rearranged to keep things fresh. | * Most rooms and departments are largely as they are in the vanilla-/tg/ map, but rearranged to keep things fresh. | ||
* All other z-levels are the same as vanilla. | * All other z-levels are the same as vanilla. | ||
'''The most up to date information''' about MetaStation can be found in [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread] on the /tg/ forums. | '''The most up to date information''' about MetaStation can be found in [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread] on the /tg/ forums. | ||
Line 18: | Line 20: | ||
== | ==How to Use== | ||
''' | '''Using MetaStation''' isn't too complicated, but does require recompiling the code. In future this may be easier, but for now: | ||
* Don't host the game whilst making these changes. | * Don't host the game whilst making these changes. | ||
* Open tgstation.dme | * Open tgstation.dme | ||
* | * Select the files tab on the top left of the screen | ||
* Expand the 'maps' folder in the file tree. | |||
* Untick tgstation.2.1.2 or other current map, and tick the latest MetaStation map present. | * Untick tgstation.2.1.2 or other current map, and tick the latest MetaStation map present. | ||
* Click the build dropdown at the top, and click compile. This may take a minute. | * Click the build dropdown at the top, and click compile. This may take a minute. | ||
* Once compiled, run the resulting BYOND executable (.dmb) as you would normally. | * Once compiled, run the resulting BYOND executable (.dmb) as you would normally. | ||
==Version History== | ==Version History== | ||
Line 89: | Line 87: | ||
* Remade the AI upload foyer so servers are not doubled unnecessarily. | * Remade the AI upload foyer so servers are not doubled unnecessarily. | ||
|} | |} | ||
==Issue Tracker== | ==Issue Tracker== | ||
There are no noted bugs currently. Give feedback [http://forums.nanotrasen.com/viewtopic.php?f=16&t=12512 here] if you see a problem or want something changed. | |||
==Future Plans== |
Revision as of 12:52, 11 August 2013
About
MetaStation is a largely complete work-in-progress map available in the /tg/ code as an alternative to the default map. MetaStation was previously run on Badger, and is now the defualt map on the second official /tg/ server, [byond://game.ss13.eu:2337 Philip]. It has been play-tested quite extensively and has been generally well received. Due to this play-testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. Please give any feedback you may have in this thread, and rest assured that the map is regularly updated according to such feedback.
Points to note are that:
- It is more open, so attacks in public are harder to get away with.
- It has a much larger maintenance system, so quieter, stealthy attacks are easier.
- The AI is in a more vulnerable position, but is directly adjacent to security for some protection.
- It feels significantly larger than the default map, and plays best with a population of at least 30 or so.
- The escape shuttle is larger, with a cargo hold to encourage players to bring any new or valuable equipment back to CentComm.
- All roles which have maintenance access around their department now have access to the nearest hallway's maintenance door, too.
- Most rooms and departments are largely as they are in the vanilla-/tg/ map, but rearranged to keep things fresh.
- All other z-levels are the same as vanilla.
The most up to date information about MetaStation can be found in in this thread on the /tg/ forums.
The latest version committed is MetaStation v34D.dmm, uploaded on 08-08-13.
How to Use
Using MetaStation isn't too complicated, but does require recompiling the code. In future this may be easier, but for now:
- Don't host the game whilst making these changes.
- Open tgstation.dme
- Select the files tab on the top left of the screen
- Expand the 'maps' folder in the file tree.
- Untick tgstation.2.1.2 or other current map, and tick the latest MetaStation map present.
- Click the build dropdown at the top, and click compile. This may take a minute.
- Once compiled, run the resulting BYOND executable (.dmb) as you would normally.
Version History
Version | Changelog |
---|---|
v27G-II |
|
v27G |
|
v027C |
|
v024B |
|
v024A |
|
v023C |
|
v023A |
|
v022C |
|
v022B |
|
Issue Tracker
There are no noted bugs currently. Give feedback here if you see a problem or want something changed.