IceMeta: Difference between revisions

1,405 bytes added ,  11:08, 15 December 2013
Updated changelog and plans to v38P
imported>Metacide
(Updated planned changes.)
imported>Metacide
(Updated changelog and plans to v38P)
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* Click the build dropdown at the top, and click compile. This may take a minute.
* Click the build dropdown at the top, and click compile. This may take a minute.
* Once compiled, run the resulting BYOND executable (.dmb) as  you would normally.
* Once compiled, run the resulting BYOND executable (.dmb) as  you would normally.


==Issue Tracker==
==Issue Tracker==
''Updated 2013/12/09. Please report any new issues or give feedback [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here.]''
''Updated 2013/12/15. Please report any new issues or give feedback [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here.]''
*<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again.
*<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again.
*A poster in the maint. black market shop appears over a window.
*No known issues.
*One of the toxins test subjects are "unknown", still.
*Reports of issues with solar wiring, meaning they don't work.
*No other known issues.




==Planned Changes==
==Planned Changes==
''Updated 2013/12/09. For more development info or to suggest changes, click [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here.]''
''Updated 2013/12/15. For more development info or to suggest changes, click [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here.]''
===Simple===
===Simple===
*Add more proper camera names each update.
*(Proposed) Change the HoS' pet to a badger if sprites are uploaded.
*Add more intercoms where needed with each update.
*Add intercoms specifically to CE office, engineering entrance airlock, tech storage.
*Add a pet to security again. Possibly a bat or spider. Badger, if sprited.
*Add more MiniSat camera monitors so malf AIs can't easily take all 8 MiniSat APCs.
*Add an autodrobe to maint. again (unless anyone objects).
*Add an amusing description to the AI core plant, the AI's only true friend.
*Change layout of the Minisat teleporter room so you can push things into the portal (like AIs for example).
===Medium===
===Medium===
*Add maint. repair-shop (like mech bay) where incinerator is now.
*Add bat to chapel.
*Add borg charger to maint. repair shop, remove one from MiniSat.
*Add Giacom's new disposals layout with crusher.
*Add a few small things to explore in space.
*Add a few small things to explore in space.
*Add more themed maint. rooms
*Make the chapel altar 3 tiles wild, and the chapel 3 tiles longer.
*Adjust escape - integrate the end of the aft corridor, have two central columns with lights, make it a big open space.
*Adjust medbay - move the security post to above the medbay desk, move storage left somewhat.
===Complex===
===Complex===
*Change all capitalised items (like exhibit items) to lower-case.
*Improve toxins with gas filter manifolds and other helpful gear.
*Improve toxins with gas filter manifolds and other helpful gear.
*Improve the layout of virology and make it less claustrophobic.
*Remake mining with transit tubes for travel.
*Move the incinerator in maint. closer to atmos.
*Improve the crew quarters layout - it's pretty bad right now.
*Improve the crew quarters layout - it's pretty bad right now.
*Consider switching lower-central module (EVA/tele/etc.) with the service area (bar/kitchen/etc.)
*(Proposed) Switch the lower-central module (EVA/tele/etc.) with the service area (bar/kitchen/etc.)
*Eventually introduce a BoxStation (default station) derelict.
*Eventually introduce a BoxStation (default station) derelict.
*Make a converted version which works on Baystation 12's code.
*Make a converted version which works on Baystation 12's code.
===Continuous===
*Add more proper camera names each update.
*Add more intercoms where needed with each update.
*Change Capitalised Items to lower-case.




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|-
|-
! Version !! Changelog
! Version !! Changelog
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-15%2010-59%20MetaStation.v38P.Merged.dmm.zip v38P] <br>(15/12/2013)
||
Key Changes:
*Added Giacom's new disposals layout with crusher.
*Added Christmas trees to various areas and a festivus pole to research's break room.
*Added a santa outfit to the Captain's quarters.
*Added a disposal rapid transit system to the mining outposts.
*Added EuroNumbers' fixed turbine generator to the incinerator as a backup power source.
*Altered layout of the Minisat teleporter room so you can push things into the portal (like AIs for example).
*Altered the layout of the escape dock and chapel - they are both slightly nicer and more open.
*Moved the medbay security post to above the medbay desk, and moved some stuff in medbay storage.
*Moved the incinerator next to atmos, and where it was is now a derelict mech bay / robotics in maint.
*Fixed one of the toxins test subjects being named "Unknown", rather than "Test Subject".
*Improved the layout of virology and made it less claustrophobic.
Minor Changes:
*Moved a poster in the maint. black market which appeared over a window.
*Added (provisionally) two more pipe dispensers to the construction room above arrivals.
*Added intercoms specifically to CE office, engineering entrance airlock, and tech storage.
*Added some flavour text to the AI potted plant, likely the AI's only friend.
*Added a silencer to the contraband locker in the armory.
*Added MiniSat monitors to the HoS's Office, CE's Office, AI Upload foyer and bridge, to prevent malf AIs taking over all the MiniSat APCs too easily.
*Added missing interrogation room monitor and put the camera on a special interrogation-room-only camera network.
*Added missing detective-level access to the security office, gear room, interrogation and monitoring room, and evidence room.
*Added a bat to the chapel.
*Added a new pet for the HoS.
*Added an autodrobe to the maint. costume room.
*Added a syndicate detonator to the nuke op ready room.
*Added the new Orion Trail arcade machine to the zone of quiet contemplation at the top of the dorms.
*Add a monkey suit and xeno suit to the maint. black market shop.
*Altered tile colour in the station command hallway - it is now grey, rather than blue.
*Altered security bot waypoints to try and prevent them using the captain's quarters maint area and disrupting EVA shutters.
*Replaced carpet in the atmos piping back-area with black tiles.
*Changed the layout of the engineering foyer maint. tunnel slightly.
*Named the cameras in escape and the cameras on the MiniSat exterior walkway.
*Improved various other cameras.
*Improved intercom coverage.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-02%2018-43%20MetaStation.v38N.Merged.dmm.zip v38N] <br>(02/12/2013)
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-02%2018-43%20MetaStation.v38N.Merged.dmm.zip v38N] <br>(02/12/2013)
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